GM Batpony's Gameday VIII [10-0] Hao Jin Cataclysm (Inactive)

Game Master Batpony

Maps & Handouts


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Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Reznor likes Sulana's thinking and also moves up to fire at the same undead that she targeted.

Only 3 rounds of Sermonic Performance left, and I think I'm going to save them.

darkwood composite longbow, PBS: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
damage: 1d8 + 1 ⇒ (6) + 1 = 7


VC Australia - WA

The Pathfinders spot the undead and act immediately. Sulana nad Reznor quickly position themselves to send an arrow each straight into one of the undead, taking it down!

Round One continued
Those in bold may act

Sulana
Niva -3
Shield
Cass
Reznor
Vina
Lakadee
Red undead
Blue undead -16

Act in any order within your section

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |
Sulana wrote:
Sulana can't quite get a good angle on the creatures from where she is, so she runs up next to the Flexing Shield. "Do me a favor and keep them off me, will you?" Not that she has any doubt he will, he's made it clear he views that as his role in the group.

Flex's eyes widen slightly as he turns to Sulana. With especially wet looking eyes he gives her a nod, "Certainly, my lady! Thank-you for asking." He takes a large sniff and wipes at some "dust in my eye," before bracing his shields in his usual charging position. With a loud roar he lunges forward at the remaining undead. He screams at the thing as he barrels into it, "Don't even think you can lay a finger on Sulana!"

Shield ⇒ FACE, Mwk DWS, Charge: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage, Slashing & Piercing: 1d6 + 4 ⇒ (2) + 4 = 6

AC= 16 due to charge


VC Australia - WA

The team continues to make short work of the undead before them with a teary-eyed dwarf charging, shield first, the remaining creature.

Round One continued
Those in bold may act

Sulana
Niva -3
Shield
Cass
Reznor
Vina
Lakadee
Red undead -6
Blue undead -16

Act in any order within your section

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia uses her wand and shoots another magic missle at the undead with the red warts.
MM: 1d4 + 1 ⇒ (2) + 1 = 3


VC Australia - WA

A bolt of pure force thumps into the creature, sent from the wand in Cassiopia's hand.

Round One
Those in bold may act

Sulana
Niva -3
Shield
Cass
Reznor
Vina
Lakadee
Red undead -9
Blue undead -16

Act in any order within your section

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Niva steps up to the creature and strikes with her rapier

Rapier: 1d20 + 3 ⇒ (16) + 3 = 19
Damage(P): 1d6 + 1 ⇒ (3) + 1 = 4


VC Australia - WA

Then Niva steps forward to deliver the final skewering blow needed to end this particular combat.


VC Australia - WA

As the undead falls the Pathfinders see the “soul tear” draws fragments of their soul energy back in and repairs itself, leaving an ugly red scar hovering in the tapestry. A few stray threads remain.

Craft (cloth), Knowledge (arcana or planes), or Spellcraft check to learn more.

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Niva looks at the scar a bit more closely.

Spellcraft, free inspiration: 1d20 + 1d6 + 7 ⇒ (3) + (3) + 7 = 13

Niva takes out her prepared potion of cure light wounds extract and drinks it.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

She also takes time to create another extract of CLW.


VC Australia - WA

Despite Niva's interest, they are unable to determine much about the magic involved.

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Reznor examines the scar in the tapestry.

Spellcraft, guidance: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

"I think that did it?" Sulana looks around for more undead, and seeing none puts her bow away. "Thanks for the help, Flexing Shield." She feels silly addressing him by that name, but it's the only name she knows so it will have to do.


VC Australia - WA

Reznor, taking a closer look determines that the thread may be useful in conducting further repairs on the tapestry. You have acquired on soul stitch.

Grand Lodge

**OVERSEER ANNOUNCEMENT** (1 of 2)

Aram Zey speaks out through the tapestry. “The soul stitching is slowing down! The undead are under control. But the tapestry remains in danger. Fight on!”

GMs, the Undead Contained condition on page 29 is in effect.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT** (2 of 2)

Suddenly, it becomes clear that the astral invaders’ retreat is merely a ploy. More invaders pour through the rifts to reinforce their companions. Their reckless assault tears the holes wider, and the entire demiplane begins to shift and fold. Locations fade and vanish, reappearing miles away, now separated by a wide expanse of barren, rocky wasteland. The invaders continue to pour through, and the tapestry’s exhausted repair mechanisms cease to function altogether. The triumphant attackers converge on the Pathfinders scattered across the wasteland.

Then, the sky turns red.

A primal screech pierces the tapestry, and a colossal ruby-flamed phoenix appears in the sky, its wings nearly blocking the sun. It swoops across the sky at tremendous speed, its tattered feathers leaving a trail of smoke. With another screech, it flaps its massive wings, and countless fiery feathers shoot towards the invaders. As the feathers strike, they explode, incinerating much of the invading force. Then the phoenix turns its attention to the other outsiders—the mass of Pathfinders—and beats its wings once more. A barrage of feathers strikes the wasteland, and from each resulting inferno emerges a bird of pure ruby-red flames.

Aram Zey’s voice echoes. “Can you hear me, Pathfinders? The tapestry is in its death throes! You are cut off—I cannot help you escape. Destroy the phoenixes—perhaps their magic can repair the tapestry!”

Table GMs, the Tapestry’s Last Defense condition on page 29 is in effect.


VC Australia - WA

All around, flaming feathers barrage the tapestry. The scattered demiplane natives are unharmed by the inferno, as is the landscape itself. Screeches echo across the ruby-tinted landscape, and the tattered birds of ruby fire close in.

Initiative:

Cass1d20 + 2 ⇒ (2) + 2 = 4
Niva 1d20 + 4 ⇒ (20) + 4 = 24
Reznor 1d20 + 3 ⇒ (13) + 3 = 16
Shield 1d20 + 7 ⇒ (18) + 7 = 25
Sulana 1d20 + 5 ⇒ (7) + 5 = 12
Vina 1d20 + 7 ⇒ (3) + 7 = 10

GM Screen:

Init Red: 1d20 + 7 ⇒ (4) + 7 = 11

Round One
Those in bold may act

Shield
Niva
Reznor
Sulana
Red
Vina
Lakadee
Cass
Red

Act in any order within your section

slide 15

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Well, this looks dramatic and exciting.

Before combat begins, Reznor casts longstrider upon Flexing Shield, adding 10 to his base ground movement, and bless upon the party as a whole, adding +1 to all to hit attempts and saving throws vs. fear.

On round one, Reznor begins his Sermonic Performance: Inspire Courage +1 (7th round of 9/day)..

As Nocticula rose out of the Abyss, its fires roared around her, but she was not touched! Fear not these phoenixes! Their flames can not stop our redemption of the tapestry and those dwelling here!

He then moves forward, drawing his bow as he does so, until he stands next to a small tree a little over 100 feet from the Phoenix.


VC Australia - WA

Round One continued
Those in bold may act
Party buffs Bless, Inspire Courage


Shield
Niva
Reznor
Sulana
Red
Vina
Lakadee
Cass
Red

Act in any order within your section

Slide 15

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

As usual, Sulana steps slightly to one side but otherwise stays where she is. "Where did those things even come from?" Carefully taking aim at the phoenix, she smoothly draws back the bowstring and fires.

Masterwork Composite Longbow, Bullseye Shot, Bless, Inspire Courage: 1d20 + 6 + 4 + 1 + 1 ⇒ (18) + 6 + 4 + 1 + 1 = 30
P. Damage, Inspire Courage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Move action: Activate Bullseye Shot
Standard action: Attack red.


VC Australia - WA

After Reznor positions himself while speaking words of encouragement and inspiration, Sulana steps to the side and once again demonstrates her ability with her bow sending an arrow unerringly toward the creature, tearing a hole in its fiery form.

Round One
Those in bold may act
Bless, Inspire Courage

Shield
Niva
Reznor
Sulana
Red
Vina
Lakadee
Cass
Red -8

Act in any order within your section

Slide 15

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Can we activate that boob that adds +10 to base speed for an encounter. Maybe the one that adds +4 to initiative as well?

Flexing gives Reznor a nod of appreciation as he feels his feet seem to move a bit faster. He jumps up and down a few times before giving a smile, "Oh this feels nice. I think I can keep up with everyone this way!"

He strides forward with a burst of speed and...

If we're using the speed boon:

... keeps barreling forwards into the phoenix.
Shield ⇒ FACE, Mwk DWS, bless, inspire, charge: 1d20 + 7 + 1 + 1 + 2 ⇒ (17) + 7 + 1 + 1 + 2 = 28
Damage, Slashing & Piercing,inspire: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Charging the Phoenix, token not in the right spot, AC:16

If we aren't:
He skitters around a bit and then raises his shield to block any oncoming attacks.
move into full Defensive, token in the right spot, AC: 22


VC Australia - WA

Round Mountain secured speed bonus in effect. The initiative bonus is against undead which these are not.

Shield once again demonstrates one of the ways he chooses to live up to his name by charging forward and introducing the fiery creature to his namesake, adding as much attitude as he can muster to said introduction.

Round One continued
Those in bold may act
Bless, Inspire Courage, +10 speed

Shield (please place token where it should be)
Niva
Reznor
Sulana
Red -18
Vina
Lakadee
Cass

Act in any order within your section

Slide 15


VC Australia - WA

Niva on delay, may post as soon as ready.

The phoenix-like creature ignores Shield and instead makes a move toward Reznor seeming to fly straight toward him.

I believe this will allow an AoO from Shield.

Round One
Those in bold may act
Bless, Inspire Courage, +10 speed

Shield AoO
Niva (delayed)
Reznor
Sulana
Red -18
Vina
Lakadee
Cass

Act in any order within your section

Slide 15

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia will again cast Mindthrust.
MT: 5d6 ⇒ (3, 4, 5, 5, 4) = 21
Will 15/Half

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina stirs Lakadee closer to the creature and tugs at green plant woven into her fur, uttering a prayer to The Green.

Ray of Sickening vs. Touch AC, Shooting into Melee: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 If it hits, Fort save DC 14 or Sickened


VC Australia - WA

GM screen:

Will save: 1d20 + 1 ⇒ (16) + 1 = 17
Fort save: 1d20 + 6 ⇒ (11) + 6 = 17

Cass, I am unfamiliar with Psychics so please educate me in the discussion thread. It looks to me that Mind Thrust has a range of 25ft +5 ft/level for a total of 30ft, so you will need to move a little closer (easy fix). I also see the damage as 1d6/caster level so I am not understanding where the 5d6 comes from. I will count the first two for now and retcon the others when I understand better.

Cass and Vina both throw spells at the creature who is possibly made of sterner (fiery) stuff than they expected. Made both saves

Round Two
Those in bold may act
Bless, Inspire Courage, +10 speed

Shield + AoO
Niva
Reznor
Sulana
Red -21
Vina
Lakadee
Cass

Act in any order within your section

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Reznor continues to speak of the glory of Nocticula.

Free action, sermonic performance, 8th of 9 rounds/day

He then takes a five-foot step away from the phoenix and fires an arrow at it.

darkwood composite longbow, B, IC, PBS: 1d20 + 5 + 1 + 1 + 1 ⇒ (14) + 5 + 1 + 1 + 1 = 22
damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10


VC Australia - WA

As Reznor's arrow pierces the creature its fire intensifies, seeming to burn through its very being. Only a single, tattered ruby-red feather is left behind.

See Slide 16 for information on using the feather. If using to attempt to repair the tapestry you can use your soul stitch obtained when you defeated the undead to roll twice and take the higher result. This must be decided before rolling.

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Flexing lashes ouyt with his shield in hopes of preventing the pheonix from flying away and harrying his friends

I know it's dead, Flexing wouldn't let it go without a fight.
Shield ⇒ FACE, Mwk DWS, Bless, Inspire: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18
Damage, Slashing & Piercing, inspire: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

The dwarf then rushes over to cleric, accidentally skittering past the tiefling with his nearly doubled speed. "Whoops, still not quite used to how much faster my feet are!" He doubles back and gives the man a wide grin. "Oh, I like this spell, whatcha call it again? Might have to get a wand of it to have people cast on me now n then!"

He reaches down and picks up the feather looking it over. "I ain't got a bleeding clue what in the High Dwarven Heavens to do with this. Anyone got any ideas? I could tie it to my arm if not. Splash a'red would highlight the peak!"

It's kinda cool to get Flex running around at 40' base speed as I'm ultimately hoping to get him up to that speed (around level 11/12 sadly)

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

I have a Spellcraft +4, and I'm willing to try to repair the thing. Does anyone else have a better skill modifier that would work here?

Question for the GM, can anyone use soul stitch or just Reznor?


VC Australia - WA
Reznor wrote:

Question for the GM, can anyone use soul stitch or just Reznor?[/quote

I believe anyone can do this and use the soul stitch. It is a group effort and group success.


VC Australia - WA
Vina wrote:

Vina gently takes the feather, and uses her psychic senses to see the auras of the Tapestry swirling all around them. Spotting the metaphysical tear, she focuses her mental energies on the feather to use it as a kind of magnet, and pulls at the threads of the demiplane so that they wrap themselves around the feather.

Kn.Arcana to repair, Guidance: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

The others watch as Vina delicately repairs a small section of the Tapestry. As she does so the feather crumbles to ashes. The ashes ignite into majestic ruby flames, which swirl through the air toward the colossal ruby phoenix in the sky.

One Phoenix success reported. You have two rounds if you wish to do anything before another creature appears near you.

Initiative:

Cass1d20 + 2 ⇒ (15) + 2 = 17
Niva 1d20 + 4 ⇒ (16) + 4 = 20
Reznor 1d20 + 3 ⇒ (2) + 3 = 5
Shield 1d20 + 7 ⇒ (16) + 7 = 23
Sulana 1d20 + 5 ⇒ (16) + 5 = 21
Vina 1d20 + 7 ⇒ (6) + 7 = 13

GM Screen:

Init Red: 1d20 + 7 ⇒ (19) + 7 = 26

I have brought you all in a little closer to each other as I thought that likely while dealing with the feather. Please alter any positions now and state if you are doing anything during the two rounds so I can post the first round of combat. You have 5 rounds of Bless still active for the party. Longstrider is still active for Shield.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Sulana doesn't have any preparations.


VC Australia - WA

GM Screen:

low Cass, high Reznor: 1d2 ⇒ 1

attack: 1d20 + 7 ⇒ (2) + 7 = 9
slam damage: 1d4 + 1 ⇒ (1) + 1 = 2
burn damage: 1d4 ⇒ 1

The team has little time to deal with the tapestry and reorganize before another of the fiery creatures flies in and narrowly misses slamming into Cass.

Round One
Those in bold may act
Party buffs Bless 5/10

Red
Shield (longstrider)
Sulana
Niva
Cass
Vina
Lakadee
Reznor

Act in any order within your section

Slide 15

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina casts magic fang on Lakadee.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Vina directs Lakadee to move and attack

Slam, Magic Fang, Bless: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
Bludgeoning dmg, Magic Fang: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


VC Australia - WA

The treant strides up to the creature and lashes out but fails to connect.

Round One continued
Those in bold may act
Party buffs Bless 5/10

Red
Shield (longstrider)
Sulana
Niva
Cass
Vina
Lakadee
Reznor

Act in any order within your section

Slide 15

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Sorry that I've been so out of touch. I've been much busier than anticipated. This may be my only post of the day. Please feel free to bot me if necessary. I'm going to save Reznor's last round of Sermonic Performance for the time being.

Reznor moves around to the flank of the engaged enemy and fires.

darkwood compound bow, B, PBS: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

"And here we go again," Sulana mutters. She has no idea what's going on, but she doesn't need to. She just needs to protect her party members so they can figure out what's going on.

Masterwork Composite Longbow, Bullseye Shot, Bless: 1d20 + 6 + 4 + 1 ⇒ (7) + 6 + 4 + 1 = 18
P. Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Move action: Activate Bullseye Shot
Standard action: Attack red.


VC Australia - WA

Arrows fly with Reznor and Sulana both again proving their accuracy.

Round One continued
Those in bold may act
Party buffs Bless 5/10

Red -9
Shield (longstrider)
Sulana
Niva
Cass
Vina
Lakadee
Reznor

Act in any order within your section

Slide 15

We are running out of physical game time so it would be great if we could add another success as soon as possible.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The colossal ruby phoenix grows more resplendent and terrifying with each restored feather that soars into the sky to meet it. The magnificent bird lets out a final screech as its shroud of flames intensifies, utterly consuming it. The phoenix is gone. As ruby ashes drift towards the tapestry, the invaders, seeing the tapestry’s last defense has failed, pour through, their entire force pushing through the largest rift in a massive final attack. The entire world shudders as the rift widens.

Aram Zey steps forward to rest under the falling ashes. “Pathfinders, you fought bravely and well, and your sacrifices were not in vain.” Aram Zey pauses, and his expression turns pensive. “But, the tapestry’s tale has not yet ended. There is clearly a force at work here that is greater than we realized,” he gestures out toward the invaders, “Furthermore, we have not permanently repaired the demiplane—we have only patched the worst of the damage and prevented irreversible catastrophe. I fear that…” Aram Zey’s voice trails off for a moment, “Yes, just as I thought.”

The ruby ashes begin to glow, faint as smoldering coals at first, and then intensifying, coalescing, and swirling in beautiful patterns as they lift Aram Zey into the air. “It seems the key to defending the tapestry is allowing its guardian to be reborn. I will do whatever I can to provide the arcane energy necessary to keep the tapestry stable. In the meantime, I hope the Society will search for a more permanent solution. I refuse to believe that the knowledge of the legendary Ruby Phoenix herself has been lost to us forever.” The ashes and Zey converge on a single point, a great ruby ember in the sky. There is a spark, and then the ember explodes. A wave of fire engulfs the tapestry as the Ruby Phoenix emerges from the explosion with a triumphant, piercing cry. Aram Zey floats within its heart, his body engulfed in ruby fire. The explosion’s flames reach the invaders first, turning them to ash and cinders. The flames wash over the tapestry’s defenders without harming them. The tapestry burns—but the fires replenish it, scouring the wasteland and restoring the tapestry’s original environments. The phoenix beats its wings, sending wave after wave of fire into the Astral rift and searing the portal shut. The phoenix soars in a great arc across the sky and flies off toward the sun.

Thank you everyone for playing, this concludes the adventure! Thanks especially to the GMs, ACG box runners, and intrepid backup GMs that made this event possible.

GMs, the house earned the Radiant Ruby Feathers boon.

Dark Archive

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M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Reznor starts furiously taking notes for his next composition.

Aram Zey being noble and self-sacrificing! Everyone will think it's a work of fiction!

Thanks for one and all for playing and GMing. I very much enjoyed myself. I generally don't have much of a chance to do specials, so it's really great that they're available online like this.

Grand Lodge

1 person marked this as a favorite.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina retreats to Lakadee's canopy, silent. There will be much thinking to do in the coming days.

Thank you to both the GM and the players! this was a great game!

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Thanks for all the great adventure!
Cassiopia will try to find a few nobles to increase her network.
KnowNoBvs16 : 1d20 + 16 ⇒ (18) + 16 = 34
As this is more than 10 more than my DC I am allowed to tick two boxes.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

After everything is over, Sulana sits down and struggles with her report to the Pathfinder Society. It's likely unnecessary, given that pretty much everyone was there, but she's trying to get into the habit of writing down her experiences.

Wisdom Check: 1d20 + 1 ⇒ (7) + 1 = 8

Doing a Wisdom Check for my faction journal card in place of a day job roll.

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

She will also forgoing her downtime to improve the network for her faction card. KnowNob: 1d20 + 16 ⇒ (9) + 16 = 25
First was for the Boon Rising Star (Sovereign Court Faction):

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