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Farryn ignores any looks from his allies as he is focused on the trap. Stepping forward, he hopes they are smart enough to stay back.
Thievery (T): 1d20 + 7 ⇒ (19) + 7 = 26

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Farryn easily disables the trap, which would have blanketed the area with razor-sharp glass.
Moving on...
A6:
Dranald: 1d20 + 9 ⇒ (1) + 9 = 10.
Gruvok: 1d20 + 5 ⇒ (10) + 5 = 15.
Farryn: 1d20 + 6 ⇒ (6) + 6 = 12.
Ukh: 1d20 + 6 ⇒ (10) + 6 = 16.
Amid the rubble of an impromptu deadfall trap, Ukh spots an unconscious and badly injured Sewer Dragon!
The lean and milky-scaled kobold barely clings to life and bears gruesome wounds...
Dranald: 1d20 + 11 ⇒ (10) + 11 = 21.
Gruvok: 1d20 + 5 ⇒ (13) + 5 = 18.
Farryn: 1d20 + 6 ⇒ (8) + 6 = 14.
...which Dranald and Gruvok recognise as a combination of bites, constriction ligatures, and minor acidic burns.
Without intervention, it is clear that she will soon die...

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The halfling sighs, pulls out a small flask and feeds it to the kobold. "It's okay, we are pathfinders. What happened here?"
Minor Elixir of Life: 1d6 ⇒ 3 Healing, 3 flasks remain

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Blinking her orange eyes and squinting in pain, the kobold instinctively reaches for her weapon, a gleaming rapier, but pauses and relaxes as she recognizes members of the Pathfinder Society.
“Pathfinders?” She glances about, wincing at the distant sounds of continued combat, “We were taken by surprise. Stupidly so! A machine with a great drill at the front, broke through into our territory. Don’t know what it was,” She snarls, “It ignored us, but before its tunnel collapsed, otyughs and hungry oozes followed behind it. Chief Yiddlepode was injured from falling debris! Sent her and others off ahead and tried to fight; slow them down so she could escape.” Frustrated and in pain, Pethjun screams in anger at her perceived failure, even if against overwhelming odds. “Can still hear fighting though! Pathfinders, we have an arrangement yes? Please help! Will tell you the way, will tell you the traps!”

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The goblin is happy to help another often bad considerate Ancestry of Golarion.
Of course we will help you. Show us the Way.
Well he remains cautious anyway. There are kobolds after all.

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Farryn's eyes smile, "Oh don't think about this as a failure, if you hadn't risked your life to slow them you wouldn't be here to put us on the right path. We would be happy to be of assistance to such a noble group of allies."

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*cough* Ukh, these particular kobolds are, canonically (going back to 1E), strong allies of the Society... and frankly have done more to prove their worth over a longer period of time than the sudden influx of Goblins into the Society.
Pethjun nods weakly.
"Alright. Good!"
She then shows you the way forward.
A7:
This intersection has passages leading in all four cardinal directions.
Pethjun gestures down the eastern branch.
"That way! There is a spear launcher down there, about 25'..."
A8:
True to Pethjun's advice, 25' down the corridor, there is indeed a spear launcher trap, which you are easily able to avoid thanks to her warning.
A9:
The kobolds, including Chief Yiddlepode, have made their stand here, behind a hastily prepared barricade at a bottleneck where the chamber meets a smaller passage. Exhausted and injured from their fighting retreat, they couldn’t be more relieved at your well-timed arrival!
Attacking the barricade are a pair of large, yellow-beige creatures with a central 'mass' that contains an enormous set of jaws, and three large tentacles, one of which is festooned with eyes.
Seeing a large patch of 'unprotected' new biomass enter to the room, their sensory limbs turn to face you!
"FRESH MEAT!", they shout in discordant unison.
Stomachs grumbling audibly, they eagerly start moving towards you, barricade forgotten.
Otyughs: 1d20 + 10 ⇒ (17) + 10 = 27.
Dranald: 1d20 + 9 ⇒ (16) + 9 = 25.
Gruvok: 1d20 + 5 ⇒ (13) + 5 = 18.
Farryn: 1d20 + 6 ⇒ (4) + 6 = 10.
Ukh: 1d20 + 6 ⇒ (1) + 6 = 7.
Both Otyughs try to snack on Dranald...
Bite: 1d20 + 14 ⇒ (1) + 14 = 15, for 2d6 + 6 ⇒ (1, 6) + 6 = 13 damage, + Fort save.
Bite: 1d20 + 14 ⇒ (12) + 14 = 26, for 2d6 + 6 ⇒ (1, 2) + 6 = 9 damage, + Fort save.
...landing a single hit.
Hungry For More, Round 1:
Otyughs (-, -)
Dranald (-9; Fort save)
Gruvok (-)
Farryn (-)
Ukh (-)
Party is up!
Additionally, everyone needs to make a Fort save Vs. Stench - these creatures smell *really* bad!

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Fortitude Save: 1d20 + 7 ⇒ (2) + 7 = 9
Fortitude Save Halfling Luck Re-Roll: 1d20 + 7 ⇒ (14) + 7 = 21
Farryn goes to grab a cloth to cover his nose against the stench but instead pulls a fresh scented flower from his pocket. It's significantly more effective, lucky him!
He inspects the creatures, Now, what exactly are these things... and how can we kill them best?
Recall Knowledge Vulnerabilties and/or Resistances
Occultism (T)? other skill modifiers may vary: 1d20 + 8 ⇒ (14) + 8 = 22
As he is trying to remember something, he steps out to have a clear shot and lobs an acid flask at the creatures, making sure to splash them both and miss his allies.
Stride, Quick Bomber Striking Blue & Splashing Red for 1 Acid
Acid Flask: 1d20 + 7 ⇒ (17) + 7 = 24 for 1 Acid Damage on hit or miss. A hit adds 1d6 Persistent Acid Damage. A Fumble does nothing.

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Fort save: 1d20 + 7 ⇒ (12) + 7 = 19
Fort save: 1d20 + 7 ⇒ (6) + 7 = 13
He steps away and casts Spiritual weapon.
Spiritual weapon: 1d20 + 9 ⇒ (9) + 9 = 18
Damage:1d8 + 4 ⇒ (7) + 4 = 11

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GM: it doesn't matter to Ukh that these kobolds were involved earlier in the Pathfinder society. There are kobolds. He's goblin.
Fort save: 1d20 + 9 ⇒ (12) + 9 = 21
The goblin steps and throws some alchemist's fire upon the creatures. That should burn well. That must indeed.
Alchemist's fire: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage:2d8 + 1 ⇒ (2, 1) + 1 = 4 +3 persistent +2 splash on same square
Alchemist's fire: 1d20 + 10 + 1 - 5 ⇒ (3) + 10 + 1 - 5 = 9
Damage:2d8 + 1 ⇒ (1, 4) + 1 = 6 +3 persistent +2 splash on same square

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Fortitude: 1d20 + 7 ⇒ (17) + 7 = 24
Gruvok covers his mouth with his cloak, reluctant to tell a joke and risk offal flying into his mouth. Instead, he simply steps forward and casts one of his Signature Spells:
Stride, 2-Action Spell, targeting both.
Burning Hands (Level 2, DC 19 Basic Reflex Save)
Fire Damage: 4d6 ⇒ (5, 3, 4, 1) = 13
If [blue] fails its save it takes an additional 2 fire damage.

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Everyone manages to hold onto their lunch.
Dranald casts a spell, conjuring a spectral weapon...
...which, unfortunately, misses.
Grucok steps forward, and conjures a blast of flame...
Reflex: 1d20 + 8 ⇒ (8) + 8 = 16.
Reflex: 1d20 + 8 ⇒ (18) + 8 = 26.
...scorching one, and then lightly injuring the other.
Farryn recalls that Otyughs, a type of aberration, are immune to disease, but have no other resistances or immunities.
He then douses both in acid, which starts eating away at one.
Ukh then tosses two Molotov cocktails, and misses with both.
"Owww! Food hurt!"
Both Otyughs Step forward - Red goes after Dranald, whilst Cyan targets Gruvok.
Bite(Dranald): 1d20 + 14 ⇒ (9) + 14 = 23, for 2d6 + 6 ⇒ (6, 1) + 6 = 13 damage.
Bite(Dranald): 1d20 + 9 ⇒ (18) + 9 = 27, for 2d6 + 6 ⇒ (4, 4) + 6 = 14 damage.
Bite(Gruvok): 1d20 + 14 ⇒ (6) + 14 = 20, for 2d6 + 6 ⇒ (4, 1) + 6 = 11 damage, + Fort save.
Bite(Gruvok): 1d20 + 9 ⇒ (18) + 9 = 27, for 2d6 + 6 ⇒ (5, 4) + 6 = 15 damage, + Fort save.
1d6 ⇒ 4
1d20 ⇒ 11
Both savage their chosen foes, and Dranald is knocked unconscious.
Hungry For More, Round 2:
Otyughs (-22; 1d6 Persistent Acid, -9)
Dranald (-35; Unconscious; Dying 1)
Gruvok (-26)
Farryn (-)
Ukh (-)

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I assume the "1d20 ⇒ 11" was damage? Was it from the Otyughs?
"Beasties aren't going to bestus today! Not while I still got one good eye!"
Gruvok channels positive energy into the fallen Cleric and shoots a scorching bolt at the blue-tinged Otyugh.
Heal (Level 2, 2 Actions)
Positive Energy: 2d8 + 16 ⇒ (4, 1) + 16 = 21
Elemental Toss : 1d20 + 9 ⇒ (9) + 9 = 18
Fire Damage: 2d8 + 2 ⇒ (6, 7) + 2 = 15

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Farryn lobs another flask at the other enemy then draws and loads his crossbow.
Quick bomber at red, splashing blue for one, interact 2x
Acid Flask: 1d20 + 7 ⇒ (15) + 7 = 22 for 1 Acid Damage on hit or miss. A hit adds 1d6 Persistent Acid Damage. A Fumble does nothing.

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@Gruvok: Yes. Frankly, I hadn't registered your AC - since 20 would (generally) hit a vanilla sorceror at level 3 by a wide margin; however, after looking at your character sheet, I see that you have taken the Champion dedication, and actually have armour...

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The cleric stands up, steps and casts a Heal spell upon Gruvok.
Heal, 1 action: 2d10 ⇒ (8, 5) = 13

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The goblin throws a new bomb.
Pay attention grenade!
Alchemist's fire, moderate: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage:2d8 + 1 ⇒ (4, 2) + 1 = 7 +3 persistent +2 splash on the same square
Then he pulls out his alchemical crossbow and loads it.

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Grucok heals Dranald, then tosses a blast of fire, which the Otyugh manages to dodge.
Fresh from his prior success, Farryn douses the second Otyugh in acid.
"OWWWW! FOOD HURTS!!!"
Ukh throws a bomb of his own, but it goes wide.
Missed by 1 :-/
Dranald stands, and pumps healing energy into Gruvok, almost erasing the damaged the Otyugh caused.
Both Otughs steps forward, and target Gruvok...
Bite: 1d20 + 14 ⇒ (19) + 14 = 33, for 2d6 + 6 ⇒ (5, 2) + 6 = 13 damage, + Fort save.
Bite: 1d20 + 9 ⇒ (14) + 9 = 23, for 2d6 + 6 ⇒ (4, 3) + 6 = 13 damage, + Fort save.
Bite: 1d20 + 14 ⇒ (3) + 14 = 17, for 2d6 + 6 ⇒ (1, 3) + 6 = 10 damage, + Fort save.
Bite: 1d20 + 9 ⇒ (12) + 9 = 21, for 2d6 + 6 ⇒ (3, 4) + 6 = 13 damage, + Fort save.
This time, after being targeted by *both*, Gruvok goes down...
1d6 ⇒ 2
1d20 ⇒ 15
1d6 ⇒ 5
1d20 ⇒ 2
...and Red stops sizzling.
Hungry For More, Round 3:
Otyughs (-27, -15; 1d6 Persistent Acid)
Farryn (-)
Ukh (-)
Dranald (-14; Wounded 1)
Gruvok (-35; Unconscious; Dying 1)
Party is up!

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The goblin thinks that they should not allow thee things a lot of attacks. Otherwise they will perish.
Go back in order. Try to hit if you can. But move backwards
Then he fires the bolt he had loaded.
+1 striking crossbow:1d20 + 10 ⇒ (20) + 10 = 30
Damage, acid, crit: 4d8 + 2d6 ⇒ (1, 2, 2, 4) + (3, 5) = 17
And he reloads before to moves backwards.

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The cleric casts a Heal spell upon the unconscious sorcerer.
Heal, 2 actions: 2d10 + 16 ⇒ (9, 2) + 16 = 27
Then he moves back as he was told to.

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Farryn looks around and suddenly realizes he is the front liner, "Hmmm..." He lobs another acid flask and falls back, turning at the last moment to fire his crossbow.
Quick Bomber on Red, 1 splash will hit blue, Stride, Strike Blue
Acid Flask: 1d20 + 7 ⇒ (10) + 7 = 17 for 1 Acid Damage on hit or miss. A hit adds 1d6 Persistent Acid Damage. A Fumble does nothing.
+1 Crossbow - MAP: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19 for Piercing: 1d8 ⇒ 1

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Farryn lobs another acid flask, but this one goes wide.
Ukh fires a bolt, which goes straight down the gullet of the surprised otyugh.
"OWWWWWW!!!!"
Dranald heals Gruvok, then backs away.
Gruvok staggers to his feet, and retreats.
Red hustles forward through the sewerage, sending waves before it that threaten to engulf the shorter part members, then tries to bite Ukh...
Bite: 1d20 + 14 ⇒ (6) + 14 = 20, for 2d6 + 6 ⇒ (4, 3) + 6 = 13 damage.
...nibbling on him.
Meanwhile, Cyan moves forward, lashing its tentacles in frustration when it cannot actually *reach* anyone.
"HEY! NO FAIR! YOU HOGGING ALL FOOD!"
1d6 ⇒ 3
1d20 ⇒ 5
Hungry For More, Round 4:
Otyughs (-45, -19; 1d6 Persistent Acid)
Farryn (-)
Ukh (-13)
Dranald (-14; Wounded 1)
Gruvok (-8; Wounded 1)
Party is up!

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Farryn lobs a flask over the front of the first one, hoping to hit both when it explodes. He stands his ground, reloads his crossbow and then fires. "We've got the tactical advantage, unload on the front one!"
Quick Bomber on Red, splashing Blue for 1. Interact and Strike Red (if still up, switch to blue if down).
Bottled Lightning: 1d20 + 7 ⇒ (3) + 7 = 10 for Electricity + Splash: 1d6 + 1 ⇒ (2) + 1 = 3 on a hit and the target is flat-footed until the start of his next turn. A miss does 1 Electricity. A Fumble does nothing.
+1 Crossbow - MAP: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20 for Piercing: 1d8 ⇒ 5

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Euh when did they hit me? I was never adjacent.
The goblin fires again towards the aberrations. This time, it's a bomb.
Pay attention grenade!
alchemist's fire, moderate: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage: 2d8 + 1 ⇒ (3, 3) + 1 = 7 +3 persistent +2 splash on the square
And another one
alchemist's fire, moderate: 1d20 + 10 + 1 - 5 ⇒ (14) + 10 + 1 - 5 = 20
Damage: 2d8 + 1 ⇒ (6, 8) + 1 = 15 +3 persistent +2 splash on the square
The he casts Shield.

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The cleric draws his sword and casts a spell upon the blue one.
Fear. Will DC 19. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round.

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Just because 3 hit points may make the difference between dropping or not, I believe Gruvok should only be at –5
Was unconscious and then healed for 27, and he has 32 max HP.
Gruvok moves across the sewage and lines up both creatures for one more burning hands spell...
Burning Hands (Level 2, DC 19 Basic Reflex Save)
Fire Damage: 4d6 ⇒ (3, 4, 3, 6) = 16
If [red] fails its save it takes an additional 2 fire damage.

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Farryn tosses a bottle of electricity, which sadly misses...
...then tags it with a crossbow bolt!
Ukh further injures the more-damaged one with a pair of bombs, doing *barely* enough burn-damage to drop the injured otyugh!
@Ukh: They have reach... and you hurt the most, which is why it targeted you.
Dranald attempts to mess with the other one's mind...
Will: 1d20 + 10 ⇒ (7) + 10 = 17.
...and manages to shake its confidence a little.
"SCARY FOOD!"
Gruvok then steps forward, and sends forth another gout of flame...
Reflex: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13.
...seriously singing it.
"OUCH!!!!"
It responds by trundling forward, basically into the middle of the party, and trying to bite Gruvok...
Bite: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23, for 2d6 + 6 ⇒ (3, 2) + 6 = 11 damage, + Fort save.
Bite: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18, for 2d6 + 6 ⇒ (6, 1) + 6 = 13 damage, + Fort save.
...but only manages to hit once.
Hungry For More, Round 5:
Otyughs (-42; 1d6 Persistent Acid; Frightened 1)
Farryn (-)
Ukh (-13)
Dranald (-14; Wounded 1)
Gruvok (-16; Wounded 1)
Party is up!

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The goblin shouts: This time. We will get it. Fire!
He points his crossbow towards the aberration and the bolt flies.
+1 striking alchemical crossbow:1d20 + 10 ⇒ (16) + 10 = 26
Damage, acid:2d8 + 1d6 ⇒ (1, 4) + (6) = 11
Then he throw an new bomb.
Alchemist's fire, moderate:1d20 + 10 + 1 - 5 ⇒ (6) + 10 + 1 - 5 = 12
Damage: 2d8 + 1 ⇒ (5, 5) + 1 = 11 +3 persistent +2 splash on the same square
And finish by casting a Shield.

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Farryn seems to agree, "Yes, fire shall be my next attempt as well. Sorry dumb thing, but this food isn't gonna go down easy." He lobs a flask of burning fire and follows that up with loading his crossbow and firing it as well.
Quick Bomber, Interact, Strike
Alchemist’s Fire: 1d20 + 7 ⇒ (5) + 7 = 12 for Fire + Splash: 1d8 + 1 ⇒ (6) + 1 = 7 on a hit and adds 1 Persistent Fire. A miss does 1 Fire. A Fumble does nothing.
+1 Crossbow - MAP: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12 for Piercing: 1d8 ⇒ 2

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Gruvok retreats once again before ricocheting an electric arc over the heads of his companions (and making their hair stand on end):
Electric Arc (DC 19 Basic Reflex Save)
Electricity Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9

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Farryn tosses yet another bomb, but this one, too, goes wide.
Ukh manages to bury a acidic crossbow bolt into its central mass, which causes its tentacles to flail wildly.
"FOOD HURTS!!!"
Gruvok then backs off, and channels electricity into it...
Reflex: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10.
...jarring it quite badly.
"OWWWWW!!!!"
Dranald - BOT:
Dranald backs off, and channels healing energy into Ukh...
Heal: 1d8 + 8 ⇒ (2) + 8 = 10.
The Otyugh waddles forward awkwardly, and tries to tear into Ukh...
Jaws: 1d20 + 14 ⇒ (5) + 14 = 19, for 2d6 + 6 ⇒ (6, 2) + 6 = 14 damage.
Jaws: 1d20 + 9 ⇒ (6) + 9 = 15, for 2d6 + 6 ⇒ (3, 2) + 6 = 11 damage.
...but misses.
1d6 ⇒ 1
1d20 ⇒ 17
Hungry For More, Round 5:
Otyughs (-66)
Farryn (-)
Ukh (-13)
Dranald (-14; Wounded 1)
Gruvok (-16; Wounded 1)
Party is up!

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As Envoy's Alliance, I have to try this at least once during this combat...
Gruvok reaches into his backpack and grabs his bag of rations (interact) and dumps them out in front of him on the ground (interact).
He then puffs up his chest and shouts, "WE NOT FOOD! WE STRONG! **THIS** FOOD! TAKE IT AND GO!"
Intimidate to Demoralize: 1d20 + 9 ⇒ (11) + 9 = 20
Checks off 6 days of rations

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Well if Dranald casts Heal on me he heals me 2d10+16 and not 1d8+8. So I'm full and not at -13.
What? to give food to this creature? And what else? To give it water for a bath? Well it need it anyway.
The goblin moves back, loads his alchemical crossbow and fires.
+1 striking alchemical crossbow: 1d20 + 10 ⇒ (16) + 10 = 26
Damage, acid:2d8 + 1d6 ⇒ (4, 8) + (4) = 16

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The cleric pulls out a third level Heal scroll and casts hit upon Gruvok.
Heal, 2 actions: 2d8 + 16 ⇒ (4, 2) + 16 = 22
I still have a Heal spell.

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@Ukh: Not if he uses one of his scrolls...
Ukh puts a crossbow bolt straight into the second otyugh's maw!
It looks surprised for a moment, then collapses into the sewer-water, quite dead.
Combat over.
With the otyughs slain, Chief Yiddlepode and Trapmaster Tok emerge from behind the barricade and profusely thank the party for your actions, before being escorted away by a young kobold attempting to treat their wounds. Shortly thereafter, as the kobolds cheer and poke at the deceased otyughs, Drandle Dreng and Dragonspeaker Engashez arrive from an adjacent tunnel. Whatever the construct was that began this calamity, neither of them can say for certain. The damage elsewhere in the tunnels is considerable, but the immediate danger is over thanks to all of you!
This inspires several members of the Sewer Dragons to take an even closer interest in the Society...

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Oh ok. I thought it was his last Heal spell. Thank you again for the game! Not so easy. I think we have had real difficulties if we had stayed where they both could hit us several times.

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This inspires several members of the Sewer Dragons to take an even closer interest in the Society...
Gruvok gathers back up the discarded rations and hands them out the injured and frightened kobolds.
"Glad to see you alive! Thought we had lost our most prominent subterranean allies. Cap'n, wouldn't you say we should track down this construct, before it destroys more infrastructure? If only we knew someone... or maybe a lot of someones... skilled at tracking things underground..."
Diplomacy (E): 1d20 + 11 ⇒ (20) + 11 = 31

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Commencing - 1-21: Mistress of the Maze (5-8)
Inside the foyer of Skyreach at the Grand Lodge, a masked servitor awaits. A specter in white, save for the ribbon of scarlet around their neck, the servant bows and gestures to the central staircase, silently leading the way upstairs to a large study.
Eliza Petulengro, the unmasked member of the Decemvirate, sits behind a wooden desk covered in neatly arrayed stacks of books and hand-written reports. She gazes quietly across the edge of her teacup. Setting the tea down, she glances to the side at a rune-etched sphere studded with strange metal canisters.
“I expect you know who I am, so I shall dispense with unnecessary formalities. Mostly, I deal in two things—truth and potential. I haven’t the time to shield the first, but I see the second in you. I need you to join me in traveling the Maze of the Open Road. It was once a great asset to the Society. For many years, the Decemvirate and trusted agents could travel all of Golarion in moments. A gift from an ancient druid king, the maze lent us power, discretion, and speed. In time, it also allowed for a terrible betrayal.
The current Master of Spells, Sorrina Westyr, elected to seal the maze despite its advantages. And for some time I agreed with that wisdom. However, fate has forced our hand. The maze has grown dangerously unstable and we need its abilities now more than ever. With Sorrina currently traveling to the Mwangi Expanse, it falls to us to collect the necessary samples required to diagnose the maze and make it safe and reliable once more.
Regrettably, this stabilization device,” Eliza indicates a hovering sphere honeycombed with canisters, “will require almost all of my concentration. I will need you ready to protect me as we gather samples along the path through the maze to the Woodsedge Lodge in Galt. Thankfully, Venture-Captain Armeline Jirneau is sending an agent to meet us, who should smooth our progress considerably. You have my trust in this. Any questions before we begin?”

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Bair's brow furrows and he runs his hand through his hair, "Travah truw dat? Issa really small. How we fit?"

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Eliza gives Bair a puzzled look.
“The walls of the maze are 20-foot-tall manicured plants with corridors of varying width, so I don't see how fitting will be a problem. That said, something similar to a barrier of magical force prevents passage between the vegetation and or flight above the height of the maze.”

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He looks intently at the little sphere thingy for a bit then the goblin's eyes go wide, "Oooh, Magics. Adalan does dat stuffs, pew pew."
He pulls out his glaive, "I jes hittah tings. I readah."