About The Flexing Shield!The Flexing Shield!
Social profile: ===================
PFS info: ===================
===================
Experience: 3 normal progression, Fame:6 / PP: 6 108507-5 Character sheet: ===================
===================
Male Dwarf Vigilante (Splinter Soul) 2 N Medium Humanoid (Dwarf) Init: +1; Senses: Darkvision 60, Perception +7 =================== Defense =================== AC 18, Touch: 11, Flat-footed: 17 (+6 Armor, +1 Shield, +1 Dex) HP: 21 (2d8+4 Con +2 FCB) Fort: +2, Ref: +4, Will: +5 (+2 vs. Spells, Spell-like abilities and Poisons) =================== Offense =================== Speed: 20 ft. Melee: +7 (1d6+4, Mwk Dwarven War Shield) [dice=Shield ⇒ FACE, Mwk DWS]1d20+7[/dice] [dice=Damage, Slashing & Piercing]1d6+4[/dice] Ranged: +1 (1d8, Light crossbow)
Skills: ===================
===================
Skills with ranks (12, 6 base): *Acrobatics (1 rank, -5 ACP): +0 *Climb (1 rank, -3 ACP): +4, *Disguise (1 rank): +3, *Knowledge (Engineering) (1 rank): +4 Knowledge (History) (1 rank): +1 (+3 for checks relating to Dwarves or their enemies) *Knowledge (Local) (1 rank): +4 *Perception (2 ranks): +7, *Profession (Librarian) (1 rank): +6 *Sense motive (1 rank): +6 *Survival (1 rank, Racial trait): +8 *Swim (1 rank, -3 ACP): +4 Languages: Common, Dwarven.
Possessions: ===================
===================
Weapons and Armor: Breast plate (22), Mwk (weapon) Dwarven War-Shield (8), Mwk (armor) Dwarven War-Shield (8), Light Crossbow (4) Consumables
Other Gear
Encumbrance
Class Abilities: ===================
===================
DUAL IDENTITY (Ex): A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity revealed to the world at large. The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante’s secret. Changing identities is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves applying make-up, altering his hair, and adjusting other personal effects. Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance do not reduce the time required to change identities. Most social talents require the vigilante to be in his social identity, but a vigilante who uses vigilante talents in his social identity risks exposing his secret. Despite being a single person, a vigilante’s dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity’s alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements. A vigilante’s two alignments cannot be more than one step from each other on a single alignment axis. For example, a vigilante with a lawful neutral social identity could have a vigilante identity that is lawful good, lawful neutral, lawful evil, neutral, neutral good, or neutral evil. If a vigilante is the target of an effect that would change his alignment, it changes both of his alignments to the new alignment. Any attempts to scry or otherwise locate the vigilante work only if the vigilante is currently in the identity the creature is attempting to locate (or if the creature knows that the two identities are the same individual). Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist.
However, for the purpose of qualifying for classes, feats, and other abilities, he is eligible if one of his alignments meets the requirements. While in an identity whose alignment is incompatible with an ability, class, or feat, he temporarily loses access to the feat or ability or is treated as an ex-member of the class, as appropriate. For example, a splintersoul with barbarian levels, a lawful-good social identity, and a neutral vigilante identity can’t use his vigilante talents or his rage class feature while in his social identity, but he regains these abilities and can use them as normal as soon as he changes to his vigilante identity. A splintersoul with paladin levels must follow the paladin’s normal code of conduct while in a lawful-good identity, but while in an identity with a different alignment, the following changes apply to his code: Willingly committing an evil act (for example, casting a spell with the evil descriptor) still causes the vigilante to become an ex-paladin, but otherwise, he can do whatever else he feels is necessary to uphold the causes of law and good. He should strive to act with honor and uphold the tenets of his faith, but failing to do so is not a violation of his code. At the GM’s discretion, other classes or archetypes with similarly strict codes of conduct can also follow a less strict version of a code of conduct while in an identity with an incompatible alignment. SEAMLESS GUISE (Ex):
SOCIAL TALENT:
VIGILANTE SPECIALIZATION (Ex): At 1st level, a vigilante must choose to be either an avenger or a stalker. Avenger chosen An avenger gains a base attack bonus equal to his vigilante level instead of using those listed. He adds this value to any other base attack bonus gained from other classes or racial Hit Dice as normal. VIGILANTE TALENT:
Racial Abilities: ===================
===================
(Dwarf) SLOW AND STEADY Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. (Dwarf) DARKVISION:
(Dwarf) HARDY
(Dwarf) SLAG CHILD
(Dwarf) RELENTLESS
(Dwarf) STONECUTTING
(Dwarf) WEAPON FAMILIARITY
(Dwarf) LOREKEEPER
(Dwarf) LANGUAGES
Feats and traits: ===================
===================
(Trait) STEADY STRENGTH Requirement: Trudd Your strength training conditioned you to wearing heavy armor. When you wear medium or heavy armor, your armor check penalty on Strength-based skills is reduced by 2 Source: Inner Sea Gods pg. 222 (Trait) ADPOTED
Used to take:
(Feat, 1st level) WEAPON FOCUS (DWARVEN WAR SHIELD)
(Feat, Bonus) IMPROVED SHIELD BASH
Social Talents: ===================
===================
WELL-KNOWN EXPERT The vigilante’s social identity is known as an expert in numerous fields, including areas and topics the vigilante hasn’t actually taken the time to study. As a result the vigilante is skilled at encouraging others to discover solutions to difficult problems themselves by asking probing questions, while appearing to give the information himself. In his social identity, the vigilante can take 10 when attempting to aid another on Appraise, Craft, and Knowledge checks. He also gains a bonus equal to half his class level (minimum +1) on Bluff checks to appear knowledgeable in Appraise, Craft (all), and Knowledge (all). If he has the renown social talent, he grants a +3 bonus when he successfully aids another on these skill checks, rather than +2. In his area of renown, the vigilante’s social identity is so trusted as an expert that scholars are inspired to make amazing deductions and intuitive leaps in discussions with him. A creature that has already failed a Knowledge check on a specific subject can attempt one additional check to gain information on the same topic if it receives an aid another bonus from the vigilante when doing so.
Vigilante Talents: ===================
===================
SHIELD OF FURY (EX) The vigilante gains Improved Shield Bash as a bonus feat. If he already has the Improved Shield Bash feat, he can immediately swap it for another feat for which he qualified at the level he chose Improved Shield Bash. In addition, if he is at least 6th level, he is treated as if he has the Two-Weapon Fighting feat as long as one of the weapons used is a shield. This allows him to take feats that require Two-Weapon Fighting as a prerequisite without meeting the Two-Weapon Fighting or Dexterity prerequisites, but these feats only apply while he is wielding a shield as one of his weapons (unless he takes Two-Weapon Fighting as normal, in which case this restriction is lifted). Consumables & other tracking: ===================
===================
Potion of Cure Light Wounds 1/1 Chronicle 1: 5-08 The Confirmation: ===================
===================
Chroinicle Sheet Purchases, Sales and Earnings:
Totals:
Chronicle #2: Ungrounded but Unbroken: ===================
==================
Chronicle Purchases, Sales and Earnings:
Purchases:
Total: 376 Totals:
Total earned: 526 gp
Consumables used:
Chronicle #3: Master of the Fallen Fortress: ===================
==================
Chronicle Purchases, Sales and Earnings:
Purchases:
Total: 210 Totals:
Total earned: 479 gp
Consumables used:
Chronicle #4: 10-0 Hao Jin Cataclysm: ===================
==================
[url Chronicle N/A Yet [/url] Purchases, Sales and Earnings:
Purchases:
Total: 491 Totals:
Total earned: N/A gp
Consumables used:
Boons!: ===================
===================
CONFIRMED FIELD AGENT Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1(minimum 1). EXPLORE, REPORT, COOPERATE
FRIEND OF JANIRA GAVIX
EARTH AFFINITY
[_][_][_] UNGROUNDED VETRAN
Nothing here!: ===================
===================
Didn't believe me? Sad. Possible spoiler for future information, quick links, yada-yada. Things I want to keep…: ===================
===================
[Spoiler=Chronicle #3: Masters of the Fallen Fortress]================== Chroinicle Sheet Purchases, Sales and Earnings: Total: Totals:
Consumables used:
|