Kalbio of Breezy Creek

Gellius Tauranor's page

221 posts. Alias of Steve Geddes.


Full Name

Gellius Tauranor

Race

Human

Classes/Levels

Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Gender

Male (He/Him)

Age

24

Alignment

Neutral Good

Languages

Taldane, Osirion, Dwarven, Infernal

Strength 14
Dexterity 18
Constitution 15
Intelligence 14
Wisdom 10
Charisma 11

About Gellius Tauranor

Hit Points - 32 (8 human +10/lvl fighter +2/lvl Con)

Armor Class - 19

Speed - 25 feet

Class DC - 18 (10 +4 Dex +4 Prof)

[dice=Fortitude Save]1d20+8[/dice]

[dice=Reflex Save]1d20+10[/dice]

[dice=Will Save]1d20+6[/dice]

Description:

Dressed in simple, yet finely tailored clothes, Gellius carries a rapier at one hip and a small, intricately constructed multi-bladed dagger at the other. Styled to complement his outfit, he also wears minimal, leather armor with patterned stitching and his family crest branded into the collar.

Background:
Gellius was born into a large family with two older brothers, one older sister and one younger sister. He grew up with all the benefits of wealth, receiving extensive tutoring and formal training at the family manor in Corentyn, where he has lived his entire life. As adulthood drew near, he spent a few years working in the family businesses and had mild but not spectacular success.

As his twenties approached, his father began pressuring him to enlist with the Order of the Chain. Although wealthy and respected, the Tauranor family lacked true power being newcomers to wealth and with no ties to house Thrune or to the church of Asmodeus. Gellius’s father saw sending his youngest son off to join the Hellknights as a way to boost the family’s legitimacy within Chelaxian high society.

Although he trained doggedly for two years, Gellius was Always more comfortable in light armor and preferred a more agile, manuveurable fighting style. Never comfortable with the heavy armor and rigorous discipline for which the Hellknights are known, he was never granted even provisional membership in the order, soon being discharged into service with the Castellan.

He worked in administering the citadel for a few more years and gradually came to see the worst of the Hellknight’s devotion to Law at all costs. His disillusionment grew to the point where he could no longer serve in good conscience and he parted company with the Hellknights at the age of twenty four (six months before the campaign commenced).

Although seen as a mild failure, his family remain on good terms and he could have returned to a life as a minor member of a prosperous merchant family. However, during his time under the Castellan, he learned of the existence of Citadel Altaerain, including hints that the title to the castle had lapsed and was technically available for any to claim, providing they could win the blessing of the nearby town.

Armed only with the optimism of talented youth, Gellius resolved to travel to Breachill to try and persuade the townsfolk to constitute their own martial order, based on the precepts of good rather than law. He has no interest in leading – seeing himself as an advisor to the throne. It was during his research into the distant town that he learned of the Call For Heroes.

His plan is to join the Call for Heroes, win the acclaim of the town council and to identify someone to help found an order of local protectors in the new, renovated citadel.

Bulk Limit: 7 bulk

Encumbered (clumsy 1 and -10 to speed): 8-12 bulk

Maximum Bulk Limit: 12 bulk

Current Bulk Carried: 2 bulk

Armor:
Leather Armor

Weapons:
+1 Rapier (Deadly d8, Disarm, Finesse)
Main Gauche (Agile, Disarm, Finesse, Parry, Versatile S/P)
Longbow - 20 arrows

Equipment:
Backpack, Two Belt Pouches
Bedroll
10 Pieces of Chalk
Flint and Steel
50 feet of Rope
2 Weeks' Rations
Soap
5 Torches
Waterskin
Writing Set
Spare Paper
Adventurer's token.

Treasure:
2 gold pieces, 5 silver pieces

[dice=Perception]1d20+6[/dice] (+0 Wis +6 Prof)

Reactions:
Attack of Opportunity (R) Manipulate, Move, Ranged or leaves square – strike with no MAP
Shield Block (R) Would take damage with shield raised – Use shield’s hardness as DR

Actions:

[dice=Rapier Strike]1d20+11[/dice];[dice=Damage]1d6+2[/dice]
[dice=Main Gauche Strike]1d20+10[/dice];[dice=Damage]1d4+2[/dice]
[dice= Longbow Strike]1d20+10[/dice];[dice=Damage]1d8[/dice]

Double Slice (2A) 2 strikes one with each weapon (2nd strike -2 unless agile) combine damage before resistances. Counts as 2 attacks for MAP
Sudden Charge (2A) 2 strides, then if in melee range with an enemy can take a strike.
Courtly GracesUse Society to Make an Impression on a noble or to Impersonate as a Noble.

Skills:
[dice=Acrobatics]1d20+7[/dice] (+4 Dex +4 Prof -1 Check)
[dice=Arcana]1d20+6[/dice] (+2 Int +4 Prof)
[dice=Athletics]1d20+5[/dice] (+2 Str +4 Prof -1 Check)
[dice=Crafting]1d20+2[/dice] (+2 Int +0 Prof)
[dice=Deception]1d20+0[/dice] (+0 Cha +0 Prof)
[dice=Diplomacy]1d20+0[/dice] (+0 Cha +0 Prof)
[dice=Intimidation]1d20+0[/dice] (+0 Cha +0 Prof)
[dice=Architecture Lore]1d20+6[/dice] (+2 Int +4 Prof)
[dice=Castellan Lore]1d20+6[/dice] (+2 Int +4 Prof)
[dice=Medicine]1d20+0[/dice] (+0 Wis +0 Prof)
[dice=Nature]1d20+0[/dice] (+0 Wis +0 Prof)
[dice=Occultism]1d20+6[/dice] (+2 Int +4 Prof)
[dice=Performance]1d20+0[/dice] (+0 Cha +0 Prof)
[dice=Religion]1d20+4[/dice] (+0 Wis +4 Prof)
[dice=Society]1d20+6[/dice] (+2 Int +4 Prof)
[dice=Stealth]1d20+7[/dice] (+4 Dex +4 Prof -1 Check)
[dice=Survival]1d20+0[/dice] (+0 Wis +0 Prof)
[dice=Thievery]1d20+3[/dice] (+4 Dex +0 Prof -1 Check)

Levelling Up Choices:

First Level:
Ancestry – Human
Ability boost to Dexterity.
Languages – Taldane, Dwarvish, Infernal (Uncommon)
Skilled Heritage - Lore (Castellan)
Ancestry Feat – General Training (Uncanny Acumen) – Expert in Will
Background – Hellknight Historian
Ability boost to Intelligence.
Trained in Society Skill
Trained in Lore (Architecture)
Courtly Graces Skill Feat
Class – Fighter
Trained in Acrobatics
Trained in Stealth
Trained in Athletics
Trained in Arcana
Trained in Occultism
Trained in Religion
Feat – Double Slice
Second Level:
Fighter Feat - Sudden Charge
Skill Feat - Assurance (Acrobatics)