[Gameday VIII] GM Brew's Slaver's End 10-21 (Inactive)

Game Master Wicked Brew

Map


51 to 100 of 284 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I sigh disappointed at the groups decision... Mmm I think this is a fools errand, an evil genie on the loose and a pissed off crime boss to boot while a dangerous and potentially evil former member of our society runs around....what could possibly go wrong...or worse. Oh yes, one of us wishes to quit!

I look around and note any potential positions of advantage I can take should/once all Hell breaks loose.


*taps mircrophone* 'This thing on?'

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

Apologies; I've been having trouble keeping up with most everything this week. I can't say I'm not surprised by what's happening here; not only do I not recall seeing a PC quit strictly for IC reasons, I'm also kind of not accustomed to winning social conflicts (no doubt far more for OOC reasons in that case)...

Anyway, CL check you say? Please correct me if we're talking about a CL other than my own, otherwise here goes:

CL check: 1d20 + 8 ⇒ (15) + 8 = 23

V pauses for a moment to process the sudden breaking of the impasse, gives Colin a politely cheerful nod for his tie-breaking bid, followed by a more soberly sportsmanlike nod in Saphera's direction, then rings the chime, producing a single, perfect tone...followed by a harmonious echo from Khanuur's collar.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

While Riptide has some small ability with magic, he's happy to leave that to more skilled practitioners, regardless of their overinflated egos. Adamantine file, on the other hand, is definitely more within his wheelhouse. He gets ready to file like a maniac as soon as V gives the go ahead.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

Hey, I'm a Sorcerer (and an antitheist, too boot) - my massive ego is literally the source of my power!

Sensing the mage-brute's eagerness, V steps aside with a 'be my guest' gesture.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

[b] Well lets make a decision gentlemen, as a bad decision if often better than no decision at all b][


The collar snaps free as Riptide saws through it. The metal was tougher than it seemed and the process completely destroyed the thin file despite the metal used to make it.

The efreeti tries but cannot stifle a huge grin as he is finally able to shed his bonds. Khanuur remembers his bargain though "I am free. You have honored your bargain, now I shall honor mine. The man you seek, Phlegos has been very busy. It seems he has found something in the earth he wished to explore. Why else would he buy all that equipment to move the earth in such a fashion? In this endeavor, he has joined with a disgraced naval captain, Jirandiel Waverider, formerly of the esteemed Chellish Navy. She is a pirate now. The shipping routes have not been safe due to her predation. That sea monster the captain has tamed is a scourge. Ah, but I save the best for last. No doubt the real reason you have risked so much for this information. Phlegos's slaves? They do indeed include a number of Pathfinder agent."

Khanuur stretches his neck and folds his arms across his chest. "Our bargain is complete. I shall take my leave, unless there is anything else?" He offers the remaining agent a wicked grin.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

"You behave yourself out there, K-man. Or we'll have to hunt you down."

A chance to bargain with a genie...soooo wish I was playing different PC. Just not how Riptide rolls.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Ahh well excellent, umm, might I suggest we make an exit, before things get a bit...hostile? With the information gained and the ability to not only get Phelgos, but to perhaps free captured Pathfinders becomes pressing.

My goodmen and ladies, I recommend that we leave and travel with haste to get Phelogos and free out enslaved comrades, ....Corvius will be sure to know what we are doing so time is something that is only in our favor for a few brief moments to stay ahead of him I fear.

K-Man, I dont suppose there is anything you could do to umm, delay your old boss for a bit to give us a clean get away and break perhaps?


Need a Diplomacy roll Titus.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

"Consider that a logical penumbra and emanation of the liberation process, if you please," Suggests V, hurriedly stepping in for the crusty warrior. "A clean getaway for all conspirators is one of the best means to prevent re-capture."

Diplomacy, heroism: 1d20 + 15 ⇒ (3) + 15 = 18

Titus:
Speaking of which, I notice your Diplomacy modifier is +4 - given that your Cleric levels make it a class skill, and you have a Charisma of 12, shouldn't that be +5 at a minimum?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

V I checked and re ran the numbers with HL as a 2CL/3FTR and its +4 but thank you for asking the question unless I missed something, which is always possible.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

I've never used HeroLab, but the more I hear about it, the more skeptical I am of it. There's just no reason that should be so, assuming you have 1 rank in it (and if you don't, it should be lower).

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I'll crunch it by hand again...but until then, lets just roll with this.


Khanuur quirks a brow in an almost conspiratorial fashion. He lans in close to Titus. "Well, now that you mention it my goodman, I have been known to grant a wish or two. I may have one at my disposal and I suppose, given that you have returned to me my freedom, that I could use it to transport you and your retinue to this man you seek so feverishly." The efreeti looks back in the direction of where Corvius exited the room. "What say you, mortal? I would be quick of mind here. I suspect my former master will not be pleased when he returns." Khanuur eyes Titus and awaits his response.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Thinking as clearly as I can... As long as where you transport us is in a place of relative safety where we can then be in a position of advantage to get out man I say Aye, do it.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

And let it be known, that while this assistance MAY foster some good will towards you, it IN NO WAY leaves us owing you favors or otherwise in your debt! If you agree to these terms, then by all means! Teleport us where we seek to go!


Khanuur grins and bows his head slightly to Titus and Colin. "But og course! Your wish is to go to Phlegos then your wish is my command. You did say...relative safety." The efreeti laughs as he snaps his fingers. Suddenly, the world around the agents blur as the walls fade into bright colors. The haziness fades...

The air suddenly rushes about the Pathfinders as they materialize, filling their nostrils with dank smell of the salty sea. They find themselves in a cave.

An intermittent sucking sound echoes through the cave as sea water is drawn out before gushing back into this enormous underground cave. A deep pool of water conceals to an underwater passageway to the south. Eerie blue flames burn under the water, illuminating the entire cave in a rippling radiance. Fish bones and crustacean shells litter the bottom of the channel.

The water is approximately 5 feet deep and is treated as a deep bog for the purposes of movement. Map is updated. You may take one round of action. What do you do?

Movement in deep bog:
A square that is part of a deep bog has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

Despite a moment's worry at the efreet's ominous send-off, V upon materializing looks around, adjusts his robes, and announces, "Oh. Well, this doesn't seem too vile, vaguely viewed...but what lies like a viper beyond the visible...?"

detect magic/Spellcraft if applicable around the chamber: 1d20 + 13 ⇒ (8) + 13 = 21

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Hmmm, a dank cave seems an appropriate place to find one such as Phlegos...

Colin will take the time to cast false life on himself.

False Life: 1d10 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide will use his wand of long arm on himself.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Not exactly sure what we might find I draw my blade and side step cautiously around.


Vanzetti uses his talents to look for magical auras. He does not find any in the area.

Colin taps into his own arcane talents to call upon dark necromatic power to bolster his own life force.

Riptide pulls a wand from his back. Activating its power, his arms grow freakishly long.

Titus draws his blade and takes a cautious step forward.

Take another round of action/movement.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide continues to prepare himself for battle, for he trusts the genie not at all. "Should we check out those stairs? I suspect either Phlegos is up above, or it's the entrance to this watery lair of his..."

Uses Wand of Shield. Is that a spiral staircase to the north? Given the watery passage, is it safe to assume they lead up?[/b]

Current buffs: Long arm: 9 rounds, Shield 10 rounds.

60' darkvision, trying to see if anything is moving in the water.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

There appears to be nothing of interest here - let us check upstairs...

Colin will cast See Invisiblity, then head up stairs.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

V pauses a moment, and the air near him begins to mysteriously smell of the strong but pleasant odors of leather and sawdust from exotic hardwood as he wards himself against the dangers ahead.

I cast mage armor, replicating darkwood bark for +1 CL, and shield upon myself.

What's more, he approaches Titus, his mask once again mysteriously rippling like quicksilver as he does so, only to bestow a blessing of inner Power (I bestow heroism upon Titus, replicating quicksilver so it will last 90 minutes).


The stairwell north leads out to the docks of the island. If I did not make it cleat, the party can see a fairly posh looking estate to the east, with a door to the south. You may take another round of action.

Riptide taps another wand, a shimmering field of magical protective energy coalesces around him.

Colin's eyes glow for a moment as he looks behind the veil for enemies unseen.

Vanzetti casts a protective magic spell on himelf. Going round by round here so you may cast heroism this round if you choose.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide will use his wand of heightened awareness.
Long Arm 8 rnds, Shield 9 rds, Heightened Awareness 10min

So we see those doors to the south east? Does the water end before them, and it's just a short swim to beach in front of doors?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

IN a hushed tone, I point to the double doors in the south and indicate that perhaps where we should go, and I take a 5 foot step in that direction .

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Perhaps we can get to the estate through those doors to the south...

Apologies GM, I misread your description and thought the stairs were the only real way out. Lets head south to the door then.


I think I kind of messed this up looking at it again, its ok though, I'm gonna fix it *evil laugh*

Suddenly the walls shimmer and a coldness seeps into the agents. They blink and look down to see that they had been standing in the water the whole time. Khanuur's trick finally is revealed!

Stairs to the north are in play and lead to the mansion. The party does not see the doors to the south. The water is five feet deep currently and movement is treated as in a deep bog.

Bog Movement:

A square that is part of a deep bog has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog.

All actions so far to stand, take another round of action.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Gritting my teeth I head to dry ground immediately, moving diagonally to the base of the shore and pulling myself up. Keeping my guard up, I can my surroundings and then look to see how I can aid my companions, especially if there is trouble.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

V blinks at the others after bestowing his blessing upon Titus. "I...was wondering what you were talking about," He says, having seen the cove for what it was the whole time.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin slogs through five feet of bog before getting annoyed, waving his hand and appearing 15 feet away on the ledge.

Move action to move five feet, then use my conuration school ability to teleport the last 15 feet.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide struggles forward, pulling out his longspear as he goes, using it to help him pull free of the bog.

Base movement=40'. Double move, pulling out weapon as he moves. Currently has 15' reach with spear.
Buffs: long arm 7rd, shield 8rd, heightened awareness

AoO if anything provokes while within 15' of Riptide:
AoO: 1d20 + 12 ⇒ (3) + 12 = 15cold iron piercing dmg: 1d8 + 9 ⇒ (1) + 9 = 10


The party struggles to move through the water. A few agents make it to the shore. Suddenly, they hear a whooshing sound as water gets sucked out of the cavern!

Vanzetti, need a Swim check v DC 20.

The water level lowers, making it easier to move in the water.

Take another round of move/action.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

Uhh...last time I looked at the map, I was at the top on dry land already (and this was the map I saw at the time). If I'd known I was in the water, I'd have moved up immediately.


Ok Vanzetti. Last action revealed an illusion/correction on my part. You all had been standing in the water but not realizing it. Totally allow taking move actions to get out, but in a deep bog so one square of movement costs 4. Double move will get you to current location but still not cleared the water. If you have magical means to get to shore, you may retroactively post that prior to making the swim check. Otherwise, will need a swim check.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

Would levitate count? It's the best I can do; it might not get me to shore, but perhaps it would get me out of the water...assuming I had sufficient advance warning Something Bad was about to happen.


Yes, you can levitate to get out of the water. Ceiling is low enough to allow you to maneuver yourself hand over hand to get to shore.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 16*, T 12, FF 16*|HP: 53*/47|F +7, R +6, W +8 * (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc +1*|CMB +5*, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 Godless, 1/1 Rally, 1/1 Rova, 1/1 Liberate, X

The Amazing Vanzetti feels a sinking feeling deep within his robes as the water behind him begins to make ominous noises...so, in a quintessential act of Sorcerer logic, turns that inner feeling of sinking into an empirical externality of rising, sparing himself from the flushing of the cavern in a most impressive (and rather spooky) fashion, and pushes his way along the craggy ceiling toward the high and dry ground!


Vanzetti is able to raise himself from the waters just before they go jetting out into the sea. The agents make it to the shore and see a stairwell before them.

Actions?

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide quietly says, "Perhaps we should wait and see if the retreating waters reveal anything before we go rushing up the stairs. I was afraid the waters would rise, but I think we're okay for now--though perhaps you wizardly types might want to move closer to the stairwell in case we need to beat a hasty retreat. I'm a little more fleet o' foot."

Buffs: long arm 6rd, shield 7rd, heightened awareness

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Seems to me this is just a hidden entrance or perhaps exit for a speedy getaway should anyone come for the ex-pathfinder. Let's not tarry here - surely our target resides in the manor above.

Colin votes to head up the stairs straightaway.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

"Lead on, I will secure our retreat. These bones and shells reek of a dangerous predator to me. Riptide will follow the rest of the party up the stairs, guarding the rear of the party with his longspear in hand.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I do one last quick check of the perimeter and I follow third in line up the stairwell.


Watching the shifting waters for a moment, the agents decide to head up into the mansion. They climb the stairwell and find that it opens into a small room in the mansion. Carefully opening the door, they find themselves in a hallway. It is empty, at east for the moment. They see a few doors lining the walls.

What do you do?

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Riptide quickly moves forward and tries the nearest door to him on the NW side of the hallway.

knock off 3 rounds for heading up stairs and opening door. Long arm 3rds, shield 4 rounds. Heightened awareness (use on first initiative.


Riptide tries the door and finds it opens easily. Inside, he sees a small room with a counter and several pots, pans, and utensils hung on a rack. He sees nothing else of note in the room.

Actions?

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

I indicate we all should enter and then make our next move.

51 to 100 of 284 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Gameday VIII] GM Brew's Slaver's End 10-21 All Messageboards

Want to post a reply? Sign in.