GM Sphen Rise of the Runelords: (Clever Subtitle)

Game Master Sphen86

Maps
LOOT SHEET


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Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Loth, struggling to find an opening in the creature's position, looks around for other opportunities.

Then his eyes fall on the statue. "Wait a second..."

Is there an option to pull the statue, tip it over and have it drop onto our opponent? Loth's just a small guy of course...


Farmageddon

The small dragons of Tarphrex magic missile slam into the creature, while Zenaida glares in frozen carbonite.

@Loth: Not from you, not using brute force anyway. Or, I should say, not reasonably. Alain, in his bigger size, may be able to shove it with some good dice rolls.
You could try and weaken the supports (K(Engineering) or Disable Device), but (unless you roll particullary well) you won't be able to have fine control over where it falls. More of a general direction sort of thing, which might hit allies. I think a Reflex Save.
Either way, it would take multiple rounds to accomplish. Probably 2d4, minimum 3 rounds.

All that being said, if you have some brilliant idea or particularly useful magic item to speed things up, let me know.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

The best idea I have is the power of teamwork. No clue if this'll work, but aside from pretty ineffectual direct attacks I'm not seeing many other options for Loth specifically.

"Quinn! Do you have any bombs you can use to break the statue's supports? Alain, if we weaken the supports enough, do you think you can shove it into this monster?"

Loth will then try to do his part in weakening the supports.

Disable Device: 1d20 + 13 ⇒ (7) + 13 = 20

Quinn, Alain, if you don't agree with this, feel free to deny Loth's requests and carry on as usual. I wouldn't ask my fellow players to go along with me if they didn't want to :)


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Uh. If this effect is anything like flesh to stone, any damage to the Zenaida-statue will stay when she's revived. Please don't break her limbs off. Anyone have ranks in Spellcraft to tell Loth that this is a bad idea?


Farmageddon

@Loth: Without aid, just you working at the supports (removing nails, knocking out smaller cross-supports, that sort of thing) it will take you...
Rounds: 2d4 ⇒ (1, 1) = 2
.....The previously mentioned minimum of 3 rounds.


Farmageddon
Zenaida Radulescu wrote:
Uh. If this effect is anything like flesh to stone, any damage to the Zenaida-statue will stay when she's revived. Please don't break her limbs off. Anyone have ranks in Spellcraft to tell Loth that this is a bad idea?

Right now, you're making a wonderful SPITE kill of her pushing you off the tower.


Farmageddon

---Snake Lady---
Seeing the new threat show up with his big ole' sword, she is going to stab out at him. And he's big, so she'll power attack....
Power Attack 1: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Power Attack 2: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16
Power Attack 3: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
...a 19 should hit, getting bigger negating the added protection from Prot. Evil. If I'm right, Alain will take...
Damage: 1d8 + 8 + 16 ⇒ (2) + 8 + 16 = 26
....a deep pierce of 26 damage.

The demon floating overheard laughs eerily.

__________________

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 17

Alain, Quinn, and Sherman are up.


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

@Loth, I love where you're headed but currently I'm not very effective against objects. I also have slight concern for our newly sculpted piece of art transforming into a 3d puzzle.

@Zenaida, I really hope your dex save is currently low, as this is technically an offensive elixir...but I think it would help.


@GM, knowledge check for statue supports. Want to see if I believe I can help weaken the supports by strategically shooting Arrows from range?

Glancing towards the statue, Quinn furrows his brow and scratches his gin. "Honestly, my readings on building codes has been a bit lax." he admits trying to consider possible pressure points.

Feeling weak, he eyes the beast, his sides aching. 'Is this what I want to do with my life'

Taking a shaky breath, he downs another vial, swirls it around and spews it out, covering his stony companion. 'Hope that holds'

Glancing back up, he eyes the massive rock above.

Adhesive Spittle Ref DC 17. Only catches Zenaida

Knowledge (Engineering): 1d20 + 5 ⇒ (18) + 5 = 23


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

"Damn..." Sherman says, repeating himself. This one proves to be quite formidable opponent. He doesn't even know what is worse, turning people into stone or those lighting fast strikes of hers.

But time for some fiery response... The priest conjures a ball of flames, and sends it over to heat up the snake lady.

cast flaming sphere
fire damage: 3d6 ⇒ (1, 6, 4) = 11 ref save DC 17 negates


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Deepest apologies to Zenaida. For some reason I hadn't considered that the Zenaida statue would probably not be able to walk out of the way. Teaches me to try and figure out a move during work hours when I can't concentrate!


Farmageddon

@Quinn: I'm not going to have the statue roll to save. Zenaida is effectively glued to the floor for: 2d4 ⇒ (4, 1) = 5 rounds.
Good job, Quinn.

@Quinn 2: Arrows to knock out support beams? I'm going to say no. If it was that rickety, it would have fallen by now.

(I just realized that I forgot to have Alain roll for images...
Mirror Image: 1d7 ⇒ 5
...so that smite pops an image.)

@Sherman: Time to learn something new...
Caster Level vs Spell Resiistance: 1d20 + 6 ⇒ (20) + 6 = 26
...the sphere appears and she has to try and dodge it....
Reflex Save: 1d20 + 17 ⇒ (11) + 17 = 28
...which she dodges...this time.

---Alain, Bot---
Smite Evil: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Damage: 2d8 + 4 + 3 ⇒ (8, 3) + 4 + 3 = 18
Images: 1d6 ⇒ 6
Neither hits nor pops an image.
[ooc](Alain, if there is something else you'd like to do here (like lay on hands, feel free to tag it in.

___________

Until then, Tarphrex and Loth get another go around. This snake lady is still going strong.

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 17


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

The flaming sphere tests for spell resistance every turn, right? Also, if I make a ranged touch attack spell, would that possibly pop an image before SR applies?
And a reminder that if an attack misses by 5 or less, that would also pop an image. Not sure if Alains attack would've made it (I'm absolutely not trying to fish the creature's AC here ^_^)


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

With Zenaida's statue too firmly in the danger zone, Loth abandons his statue tipping plans, but keeps them in the back of his head should opportunity come knocking.

He slides just a bit further, creating further distance between him and their serpentine foe, then drops the swords, draws his bow, and shoots, hoping to pop another one of the images.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 ⇒ 1


Farmageddon
Sherman Blake wrote:

The flaming sphere tests for spell resistance every turn, right? Also, if I make a ranged touch attack spell, would that possibly pop an image before SR applies?

And a reminder that if an attack misses by 5 or less, that would also pop an image. Not sure if Alains attack would've made it (I'm absolutely not trying to fish the creature's AC here ^_^)

I'm not sure what (if any) the rules say about SR and ongoing spells, but at my home table it's a one and done check. You passed the SR, so it passes for the duration of the spell.

You would need to make the SR check first. Then the attack roll.

I do know about the five or less rule, that's why I worded it the way I did.

Speaking of...

@Loth: The arrow does not hit the creature, but does pop an image. Down to 4 images.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

no your good, I'm back now


Farmageddon

I hesitate to bot a spellcaster, so I'll wait till Monday to do so.
Have a great weekend everyone.
(And for those of you who are interested, Farmageddon XI is now open for registration on Warhorn.)


Kobold LN SOR 7, Small humanoid (reptilian) | 17/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Tarphrex will cast his dragon stones once more.

vs. Spell Resistance: 1d20 + 4 ⇒ (1) + 4 = 5

Force damage: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11


Farmageddon

The tiny dragon stones fizzle out without affecting the enemy.

---Snake Lady---
She wants to just keep stabbing at Alain, try to get him out of the way...
Power Attack 1: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Power Attack 2: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
Power Attack 3: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
...two hits this time...
Damage 1: 1d8 + 8 + 16 ⇒ (7) + 8 + 16 = 31
Damage 2: 1d8 + 8 + 16 ⇒ (6) + 8 + 16 = 30
... it was 26 damage last round, this round adds another 61 for a total of 87 damage across the two rounds. Please double check the maths for me folks, because otherwise I just killed Alain. Specifically Alain's AC. It's listed as 19; should get +2 from Prot. Evil, but then -1 size and -1 from a lowered DEx due to the enlarge person.

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 18


Farmageddon

(Alright, thanks for eveyone's help (especially Sherman) on double checking the math. Alain took 1 hit for 30 damage.)

A clean stab through Alain's side and a shout of "Your petty lives will be given willingly or they will be taken!" and a amused laugh from the floating fiend by the statue end the turn.

________________

Alain, Quinn, and Sherman all have a turn.


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

"My life has already been given to the pursuit of knowledge!" cries out Quinn, mixing a vial of frosty white fluid and slapping it onto an arrow.

Taking aim, he lets it fly towards their foe, before scurrying behind the massive wall of meat.

+1 Adaptive Composite Darkwood Longbow: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4 and Frost: 3d6 + 4 ⇒ (5, 6, 5) + 4 = 20

Frost bomb attached via explosive missile. on hit need DC 17 Fort Save - if save failed creature is staggered for 1 round. There is no splash damage. On a miss, bomb doesn't detonate.


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

"Try to hold on, big fella... We need you stay in fighting condition." Sherman casts a spell, letting the positive energy flow through his hands and close Alain's wounds.

Cure Serious: 3d8 + 7 ⇒ (1, 2, 6) + 7 = 16

At the same time, he directs the flaming sphere to bounce for another attack.
fire damage: 3d6 ⇒ (1, 6, 1) = 8 ref save DC 17 negates - lol she fails only on nat 1


Farmageddon

@Quinn: The arrow misses, but does pop an image.

@Sherman:
Reflex Save: 1d20 + 17 ⇒ (6) + 17 = 23
No good this time, but it's only your move action.

_______

Alain is up next....


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Smite evil,power attack, magic: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 2d8 + 11 ⇒ (6, 2) + 11 = 19

swift action lay on hands: 1d6 ⇒ 3

Alain lets loose a slash and uses his holy power to heal himself a small amount, I... Will not Surrender! not until my dying breathe!


Farmageddon

@Alain: That attack is just enough.... to pop an image. Down to 2 images protecting the snake lady. Hold on while I check to see if she can use it again.... okay, got it.

______________________

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 18

Loth and Tarphrex have a turn each.


Kobold LN SOR 7, Small humanoid (reptilian) | 17/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

I think the boring option is still my best.

Tarphrex casts again his dragon stones once more.

vs. Spell Resistance: 1d20 + 4 ⇒ (4) + 4 = 8

Force damage: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14

Would be if I could hit the SR...


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

I concur with Tarphrex. Boring shooting it is![ooc]

Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d4 ⇒ 1

[ooc]And ineffectual shooting at that!


Farmageddon

As missiles mundane and magical are ineffective, your enemy tries to remove the reprieve on death that Alain had....

--Snake Lady---
Power Attack 1: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Power Attack 2: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Power Attack 3: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
...and one hit (that was a close one) for....
Damage: 1d8 + 8 + 16 ⇒ (2) + 8 + 16 = 26

Her body language belies her frustration on so many near misses. Maybe power attack won't be used next time? We'll see how she's treated this round...

____________

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 18


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

Desperately trying to help his companions, Quinn mixes up another vial and attaches it to an arrow. Stepping out from behind the wall of meat, he fires an arrow at their foe.

+1 Adaptive Composite Darkwood Longbow: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24 for Piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 and Cold: 3d6 + 4 ⇒ (3, 3, 5) + 4 = 15
remembered to add the -2 from crushing despair this time...oops
Attaching a frost bomb. DC 17 Fort vs Staggered next round

'Is this the end? Seems I just started adventuring. Perhaps I should go back to the archives...' considers the bleeding halfling. Determination in his eyes, he shakes his head. 'No, the tale has just begun.'


Farmageddon

As Quinn debates his life choices, the arrow pops another image. Snake lady is down to only 1 image.... for now.

(And if anyone is thinking to themselves 'GM won't use another mirror image and drag this fight out further', I definetly will.)


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

Feeling his offensive magic will have little effect, Sherman focuses on giving his friends the best chances to fight the enemy. Right now the best course of action seems to be preventing the enemy of doing any of her dirty tricks. The classic way to hinder spellcasters is, of course, to silence them.

Cast silence, targeting a point in space. Drew the area on the map


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

I'll pop that last one as soon as my turn comes up so hopefully the rest can get good hits in


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Attack: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 2d8 + 11 ⇒ (1, 5) + 11 = 17

Alain keeps attacking, on his last legs, and swift action heals himself just a little more

layon hands: 1d6 ⇒ 1


Farmageddon

Silence takes over.

@Tarphrex: That is going to reach you as well.

@Alain: Miss on the attack.

____________

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 18

@Loth: You are up.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Loth desperately fires another arrow, if only to provide the slightest semblance of support.

Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 ⇒ 4

what are these rolls seriously


Farmageddon

---Snake Lady---
No longer having the viable option to reapply her images, she will instead continue lashing out at Alain....
Power Attack 1: 1d20 + 17 - 4 ⇒ (18) + 17 - 4 = 31
Power Attack 2: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Power Attack 3: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
...and one hit for....
Damage: 1d8 + 8 + 16 ⇒ (5) + 8 + 16 = 29
...a gut wound of 29 damage. This brings Alain down to -16 HP. His mouth opens in pain, the sound lost to the spell. The snake lady throws her head back in laughter, but you all can only hear the pounding of blood in your ears as another companion is brought down by this creature.

__________________

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 18

Quinn and Sherman are up.
Consider carefully and remember that you cannot effectively communicate with part of your party.


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

Things start to look dire indeed. One companion turned to statue, other cut down in most grievous way. Sherman pushes one more desperate attempt of offence, blasting the enemy with fire magic .

scorching ray
Ranged touch: 1d20 + 6 ⇒ (17) + 6 = 23
fire damage: 4d6 ⇒ (6, 3, 1, 1) = 11
vs. SR: 1d20 + 6 ⇒ (14) + 6 = 20

Move action to attack with the flaming sphere. Ref negates
fire damage: 3d6 ⇒ (6, 2, 6) = 14


Farmageddon

@Sherman: Let's start with the flaming sphere....
Reflex Save: 1d20 + 17 ⇒ (19) + 17 = 36
... not a fumble so she avoids that.
The rays definetly hit the AC and it also passes SR. And if I roll low, it hits her and not the image....
Mirror Image: 1d100 ⇒ 63
...that does pop the last, final image.

______________

@Quinn: A lot of your attacks have been negated due to those images, and now they've been cleared out. And Sherman has made it so she can't reactivate them, or at least as long as she is kept in the silence.
What have you got left up your sleeve?


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

Desperation fighting to overtake the halfling, he concentrated on the foe. Again, he mixes up a frosty vial and sends it flying with an arrow.

Gotta hit eventually, right?

+1 Adaptive Composite Darkwood Longbow: 1d20 + 10 + 1 - 2 ⇒ (20) + 10 + 1 - 2 = 29 for Piercing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 and Frost: 3d6 + 4 ⇒ (3, 5, 5) + 4 = 17
Fort DC 17 vs staggered for 1 round

Confirm?: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10


Farmageddon

@Quinn: That hits, dealing full damage...
Fort Save: 1d20 + 8 ⇒ (7) + 8 = 15
..and she is staggered for 1 round.

___________________

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 18

Tarphrex and Loth have a turn.
I'm not going to bot anyone due to how close this is.
Snake Lady is staggered (one action on her turn) and has no images.
@Tarphrex: You would provoke an AoO (due to her reach) if you move up the stairs to get out of the silence, and if you move down you'll lose sight of her. Just keep that in mind.
@Loth: You still have one round of collapsing the statue supports under your belt. IF you want to go back to that play.


Kobold LN SOR 7, Small humanoid (reptilian) | 17/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Tarphrex retreats until he can hear, casts a spell, and disappears from sight.

He doesn’t know she’s staggered and I don’t know if that would prevent her AoO anyway, so he will flee like the kobold he is.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

tactical retreat my draconic friend lol


Kobold LN SOR 7, Small humanoid (reptilian) | 17/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Yes, yes, that’s it!


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Much as I'd love to do the statue thing, I don't wanna risk Zenaida...

Sensing an opportunity with Quinn's shot, Loth moves in to attack in melee once again.

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Farmageddon

As Tarphrex retreats back down into the clock tower, Loth moves forward with his sword. The blade scraps across her armor as she pushes it to the side with her spear.
(Loth, how far did you have to move to get adjacent to Snake Lady? I believe it would have been more than 5 ft. If it wasn't ignor the AoO roll. If it was, Acrobatics check DC 35 to close without provoking.)

AoO on Loth: 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32
Damage: 1d8 + 8 + 16 ⇒ (6) + 8 + 16 = 30


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

... Even though you brought it up yourself to Tarphrex, I completely failed to take reach in account for the AoO. Fatal mistake. My Acrobatics is +13, so that won't be enough to avoid a provoke. Loth's down.


Farmageddon

---Snake Lady---
She thrusts the spear into Loth, yanks it out, twirling it around, then sets her eyes on Sherman. She moves up to him, but that is all as she is staggered.

____________

Alain is dead. Loth is unconcious. Zenaida is a statue. Tarphrex has fled.
Quinn and Sherman are still up. And Loth (probably) needs a stabilization check.

INITIATIVE!
Alain Initiative: 17
Loth Initiative: 20
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Zenaida Initiative: 22
Enemy Initiative: 18


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

Frowning as the beast drops another companion and closes the distance between them, Quinn looks up and down the narrow stairs.

Down to only 1 bomb mix left, and knowing first hand the deadly force wielding that spear, Quinn hunkers down. Taking careful aim, he fires an arrow and hops away from the foe. (fighting defensively as a standard, firing 1 arrow, 5 ft step away)

+1 Adaptive Composite Darkwood Longbow: 1d20 + 10 + 1 - 2 - 4 ⇒ (6) + 10 + 1 - 2 - 4 = 11 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

+3 to AC for this round


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

Nononono.... stay where you are....

But the enemy doesn't care much for Sherman's hopes and wishes, and now the reverend stares at the masked snake-woman from point-blank range. But this is not where he wants to be, and he desperately looks around for means to escape.

Past the statue there is a way, but guarding that, the many-armed demon. Sherman can only hope it is an illusion (at least quite passive for the last moments), and sprints towards it.

Once out of the reach from the enemy's spear. He turns and casts another scorching ray.

Ranged touch: 1d20 + 6 ⇒ (20) + 6 = 26
fire damage: 4d6 ⇒ (2, 6, 3, 3) = 14
vs. SR: 1d20 + 6 ⇒ (3) + 6 = 9

sigh, I don't suppose there's much point in rolling for crit confirmation


Farmageddon

@Quinn: Your arrow zooms past, snapping against the angle statue.

@Sherman: You run underneath the demon as it floats in the air. It continues to stare at the wooden landing that leads onto the roof (where Quinn is), occasionally noding.
You reach out with another ray of fire, which fizzles against an invisible force before making contact.

@Tarphex: You're up. It is technically a new round, so she does have her AoO back and is no longer staggered. And she has Quinn in her sights and her reach.


Farmageddon

---Loth, stablilization check---
Con Check: 1d20 + 2 ⇒ (20) + 2 = 22
Loth stablizes at -4 HP.

_________________

I'm going to go ahead and have Snake Lady act. If Tarphrex does something that would change her actions, I'll adjust.

__________________

---Snake Lady---
Sherman has moved away from the entrance that she is blocking, so he'll have to come back towards her or jump off the edge (something he could reasonably survive, btw). She so is going to try and remove this pesky archer that's been popping her images and that she almost killed at the outset of the fight....
Power Attack 1: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24
Power Attack 2: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22
Power Attack 3: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
...Prot. Evil can't stop the first thrust, but protects against the second, and the third is well off...
Damage: 1d8 + 8 + 16 ⇒ (5) + 8 + 16 = 29
... and she knocks Quinn out with her first thrust, which drops him prone and unconcious against the second attack, which would kill him. She smiles smugly behind her mask and looks back at Sherman, waiting to see what he tries next.

@Quinn: Let me know if I'm not reading your HP correctly or if you have something to save yourself. That first hit only just beat your AC.

________

INITIATIVE!
Quinn Initiative: 17
Sherman Initiative: 6
Tarphrex Initiative: 20
Enemy Initiative: 18

Alain: deceased
Loth: unconcious but stable
Quinn: deceased (pending review)
Zenaida: statue

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