Fungal Blisters


Rules Questions

Shadow Lodge

1 person marked this as FAQ candidate.

This spell from Ironfag Invasion has some problems.

Fungal Blisters:

When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop 1d2+1 of these blisters per 2 caster levels. Each time you are dealt more than 5 points of bludgeoning, piercing, or slashing damage from a single attack, one of these blisters bursts, releasing a cloud of harmful spores in a 5-foot-radius burst centered on you. These spores enter the lungs of all living creatures within the cloud that need to breathe and deal 1d6+1 points of damage for every 2 caster levels you have (Fortitude negates). This is a disease effect, and you and plants aren’t affected by the spores. It is possible for more than one blister to burst in a single round. If you are reduced to 0 or fewer hit points, all remaining blisters burst, and the resulting spores deal the cumulative amount of damage.

The problem is in the number of blisters and the amount of damage dealt. It's called out as 1d2+1 per 2 CL and 1d6+1 per 2 CL, respectively. This unfortunately doesn't match the standards for callouts.

If it's similar to Cure Light Wounds, it should be 1d6 points of damage + 1 point per 2 CL. At level 6, that's 1d6+3 damage.
If it's similar to Fireball, is should be (1d6+1) points per 2 CL. At level 6, that's 3d6+3 damage.

As written, it can be taken either way.


I'd have to say the entire effect is variable by caster level in each case. If the static number added to the die roll was the only variable, there weld be some grammatical indication of such:

1d2(+1/two caster levels)

Or

1d6, +1/two caster levels.

As it stands, 1d2+1/2 caster levels mathematically reads like the 1d2+1 occurs every two caster levels. It's just the order of operations.


With the specific grammar they use, it's unambiguously, if a little oddly, (1d2+1) blisters per 2 levels and (1d6+1) points of damage per 2 levels.

Dark Archive

Oddly worded, and odd dice usage. But it's definitely (1d2+1) per 2 caster levels.

Shadow Lodge

Cool, thanks.

Course, if something's hitting me from adjacent, it's probably got a good fort save to negate with. But good to know.

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