Hellknight Hill: Bumblebrashers! (Inactive)

Game Master Joana

Hero Points: Darla * Des * Drake * Gellius * Gethric *
the Bumblebrashers' map


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Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Maybe:

Flavorflavorflavor...

Double slice:
Rapier Strike: 1d20 + 9 ⇒ (14) + 9 = 23;Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Main Gauche Strike: 1d20 + 9 ⇒ (17) + 9 = 26;Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Strike:
1d20 - 1 ⇒ (17) - 1 = 16;Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Potential Critical effects
Rapier: 1d6 + 1d8 ⇒ (3) + (2) = 5
Main Gauche: 1d4 ⇒ 2


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Nah...too much guff I think. If you’re happy rolling crit dice, I think that will work best for me.


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Did it wrong anyhow - i was supposed to double the total not roll the dice again. Rookie error..


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Male Halfling Rogue 2 (Thief) 26/26 HP

All good with discussion above. I think I'll get a spoiler block together for combat so the mechanical choices (and potential modifiers) are hidden out of plain sight and can then narrative flow the actions.\

Joana - any issues if Gethric shows up in the main thread? - we could start some lo-fi RP as well?


Give me a few hours. I want to populate the tavern so you know who's around for you to interact with.

On that note, tell me something about Darla's mother, Profession Smith.


Female Human (Taldan) Bard 2 | HP -12- 26/26 [0 NL] | AC 18 | Perc +6, Stealth +7 (+2 Init)| Fort +7, Ref +7, Will +6 | Speed 25 ft. | Spells: 1st 0/3 | Focus 2/2
Joana wrote:


On that note, tell me something about Darla's mother, Profession Smith.

Well, in my recruitment background I decided that she's a mother of 4 whose husband was killed when he hunted for some missing sheep and discovered the 'rustler' was actually a wyvern. Her two eldest sons have already answered the Call for Heroes and now are legitimate adventurers who travel throughout Avistan. Also, she's got a younger brother who's now old and mature enough to give more than passing help to their mother in the inn.

Trinil runs the place from dawn to dusk, but after supper's been served, Darla's usually the main bartender.

She and Darla are sometimes at odds because her mom is old-fashioned, believing that a woman shouldn't lift a sword, especially when the family owns an inn and there are so many other (safer) tasks to do on a daily basis. I'm working under the assumption that Darla hasn't yet told her mom that she intends to answer the current Call for Heroes.

That's just my version/suggestions; I have no idea how much Trinil is detailed in the actual adventure.

EDIT: Actually, I wanted Darla to have at least some ties to Cayden's Keg as well, so maybe she's more of a part-timer/fill-in barkeep at the Wizard's Grace while also occasionally working or singing at Cayden's Keg.


Okay, I'm going to assume that Trinil would insist Darla work the pre-Call-for-Heroes shift, as it's both a predictably busy time for the Wizard's Grace and family tradition. Also, most of the businesses in Breachill take a long lunch on Call for Heroes day so the citizens can be a part of it. (Even if they're not directly involved in the tasks, residents take an interest in both what's going on around town and who the latest wanna-be adventurers are.)

What's her younger brother's name? Do you have a preference?


CG female goblin (Razortooth) Cleric of Desna 2 | HP 24/24 | AC 16 | F +5, R +6, W +9 | Perc +7 (Darkvision), Stealth +6 | speed 25 | Focus 1/1, heal 1/3 | Reactions: Recognize spell | Active conditons: -

Any feedback on Revka, so far? I think she's solid mechanics-wise, but it might take me a bit to tag her personality. I definitely want to bring out the goblin in her (what's the point, otherwise?), without falling into stereotypes or showing behavior that's a hindrance to the party.


Female Human (Taldan) Bard 2 | HP -12- 26/26 [0 NL] | AC 18 | Perc +6, Stealth +7 (+2 Init)| Fort +7, Ref +7, Will +6 | Speed 25 ft. | Spells: 1st 0/3 | Focus 2/2
Joana wrote:

Okay, I'm going to assume that Trinil would insist Darla work the pre-Call-for-Heroes shift, as it's both a predictably busy time for the Wizard's Grace and family tradition. Also, most of the businesses in Breachill take a long lunch on Call for Heroes day so the citizens can be a part of it. (Even if they're not directly involved in the tasks, residents take an interest in both what's going on around town and who the latest wanna-be adventurers are.)

What's her younger brother's name? Do you have a preference?

Yeah, I was figuring she'd be working the early shift while her mom prepared the usual boar stew with lentils for the Call for Heroes.

The name I gave her younger brother was Daltan.


Darla Uskwold wrote:

I Am Not A-Mused....

I'm still picking equipment and spells, but I'm also building ideas for Darla's revised background. One of the spells available to bards is summon fey, and that got me to thinking that maybe Darla's muse is a fey creature that lives near Breachill. Does the adventure contain a fey creature that might be appropriate for Darla's muse?

There isn't any information along those lines in the adventure, so I Asked James Jacobs. He didn't have anything specific either but suggested perhaps a dryad, as there is a forest nearby. I'll leave it up to you to decide.


The gameplay thread is open for character descriptions and introductory roleplay. Narrate your PCs into the tavern; see whom you recognize; talk amongst yourselves or with the NPCs.


CG female goblin (Razortooth) Cleric of Desna 2 | HP 24/24 | AC 16 | F +5, R +6, W +9 | Perc +7 (Darkvision), Stealth +6 | speed 25 | Focus 1/1, heal 1/3 | Reactions: Recognize spell | Active conditons: -

I noticed that Darla and Gethric have rolled for their Recall knowledge checks so far. Which prompt the question (probably not the last), how we'd like to handle secret checks? By the book, these would probably be rolled by the GM. Joana, how would you feel about that?


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Hmm, good question. I rolled also (just out of habit really).


I didn't notice that Recall Knowledge was a secret check; gotta start paying attention to those little trait tags my eye skims over. :P

In this case, you either recognize these people or you don't; the DC is low enough there's no way to crit-fail, so you guys go ahead and roll them.

In general, if I give you a cue like that in OOC, it's an invitation for you to roll. If I just give your PC spoilered information, it's probably a check I rolled for you.

But thanks for pointing that out! I'll roll in secret for important Recall Knowledge checks or checks that can result in a critical failure.


CG female goblin (Razortooth) Cleric of Desna 2 | HP 24/24 | AC 16 | F +5, R +6, W +9 | Perc +7 (Darkvision), Stealth +6 | speed 25 | Focus 1/1, heal 1/3 | Reactions: Recognize spell | Active conditons: -

Oh, dear... Revka isn't off to a good start!

I don't know whether it needs to be mentioned, but I wanted to point out that I have absolutely no knowledge of the adventure, besides what's in the product description and the player's guide. Guess this was just a really unlucky choice. (Or lucky, depending on how interesting everyone like their start of adventures. :*)


Ha! Not a problem; this won't be a boring session 0! :D


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6
Revka wrote:
I don't know whether it needs to be mentioned, but I wanted to point out that I have absolutely no knowledge of the adventure, besides what's in the product description and the player's guide.

In the interests of full disclosure, I do have some knowledge as I skimread the adventure before considering playing.

It's not much to do with this actual instalment though - mainly the "big picture, AP-wide" stuff. I read the background and the AP synopsis at the end. No idea about the likely path of this specific adventure.


Male Halfling Rogue 2 (Thief) 26/26 HP

As an aside - my working assumption is that Gethric, Aronida and Darla are all on a rudimentary first-name basis. As in they've seen each other around the town, know what each other do for a crust and had cause for tangential conversations, but nothing more than surface skipping.


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Hi Joana

I have Gellius's backstory nailed down, but I'm struggling to write it up in a way that I like. He's the fourth child in a family with five children. No great family trauma or falling out, but he has come to feel stymied by Cheliax's Lawful Evilness. He's come here hoping to win glory and reclaim the deed to Citadel Altaerain and found a neutral good martial order dedicated to providing protection for the surrounding populace.

He sees the Call for Heroes as a way to demonstrate his usefulness and worthiness to the ruling council who he presumes will have to grant permission to recommission the citadel.


As an aside - Joana, I'd be curious how the AP treats experience. I was a little disappointed in The Fall of Plaguestone both in that there wasn't a "Where in Golarion" sidebar early on and also because it doesn't have such a clearcut "milestone levelling" path laid out as PF1 modules did.

Does the AP just assume the DM will handle experience point calculations and so forth? Does it provide any "should be level three by the time they...." guidance?


Steve Geddes wrote:
Does the AP just assume the DM will handle experience point calculations and so forth? Does it provide any "should be level three by the time they...." guidance?

The AP does include the customary Advancement Track. I'm not sure why they let it fall by the wayside in the Adventures line, but I hope it will return. You can still tell where they intend you to level up because the encounters go from being labeled, say, Moderate 1 and Severe 1 to Low 2 and Moderate 2; keeping an eye on the numbers in those labels tells you what level they expect the party to be.


Joana wrote:
Steve Geddes wrote:
Does the AP just assume the DM will handle experience point calculations and so forth? Does it provide any "should be level three by the time they...." guidance?
The AP does include the customary Advancement Track. I'm not sure why they let it fall by the wayside in the Adventures line, but I hope it will return. You can still tell where they intend you to level up because the encounters go from being labeled, say, Moderate 1 and Severe 1 to Low 2 and Moderate 2; keeping an eye on the numbers in those labels tells you what level they expect the party to be.

Ah cool, thanks. Hopefully it was just a case of the module being packed, rather than a long term editorial policy.

As you say, it’s probably not such a big deal in PF2 but I like the kind of “pacing overview” it gives.


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Gellius has a description and background now. It's bare bones, but since his family is half a continent away, it probably won't matter (they're all still nameless, for example).


Male Halfling Rogue 2 (Thief) 26/26 HP

Gethric's less interesting and taller alter-ego will be off on a business trip next week - so will likely be a touch less profligate when it comes to posting.


Have a safe trip, Mark!


Female Human (Taldan) Bard 2 | HP -12- 26/26 [0 NL] | AC 18 | Perc +6, Stealth +7 (+2 Init)| Fort +7, Ref +7, Will +6 | Speed 25 ft. | Spells: 1st 0/3 | Focus 2/2

I'll be without internet access on Sunday and Monday. Please bot my PC as needed.

P.S. - I believe Darla's character sheet is up-to-date except for a few additions to equipment.


Bookkeeping as we get ready to get underway: I have the map from the Player's Guide and some key NPCs you have met or are aware of listed in the Campaign Info tab. Is everyone able to access the map at Postimage?


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Works for me.


CG female goblin (Razortooth) Cleric of Desna 2 | HP 24/24 | AC 16 | F +5, R +6, W +9 | Perc +7 (Darkvision), Stealth +6 | speed 25 | Focus 1/1, heal 1/3 | Reactions: Recognize spell | Active conditons: -

Yep, works for me as well.


I use a different GM alias for each of my games. Big Bumble is the one for this game. Particularly since I'm running two tables of the same campaign, it will make it easier to look up past information if it's all located under one alias and not mixed up with up with a parallel-universe Breachill.

Hero Points: You all have one Hero Point now. I'm trying out keeping track at the top of every page ^. One * = 1 Hero Point. We'll see how it works.


Female Human (Taldan) Bard 2 | HP -12- 26/26 [0 NL] | AC 18 | Perc +6, Stealth +7 (+2 Init)| Fort +7, Ref +7, Will +6 | Speed 25 ft. | Spells: 1st 0/3 | Focus 2/2

No problem seeing the map here.


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

Hi everyone. I’m in transit today and then in a fairly remote bit of Tasmania for a few days, so might have trouble posting regularly.

I should still be able to manage a post a day (There is supposed to be “pretty good” wifi, but if worst comes to worst, I may not have internet until Saturday (US time).


Have a safe trip, Steve!


Female CG Halfling Ranger 2 | HP: 28/28 | AC: 19 | Fort +7, Ref +10, Will +5 | Perception +7 | Low-Light Vision | Speed 25 ft. | Hero Point 0/1

Just realized I never answered about the map. It works fine for me.


Male Halfling Rogue 2 (Thief) 26/26 HP

Right... Gethric is back from his Western sojourn at least partially restored with vim and vigour. I shall be within thread imminently.


Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

I'm home too. No longer posting on my phone (which will be nice. No square brackets, so I had to clumisly reply and cut and paste them to bold stuff....Ugh!)


Checking over character sheets before we get into any action.

Darla:
  • Did you settle on Darla's languages? I believe you get three -- Common +1 bonus +1 Int. I don't see them on her character sheet.

  • I think your Reflex save should be +6 (+3 Dex + 2 Trained +1 level) and your Will +5 (+0 Wis +4 Expert +1 level).

  • Gellius:
    I believe your Will save should be +3. You're only Trained in Will but Expert in the other two saves.


    Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6
    Joana wrote:
    ** spoiler omitted **

    He took general training as a racial feat which gave him expert in will saves.

    I did it all on paper and only just realised I never documented his feat choices on his profile. Sorry about that, I’ll edit that in a little while.


    Revka:
    You should be trained in Religion, for a bonus of +6.


    Gellius Tauranor wrote:
    Joana wrote:
    ** spoiler omitted **

    He took general training as a racial feat which gave him expert in will saves.

    I did it all on paper and only just realised I never documented his feat choices on his profile. Sorry about that, I’ll edit that in a little while.

    Ah, okay. General Training: Canny Acumen (Will) -- got it.


    Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6
    Joana wrote:
    Gellius Tauranor wrote:
    Joana wrote:
    ** spoiler omitted **

    He took general training as a racial feat which gave him expert in will saves.

    I did it all on paper and only just realised I never documented his feat choices on his profile. Sorry about that, I’ll edit that in a little while.

    Ah, okay. General Training: Canny Acumen (Will) -- got it.

    Yep - I've included a record of levelling up choices at the end of my profile now. (Though it probably won't matter anymore..)


    CG female goblin (Razortooth) Cleric of Desna 2 | HP 24/24 | AC 16 | F +5, R +6, W +9 | Perc +7 (Darkvision), Stealth +6 | speed 25 | Focus 1/1, heal 1/3 | Reactions: Recognize spell | Active conditons: -

    Not sure how I missed that one. Fixed now. :)


    Female Human (Taldan) Bard 2 | HP -12- 26/26 [0 NL] | AC 18 | Perc +6, Stealth +7 (+2 Init)| Fort +7, Ref +7, Will +6 | Speed 25 ft. | Spells: 1st 0/3 | Focus 2/2

    @Joana: Correct about the Saving Throws; not sure where my brain/math skills were at when I totaled those.

    For languages: Common, Dwarf, Halfling.


    P2e has different tie-breaking rules when it comes to initiative.

    Quote:
    If your result is tied with a foe’s result, the adversary goes first. If your result is tied with another PC’s, you can decide between yourselves who goes first when you reach that place in the initiative order. After that, your places in the initiative order usually don’t change during the encounter.

    Aronida and Gellius tied with a total initiative of 17. Under P1e rules, Aronida would get the edge with the higher modifier. The intention seems to be that, once they know the conditions under which they'll be acting when their turn comes up, the players decide who goes first. I'm not convinced that's not going to slow things down in a PbP in opposed to at a table. Let's see what happens.

    I'm trying to keep up with abilities your PCs have that affect the flow of the game. I remembered Darla's Incredible Initiative when I rolled init. If there's something on your character sheet that you think might come up, please remind me about it.


    Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

    Joana, in situations like this (where my turn is unlikely to be altered by what other people do and timezones and so forth may well slow things down) do you want us to post in advance? Or should we wait for our turn to come up in the initiative order?


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    In general, I prefer posts in initiative order; however, if you know you're going to be afk when your turn is likely to come up, you can go ahead and post in advance.


    Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

    Another question - I'm kind of picturing us with weapons and armor but not backpacks and so forth. Is that right? Or is it bad form to go armed into council meetings? :)


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    Eh, if you're looking to get hired as an adventurer, I'd assume weapons and armor are part of your qualifications.

    Up to you whether you're carrying all your worldly goods with you or have left them wherever you're staying.


    Male (He/Him) Human Fighter: 2 | HP: 32 (32) | AC: 19 | F+8 R+10 W+6 | Perception: +6

    Thanks. I don't think I'd have my pack, or even my bow - that's more a 'just in case' thing.

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