Race |
Halfling |
Classes/Levels |
Rogue 2 (Thief) 26/26 HP |
Gender |
Male |
Size |
Small |
Alignment |
NG |
Languages |
Common, Halfling, Elvish |
Strength |
8 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
14 |
About Gethric Orted
Current Notes: 26/26 HP
Gethric Orted Male Halfling Rogue (Thief) 2
Alignment: Neutral Good
Defense:
AC: 17 (10 +3 Trained +0 Armor +4 Dex)
Hit Points: 26 (8x2 +2x2 Con +6 Halfling)
Fortitude (T): +6 (4 +2 Con)
Reflex (E): +10 (6 +4 Dex)
Will (E): +7 (6 +1 Wis)
Perception (E): +7 (6 +1 Wis)
Offense:
Speed: 25 ft
Melee: Filcher’s Fork (T): +8 (4 +4 Dex) for 1d4+4 (+4 Dex)
Ranged: Sling (T): +8 (4 +4 Dex) for 1d6-1 (-1 Str)
Proficiencies:
Attacks: Trained in simple, rapier, sap, shortbow, shortsword and unarmed attacks.
Defenses: Trained in unarmored defense and light armor.
Rogue DC: Trained
Skills:
Acrobatics (T): +8 (4 +4 Dex)
Athletics (T): +3 (4 -1 Str)
Crafting (T): +5 (4 +1 Int) (+6 for wooden items)
Deception (T): +6 (4 +2 Cha)
Diplomacy (T): +6 (4 +2 Cha)
Lore: Breachill (T): +5 (4 +1 Int)
Lore: Small Business (T): +5 (4 +1 Int)
Lore: Politics (T): +5 (4 +1 Int)
Society (T): +5 (4 +1 Int)
Stealth (E): +10 (6 +4 Dex)
Survival (T): +5 (4 +1 Wis)
Thievery (T): +8 (4 +4 Dex)
Ancestry Traits: Halfling
Heritage - Gutsy: if get a success on emotion effect, get a critical success instead.
Keen Eyes: +2 circumstance on Seek action to find hidden or undetected creatures within 30 ft. When target opponent that is concealed or hidden, reduce DC of the flat check to 3 for concealed or 9 for hidden.
Languages: Common, Halfling, Elvish.
Class: Rogue
Rogue’s Racket (Thief): when attacking with finesse melee weapon, add Dex mod to damage instead of Str mod.
Sneak Attack: +1d6 damage to flatfooted targets with attacking with finesse weapons.
Surprise Attack: on first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats:
Halfling Weapon Familiarity (A1): trained proficiency with the sling, halfling sling staff, and shortsword. Gain access uncommon halfling weapons. Martial halfling weapons are simple weapons, and advanced halfling weapons are martial weapons.
Specialty Crafting (woodworking) (B): +1 circumstance on Crafting wood items.
Nimble Dodge (R1): get a Reaction - +2 AC against a single attack from an attacker you can see. (must not be encumbered)
Terrain Stalker (undergrowth) (S1): while undetected by non-allies can Sneak without attempting a Stealth check as long as move no more than 5 ft and do not come within 10 ft of an enemy. Can automatically approach creatures to within 15 ft while Avoiding Notice during exploration as long as they are not actively Searching or on guard.
Quiet Allies (S2): When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately.
Unbalancing Blow (R2): Whenever your Strike is a critical hit and deals damage, the target is flat-footed against your attacks until the end of your next turn.
Equipment:
Explorer's Clothing: AC +0, Max Dex +5, bulk L, Comfort
Buckler: AC +1, bulk L
2 x Filcher’s fork: 1d4P, Hands 1, Spear, Agile, backstabber, deadly d6, finesse, halfling, thrown 20 ft, bulk L ea
Sling: 1d6B, 50ft range, reload 1, bulk L, Sling, propulsive
20 x sling bullets: bulk L for 10
Adventurer's pack: bulk 2
Thieves's tools: bulk L
Basic crafter's book: bulk L
Minor healing potion: bulk L
Gold Remaining
Total spend – 5.08gp
Bulk: 3.0
Overgrown Chicken Feathers
Wonderous Figurine (Onyx Dog): Activation word is wisha