Ayri Fukai-Sagashi's page

49 posts. Organized Play character for Great Green God.

Full Name

Ayri Fukai-Sagashi




wizard (wind listener, wood school) 1 | hp 7 | AC 12 T 12 FF 10 | CMD 10 | F +1 R +2 W +3 | Spd 35' | Init +2 | Kn(Arc, His, Loc, Nat, Pla) +8, Perc +1 (darkvision), SensM +1, Scrft +8 | spear 7/7





Special Abilities

air insight, flexible enhancement (wisdom), splintered spear (7/day), spontaneous divination






Auran, Celestial, Common, Draconic, Kelish, Skald, Tien


Mystic philosopher

Strength 7
Dexterity 14
Constitution 13
Intelligence 19
Wisdom 12
Charisma 12

About Ayri Fukai-Sagashi

Ayri Fukai-Sagashi
Female sylph wizard (wind listener, wood school) 1 (Pathfinder RPG Advanced Race Guide 158, Pathfinder RPG Bestiary 2 258)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +1
12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3
35 ft.
Melee quarterstaff -2 (1d6-2) or
_____ unarmed strike -2 (1d3-2 nonlethal)
Ranged splintered spear +4 (1d6+4)
Spell-Like Abilities (CL 1st; concentration +2)
__ 1/dayfeather fall
Wizard (Wind Listener, Wood School) Spells Prepared (CL 1st; concentration +5)
1stalter winds APG (DC 15), color spray (DC 15), obscuring mist
0 (at will)detect magic, message, read magic
Opposition School Metal
7, Dex 14, Con 13*, Int 19, Wis 12, Cha 12
Base Atk +0; CMB -2; CMD 10
Feats Cloud Gazer, Spell Focus (conjuration)
Traits Ease of Faith, Thunderborn
Racial Traits Air Insight, Like the Wind
Skills Craft (calligraphy) +10, Diplomacy +2, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Spellcraft +8
Languages Auran, Celestial, Common, Draconic, Kelish, Skald, Tien
SQ air insight, flexible enhancement, splintered spear, spontaneous divination
Combat Gear scroll of color spray, scroll of commune with birds; Other Gear quarterstaff, belt pouch, ink, inkpen, masterwork calligrapher's tools, mirror, parchment (5), perfume, common ISWG (10), scroll case, scroll case, spell component pouch, wizard starting spellbook, 7 gp, 9 sp
Tracked Resources

Feather Fall (1/day) - 0/1
Splintered Spear (7/day) (Su) - 0/7
Special Abilities

Air Insight Summon monster and summon nature’s ally spells that the Sylph casts last 2 rounds longer than normal when used to summon creatures with the air subtype. This racial trait replaces air affinity.
Cloud Gazer You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples the distance you can see without penalty.
Darkvision (60 feet) You can see in the dark (black and white only).
Flexible Enhancement +1 (Constitution) (Su) +1 bonus to Dexterity, Constitution, or Wisdom, +1 per 5 levels (change per day).
Like the Wind A Sylph with this racial trait gains a +5 foot bonus to her base speed. This racial trait replaces energy resistance.
Metal You must spend 2 slots to cast spells from the Metal school.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Spellbook: Colors of the Wind (27 pages used)
1st levelalter winds (DC 15), color spray (DC 15), comprehend languages, endure elements, obscuring mist, silent image (DC 15), true strike
0 levelacid splash, arcane mark, bleed (DC 14), dancing lights, daze (DC 14), detect magic, detect poison, disrupt undead, flare (DC 14), ghost sound (DC 14), light, mage hand, mending, message, open/close (DC 14), prestidigitation, ray of frost, read magic, resistance, touch of fatigue (DC 14)

Splintered Spear (7/day) (Su) As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Spontaneous Divination (Su) Sacrifice a prepared spell to cast a divination spell of same or lower level.
Thunderborn Once per day when you cast a spell that deals electricity damage, you can choose to make half of the damage electricity damage and the other half sonic damage.
Unintentional Linguist You gain a +1 trait bonus on all Linguistics checks, and you begin play knowing one of the following languages (in addition to those granted by your race and Intelligence modifier): Abyssal, Aquan, Celestial, Ignan, Infernal, Protean, or Terran.
Wood Elementalist Wood represents flexibility, warmth, wind, generosity, cooperation, and idealism. Practitioners of this elemental magic often resemble druids in character and in the use of their magic.

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Player Great Green God
Character Ayri Fukai-Sagashi
PFS # 139009-76
Faction Scarab Sages
Day Job [dice=Craft (calligraphy)]1d20+10[/dice]