AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
HP 20 (2d10)
Fort +5, Ref +7, Will +2
Speed 30 ft.
Ranged Masterwork Composite Longbow +7 (1d8+2, x3)
Melee Spiked Gauntlet +4 (1d4+2, x2)
Melee Dagger +4 (1d4+2, 19-20/x2)
Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB 4; CMD 18
Precise Shot (Human bonus): No penalty for shooting into melee
Point-Blank Shot (Level 1): +1 attack and damage on targets within 30 feet
Bullseye Shot (Class bonus): You can spend a move action to steady your shot. When you do, you gain a +4 bonus on your next ranged attack roll before the end of your turn.
Rapid Shot (Class bonus): When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.
Observant (Faction): Sometimes it helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you. (Sense Motive)
Indomitable Faith (Faith): You gain a +1 trait bonus on Will saves.
7 skills per level (6 class, 1 trait) + 2 FCBs
Current ACP: -1 (Studded Leather Armor)
Climb :+6 (+3 Class Skill, +2 STR, +1 Rank)
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy (Human):
Combat Style Feat: At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
Archery Style: At 2nd level, an Ilsurian archer must select the archery combat style. This modifies the ranger’s combat style feat class feature.
Favored Class Bonuses:
Masterwork +2 STR Composite Bow
Arrows, Common (8)
Arrows, Blunt (20)
Arrows, Cold Iron (20)
Arrows, Silver (10)
Studded Leather Armor
Potion of Endure Elements (2): 100gp
Blunt arrows (20): 2gp
Cold iron arrows (20): 2gp
Silver arrows (10): 20gp
Cold weather outfit: 8gp
Total cost: 382gp
Sulana was born to a family of peasants in the town of Ilsurian. Together with her parents Sulana fished in Lake Syrantula, performed household chores, and played (or sometimes fought) with her siblings. However her greatest joys came from the all-too-rare moments where she could slip away to the edges of the Ashwood. It was a dangerous place, but somehow it felt like home.
In her adolescence, she began working as a ranger, using her talent for archery and knowledge of the forest (or at least its outer edges), to keep loggers safe while they worked. She honed her skills further by training at Ilsur’s Arena. It was one of her teachers there, Pryannion Varaccus, who first told her about the Pathfinder Society.
Sulana was enthralled by his tales of brave men and women dedicated to exploring the many mysteries of Golarian. Curious and desiring to see more of the world, Sulana kissed her parents goodbye and set off on a grand new adventure.
#5–01: The Glass River Rescue
#9–01: The Cost of Enlightenment
#10-00: The Hao Jin Cataclysm
Initiate's Edge: Restorative Wand. (1 box checked, 4 more available)
Crisis Averted: You rescued the dwarven emissaries and helped to mitigate a developing crisis. When the Pathfinder’s expedition pays off, certainly the society will remember your contributions.
High Priestess’s Patronage: You possess a signet ring from Amal al-Sahba, a member of the Peerless advisors to the satrap of Qadira and an influential priestess in the faith of Sarenrae. This ring announces al-Sahba as your patron, and grants you a +2 circumstance bonus on Diplomacy checks in Qadira and Diplomacy checks against worshipers of Sarenrae.
Savior of the Tapestry: You have averted the imminent collapse of the Hao Jin Tapestry, saving the lives of everyone who calls the demiplane home. One of those people has decided to join you on your adventures. These NPCs help you in three different ways. First, you may spend 2 prestige points to learn the listed language from that NPC. Second, you may check a box that procedes a reward as a standard action to consult that NPC for assistance with one of the listed skill checks. You may use that NPC's bonus in place of your own when rolling the skill check. Finally, you may check a bonus that precedes a reward to receive the NPC's special benefit. Unless otherwise stated, this is a standard action. The NPCs become strong throughout their adventures with you. Their bonus on skill checks depends on your character level. (Level 1-2: +6. Level 3-4: +8. Level 5-6: +11. Level 7-8: +14. Level 9-10: +18. Level 11+: +22.)
Curious Scholar Patchwork Allies) (2/2): This syrinx scholar is a fountain of knowledge to anyone who can tolerate her incessant barrage of questions. Language: Tien. Skills: Knowledge (history or planes). Special: Reroll a Knowledge check before learning the results of the roll (free action to activate).
Radiant Ruby Feathers (2/2): Your repair efforts were so successful that the phoenix guardians had extra magic energy left over, which they have gifted back to you in the form of a pair of feathers imbued with sparks of Hao Jin's power. You can check a box that precedes this boon as a standard action to use one of the following spell-like abilities, gaining benefits based upon your level when you activate this boon. For any spell-like ability, use your character level as your caster level.
Sulana's pretty easy to bot. In combat she'll try to stay in one place and pick people off from range, taking advantage of Bullseye Shot for the +4 to attack rolls. She'll move around if people get in her face, and will punch people with her spiked gauntlet if necessary.
1. Enemies fighting from range that other members of the party cannot hit.