[Gameday VIII] GM Brew's Slaver's End 10-21 (Inactive)

Game Master Wicked Brew

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Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

All good and timely questions V. Please goodman answer my comrade here.


"Masters? That foul slaver Jirandiel. A scoundrel she is. As I said,I led an expedition here, Pathfinder, same as you. Now.." in the distance the party can hear dogs barking..."ye best to get to what you came here to do."

The group can definitely tell there is movement coming from somewhere in the mansion and more than one dogs barking. What do you do?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

We need to move and get what we came for....

I assess the injured man. We cannot leave him like this...

While I wait for the others, I zap him with cure light wounds from my cure light wounds wand, pumping charges in him to get him back on his feet as well as myself.

GM Brew: 1d8+1 per charge or just 5 per?..Seen it done both ways.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

We were transported here by magic. There is no clear exit. By all means, if you wish to hasten your inevitable doom, flee now. I would advise you to remain here and hid best you can until we achieve our objective. I'm sure we will be clearing a path out of this place you can follow. Do you have any other companions we should keep an eye out for as we cut a bloody swath through this manor?

Once Titus is done healing the slave and himself, I vote we check out the long room to the east, and work our way back south. I'll give the key over to Riptide to try on any locked doors.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

"Sounds like a plan." Riptide will move to the doors and try to use the key on any door he finds locked.

Also, while it may not be relevant to moving forward with investigating this stronghold, Riptide would like to know what he saw looking out the window, since we have no idea where the freed genie teleported us. Are we in a city, countryside? Any major landmarks the brainy types might recognize? In character, we'd want to know where we are, geographically speaking.


@Titus either is fine with me.

@Riptide you can see that you are on an island, the manor is on a near a beach and you can see crashing waves not far from your location.

The agents heal the captive as best they can and he agrees to hide out until the party comes back for him.

Colin tries a few more of the doors, but he finds the three eastern doors locked and the tengu's key does not fit.

2 doors to the south west, one to the northwest. Which way?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

GM Brew, lets go with 5HP per charge at least from my wand of cure light wounds, just let me know how many charges for the NPCs and others. I will subtrtact the charges and keep the tally on my sheets.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Once the party's ready, Riptide moves to the Northwest door.


Riptide makes sure his fellow Pathfinders are ready to proceed then opens the northwest door...

The age-worn, but still quite impressive, solid oak dining table occupying this room sets a tone of comfort for the whole dining area. Well-made chairs stand haphazardly around the room and a mat of dog fur obscures the rug and stone floor. Nautical maps and charts lay on the table, daggers pinning the largest map open, unfurled across the tabletop.

As he opens the door, Riptide is hit with a wave of sound as the sound of barking dogs becomes near deafening. Several dogs, including 2 rather nasty looking large black dogs seemed worked up at the Pathfinder's presence. They charge the party with snarling maws!

***ROUND 1***

Colin
Vanzetti
Riptide

-----
dogs
black dogs
-----
Titus

Party up! Bold may act.

bow wow wow:

Riptide: 1d20 + 2 ⇒ (11) + 2 = 13
Colin: 1d20 + 7 ⇒ (16) + 7 = 23
Vanzetti: 1d20 ⇒ 18
Titus: 1d20 ⇒ 6

black doggy: 1d20 + 8 ⇒ (4) + 8 = 12
dogs: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will cast Haste.

Poor dogs- your unfortunate fate in having these masters means you will soon meet an untimely end. Very considerate of them to lock them all up in one room for us to deal with easily though...

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide takes a five foot step into the room then enters bloodrage, his nostrils flaring, claws emerging from his hands as he grows to large size. He attacks the black dog to the south.

Claw#1: 1d20 + 16 - 2 + 1 ⇒ (2) + 16 - 2 + 1 = 17magic B&S dmg: 2d6 + 11 + 4 ⇒ (6, 3) + 11 + 4 = 24
Claw#2: 1d20 + 16 - 2 + 1 ⇒ (5) + 16 - 2 + 1 = 20magic B&S dmg: 2d6 + 11 + 4 ⇒ (6, 6) + 11 + 4 = 27
Bite: 1d20 + 16 - 2 + 1 ⇒ (6) + 16 - 2 + 1 = 21magic B,P&S dmg: 1d8 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Claw HASTE: 1d20 + 16 - 2 + 1 ⇒ (20) + 16 - 2 + 1 = 35magic B&S dmg: 2d6 + 11 + 4 ⇒ (2, 4) + 11 + 4 = 21
Claw HASTE: 1d20 + 16 - 2 + 1 ⇒ (7) + 16 - 2 + 1 = 22magic B&S dmg: 2d6 + 11 + 4 ⇒ (3, 5) + 11 + 4 = 23

If it drops, then attack the other black dog. Although with those rolls, even against flat-footed ac, might not be an issue...


Collin summons magical aid to quicken his fellow agents.

Riptide, the primal draw of the dogs triggering his own rage, wades into the fray and attacks one of the apparent alphas. He rends the thing to pieces!

*** ROUND 1 ***

Haste active

Colin
Vanzetti
Riptide
-----
dogs
black dog
-----
Titus

Vanzetti up

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate

Taking the liberty of moving things around a bit based on what happened above:

Taking immediate advantage of Colin's blessing, V zips back about the long way...

defensive casting DC 21: 1d20 + 16 ⇒ (6) + 16 = 22

...and projects a sudden, violent cascade of silver pellets through the doorway!

(silver) pellet blast, angled to avoid Riptide but otherwise catch as many dogs as possible (which may also involve shifting my position one more square somehow), Sacrificial Boon: 4d8 + 1 ⇒ (1, 7, 1, 4) + 1 = 14


Vanzetti conjures a barrage of magic pellets. They shred through three of the dogs, turning them into piles of gore.

The remaining dogs descend on the raging half orc. The dark black hound bays before he darts toward Riptide. The eerie deep howl chills the agents to their core.

WILL save for all v DC 16 or...:

You are panicked for 1d4 ⇒ 3 rounds.

The black mastiff tears into the berzerking Riptide, biting and slashing with its tail. The smaler dog misses its chomp.

*** ROUND 1 ***

Haste active

Colin
Vanzetti
Riptide
(-19)
-----
dogs
black dog
-----
Titus

Party up! Tites for round 1, the rest of party for round 2.

woof:

black dog bite: 1d20 + 12 ⇒ (7) + 12 = 19
black dog tail: 1d20 + 7 ⇒ (17) + 7 = 24
dog bite: 1d20 + 3 ⇒ (10) + 3 = 13
black dog bite: 1d8 + 6 ⇒ (6) + 6 = 12
tail: 1d6 + 3 ⇒ (4) + 3 = 7

Panicked:

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

will: 1d20 + 7 ⇒ (16) + 7 = 23

Colin, having glimpsed the unknowable horrors beyond the stars that lurk in the dark spaces between, finds the baying of the dog to be cute.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Will save: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

Ignoring the spooky barks and the yelps of pain, Riptide continues the bloody business of defeating the canine guardians, starting with the alpha black.

Claw#1: 1d20 + 16 - 2 + 1 ⇒ (5) + 16 - 2 + 1 = 20 for magic B&S dmg: 2d6 + 11 + 4 ⇒ (2, 5) + 11 + 4 = 22
Claw#2: 1d20 + 16 - 2 + 1 ⇒ (6) + 16 - 2 + 1 = 21 for magic B&S dmg: 2d6 + 11 + 4 ⇒ (2, 4) + 11 + 4 = 21
Bite: 1d20 + 16 - 2 + 1 ⇒ (9) + 16 - 2 + 1 = 24 for magic B,P&S dmg: 1d8 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Claw Haste: 1d20 + 16 - 2 + 1 ⇒ (11) + 16 - 2 + 1 = 26 for magic B&S dmg: 2d6 + 11 + 4 ⇒ (2, 2) + 11 + 4 = 19

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate

Will save vs mind-affecting: 1d20 + 15 ⇒ (6) + 15 = 21

V disregards the baying; he has heard more frightening noises come out of chorus rehearsals at his theatre. Repeatedly.

I'll wait to see whether Riptide's already finished reducing the room to a Chinese charcuterie board.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Moving on the offense to attack...

Will Save: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I move the short distance to be next to Rip....letting my blade swing at the large black dog.

MLS attack: 1d20 + 7 ⇒ (2) + 7 = 9

Clearly trying to do too much...but at least working to alleviate some of the physical pressure on Rip.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will delay, as Titus and riptide seem to have this well in hand.


Riptie meets feral ferocity with his own, trying to rip the mastiff to shreds. He connects twice, causing significant but the hound fights on.

Titus misses the rampaging beast by a mile.

The dogs continue their attack on Riptide. The half orc defends himself well but hits nipped a few times.

*** ROUND 2 ***

Colin
Vanzetti
Riptide (-31)
-----
dogs
black dog
-----
Titus

Titus and Vanzetti up for round 2 action.

darkness:

MISS chance bite, low hits: 1d100 ⇒ 25
MISS chance claw, low hits: 1d100 ⇒ 37
BITE: 1d20 + 12 ⇒ (1) + 12 = 13
TAIL: 1d20 + 7 ⇒ (11) + 7 = 18
bite: 1d20 + 3 ⇒ (15) + 3 = 18
tail: 1d6 + 3 ⇒ (4) + 3 = 7
bite: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

not backing down from the Dog, I swing out again at it, putting all my power behind it,

Mithral LS attack: 1d20 + 7 ⇒ (16) + 7 = 23

Mithral LS Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate

Honestly rather impressed with the remaining dogs' fortitude in the face of such a monster, V sets to weaving a thaumaturgically and metaphysically complex blessing in support of said monster.

I begin casting Extended infernal healing on Riptide.


Titus takes another swing at the black hound, connecting solidly.

Vanzetti triggers magical healing, aiding Riptide.

*** ROUND 2 ***

Colin
Vanzetti
Riptide (-31)
-----
dogs
black dog (-52)
-----
Titus

Colin and Rip up.

darkened:

conceal, low hits: 1d100 ⇒ 26

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin will once again reach into the planes of existence beyond this one, and wrench forth a creature to do his bidding.

Fort Save, DC 18 vs Fatigue: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

Summon Monster III as a standard action, summoning a leopard

Leopard Stat Block:

N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
DEFENSE

AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 25 (3d8+12)
Fort +7, Ref +7, Will +2

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +7 (1d6+5 plus grab), 2 claws +7 (1d3+5)
Special Attacks pounce, rake (2 claws +7, 1d3+5)

STATISTICS

Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip)

The leopard pounces on the shadowy dog!

Claw 1: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Claw 2: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Bite: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Rake1: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Rake1: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Claw#1: 1d20 + 16 - 2 + 1 ⇒ (10) + 16 - 2 + 1 = 25 for magic B&S dmg: 2d6 + 11 + 4 ⇒ (3, 4) + 11 + 4 = 22
Claw#2: 1d20 + 16 - 2 + 1 ⇒ (14) + 16 - 2 + 1 = 29 for magic B&S dmg: 2d6 + 11 + 4 ⇒ (1, 3) + 11 + 4 = 19
Bite: 1d20 + 16 - 2 + 1 ⇒ (13) + 16 - 2 + 1 = 28 for magic B,P&S dmg: 1d8 + 11 + 4 ⇒ (2) + 11 + 4 = 17
Claw Haste: 1d20 + 16 - 2 + 1 ⇒ (3) + 16 - 2 + 1 = 18 for magic B&S dmg: 2d6 + 11 + 4 ⇒ (2, 5) + 11 + 4 = 22


Colin summons another creature from beyond to aid his allies. The conjured cat joins Riptide in attacking the black hound. Though the hound is able to avoid a number of the attacks, the combined ferocity of jungle cat and raging orc finally overcome the tenacious foe. After that, the last dog is easily dispatched.

Out of combat, actions?

miss me?:

MISS chance, low hits: 1d100 ⇒ 33
MISS chance, low hits: 1d100 ⇒ 75
MISS chance, low hits: 1d100 ⇒ 63
MISS chance, low hits: 1d100 ⇒ 14

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Walking to Rip, i pull out my wand of cure light wounds and zap him six times, healing him for a total of 30 HPs; assuming he accepts divine healing :)

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide nods his thanks, though after a few rounds, he waves off Titus' continued ministrations. "Save your magics, friend Titus. The continuing healing of Vanzetti's spell can handle the rest."

just use 3 charges.

As he waits about a minute for the fatigue to fade and his wounds to heal, Riptide takes a closer look around the room.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Is there anything worthwhile in the room? Colin will detect magic and give it a quick scan. Assuming nothing worthwhile, he will motion to the door,

Lead on my burly companions

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Of course Rip... I then stow the wand in my gear and look around to make sure we are all alive and kicking. Is everyone else OK?


The agents heal their own and inspect the room. They find nothing of note.

Next door?

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide uses his wand of long arm and takes out his longspear before opening the double doors.


Riptide opens the door to the south.

A natural stone floor and twenty-foot-high domed glass ceiling enhance the beauty of this entrance hall. A wide staircase leads up to the second-floor balcony while double doors open to the north and south, and another leads west into a garden.

The room appears empty.

Actions?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

With the door open, I take a cautious step in.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide moves up to the doors to the south, longspear at the ready in case something lurks beyond the staircase.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin follows closely behind, muttering in some unknown Eldritch language under his breath.


Vanzetti?

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 56/56|F +5, R +4, W +6 (+8 vs MA, +2 vs divine magic/death/ED/NE/Necr)|Init 0, Perc -1|CMB +3, CMD 13|11/11 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate

I'm following; just can't think of anything more to say at this moment.


The agents cautiously enter the room.

Everyone take one round of action.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I move up next to Rip with my blade ready.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide opens the door and attacks any enemy that seems to be threatening the party.

Move action: Open Door

Standard Action: Attack versus anyone threatening to take offensive action versus the party:
Longspear attack (if 10-15' away): 1d20 + 12 ⇒ (7) + 12 = 19 for cold iron piercing dmg: 1d8 + 9 ⇒ (1) + 9 = 10
Bite (if adjacent): 1d20 + 12 ⇒ (17) + 12 = 29 for magic B,P&S dmg: 1d4 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Unless the opening of the door reveals some enemies, Colin will hold his action. If there are hostiles on the other side, I'll glitterdust them.

DC20 will save or be blinded.


As the party files into the room, an alarm sounds. The floor beneath the agents begins to warp and becomes soft as sand. The Party begins to sink into the floor! After a moment, the floor begins to harden once again, threatening to trap the agents where they stand.

REF saves please.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Reflex: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

reflex save: 1d20 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Reflex: 1d20 + 6 ⇒ (14) + 6 = 20


Botting Vanzetti

REF: 1d20 + 2 ⇒ (6) + 2 = 8

The floor hardens after an instant. Riptide is able to leap from the melting floor before it traps him. Titus, Colin and Vanzetti are not so lucky and find themselves trapped in the floor.

The door to the south opens and, quite literally, drunken sailors come pouring into the room.

"Oy! What's this about!"*belch*

***ROUND 1***

Colin entangled/anchored
-----
pirate gunner
-----
Riptide entangled/anchored
Vanzetti entangled/anchored
-----
sea witch
-----
pirates
-----
Titus entangled/anchored

Colin up. For those in the stone, you are both entangled and anchored. You may attempt a strength or escape artist check to get free or try to break the stone by attacking it.

Entangled:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

what would you do with a drunken sailor?:

Riptide: 1d20 + 2 ⇒ (19) + 2 = 21
Colin: 1d20 + 7 ⇒ (18) + 7 = 25
Vanzetti: 1d20 ⇒ 19
Titus: 1d20 ⇒ 1

deckhands: 1d20 + 1 ⇒ (3) + 1 = 4
pistoller: 1d20 + 6 ⇒ (17) + 6 = 23
sea witch: 1d20 + 6 ⇒ (9) + 6 = 15

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Concentration DC19: 1d20 + 11 ⇒ (19) + 11 = 30
Fort Save, DC 19 vs. Fatigue: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Colin waves his hands, reaching into the ether and pulling another fiendish tiger to this plane to do his bidding. It immediately turns on the sea witch and mauls them.

Tiger Stat Block:

Init +6; Senses low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 57 (6d8+30)
Fort +10, Ref +7, Will +3

OFFENSE

Speed 40 ft.
Melee 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+8)

STATISTICS

Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +13 (+17 grapple); CMD 25 (29 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +11; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)


Claw 1: 1d20 + 12 ⇒ (3) + 12 = 15
Claw Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Claw 2: 1d20 + 12 ⇒ (18) + 12 = 30
Claw Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Bite: 1d20 + 11 ⇒ (19) + 11 = 30
Bite Damage: 2d6 + 11 ⇒ (6, 3) + 11 = 20

Grab from Claw 2: 1d20 + 17 ⇒ (10) + 17 = 27
Grab from Bite: 1d20 + 17 ⇒ (12) + 17 = 29

He then whispers a forbidden word, and magically shifts out of his bonds.

Use the teleportation sub-school special ability shift to move 10 feet away

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Well looks like I am standing my ground and defending a strong point!!!

I then lash out with my blade at the adjacent pirate to my front right.

LS power attack: 1d20 + 1 ⇒ (8) + 1 = 9

GORY HELL As I am sure the attack will miss its mark.

I then attack the stone with my large brass lined shield edge, slamming the edge down as if I were using it to clip somebody in the knees.

I am assuming that this is a dual attack, but since I slamming the shield down on the ground, do I need to role a to hit role. I have the improved shield bash feat and applied the penalties to my LS attack if that makes sense.

shield bash damage: 1d4 + 3 ⇒ (1) + 3 = 4

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