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Zenobia comes to see the tengu.
"We are on the authority of the village. There are some suspicions of potentially harmful actions, including the disappearance of two tofu delivery people. We are investigating if there is something malignant behind this", she explains, keeping her fans closed in her hands.

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"... The boss and his new ... err ... buddy are actin' a bit cuckoo, if ya know what I mean. ..."
Melenia shakes her head. "I haven't the faintest idea. Care to elaborate on that? What makes you say they are acting cuckoo?" She also moves into the room.

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Achurius hangs back. He's more of the 'heal them when they go down' type of guy.

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Ebiten PFS's Perception (T): 1d20 + 5 ⇒ (3) + 5 = 8
Ghardak's Perception (T): 1d20 + 7 ⇒ (12) + 7 = 19
Melenia Nightbreeze's Perception (T): 1d20 + 8 ⇒ (8) + 8 = 16
Zenobia Arsinoe Thea's Perception (E): 1d20 + 8 ⇒ (15) + 8 = 23
As you enter the room, you notice that a small part of the floor has some sort of shiny surface. You also notice that Ebiten is about to blunder straight into it...

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Zenobia tries to stop Ebiten by blocking him with a closed fan. "Wait, there is something odd on the floor", she says.
She looks at the shiny part more carefully. "This seems out of place, why is it different from the other parts?"

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As Ebiten comes to screeching halt after Ghardak's warning, as well as Zenobia blocking him, the tengu leaning on the wall sighs...
"Dammit! It never works. I guess we'll have to do it the old-fashioned way. We got visitors! Come greet 'em, boys!!"
Another tengu and a halfling come around the corner. Their drawn weapons indicate that they're not there for a chat...
Achurius's Initiative using Detect Magic: 1d20 + 10 ⇒ (5) + 10 = 15
Ebiten PFS's Initiative using Scout: 1d20 + 6 ⇒ (9) + 6 = 15
Ghardak's Initiative using Defend: 1d20 + 8 ⇒ (10) + 8 = 18
Drokki Goldenoak's Initiative using Scout: 1d20 + 7 ⇒ (18) + 7 = 25
Melenia Nightbreeze's Initiative using Scout: 1d20 + 9 ⇒ (20) + 9 = 29
Zenobia Arsinoe Thea's Initiative using Avoid Notice: 1d20 + 13 ⇒ (3) + 13 = 16
Red Tengu: 1d20 + 6 ⇒ (1) + 6 = 7
Yellow Tengu: 1d20 + 6 ⇒ (9) + 6 = 15
Blue Halfling: 1d20 + 10 ⇒ (16) + 10 = 26
"I'll keep 'em occupied, " the tengu in Red directs the halfling, "Siopao! Get around the floor and engage 'em!"
"Stop calling me that, Birdbrain!" the halfling snarls back.
Melenia will probably fall off his chair with laughter here
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain:
* Red box indicates something on the floor
* DC 16 Survival/Thievery to remove whatever's on the floor
------------------
Those with ** may go
**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (Shield - H5, 20/20)
Blue Siopao
Drokki Goldenoak - AC 20 36/36
Ghardak - AC 22 (24 w/shield) 62/62 (AC 24; Shield - H5, 20/20)
Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
Yellow
Achurius - AC 16 33/33
Ebiten PFS - AC 19 (20 w/shield) 28/28
Red

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LOL. Now I'm thinking of enemies that look like white fluffy buns.
"Oh! Good eyes there, Zenobia and Ghardak." Melenia starts channeling primal energy and points at Red and Yellow. Electric currents immediately shoot through the air and into the elf's targets. She then raises her shield.
Electricity Damage: 2d4 ⇒ (3, 3) = 6 DC 18 Basic Reflex Save
◈◈Electric Arc, ◈Raise Shield

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Red Ref: 1d20 + 10 ⇒ (13) + 10 = 23
Yellow Ref: 1d20 + 10 ⇒ (19) + 10 = 29
Melenia tries to zap Red and Yellow but both manage to avoid the worst of the zap.
"Siopao" pulls something from a pouch and hurls it at Zenobia. The egg breaks and threatens to cover her with paint, glitter and confetti.
He then moves to cut off Ebiten. "Come on, " he calls, "Come get me!"
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain:
* Red box indicates something on the floor
* DC 16 Survival/Thievery to remove whatever's on the floor
Before your Turn:
DC 17 Reflex vs Grafitti Egg: Zenobia
------------------
Those with ** may go
Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (AC 19; Shield - H5, 20/20)
Blue Siopao
**Drokki Goldenoak - AC 20 36/36
**Ghardak - AC 22 (24 w/shield) 62/62 (AC 24; Shield - H5, 20/20)
**Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
Yellow (-3)
Achurius - AC 16 33/33
Ebiten PFS - AC 19 (20 w/shield) 28/28
Red (-3)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Unaffected
F: Dazzled 1 rd
CF: Dazzled 1 minute

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"What did you spill on the ground? Looks icky," Ghardak says.
+ Stride
+ Remove stuff Survival: 1d20 + 7 ⇒ (9) + 7 = 16
+ Raise Shield
(Will trigger reaction Glimpse of Redemption if ally struck)

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Ghardak, you won't have time to raise your shield. Removing the gunk on the floor takes 2 actions (Disable). You can change if you like.

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Ghardak moves up and removes what appears to be lard off the floor...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain:
* Red box indicates something on the floor
* DC 16 Survival/Thievery to remove whatever's on the floor
Before your Turn:
DC 17 Reflex vs Grafitti Egg: Zenobia
------------------
Those with ** may go
Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (AC 19; Shield - H5, 20/20)
Blue Siopao
**Drokki Goldenoak - AC 20 36/36
Ghardak - AC 22 (24 w/shield) 62/62 (Shield - H5, 20/20)
**Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
Yellow (-3)
Achurius - AC 16 33/33
Ebiten PFS - AC 19 (20 w/shield) 28/28
Red (-3)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: Unaffected
F: Dazzled 1 rd
CF: Dazzled 1 minute

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Drokki runs into the frey and swings his hammer
Meteor hammer@red: 1d20 + 8 ⇒ (1) + 8 = 9
Damage, b: 1d8 + 4 ⇒ (2) + 4 = 6
But the hammer gets wrapped on his leg and he almost trips himself
Ally in 15 ft gets resistance 4
Meteor hammer@red: 1d20 + 8 ⇒ (10) + 8 = 18
Damage, b: 1d8 + 4 ⇒ (7) + 4 = 11

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"Why does it always have to come to this?" Zenobia complains. "Well let's see if you know more of local weapons than a foreigner", she says, snaps open her fans and runs behind the opponents.
She slices at the red-dressed tengu who hasn't yet gotten fight stance on.
Surprise attack gives off-guard.
◆ Strike #1 Red Attack: 1d20 + 11 ⇒ (8) + 11 = 19 Damage (S): 2d4 + 4 + 1 + 1d6 ⇒ (4, 2) + 4 + 1 + (4) = 15
◆ Strike #2 Red Attack: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18 Damage (S): 2d4 + 4 + 1 + 1d6 ⇒ (4, 1) + 4 + 1 + (6) = 16
If blue has reactions that trigger from movement, they would apply. Or if red has and can use reactions before acting in combat.

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Zenobia avoids the cloud of glitter and charges into the fray. Her fans making short work of Red, reducing its upper torso to a cloud of gore and feathers...
Drokki charges into the room, swinging his hammer. Unfortunately, he stumbles and almost trips over his hammer.
Yellow moves up to Zenobia and tries to perforate her with his beak.
Beak vs Zenobia AC 23, Nimble Dodge: 1d20 + 10 ⇒ (6) + 10 = 16 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
Beak vs Zenobia AC 21, MAP: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing: 1d6 + 2 ⇒ (1) + 2 = 3
But he hits nothing but air...
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Terrain:
* Red box indicates something on the floor
* DC 16 Survival/Thievery to remove whatever's on the floor
Before your Turn:
------------------
Those with ** may go
-2-
**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (AC 19; Shield - H5, 20/20)
Blue Siopao
Drokki Goldenoak - AC 20 36/36
Ghardak - AC 22 (24 w/shield) 62/62 (Shield - H5, 20/20)
Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44
Yellow (-3; AC <= 21)
-1-
**Achurius - AC 16 33/33
**Ebiten PFS - AC 19 (20 w/shield) 28/28

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Melenia moves to get a better view of her opponents. She sends another current of electricity targeting Yellow and Blue.
Electricity Damage: 2d4 ⇒ (3, 2) = 5 DC 18 Basic Reflex
◈Stride, ◈◈Electric Arc

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Achurius moves to the entrance to the room and, since nobody is hurt yet, casts a forbidding ward on Yellow and Zenobia.

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Ebiten casts a quick spell, shifts into his battle stance then moves into a flank with Zenobia on Yellow!
◆ Cast a Spell (shield), ◆ Arcane Cascade (Stance), ◆ Stride
I will provoke Reactive Strike if they have. Will provoke from both Blue & Yellow. AC 20

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Achurius gives Zenobia an up-armored boost. Ebiten moves in, casts shield and assumes an arcane stance.
B Ref: 1d20 + 10 ⇒ (14) + 10 = 24
Y Ref: 1d20 + 10 ⇒ (12) + 10 = 22
Melenia zaps both bandits, but both easily avoid the zap. Siopao pulls out a fork-like implement (maybe that's where he got the name?) and tries to stab Drokki, Ebiten, Ghardak, Zenobia: 1d4 ⇒ 4...
Filcher's Fork vs Zenobia AC 24, Nimble Dodge, Forbidding Ward: 1d20 + 9 ⇒ (7) + 9 = 16 for Piercing: 1d4 + 1 ⇒ (2) + 1 = 3
... and doesn't even come close.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain:
* Red box indicates something on the floor
* DC 16 Survival/Thievery to remove whatever's on the floor
Before your Turn:
------------------
Those with ** may go
Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (AC 19; Shield - H5, 20/20)
Blue Siopao (-2)
**Drokki Goldenoak - AC 20 36/36
**Ghardak - AC 22 (24 w/shield) 62/62 (Shield - H5, 20/20)
**Zenobia Arsinoe Thea - AC 21 (23 Nimble Dodge) 44/44 (AC 22 vs Yellow, stacks w/ Nimble Dodge) **reaction used
Yellow (-5; AC <= 21)
Achurius - AC 16 33/33
Ebiten PFS - AC 19 (20 w/shield) 28/28 (AC 20; Arcane Cascade)

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Ghardak raises his hammer and brings it down on blue.
"This is for yer," he says.
+ Warhammer: 1d20 + 13 ⇒ (18) + 13 = 31 Bldg: 2d8 + 4 ⇒ (8, 3) + 4 = 15
+ Warhammer: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11 Bldg: 2d8 + 4 ⇒ (2, 2) + 4 = 8
+ Raise Shield

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"Such ineptitude", Zenobia dismisses the tengu's attacks. She returns with a whirl of fans, cutting all over the unfortunate enemy.
◆ Strike yellow Attack: 1d20 + 11 ⇒ (6) + 11 = 17 Damage (S): 2d4 + 4 + 1 + 1d6 ⇒ (1, 4) + 4 + 1 + (1) = 11
◆ Strike yellow Attack: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22 Damage (S): 2d4 + 4 + 1 + 1d6 ⇒ (1, 4) + 4 + 1 + (4) = 14
◆ Strike yellow Attack: 1d20 + 11 - 8 ⇒ (17) + 11 - 8 = 20 Damage (S): 2d4 + 4 + 1 + 1d6 ⇒ (2, 4) + 4 + 1 + (6) = 17

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Ghardak bonks Siopao with his hammer but only hits once. Zenobia cleans up by dropping the Yellow tengu with her first two strikes and finishing off the hapless Siopao with her third strike.
COMBAT OVER
The dirty deed done, you also remove what's left of the lard on the floor.
There's a room to the north. A barred gate to the south. The stairs north lead to some unknown place in the shop that the scenario doesn't talk about. Ebiten also spots another door down the hall from where he's at. Which way, Pathfinders?

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Achurius enters the middle of the room and looks around.
"How about checking the stairs over there?"

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So which one first? Stairs first or the room?
Achurius says the stairs. Melenia says the room. The dwarves just agree...

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Zenobia wipes off some feathers from her fans and closes them again. "Better to move forward fast, if someone heard the combat", she says.
"One floor at a time, easier to keep track" she agrees with Ebiten.

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No splitting on Achurius' part. He will follow the majority if they decide against his suggestion.

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You head to the room to the north. It's not locked. Ghardak pulls the door open.
This room contains an elegant and expensive floor rug, velvet covered chairs, a small wooden chest and a grand looking desk.
If you take some time to read the diary
The Golden League cell has been hiding within Silvertree village for decades, integrating with the villagers and blending in seamlessly, so they can use the settlement as a hiding spot for stolen or smuggled goods until it was safe to move them. The other residents are unaware of the cell’s affiliation and are equally unaware of the labyrinthine smuggler’s den they slowly built over the decades underneath the unassuming business the cell uses as a front. The Golden League made sure not to disturb the forest directly outside of the village and skirted the kami Sakura’s wrath with secret offerings. Those offerings, though, would not work this time.
Then the events of Godsrain caused the cursed weapon Bloodmoon to fall to earth in a literal rain of blood, where it found a cell of Golden League smugglers. Bloodmoon is the naginata that the deity Fumeiyoshi, Lord of Envy, used to slay his brother, the moon god Tsukiyo. Though Fumeiyoshi later tossed the bloodstained blade away, the cursed weapon has sought opportunities for both mischief and selfaggrandizement ever since.
Sakura, already on edge with the chaos wrought recently due to the Godsrain, was in no mood to host an unholy item such as Bloodmoon in their territory. They can feel its ill intent like a cloying stench, undetectable to the residents of Silvertree, even the cell. Sakura blamed the entire village for the actions of the Golden League Cell and, as punishment, sealed it off from the rest of the trade route with a bank of disorienting fog. Travelers trying to pass through will find themselves leaving the fog in the same place that they entered. Sakura has demanded the removal of the “filthy source of miasma,” but will not elaborate. The innocent villagers have no idea what their guardian could mean. Ever inscrutable, the will of the kami seems, to them, impossible to carry out.
Meanwhile, the Golden League cell has been overwhelmed by the cursed naginata. Bloodmoon has stoked their greed and paranoia, causing them to shutter their businesses and act aggressively to outsiders and each other.

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Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Hey, look at this diary! Ebiten holds up a small leather-bound book. You can open the Perception spoiler. Ebiten will not take the time to read it, but will go over and help anyone checking the chest.
Is someone going to pick the lock, or shall we smash it open? Ebiten asks with a grin.

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Zenobia has a quick look at the book found by Ebiten. "Starting with delusions and confidently descending to full madness", she mocks the notes.
On the mention of the lock, she glances at it. "Standard Ibis-Papyrus, easy to open". She looks around the party, and gives a little sigh. "I'll open. Check the diary and room for more hints", she says as she pulls two golden tools out of the hieroglyphs from her dress and inserts them into the lock.
Thievery: 1d20 + 12 ⇒ (10) + 12 = 22
After a few twists there's a click, and she opens the chest. "Well these are mildly interesting, good for the right moment", she analyses the items in the chest.
Open freely chest spoiler

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BK gasps and grabs the veil, immediately putting it on. The transformation is colorful, something the gnome appreciates and he starts shifting his face so fast it might make someone dizzy.
impersonate: 1d20 + 10 ⇒ (17) + 10 = 27
He looks just like Ebiten!