Seer of Saint Senex

The Dude With No Name's page

214 posts. Organized Play character for Great Green God.


Full Name

Dude, His Dudeness, Duder, El Duderino, (real name: Geoffree le Bouescki)

Race

Human

Classes/Levels

Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

Gender

Male

Size

Medium

Alignment

CG

Languages

Common, Sylvan

Occupation

Slacker

Strength 12
Dexterity 10
Constitution 14
Intelligence 13
Wisdom 10
Charisma 18

About The Dude With No Name

The Dude's Tale

Zam Ellyot, Mysterious Stranger, once wrote:

"Scuse me fellers." Says a guy in a wizard get up who looks so grizzled that he might be from the Elemental Plane of Rawhide. "Where'd you get yer sarsaparilla?"

He nods his thanks when you tell him. His old eyes grow misty like he's looking back through time and space and he says.

"Ya know that reminds me o somethin. Way out west there was this fella... fella I wanna tell ya about. Fella by the name of Geoffree le Bouescki. At least that was the handle his loving parents gave him, but he never had much use for it himself. Mr. le Bouescki, he called himself "The Dude". Now, "Dude" - that's a name no one would self-apply where I come from. But then there was a lot about the Dude that didn't make a whole lot of sense. And a lot about where he lived, likewise. But then again, maybe that's why I found the place so darned interestin'. They call Magnimar the "City of Monuments." Like a graveyard. I didn't find it to be that, exactly. Too noisy and cutthroat. I'll allow there are some nice folks there. 'Course I can't say I've seen Multhune, and I ain't never been to Nirmathas. And I ain't never seen no Queen Domina in her damned undies, so the feller says. But I'll tell you what - after seeing Magnimar, and this here story I'm about to unfold, well, I guess I seen somethin' every bit as stupefyin' as you'd see in any of them other outside planes. And in Common, too. So I can die with a smile on my face, without feelin' like the gods gypped me. Now this here story I'm about to unfold took place back in the early 4700s - just about the time of our conflict with Karzoog and them stoner giants. I only mention it because sometimes there's a man... I won't say a hero, 'cause, what's a hero? But sometimes, there's a man. And I'm talkin' about the Dude here. Sometimes, there's a man, well, he's the man for his time and place. He fits right in there. And that's the Dude, in Magnimar. And even if he's a lazy man - and the Dude was most certainly that. Quite possibly the laziest in Varisia, which would place him high in the runnin' for laziest worldwide. But sometimes there's a man, sometimes, there's a man. Aw. I lost my train of thought here. But... aw, hells. I've done introduced him enough. He's sittin' at that table over there. Ya'll should say 'hi' er somethin'. You might hit it off. I need me a drink."

And with that the old coot walks off toward the bar.

"Nice marmot." ~The Dude upon seeing the Master of the Fallen Fortress' pet crocodile

The Dude With No Name
Human oracle 2 (Pathfinder RPG Advanced Player's Guide 42)
CG Medium humanoid (human)
Init +0; Senses Perception +5
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Defense
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AC
13, touch 10, flat-footed 13 (+3 armor)
hp 19 (2d8+6)
Fort +2, Ref +0, Will +3
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Offense
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Speed
20 ft.
Melee mwk club +3 (1d6+1) or
_____ unarmed strike +2 (1d3+1 nonlethal)
Ranged sling +1 (1d4+1)
Oracle Spells Known (CL 2nd; concentration +6)
__ 1st (5/day)bless, cure light wounds, sanctuary (DC 15)
__ 0 (at will)detect magic, guidance, read magic, resistance, stabilize
Mystery Time
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Statistics
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Str
12, Dex 10, Con 14, Int 13, Wis 10, Cha 18
Base Atk +1; CMB +2; CMD 12
Feats Fast Learner ARG, Improvisation ARG
Traits fast-talker, planar savant
Skills Acrobatics +2 (-2 to jump), Appraise +3, Bluff +10, Climb +3, Diplomacy +9, Disable Device +0, Disguise +6, Escape Artist +2, Fly +2, Handle Animal +6, Heal +2, Intimidate +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +9, Knowledge (religion) +3, Linguistics +3, Perception +5, Perform (string instruments) +8, Profession (Slacker) +5, Ride +2, Sense Motive +5, Sleight of Hand +2, Spellcraft +3, Stealth +2, Survival +2, Swim +3, Use Magic Device +9
Languages Common, Sylvan
SQ oracle's curse (abiding), revelation (knowledge of the ages UM)
Combat Gear smelling salts APG (2); Other Gear mwk club, sling, 10 bullets, mwk studded leather, belt pouch, earplugs APG, flint and steel, hemp rope (50 ft.)*, incense (2), masterwork 12-string guitar, cool monk's outfit, sack, tobacco, trail rations (4), 643 gp, 3 sp, 7 cp

* Left behind.
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Tracked Resources
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Club - 1/1
Knowledge of the Ages +4 (4/day) (Su) - 4/4
Sling bullets - 10/10
Smelling salts - 2/2
Trail rations - 4/4
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Special Abilities
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Abiding (Lame) The Dude travels through the world at a measured relaxed gait, reducing his base land speed by 10 feet. However he is never slowed due to encumbrance.
Fast Learner Prerequisites: Int 13, human. When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward. Source ARG
Fast-talker You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Improvisation Prerequisites: Int 13, Fast Learner, human. You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all skills designated “trained only” untrained. Source ARG
Knowledge of the Ages +4 (4/day) (Su) You can search through time to recall some bit of forgotten lore or information. You can retry any Knowledge skill check you have made within the past minute, gaining an insight bonus on the check equal to your Charisma modifier. You can use this ability a number of times a day equal to your Charisma modifier.
Planar Savant You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier.
Tobacco These crushed and shredded leaves range in color from peppery red to black; users can either smoke or chew them. Tobacco users experience a certain level of calm and are more easily able to shrug off hunger pangs. Tobacco is addictive (and therefore the Pathfinder Society warns against using it in their games--the fascists, Fort DC 10 to resist), and long-term users suffer Constitution damage. Cost 1 gp/2 lbs; Source PC:AA

Wounded Wisp Intro:
Zam Ellyot, Mysterious Stranger, once wrote:

"Scuse me fellers." Says a guy in a wizard get up carrying a saddle. He looks so grizzled that he might well be from the Elemental Plane of Rawhide and Jerky. Rain patters off his wide-brimmed pointy hat soothingly as he approaches the fourth wall. "You know where can a feller find hisself a descent sarsaparilla in this big ol' town?"

Lightning strikes and he looks up to the turbulent skies over Absalom.
His old eyes grow misty under the hat like he's looking back through time and space and he says.

"Ya know that reminds me o somethin. Way out west there was this fella... fella I wanna tell ya about. Fella by the name of Geoffree le Bouescki. At least that was the handle his loving parents gave him, but he never had much use for it himself. Mr. le Bouescki, he called himself "The Dude". Now, "Dude" - that's a name no one would self-apply where I come from. But then there was a lot about the Dude that didn't make a whole lot of sense. And a lot about where he lived, likewise. But then again, maybe that's why I found the place so darned interestin'. They call Magnimar the "City of Monuments." Like a graveyard. I didn't find it to be that, exactly. Too noisy and cutthroat. I'll allow there are some nice folks there. 'Course I can't say I've seen Multhune, and I ain't never been to Nirmathas. And I ain't never seen no Queen Domina in her damned undies, so the feller says. But I'll tell you what - after seeing Magnimar, and this here story I'm about to unfold, well, I guess I seen somethin' every bit as stupefyin' as you'd see in any of them other outside planes. And in Common, too. So I can die with a smile on my face, without feelin' like the gods gypped me. Now this here story I'm about to unfold took place back in the early 4700s - just about the time of our conflict with Karzoog and them stoner giants. I only mention it because sometimes there's a man... I won't say a hero, 'cause, what's a hero? But sometimes, there's a man. And I'm talkin' about the Dude here. Sometimes, there's a man, well, he's the man for his time and place. He fits right in there. And that's the Dude, in Magnimar. And even if he's a lazy man - and the Dude was most certainly that. Quite possibly the laziest in Varisia, which would place him high in the runnin' for laziest worldwide. But sometimes there's a man, sometimes, there's a man. Aw. I lost my train of thought here. But... aw, hells. I've done introduced him enough. He's right over there. Ya'll should say 'hi' er somethin'. You might hit it off. I need to get me to a drink. This stuff is suede you know."

... That's my dot, and I'm sticking to it.

Sign in:

Player Great Green God
Character The Dude With No Name
PFS # 139009-42
Faction Grand Lodge
Day Job [dice=Profession (slacker)]1d20+4[/dice]

Games played: Master of the Fallen Fortress, Wounded Wisp