GM Batpony's Gameday VIII [10-0] Hao Jin Cataclysm (Inactive)

Game Master Batpony

Maps & Handouts


201 to 250 of 347 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Wait aren't there two missions left. #1 with helping the lizardfolk and #4 of fighting the dreugar? But if we can hit all of them that'd be awesome!

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

"Thank you Krella for the information. We'll be careful."

As they prepare to head out, Sulana double-checks the mission briefing. "Two missions left; helping the Muckmouth or stopping the duegar in Slave Mountain. I think we should head for Slave Mountain; who knows what might happen if that ritual is completed."

Yep, four missions down, two to go. Sulana votes for mission #4.

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Shield is unchanged in wanting to hunt the bad dwarves!

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Third vote for mission #4.

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Slave Mountain sounds like a good place to find some bad people.

Liberty's Edge

Mosquito Witch Handouts

Ah whoops! Lost count, I had thought we had one left..

The next tapestry portal immediately leads you into another dark natural stone cave. Dim light by sporadic gemstones emanate dim light in a 20ft radius around them. The ceilings are approximately 20 feet high. Incoherent murmurs and groans echo through this large, dark cave. Tall stalagmites emerge from the cave floor surrounded by shallow pools of water. Ahead, a dim purplish light emanating from a multifaceted black gemstone the size of a human skull illuminates several humanoid forms heaped around the stone.

Any prep before we move on?

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Sulana draws her bow and holds it at the ready. "Looks like we might have been dropped right on top of them," she mutters.

Sulana has no special prep.

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Niva draws her rapier and whispers, "Quite, and that gem is most sinister looking."

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia looks around at her friends and frowns. Remembering that frowns leave wrinkles she quickly stops.
"What now?"

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Reznor too has his bow out and smiles at the scene.

This will make a most dramatic opening stanza.

Liberty's Edge

Mosquito Witch Handouts

Sorry guys, blaming it on work fatigue but I thought that was the general environment, looks like it is really just illustrating the area around the baddies. So right into combat it is! I'd imagine when you came into a total cave with darkness someone would have light?

Thirteen captives—a mix of ratfolk, wayangs, and dwarves—lie around the gemstone. Surrounding them, several dull skinned dwarf looking humanoids holding warhammers seem to be standing guard while one of them seems to be attempting to use the gem to restore life into a dead dwarf. At this time, though they realise your arrival, they seem to pay no attention to you and watch your movements very closely.

Kn. Local for the Duergar and Kn. Religion for the zombie looking creature.

Initiative:

[Niva: 1d20 + 5 ⇒ (5) + 5 = 10
Shield: 1d20 + 1 ⇒ (4) + 1 = 5
Reznor: 1d20 + 3 ⇒ (7) + 3 = 10
Vina: 1d20 + 3 ⇒ (1) + 3 = 4
Cass: 1d20 + 2 ⇒ (3) + 2 = 5
Sulana: 1d20 + 4 ⇒ (11) + 4 = 15
Duergar warrior: 1d20 - 1 ⇒ (4) - 1 = 3
Boss?: 1d20 + 6 ⇒ (10) + 6 = 16
Duergar zombie: 1d20 ⇒ 2

~~~
Combat Round 1
Dim Light conditions

Boss (Ready Action)
Pathfinders are up!
Warriors and Zombie

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Flexing rushes forward not caring for the light conditions, his eyes the result of thousands of years of evolution making darkness not an issue to him. He brings both shields up and locks them into a unified position, creating an extra large barrier. Not quite close enough to charge he waits and sees what the enemy will do. In common he calls back, "Dreugar! The hated evil of my kind. I'll keep us safe, just be careful if you move beyond me!"

He then turns and calls to the dreugar in Dwarven. "Oh pitiable cousins. You're out numbered. Just lay down your weapons and we'll garuntee your lives! Maybe even properly revive your fallen comrade?"

Total defense AC=22
Knowledge (Local): 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina casts magic fang on Lakadee and whispers to the treant to move forward.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift beneath the Muckmouth. They discovered that the tapestry itself is generating massive amounts of necromantic energy around the rifts. The Muckmouth is secured!

GMs, the Muckmouth Secured condition on Page 10 is now in effect!

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Sulana moves forward to get a better angle. "Release your captives and surrender now. I don't actually want to have to hurt you."

She prepares to fire a shot in case the duergar don't listen to her or the Flexing Shield.

Readied Attack: 1d20 + 6 ⇒ (8) + 6 = 14 +1 if within 30 feet
P. Damage: 1d8 + 2 ⇒ (4) + 2 = 6 +1 if within 30 feet

Ready an attack against the first being to take a hostile action against a party member.

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Niva moves up and readies an attack if a hostile enters melee.

readied attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Reznor moves up behind the others and pulls out his bow.

He then begins a stirring tale of the Redeemer Queen's triumphs over those who would enslave her and trap her in the Abyss.

Inspire Courage +1 (3rd round used so far this adventure)

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift at the Temple of Empyreal Enlightenment. The nightmare is over, and Korada’s faithful now lend us their aid! The Temple is secured!

GMs, the Temple Secured condition on page 11 is in effect!

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia quickly casts a spell at the leader.
Daze will 14 to resist

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The waters of the Eternal Lake flow once more, and our repair teams have patched the nearby rift. The kappas make for strange companions, but they have pledged unending loyalty to the Society. The Eternal Lake is secured!

GMs, the Eternal Lake Secured condition on page 11 is in effect!

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift at Round Mountain. Be on the lookout! Before closing the rift, the team glimpsed a mysterious sailing vessel lurking in the Astral Plane. Round Mountain is secured!

In addition, the repair teams have patched the rift at Slave Mountain. Many slaves are now free, and they have pledged their aid! Slave Mountain is also secured!

GMs, the Round Mountain Secured (page 10) and Slave Mountain Secured (page 11) conditions are both in effect.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Our new allies on the patchwork plane have granted the repair teams access to the rift, and it is repaired. These allies can help in the coming battles. The Patchwork Allies are secured!

GMs, the Patchwork Allies Secured condition on page 11 is in effect!

Liberty's Edge

Mosquito Witch Handouts

Hey guys, Overseer has made the decision to move us to the next part earlier (i.e. today) so I'm going to conclude round 1 for us.

It becomes evident that the creatures are more keen in completing the ritual at hand rather than your presences. However, when provoked by your intervention, they turn around and fight in a defensive manner in hopes that the ritual can continue. Luckily, troves of Pathfinder agents come to assist and easily outnumber and overcome to the Duergar forces. The slaves seem to be extremely terrified of the encounter. There seem there's more to learn here.

Diplomacy or Heal DC15:
The slaves recount their experiences. They describe having nightmares of a dark void and recall that the duergar spoke of a bargain with a “witch.”

Kn. Arcana, Planes, Religion DC15:
Looking at the stone, you understand it is drawing souls into the Ethereal Plane.

Perception DC 20:
Looking closely at the gem, you can see your reflection on one of the stone's facets is corpse-thin, fanged, and purple.

If someone succeeds at the perception check, you may make the check below.

Kn. Plans DC15:
These are features of a night hag.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Sulana lowers her bow as the fight concludes. Nodding to the new Pathfinders, she says, ”Thank you for the assistance.”

She glances at the slaves, but her previous experiences have taught her that she’s not the most reassuring person. Better leave helping them to someone better suited to it. Instead she takes a looks around to see if she can learn anything about the ritual’s purpose.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

”What the hell? Did anyone else see that?” Sulana gestures to the gem. ”My reflection...it wasn’t right. I looked like...I don’t know. Purple with fangs. A little like a corpse.” She steps back, eying the gem warily.

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Flexing takes a closer look at the slaves and sees if he can do anything to help.

Heal, Untrained: 1d20 + 2 ⇒ (14) + 2 = 16

After cutting the poor people out of their chains and bonds, Flexing takes a good look at their wounds, bandaging anything bleeding and seeing if he can get a healer for anything worse.

After a bit with the people he comes back, a slightly worried look on his face. "The people back there were talking about having terrible nightmares. Oh and some sort of witch making deals with the dreugar. I don't like the sounds of that."

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Once again regretting how I built Niva. Oops.

Niva eyes the gem closely with Sulana.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

"It just looks like a worthless crystal to me..."

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Reznor moves up to speak with the freed slaves.

Be not afraid, you have been redeemed and your tormentors are slain.

Diplomacy, Guidance: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Reznor is able to confirm what Flexing Shield learned but lacks the knowledge skills needed to find out anything more.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Knowledge Arcana, Guidance: 1d20 + 7 ⇒ (17) + 7 = 24

"What horrible device... it draws soul into itself! smash it!"

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

"Hhhhrrrrrrrrrrrmphhhhhh...."

Special Attack: double dmg vs. objects

Slam: 1d20 + 5 ⇒ (17) + 5 = 22 for dmg: 2d8 + 4 ⇒ (4, 6) + 4 = 14
Slam: 1d20 + 5 ⇒ (13) + 5 = 18 for dmg: 2d8 + 4 ⇒ (2, 3) + 4 = 9

Grand Lodge

**OVERSEER ANNOUNCEMENT**

Aram Zey stands once more before the tapestry, a renewed light in his sunken eyes. “The Hao Jin Tapestry is stable at last. While you were performing your duties, I have reached a better understanding of the chaos you faced. The tapestry is still in dire condition. Lacking Hao Jin’s own magic, the tapestry has been using small pieces of departing souls to maintain itself over the centuries. This mechanism is depleting the tapestry’s water sources and spawning undead horrors. However, thanks to you, we have time to search for a more permanent fix. For now, get some rest, and—”

The former Master of Spells staggers back as a three-foot tear down the center of the fabric gouts sudden flame. Pathfinder agents flock around him, scrambling to assess the damage. A vein pops out on his forehead, and he yells sharply, “Pathfinders! What have you done?” He cuts himself short, taking a deep breath and muttering to himself, “Keep it together. Don’t take it out on the agents.” Frowning, he returns his gaze to the tapestry, his eyes darting wildly across its surface. When he speaks again, his voice is low and determined, “This new rift is no accident. Something is attacking the tapestry from the Astral Plane. Damage of this magnitude must have spawned hundreds more undead. Quickly, re-enter the demiplane and fend off the invaders!”

GMs, please begin part 3!

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia listens to Sulanas description and thinks for a moment.
KnowPlanes: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"Quick! let us destroy those Astral Invaders! they are the cause of the damage which in turn causes the undead!"

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Astral Invaders and Undead! Oh My! Sounds like the makings of a really good epic.

Liberty's Edge

Mosquito Witch Handouts

When the gem destroyed by Lakadee, an otherworldly scream of rage echoes through the cavern. Simultaneously, wisp of light travels from the broken pieces and seemingly flows into the injured and afflicted humanoids that lie about. The colour returns to their faces, however they still seem somewhat weak.

~~~

Hey team, we have the option to choose Astral Invaders OR Undeads. So it looks like Vina has voted for Astral Invaders. Going to apply the same rules for majority rule as before.

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Astral Invaders sound much more exciting!

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Flexing gives a wide eyed look at the gem as the tree starts pounding on it. "Are you sure we don't want to examine that furt... Nevermind!" He stops as the gem shatters and the people under his care noticeably seem to be feeling better. "If it was that dangerous of an item then it wasn't worth keeping intact! Good call, Vina!"

He gives a look around the area, and notices both the undead and astral beings. Though his eyes seem to narrow in on the astral invaders more. "The undead are being caused by the astral invaders, right? Seems to me it'd be better to take care of them first and then sweep up the undead. Let's go get those bastards! ... Also Reznor's got it right. Astral things are much more exciting than your mundane undead..."

Liberty's Edge

Mosquito Witch Handouts

Following the legions of Pathfinders before you, the group hastily makes their way to the last known location of the invasion. A gaping hole mars the sky of the tapestry. Beyond the rift, dozens of strange vessels float in the Astral Plane, crawling with invaders. Every surface of the tapestry realm stretches and tears as it tries to repair itself, creating more rifts in a slow but devastating chain reaction. The vessels deploy invaders to wreak havoc as the demiplane disintegrates.

Reports soon begin to come in, several sites, from which a few sound familiar to you are under attack! The Pagoda of the Rat, the garden of the temple, and a set of ancient ruins down at the dessert.

Which one to first?

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

"We need to help those people at the temple!"

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Yes, to the temple!

Liberty's Edge

Mosquito Witch Handouts

As you arrive at the temple, the residents seem to be safe barricading themselves inside the buidling. But this doesn't stop the enemy from attempting to throw open the entrances to ransack the temple.

Aram Zey’s voice carries through the tapestry. “I wish I could say I’m surprised that pirates would strike at a time like this. But there are always forces lurking in the shadows looking to take advantage of weakness. Don’t let them get away with it.”

Immediately catching your attention by one of the entrance are two dwarf humanoid beings with flames dancing at their fingertips, each of them carry a wicked spear. By a nearby door, another dwarf humanoid, but more engulfed by the fire as the flames cover this dwarf’s hands and smoke rises from his closely cropped, singed beard.

Kn. Local to identify each. These are the actually pawns for these characters so the visuals on the slides are representative.

Initiative:

[Niva: 1d20 + 5 ⇒ (20) + 5 = 25
Shield: 1d20 + 1 ⇒ (10) + 1 = 11
Reznor: 1d20 + 3 ⇒ (13) + 3 = 16
Vina: 1d20 + 3 ⇒ (1) + 3 = 4
Cass: 1d20 + 2 ⇒ (8) + 2 = 10
Sulana: 1d20 + 4 ⇒ (16) + 4 = 20
Sorcerer: 1d20 ⇒ 15
Peons: 1d20 ⇒ 3

~~~

Combat Round 1

Sulana, Niva, Reznor
Sorcerer? Boss
SHield, Vina, Cass
Magic? punks

Refer back to the map of the temple. Let's say that the greenery is difficult terrain.

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Standard Action - begin Sermonic Performance: Inspire Courage +1 (4th of 9 rds per day)

The deaths of these burning dwarves will light the way to the redemption of this temple!

Move Action - pull out bow

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Niva pulls out her rapier and moves towards the dwarf that appears to be engulfed in flames. "What do you want with these people?"

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Sulana's eyes narrow. Pirates taking advantage of a disaster to pillage and loot what they could. Monsters. Scum. Aram Zey didn't need to give her any instructions; she has no intention of letting them get away with it.

She doesn't need to move. It's one of the reasons she's always loved archery. No matter how far away her enemy is, she can reach them with a well-placed arrow.

She carefully aims at the dwarf that appears to be the leader, and fires.

Masterwork Composite Longbow, IC, BS: 1d20 + 6 + 1 + 4 ⇒ (17) + 6 + 1 + 4 = 28
P. Damage, IC: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Move action: Activate Bullseye Shot
Standard action: Attack Black

Liberty's Edge

Mosquito Witch Handouts

Before the dwarf is able to respond, an arrow pierces his shoulder and he lets out a growl. Moving slightly forward, he returns the favour by shooting a ray of fire from his hand towards Niva. Fortunately, Niva dodges timely to avoid a fiery blast.

Fire Ray: 1d20 + 1 ⇒ (4) + 1 = 5 Fire: 1d6 + 1 ⇒ (3) + 1 = 4

~~~

Combat Round 1
Conditions: IC

Sulana, Niva, Reznor
Sorcerer? Boss -11
Shield, Vina, Cass
Magic? punks

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Knowledge (Local) Flaming dwarf pirate boss?: 1d20 + 4 ⇒ (6) + 4 = 10
Knowledge (Local) Flaming dwarf pirate underlings?: 1d20 + 4 ⇒ (12) + 4 = 16

Flexing gives a small spurt of shock as he notices that the people raiding the temple, the loathsome pirates that the group is supposed to stop, are dwarfs. He gives a low growl as he realizes that they are trying to raid the place. He leaps forward, dodging around the well and getting in as close as he can with one of the dwarfs as possible. As he advances he starts calling. "Oi, my brethren! What are you doing here? Raiding a temple like some crass pirates! What would Torag think of your actions? Folgrit or Angradd? Don't follow the path of Droskar! There's no honor on that path."

Double move to get in close, the line on the map should be 40 feet unless there's some issue with difficult terrain.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina prods Lakadee to move behind The Flexing Shield and [u]casts guidance on the dwarf vigilante.[/u]

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Cassiopia moves forward and, drawing the key from her harrow deck casts mind thrust on the already wounded dwarf, knowing full well how hard it will be to pierce the dwarves resistance.
MT, Dc 15 will for half damage: 5d6 ⇒ (5, 3, 6, 6, 4) = 24

Liberty's Edge

Mosquito Witch Handouts

The shield is unable to recognize what kind of caster the chief invader is, but he realizes the lesser dwarfs (not of this plane) are druids, whom specialize in the fire elemental, (mostly fire spells) likely from due to their origins, a fiery dimension.

Cassiopia knocks one of the invaders off his feet through an intrusion of the mind. Meanwhile, the two lesser beings turn their attention to the Flexing shield and harasses him with their spears.

Half damage is enough to take the boss out.

spear: 1d20 + 2 ⇒ (19) + 2 = 21P: 1d8 + 3 ⇒ (2) + 3 = 5
spear: 1d20 + 2 ⇒ (3) + 2 = 5P: 1d8 + 3 ⇒ (1) + 3 = 4

~~~

Combat Round 2
Conditions: IC

Sulana, Niva, Reznor
Sorcerer? Boss unconcious
Shield -5, Vina, Cass
Druids

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Reznor continues his sermonic performance. Free Action, 4 of 9 rds/day used

As these dwarves fall, so shall we ascend!

He then moves forward 20 feet. Move Action, through difficult terrain.

Reznor then fires an arrow at the blue dwarf. Standard Action

Darkwood Composite Longbow, IC, PBS: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Sulana's lips twitch upward as the leader falls. She doesn't enjoy killing, but there's still pride in a well-placed shot.

Speaking of well-placed shots...

She shifts her attention to the other two. Seeing Reznor fire at the dwarf in front, she focuses her attention on him as well. A combination of ranged attacks and melee from their frontliners should be more than enough to take care of these pests.

Masterwork Composite Longbow, IC, BS: 1d20 + 6 + 1 + 4 ⇒ (8) + 6 + 1 + 4 = 19
P. Damage, IC: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Move action: Activate Bullseye Shot
Standard action: Attack Blue (unless Reznor killed him, in which case attack Red).

201 to 250 of 347 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Batpony's Gameday VIII [10-0] Hao Jin Cataclysm All Messageboards

Want to post a reply? Sign in.