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Showing more confidence than he feels, Reznor approaches the soldiers.
Perhaps I can offer some assistance with your wrappings.
Give Aid
Heal, Guidance: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Oh my! Sorry! I'll just tuck those back in. OK?

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Concur on the optional and then maybe mission 4? Flexing wants to fight the evil dwarves. Also, if we're going into combat Toivo has to go away.
Seeing all the talking has been done, and sighing over the lack of Dwarven relics, Toivo gives the group a wave. "Welp, I best be off then. Hate to be here if something dangerous comes along. Anyways I think I heard mention of some Dwarven ruins off over near the Druegar area!"
He wanders back outside and jumps back into the bushes whne no one is looking before taking a deep breath and letting go...

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The Shield wakes up in the bushes again, feeling hot and flustered. He glances down at the cloak and gives a disheartened sigh. We've worked so hard to build a great looking body and what does he do? Cover it up like a shameful scar! Also I'm amazed our body doesn't cook to death in everything he wears...
The shield quickly strips off the cloak, replacing his helm in the back pack with it. He then takes off the sleeves that his counterpart so ungraciously added. With a quick appreciative flex of his now bare arms, he tosses the sleeves into the pack and chucks his helm on. The big things taken care of, the dwarf settles down to rebraid his beard and do a few quick push ups.
He joins back up with the group a little later, smiling. "I saw the three groups leaving. We moving on? Time to move about and hit something, right? We aren't going for another snooze fest of 'talking' and 'diplomacizing', are we?"

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Optional sounds good to me.

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I concur with optional, then my vote is mission 2

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Satisfied with the efforts in securing aid, the group heads back only to be halted by several aggressive wolves in their path!
[Niva: 1d20 + 5 ⇒ (10) + 5 = 15
Shield: 1d20 + 1 ⇒ (9) + 1 = 10
Reznor: 1d20 + 3 ⇒ (11) + 3 = 14
Vina: 1d20 + 3 ⇒ (1) + 3 = 4
Cass: 1d20 + 2 ⇒ (20) + 2 = 22
Sulana: 1d20 + 4 ⇒ (17) + 4 = 21
Wolves: 1d20 + 2 ⇒ (14) + 2 = 16
~~~~
Combat Round 1
Cassiopia and Sulana are up!
New map on slides.

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Sulana reacts instantly, drawing her bow and firing a shot at one of the wolves. Erastil guide my aim!
Masterwork Composite Longbow, PBS, BS: 1d20 + 6 + 1 + 4 ⇒ (13) + 6 + 1 + 4 = 24
P. Damage, PBS: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Move action: Activate Bullseye Shot
Standard action: Attack Blue

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Flexing seems to be on the other side of a wall. Is he supposed to start there? And he's not still changing, is he? Thought I'd double check.

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Flexing seems to be on the other side of a wall. Is he supposed to start there? And he's not still changing, is he? Thought I'd double check.
I just thought it'd be funny to put you there from when you were changing. But i wouldn't assume he's still changing.. If you want to just move yourself to start nearby with the rest.
Cassiopia, how are you getting your mind thrust to caster level 5? I can only account for 2 from level, 2 from harrow trait.
Quick to react, Cassiopia and Sulana focus their efforts in order to take down the blue eyed wolf through a powerful mind blast and an arrow to the knee.
The red eyed wolf immediately charges towards Cassiopia and knocks her off her feet!
bite: 1d20 + 2 ⇒ (13) + 2 = 15B/P/S: 1d6 + 1 ⇒ (2) + 1 = 3 plus trip
trip: 1d20 + 2 ⇒ (10) + 2 = 12
~~~
Combat Round 1/2
Pathfinder's are up!
Cassiopia -3 tripped)
In future, please refer to enemy's with their colour. First is not clear in the case when both target's are at an equidistant from the group.

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Vina casts guidance on Lakadee and whispers something in into his tree bark.

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Lakadee moves up to the wolf and attempts to slam him away from the Pathfinders.
Slam, Guidance: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
bludgeoning dmg: 1d8 + 2 ⇒ (6) + 2 = 8

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Cassiopia, how are you getting your mind thrust to caster level 5? I can only account for 2 from level, 2 from harrow trait.
Caster Level 2,
Fortune teller trait, every time I cast a divination spell I can use a harrow deck as focus I cast the spell at +1 caster level.Harrow chosen, if I use a harrow deck as focus I cast divination spells at +2 levels. This should stack.
I put a lot of my eggs in the basket of divination spells and with every other caster I wouldn´t do it. But with the psychic and their psychic upgrades to divination spells...

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Sulana pivots smoothly to aim at the other wolf. "For what it's worth I'm sorry about this, but we really don't have time to deal with you right now." She breathes deeply as she aims, and releases her breath at the same time as the arrow.
Masterwork Composite Longbow, PBS, BS: 1d20 + 6 + 1 + 4 ⇒ (19) + 6 + 1 + 4 = 30
P. Damage, PBS: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Move action: Activate Bullseye Shot
Standard action: Attack Red

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Reznor moves south to get a clear line of sight to Red.
Darkwood Composite Longbow to hit, PBS & PS: 1d20 + 6 ⇒ (17) + 6 = 23
Darkwood Composite Longbow damage, PBS: 1d8 + 1 ⇒ (8) + 1 = 9

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Flexing hearing the sound of battle finishes up his last push up and rushes around the wall to see what in hell's name is happening. "You guys didn't tell me you finished with your meeting! And you immediately get into a fight? I can't keep people safe if you don't tell me things!"

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Niva steps up to the red wolf and stabs with her rapier
Rapier: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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Immediately the rest of the Pathfinders come to the injured Cassiopia's aid and attack the wolf from all corners! However, the creature proves to be much more difficult to defeat as it continues gnawing away at the stunned psychic.
bite: 1d20 + 2 ⇒ (10) + 2 = 12 B/P/S: 1d6 + 1 ⇒ (5) + 1 = 6
~~~
All Pathfinder's are up!
Cassiopia -9
Wolf -13

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Isn't it at -14? 5 from Sulana, 9 from Reznor, unless it has some sort of damage reduction.
Sulana's eyes narrow as she once more aims at the wolf. "Get. Off. Her."
Masterwork Composite Longbow, PBS, BS: 1d20 + 6 + 1 + 4 ⇒ (3) + 6 + 1 + 4 = 14
P. Damage, PBS: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Move action: Activate Bullseye Shot
Standard action: Attack Red

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Ride DC 5: 1d20 + 3 ⇒ (5) + 3 = 8
Vina gently pulls a branch to the right to steer Lakadee and whispers green prayers into his ear!
5 ft. step east, casting guidance on Lakadee defensively DC 15: 1d20 + 5 ⇒ (7) + 5 = 12 --> Spell fails

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Lakadee batters the wolf with his swinging log arms!
Slam 1, Flank: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Slam 2, Flank: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Dmg 1: 1d8 + 2 ⇒ (5) + 2 = 7
Dmg 2: 1d8 + 2 ⇒ (3) + 2 = 5

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Oh yeah, my math is off. But nonetheless, it's down now!
Injured, the wolf is unable to stand further as the Pathfinders knock it unconcious. And without wasting time, the group moves on to Round Mountain in search of the Ratfolk allies. Round Mountain is a sphere of stone over 10 miles in diameter.
The floor of the narrow tunnel trembles. Pebbles clatter across the ground, and a low rumbling sound echoes from the distance. A group of ratfolk scouts stagger into the tunnel. One of them cries out, “I hope that was the last of it! Hey, you, Pathfinders! Watch your step. Round Mountain is rolling! If you want to get to the Pagoda, we’ll need to secure safe passage through this tumbling cavern!” The mountains seem difficult to traverse, with it's slippery wet floors and smooth surfaced rocks and floors. It's increasingly obvious by every minute that to get there unscatch or timely, you'll need to go about this in a smart way.
Find and point out the best handholds (Perception or Survival)
Construct makeshift scaffolds of wood, ropes, or debris (Craft [carpentry or ships] or Knowledge [dungeoneering or engineering])
Each PC can participate in each check once, whether by rolling the check independently or aiding another PC who is rolling the check. We're doing really well in time, but i'll be somewhat work busy next 2 days so I'll post 2 checks at a time for now.
~~~
Cassiopia -9

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Perception/Survival, Guidance: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Vina assists at finding handholds thanks to her innate climbing ability!
Craft, Guidance: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
She expertly weave ropes, vines and bamboo scaffolds alike, drawing from an early childhood experience in the jungles of Jalmeray!

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Breathing a sigh of relief that noone got more than a bite on them, Flexing comes in close and double checks that the wolves are taken care of before leading the charge to Round Mountain.
He give the rolling mountain a look of shock, not quite believing an entire mountain could roll like that. He tries to stutter out a utterance of disbelieve before realizing that the races are truly worried about the danger.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
He immediately recognizes a few places on the rock faces where one could cling safely and not be tumbled about. "You, short one, hang on there and there. Long tail, move up a few grips! Perfect! Cassiopia to your right. There you go!"
Knowledge (Engineering): 1d20 + 4 ⇒ (5) + 4 = 9
His mind, however, freezes as the topic turns to ways to build scaffolding. "The basic tunnel structures that dwarves built during the quest for the sky might work... But they weren't the best and I can't remember how they were built. Also we'd need nails not vines..."

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Reznor considers a possible stanza.
Rolling, rolling, rolling in Round Mountain.
He then turns his attention to finding a safe way through the tunnels.
Rolling Survival Aid - Reznor has the trait "Dungeon Dweller" which he lets him roll Survival twice and taking the better result to avoid being lost in a dungeon. I don't know if this would apply here, but I'll roll twice in case it does. If it doesn't, please ignore my second roll.
Survival, Guidance roll 1: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Survival, Guidance roll 2: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Lacking any knowledge or skill in the art of improvised construction, Reznor attempts to inspire his fellows with a rousing poem.
Just throwing this out there as it can't hurt (I hope) and I have no ranks in the relevant knowledges or crafts.
Weaving in the jungle. Well, that's all right by me ...
Perform (oratory), Guidance: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

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Sulana gapes at the perfectly spherical mountain. I knew it was called the Round Mountain, but I didn't expect that to be so literal! She doesn't have much time to process however, as the mountain is literally rolling away.
"Alright, get to the Pagoda. I can help with that." I hope.
She joins the Flexing Shield as he helps everyone look for handholds. "There's a ledge to your right; it's just big enough for your foot. No, wait, your other right. Uh, on the other hand, maybe it was just a shadow, I'm sorry..."
Perception Aid: 1d20 + 5 ⇒ (2) + 5 = 7
With the rolling mountain throwing off her perception, she tries instead to think of a way to secure safer passage than just the handholds.
K. Engineering Aid (untrained): 1d20 ⇒ 3
She draws a blank. Forests I know, but mountains are a different story. Especially rolling ones!
Sulana is of absolutely no help. Good luck everyone else!

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Niva groans internally. I knew this type of thing would happen, but boy am I out of my element.
Perception aid: 1d20 + 4 ⇒ (7) + 4 = 11
The sylph tries her best to point out ledges to make climbing easier.
Craft(untrained) aid: 1d20 + 3 ⇒ (10) + 3 = 13
The sylph also tries to point out possible good building material, to a limited degree.

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The majority of the group fins themselves out of their comfort zone in the murky caverns of the mountains. Fortunately, The Flexing Shield and Vina are able to guide the group through some good observations and quick thinking. Unfortunately the journey is still long and it would take more than that to make it safely and quickly to the Pagoda.
- Find and traverse the quickest route (Acrobatics, Climb, or Escape Artist)
- Encourage the ratfolk to help (Bluff, Diplomacy, Intimidate, Knowledge [local], or Perform).

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Climb, Guidance: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Vina races up a cliff wall holding a rope with her prehensile tail and securing it for the others around a sturdy stalagmite.
Diplomacy, Guidance: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Vina approaches the lead ratfolk, "Do not despair, and p-please lend us a hand. This is your home and it will be good luck if you show my friends what they can and cannot do in some of your own neighbourhoods..."

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Sulana hesitates. "Um, I think there's some handholds over here?"
Climb Aid: 1d20 + 5 ⇒ (5) + 5 = 10
She's still thrown off by the rolling mountain, but she's able to point out a few real handholds this time.

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Flexing tries to climb the sides of the rolling tunnel using the hand holds that he'd been pointing out to everyone earlier.
Climb: 1d20 + 4 ⇒ (20) + 4 = 24
He nearly scrambles up the wall like a spider, all the holds he'D found ealier being right where he left them. "And then we move over to the left, climb fifteen feet and then hop to the right about 2 feet and then..."
Knowledge (Local): 1d20 + 4 ⇒ (5) + 4 = 9
When the group finally has a chance to stop and breathe, he gives the ratfolk a look, Wait we were being followed by rats? Huh, I hadn't noticed... Ohhhh, wait these ones are standing on two legs and talking.

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Reznor tentatively stretches to reach a moving handhold.
Acrobatics, Guidance: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Somewhat surprised at his own success, he seeks to inspire the ratfolk with a story favorably comparing their skills with his own.
Perform (oratory), Guidance: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
However, it falls rather flat and ratfolk seem less than impressed with Reznor's feeble attempts at humor.

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With the help of the ratfolk, you're lead deeper into Round Mountain, eventually into a cavern with a chasm and bridge at the center. Stating that it’s not far to go, the ratfolk nonetheless caution the group, as the mountain’s erratic movements have shaken loose many dangerous creatures. The chamber is rough natural stone with stalactite covered ceilings that are roughly 30 feet high from the ground level, making them roughly 15 feet high above the cliffs. The torches on the central bridge are normal torches.
Unbeknownst to the party, a hideous octopus like creature, with thin, hook-lined tentacles connected by a fleshy web lurk on the ceiling and glide towards group in the darkness. Sulana spots them as they begin to move but they disappear in the darkness!
Niva: 1d20 + 4 ⇒ (7) + 4 = 11+1 trapfinding
Shield: 1d20 + 7 ⇒ (7) + 7 = 14
Reznor: 1d20 + 3d6 ⇒ (5) + (5, 4, 2) = 16
Vina: 1d20 + 7 ⇒ (7) + 7 = 14
Cass: 1d20 + 2 ⇒ (8) + 2 = 10
Sulana: 1d20 + 5 ⇒ (13) + 5 = 18
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
[Niva: 1d20 + 5 ⇒ (6) + 5 = 11
Shield: 1d20 + 1 ⇒ (13) + 1 = 14
Reznor: 1d20 + 3 ⇒ (10) + 3 = 13
Vina: 1d20 + 3 ⇒ (16) + 3 = 19
Cass: 1d20 + 2 ⇒ (17) + 2 = 19
Sulana: 1d20 + 4 ⇒ (1) + 4 = 5
??: 1d20 + 6 ⇒ (19) + 6 = 25
Sulana get's a surprise round!
Creature's fly half speed with stealth on their turn as a move action during the surprise round. They are at 15ft height (Essentially as close to the ceiling as possible). Kn. Arcana to identify.
Stealth: 1d20 + 10 ⇒ (5) + 10 = 15 Current Perception DC is 15 to notice where the creatures are. Everyone has to make this check including Sulana as they moved through the stalactites to hide.

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Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Sulana curses, whirling around and firing a quick shot at one of the creatures. "There's something following us, hiding near the ceiling!"
Masterwork Composite Longbow: 1d20 + 6 ⇒ (3) + 6 = 9
P. Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Surprise round action: Attack Blue

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Sulana shot into the darkness creates a clear scrapping noise against the rocks as the sound echoes in the cavern. The creatures continue moving in the cover of darkness and the ratfolk scurry in search of cover at this time!
Stealth Red: 1d20 + 10 ⇒ (19) + 10 = 29
Stealth Blue: 1d20 + 10 ⇒ (17) + 10 = 27
Pathfinders are up for Combat Round 1! Stealth rolls for the creatures as above!

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Sulana only has +5 to Perception so she can't hit that DC
Sulana curses again as the creatures disappear into the darkness. "I don't know where they went; be on your guard." She holds her bow at the ready, hoping to catch one of the creatures if it comes out of hiding.
Masterwork Composite Longbow: 1d20 + 6 ⇒ (19) + 6 = 25 +1 if within 30 feet
P. Damage: 1d8 + 2 ⇒ (6) + 2 = 8 +1 if within 30 feet
Readying an action to attack the first creature that she sees.

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Here's hoping Flexing gets a clinch nat 20
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Of course he doesn't. No worries.
Realizing that something has spooked Sulana, Flexing jumps in front of her both shields raised and ready to slam one into the face of anything that might pop out. "Sulana, what is up? Is there something out there? Don't worry, I'll cover you, just keep shooting at it! And I'll try punching it if it comes closer."
Probably won't get an AoO, or get a readied attack, but just in case
Shield ⇒ FACE, Mwk DWS: 1d20 + 7 ⇒ (9) + 7 = 16
Damage, Slashing & Piercing: 1d6 + 4 ⇒ (5) + 4 = 9

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Niva tries her best to keep track of these creatures but cannot. She draws her rapier and prepares to strike if one comes into melee range.
damage: 1d6 + 1 ⇒ (6) + 1 = 7

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Reznor peers into the darkness, unable to see whatever it was that Sulana shoot at.
Also can't hit the needed the Perception DC.
He draws a dagger and begins to tale a stirring tale of how the darkness of the Abyss and the hidden cruelties of its demons failed to halt the rise to glory of the Redeemer Queen.
Move action to draw weapon and standard action to begin Sermonic Performance: Inspire Courage +1 morale bonus on charm and fear saves and a +1 competence bonus on weapon to hit and damage rolls.

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Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Vina casts guidance on Lakadee.

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Perception, Guidance: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
"Harumphhhhh...."

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I'll treat Shield's action as a ready attack.
The pathfinders are in the blind as the exotic looking creatures cleverly maneuver in the darkness between the stalactites. Suddenly an awful screech is heard as the monsters jump down and harass the Flexing Shield!
Fortunately, the group has been on their guard as Sulana and Shield immediately react and knocks the creature unconscious before it is able to fully descend onto the vigilante. A second creature falls from above and is reacted with a stabbing strike of Niva's rapier, injuring the mantle like being. Fortunately, the investigators actions is able to serve as a distraction allowing the Shield to turn and deflect the creature before it attacks.
slam: 1d20 + 3 ⇒ (14) + 3 = 17 B: 1d4 ⇒ 2
~~~
Combat Round 2! Pathfinders are up! Remember Inspire Courage!

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Lakadee tries to kick the weird flying octopus off the ledge!
Slam, Guidance: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Dmg: 1d8 + 2 ⇒ (7) + 2 = 9

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Vina casts guidance on Lakadee and whispers to the treant to move and attack.

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Flexing gives a roar of triumph as he slams his shield into one of the creatures coming out of the dark. "Never underestimate the power of the Shield!" He then gives a small urk of surprise as another comes flying out as well, almost completely unready for it's attack, before Niva's rapier slows it down some and he can successfully bat it away. "Niva, Thank-you! I'm supposed to be defending you but instead you're defending me. I might have to deputize you after this, if you're interested... Do you like the sounds of The Sharp Rapier?"
Giving her a good-natured wink, he turns and tries to slam the second foe.
Shield ⇒ FACE, Mwk DWS: 1d20 + 7 ⇒ (1) + 7 = 8
Damage, Slashing & Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
Though his bantering has allowed the cloak-like thing to recouperate and it's well out of his reach by the time he tries to finish it off.

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Lakadee knocks the creature with a powerful swinging kick. The creature is push back some distance, falling into the darkness, and not to be heard from again. With the threat eliminated, the ratfolk immediately come out from their hiding and thank the group, leading the path towards the Pagoda of the Rat. This seven-story structure is the ratfolk's stronghold and seat of power at the center of Round Mountain. There you speak with Krella, a druid and the leader of the ratfolk. She is grateful for your aid in helping to secure Round Mountain.
Krella speaks in a whisper, “While we wait for the repair team, I must caution you. We ratfolk have many eyes and ears in the tapestry. Your old enemies, the Aspis Consortium, have poisoned many of the tapestry’s people against you, but I sense that something far more sinister lurks just out of reach. Someone— or something—is at work in the tapestry, and has taken great effort to remain hidden. I fear that this is just the beginning of our trouble.”
You've unlock a special boost option for the Share Knowledge Aid Token
We're coming close to the end of this part, and I'd really like to see you guys hit all missions! So i'll move us to the last mission this evening when i return from work.