Luke_Parry
|
Realisation dawns.
“Oh! *This* isn't the Maze - It’s an ancient device made of the skymetal noqual, a powerful magical insulating material. It’s fairly difficult to operate while it’s actively collecting magical samples, requiring complete care and focus, so you’ll need to guard my back while I collect the samples.”
She then gives a wry smile.
“Once inside, I will be able to spare the concentration to move, but any more and the field that stabilizes the samples eould collapse. And with such strong samples, a collapse could be disastrous for the device. In the unlikely event that the mission proves too dangerous, I can evacuate us all to the Grand Lodge, but there may not be another chance to save the maze if I do.”
Luke_Parry
|
When you are ready to leave...
A single step somehow stretches across the length of timeless moments until a strange sky snaps into place above you. Eliza winces a bit and gives the stabilization sphere a look of concern. Blue sky has been replaced by pale lavender with a fringe of starry indigo. The orderly emerald walls of the maze are spotted with irregularities as ragged branches tear at the open air like talons and sections of new growth swell like verdant tumors.
“It’s worse than I feared,” Eliza continues, “Take some earth and clippings next to the portal threshold as a baseline. Keep your eyes out for other deviations.” She frowns and looks to the sphere as it obediently hovers to her side and eldritch bands of energy begin stretching from its protrusions to follow her commands.
As Eliza finishes her instructions, a cheerful if somewhat road-worn halfling crawls from between wild and unruly plant growth. He spends a second brushing stray twigs from his curly hair before giving up on appearing presentable. Picking up his satchel and an unusually large, chittering squirrel, he addresses Eliza. “You aren’t monsters! Could it be? Eliza, your picture does not do you credit! I am so glad I found you. The way to the Woodsedge Portal is particularly plagued by planar anomalies. We considered the Edme cavern portal instead, but as you know overland travel in Galt is nearly as troublesome. That device is fascinating! But since time is of essence, you can explain how it works as we travel.” He offers a letter marked with the seal of the Woodsedge Lodge, “My credentials.”
Handout 1, Slide 2.
Rindle then scratches a squirrel riding on his shoulder behind the ear.
“This is Mr. Chitters, my trusted companion!”
Adalan: 1d20 + 12 ⇒ (6) + 12 = 18.
Bair: 1d20 + 10 ⇒ (11) + 10 = 21.
Deshacerla: 1d20 + 9 ⇒ (13) + 9 = 22.
Dran'Thor: 1d20 + 15 ⇒ (8) + 15 = 23.
Thorax: 1d20 + 15 ⇒ (5) + 15 = 20.
Adalan: 1d20 + 12 ⇒ (6) + 12 = 18.
Bair: 1d20 + 10 ⇒ (15) + 10 = 25.
Deshacerla: 1d20 + 9 ⇒ (2) + 9 = 11.
Dran'Thor: 1d20 + 15 ⇒ (2) + 15 = 17.
Thorax: 1d20 + 15 ⇒ (12) + 15 = 27.
Both Bair and Thorax realise that there is something decidedly... off... about the squirrel; you both believe that it is something else, *pretending* to be a squirrel...
Dran'Thor
|
The dwarf wasn't far away when the goblins were in discussion.
I'm here, Thorax. I'm here. I heard something about flowers. Do we go in the wilderness? Some new recruits to build in some nature lore? That could be fine. But I think this should be something different.
Then to Eliza Petulengro, he asks:
Well that's not the expedition of the last chance I hope. Because I think we won't be with both feet on the soil. That's not good. The earth is good. That's a true value. I hope will be back to earth then.
When they meet they guy with the squirrel, he remains cautious. We never know what can happen. Even if the guy seems to know the Decemvirat's representative good.
Bair Mann
|
Bair points the pointy end of his pointy/slashy polearm at the squirrel, "You no Skirl! Impostah Crittah!!! YOU DEVAH?!? NO LIE NOW"
Luke_Parry
|
The squirrel squeaks in alarm, and hides behind the nape of Rindle's neck.
"Hey now - there is no call for being nasty like that! Mr Chitters is a nice squirrel!"
Adalan: 1d20 + 12 ⇒ (5) + 12 = 17.
Bair: 1d20 + 10 ⇒ (9) + 10 = 19.
Deshacerla: 1d20 + 9 ⇒ (10) + 9 = 19.
Dran'Thor: 1d20 + 15 ⇒ (19) + 15 = 34.
Thorax: 1d20 + 15 ⇒ (19) + 15 = 34.
Dran'Thor and Thorax are *positive* that Rindle knows that there is more to Mr Chitters than being a 'simple' squirrel... and now that you think about it, there is something... off... about 'Rindle' as well.
Dran'Thor
|
And I am a high priest of Sarenrae of course... Stop taking me for a ham now! Who are you what is your would be squirrel?
The dwarf is ready for something to occur and the smilodon shows his teeth.
Adalan Mussara
|
Adalan listens to Eliza's briefing with some concern. "Are you at liberty to tell us why exactly the maze was sealed?," he asks. "And has Sorrina been consulted about its reopening?"
When the dispute breaks out over the halfling's squirrel, Adalan steps forward and waves his diviner's staff around them a few times, looking for auras of transmutation or illusion.
Using his staff of divination to cast a 4th level detect magic.
Luke_Parry
|
@Adalan: 'Rindle' definitely radiates an aura of Transmutation (polymorph).
Rindle squeaks, and looks ready to flee...
Rindle: 1d20 + 12 ⇒ (12) + 12 = 24.
Mr and Mrs Chitters: 1d20 + 9 ⇒ (15) + 9 = 24.
Adalan: 1d20 + 12 ⇒ (20) + 12 = 32.
Bair: 1d20 + 10 ⇒ (12) + 10 = 22.
Deshacerla: 1d20 + 9 ⇒ (20) + 9 = 29.
Dran'Thor: 1d20 + 15 ⇒ (7) + 15 = 22.
Thorax: 1d20 + 15 ⇒ (2) + 15 = 17.
Rindle, Where Art Thou?, Round 1:
Adalan (-)
Deshacerla (-)
Rindle (-)
Mr and Mrs Chitters (-, -)
Dran'Thor (-)
Bair (-)
Thorax (-)
Slide 3.
Adalan and Deshacerla are up!
Adalan Mussara
|
Adalan strides forward, tracing a wide circle in the air with his staff and shouting an arcane phrase at Rindle. Bright points of light appear around the "halfling" and emit beams which connect them into a polyhedron with innumerable faces. Translucent panes grow between the beams, enclosing Rindle within the effect.
Casting resilient sphere (DC 25, with Spell Penetration).
Assuming he doesn't get a critical success...
"Now, how about you tell us who you really are, and what you're doing here," Adalan says. "I can tell you're shapeshifted, by the way, so feel free to dispense with the disguise."
Luke_Parry
|
Adalan conjures a globe of force...
Reflex: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25.
...which 'Rindle' completely dodges.
His expression turns sour.
"You Bastard!"
Deshacerla - BOT:
Deeshacerla channels holy energy...
Searing Light: 1d20 + 12 ⇒ (14) + 12 = 26, for 10d6 ⇒ (2, 6, 2, 4, 3, 5, 3, 4, 2, 3) = 34 damage.
...significantly charring Rindle.
"Damn it!"
His form shifts, revealing a small purple humanoid with sharp teeth and long talons.
Simultaneously, the squirrel shifts form into a psychedelic winged serpent, and splits into two!
Rindle Steps forward, and tries to bite Adalan...
Fangs: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30, for 2d6 + 4 + 1d6 ⇒ (3, 6) + 4 + (2) = 15 damage, +1d6 ⇒ 6 Persistent Bleed damage.
...hitting an artery.
Meanwhile, the flying snakes attempt to tail-slap the unfortunate wizard...
Slam: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19, for 1d12 + 1 ⇒ (10) + 1 = 11 damage, +1d12 ⇒ 10 Chaotic damage.
Slam: 1d20 + 15 ⇒ (1) + 15 = 16, for 1d12 + 1 ⇒ (4) + 1 = 5 damage, +1d12 ⇒ 8 Chaotic damage.
...but he (somehow) manages to dodge!
Rindle, Where Art Thou?, Round 2:
Dran'Thor (-)
Bair (-)
Thorax (-)
Adalan (-21; Persistent Bleed 1d6)
Deshacerla (-)
Rindle (-39)
Mr and Mrs Chitters (-, -)
Party is up!
| Thorax Toothlicker |
"Knew it!"
Thorax rushes around behind the purple creature to provide Bair a flank (which will provoke if they have the ability).
"Don't mind me,
Nothing to see here!"
+1 Striking Shifting Dogslicer : 1d20 + 16 ⇒ (13) + 16 = 29 (vs flat-footed)
Magic, Slashing: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Sneak, Backstabber: 2d6 + 1 ⇒ (3, 1) + 1 = 5
"Oops, so sorry,
Forgot you were there!"
+1 Striking Shifting Dogslicer : 1d20 + 16 - 4 ⇒ (14) + 16 - 4 = 26 (vs flat-footed)
Magic, Slashing: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Sneak, Backstabber: 2d6 + 1 ⇒ (5, 1) + 1 = 7
"It's your turn now,
Clobber him, Bair!"
Stride, Quickdraw/Strike, Strike
Dran'Thor
|
Not surprised but staying quiet simply to see what the false pathfinder will do, the dwarf moves forward then and casts a spell.
Let me fill you in. So you will learn what I think of you.
Lightning bolt: 6d6 ⇒ (1, 6, 5, 5, 1, 4) = 22
reflex DC 25.
I placed the smilodon. None of the images I tried remained.
Dran'Thor
|
Thank you! I don't know it didn't work for this time. I tried 4 images and this one as well.
Luke_Parry
|
Dran'Thor channels electricity...
Reflex: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18.
Reflex: 1d20 + 14 ⇒ (12) + 14 = 26.
...and whilst 'Rindle' undergoes explosive decompression, the flying snake dodges the worst of the blast.
Adjusting Thorax's action, slightly...
Thorax then moves into a flank, and shanks the snake...
...which proves to be slightly resistant to his attacks.
Rindle, Where Art Thou?, Round 1/2:
Dran'Thor (-)
Bair (-)
Thorax (-)
Adalan (-21; Persistent Bleed 1d6)
Deshacerla (-)
Mr and Mrs Chitters (-35, -)
Bair, Adalan, and Deshacerla are up!
Deshacerla
|
"Well, that's not promising." grumbles DC.
Stepping away from the creatures, she casts a spell on herself.
Step 1 action. False Life as level 3 spell. Gain 13 Temp HP for 8hrs
Bair Mann
|
Bair tries to angrily spear the flanked critter through the heart and shouts to Adalan, "Geddoudaheah!"
Rage (AC 23, 9 Temp HP), Strike Blue 2x
+1 Striking Silver Halberd Flanked: 1d20 + 15 ⇒ (17) + 15 = 32 for Piercing + Rage: 2d10 + 4 + 2 ⇒ (9, 9) + 4 + 2 = 24
+1 Striking Silver Halberd Flanked - MAP: 1d20 + 15 - 5 ⇒ (12) + 15 - 5 = 22 for Piercing + Rage: 2d10 + 4 + 2 ⇒ (7, 7) + 4 + 2 = 20
Adalan Mussara
|
Adalan curses under his breath as the Rindle avoids the spell and sinks his teeth into Adalan's flesh.
With the fiend dispatched, Adalan hurries away from the ongoing fight and begins binding his wound. As he works he tries to remember what sort of abilities or weaknesses the snake-like creatures might possess.
Battle Medicine (Assurance): 2d8 + 15 ⇒ (6, 2) + 15 = 23
Religion to Recall Knowledge: 1d20 + 12 ⇒ (6) + 12 = 18
Persistent Bleed: 1d6 ⇒ 5
DC 15 Flat Check: 1d20 ⇒ 14
Luke_Parry
|
2d10 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15
Working himself up into a rage, Bair splatters Cyan, and then turns his attention to Red, but misses with his backswing.
Adalan binds his wounds, and tries to recall what these creatures are - he thinks that they are something akin to a Voidworm Protean, but there is something different about them (for starters, they are *substantially* tougher). Consequently, they are Resistant to Precision damage, and have Mutable Resistance to energy attacks.
Deshacerla stes back, and bolsters her life-force with the power of Necromancy.
Mrs. Chitters starts trying to slam Bair...
Slam: 1d20 + 15 ⇒ (5) + 15 = 20, for 1d12 + 1 ⇒ (6) + 1 = 7 damage, +1d12 ⇒ 10 Chaotic damage.
Slam: 1d20 + 10 ⇒ (11) + 10 = 21, for 1d12 + 1 ⇒ (3) + 1 = 4 damage, +1d12 ⇒ 7 Chaotic damage.
Slam: 1d20 + 5 ⇒ (4) + 5 = 9, for 1d12 + 1 ⇒ (8) + 1 = 9 damage, +1d12 ⇒ 10 Chaotic damage.
...but just can't land a blow.
Rindle, Where Art Thou?, Round 2/3:
Dran'Thor (-)
Bair (-)
Thorax (-)
Adalan (-5; Persistent Bleed 1d6)
Deshacerla (-)
Mrs Chitters (-)
Party is up!
Dran'Thor
|
The dwarf casts a well known spell upon the remaining creature.
Let's see if you like electricity like your friend.
Tempest surge: 4d12 ⇒ (9, 12, 4, 9) = 34
Reflex DC 25. If failure clumsy 2 and 4 persistent electricity
Then to the smilodon:
Your turn. Shreds it!
Fangs, pounce: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d10 + 6 ⇒ (8, 10) + 6 = 24
Luke_Parry
|
Dran'Thor directs a bolt of lightning at the remaining protean...
Reflex: 1d20 + 14 ⇒ (7) + 14 = 21.
...shocking it.
However, its scales now shift to a mirror-like sheen... as a result of which, the electricity crackling all over it causes no further damage.
Rindle, Where Art Thou?, Round 2/3:
Dran'Thor (-)
Bair (-)
Thorax (-)
Adalan (-5; Persistent Bleed 1d6)
Deshacerla (-)
Mrs Chitters (-34; Clumsy 2)
Party (sans-Dran'Thor) is up!
Adalan Mussara
|
"Try to vary your attacks, it adapts to resist whatever hits it!" Adalan calls out. He summons a dart of fire and sends it flying at the protean, then follows up with a small blast from his ring.
Produce Flame: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 4d4 + 4 ⇒ (4, 2, 1, 4) + 4 = 15
Ring of the Ram: 2d6 ⇒ (3, 2) = 5 plus pushed 5 ft, with a DC 22 basic Fort save.
| Thorax Toothlicker |
"Dran'Thor! Your kitty's teeth too wide! Eel slip in between!"
And so Thorax moves over to be helpful.
+1 Striking Shifting Dogslicer : 1d20 + 16 ⇒ (9) + 16 = 25 (vs flat-footed)
Magic, Slashing: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Sneak, Backstabber: 2d6 + 1 ⇒ (4, 2) + 1 = 7
+1 Striking Shifting Dogslicer : 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25 (vs flat-footed)
Magic, Slashing: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Sneak, Backstabber: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Goblin Weapon Frenzy: If any of those Crit they are flat-footed until the start of my next turn.
Luke_Parry
|
Despite the worm's resistance to precision damage, Thorax manages to slice and dice it.
Combat over.
Searching what is left of 'Rindle', reveals a satchel containing 3 lesser healing potions and coins made from cut jewels (worth some treasure bundles).
You are then free to continue exploring the maze!
Luke_Parry
|
Continuing on...
Around this particular corner of the maze, a statue of a robed spellcaster rendered in the act of drawing forth a wand stands in a readied pose. Some of the statue’s fingers have been snapped off. Lichens spot its stone body here and there. Glinting sparkles shift in the topiary walls and a soft breeze comes from some unknown place, bearing clashing scents of cinnamon and tar.
Her face a picture of concentration, Eliza manages to gasp out:
"Please look for a suitable sample of the maze for the stabilization device..."
Within the branches of the rose bushes lining the walls of the maze, there are clusters of crystallized sap resembling emerald-hued amber growing directly from the limbs of the plants. The crystals, also known as phytoliths, exhibit a strange humming sound and grow out from the branches in rigid angles.
Adalan: 1d20 + 18 ⇒ (12) + 18 = 30.
Bair: 1d20 + 8 ⇒ (4) + 8 = 12.
Dran'Thor: 1d20 + 15 ⇒ (9) + 15 = 24.
Bair believes that the phytoliths are a normal part of the maze and doesn’t have any insight to offer Eliza in her sample collections.
However, to Dran'Thor, on examining the right angles and straight edges of crystal, it becomes clear the influence of some greater force weighs on the ecosystem of the maze. Energies consistent with Axis, the Plane of Law, might explain the changes to the local flora.
Furthermore, Adalan surmises that the humming is symptomatic of resonance between the phytoliths. Taking one as a sample might cause a disruption that will likely be harmless here but could cause a cascade of planar energies with unforeseeable effects further along the pathway. Collecting the soil at the base of the plants should provide a safe sample without exacerbating the energy imbalances affecting the maze...
I need to know what you want to collect ;-)
Luke_Parry
|
I still need to know whether you want to disrupt the balance of law by taking a phytolith (which will probably have consequences later), or opt for the soil sample (which Adalan identified as a reasonable alternative).
Luke_Parry
|
That's all I needed to hear :-)
After collecting a soil sample, Eliza motions for you to continue.
As you step forward on the path, suddenly, everything changes!
With a single step, the world explodes into darkness and light. Walls of green become swirls of verdant light. A dizzying array of symbols and runes swims through the air, accompanied by the aromas of dried spice and parchment.
You try to move, but find that everything is difficult; looking at one another, you see that you have all been translated into bodies formed of constantly moving, living runes... all that is except Eliza, protected by the device that she carries.
The first length of hallway appears in the shape of an Elysian field with a large stone archway at the far end, flanked by the area’s guardians - several jann.
A PC can attempt an Arcana or Religion check to Recall Knowledge to work their way through comprehending how best to operate their limbs and interact with their surroundings while their body is translated into this runic state.
The second length of hallway appears to be crafted entirely from psychic and arcane energy bound in runes and musical notes; the very fabric of this area bombards the PCs’ minds with pounding sensory overload. Once again, a large stone archway is at the far end, flanked by the area’s guardians - several jann.
The PCs find that moving to the psychic level of this demiplane causes their thoughts to move too freely from their physical and spiritual forms. Even the slightest distraction can send their thought-form bodies into spasms. A PC can attempt an Arcana or Occultism check to focus their thoughts and beings to a single point and interact freely with the world around them.
The third area combines the energies of the previous two areas with primal energy and life essences, forming a forge of creation that the party must pass through carefully in order to proceed. Once again, a large stone archway is at the far end, flanked by the area’s guardians - several jann.
A PC attempt an Arcana, Athletics, or Nature check to utilize their knowledge, physical coordination, or understanding of the natural world to fully reintegrate their beings before they pass through the final gate.
Please make one check for each section of the skill challenge; these are group checks, so I need everyone to roll for each section (even if you are untrained).
Watcher-Lord Ulthun
|
"Sire, please allow my experience to guide you past this challenge; it would be my honor."
Through shear force of will, he propels Thorax through the first archway.
Checking box 1 of 2 on my Lastwall Debt boon.
Religion: 1d20 + 11 ⇒ (16) + 11 = 27
| Thorax Toothlicker |
As the old knight holds the first passage open, Thorax tries to scurry through the next... But bonks his head painfully on... Thin air?
Occultism: 1d20 + 0 ⇒ (20) + 0 = 20
Lastly, he wiggles his toes and flaps his ears while screaming a silent scream.
Athletics: 1d20 + 9 ⇒ (15) + 9 = 24
Dran'Thor
|
The dwarf isn't very happy to travel in this mess. Where is the earth during this time? He tries to stay stoic in these trials.
Religion: 1d20 + 4 ⇒ (20) + 4 = 24
Occultism: 1d20 + 1 ⇒ (11) + 1 = 12
Nature: 1d20 + 15 ⇒ (3) + 15 = 18
Bair Mann
|
Bair tries to brute force his way through everything, angrily straining against the bonds of his new form.
Arcana (U): 1d20 ⇒ 11
Arcana (U): 1d20 ⇒ 7
Athletics (T): 1d20 + 12 ⇒ (5) + 12 = 17
Adalan Mussara
|
Adalan does his best to work out the rules of the hallway's energy and use them to steadily advance, his magical skill hopefully making up for his frequent distractedness whenever he notices a strange new element of the environment's construction.
Arcana (E): 1d20 + 18 ⇒ (1) + 18 = 19
Arcana (E): 1d20 + 18 ⇒ (6) + 18 = 24
Arcana (E): 1d20 + 18 ⇒ (5) + 18 = 23
Luke_Parry
|
Obstacle 1:
Thanks to Ulthun's expect guidance, Thorax easily makes it through the first area.
Dran'Thor sails through as if he was born to this form.
Bair and Adalan, however, struggle, and although they make progress, flail around like drunker sailors, which gets the gate guardians' teeth on edge...
Deshacerla - BOT: 1d20 + 9 ⇒ (14) + 9 = 23.
...but thankfully, Deshacerla manages to move forward normally, and the guardians relax.
Obstacle 2:
With freakish luck, Thorax manages to avoid being distracted (only succeeded due to the natural 20!).
Dran'Thor and Bair struggle...
Adalan sails through without a care in the world.
Deshacerla - BOT: 1d20 + 2 ⇒ (14) + 2 = 16.
Deshacerla, likewise, struggles.
Obstacle 3:
Thorax uses brute force to power through.
Dran'Thor is distracted by the utterly alien nature of the area.
Bair doesn't manage to tumble.
Adalan, however, looks at the underlying magical underpinnings of this strange reality, and makes it through just fine.
Deshacerla - BOT: 1d20 + 6 ⇒ (13) + 6 = 19.
Deshacerla struggles.
----------------------------------
Unfortunately, in your travels through this strange dimension, you have damaged reality enough that the Guardians take offense to your presence, wanting to remove the cancer before it destroys things further!
DL: 1d20 + 13 ⇒ (19) + 13 = 32.
DM: 1d20 + 11 ⇒ (10) + 11 = 21.
Adalan: 1d20 + 12 ⇒ (16) + 12 = 28.
Bair: 1d20 + 10 ⇒ (14) + 10 = 24.
Deshacerla: 1d20 + 9 ⇒ (8) + 9 = 17.
Dran'Thor: 1d20 + 15 ⇒ (16) + 15 = 31.
Thorax: 1d20 + 15 ⇒ (5) + 15 = 20.
The large guardians swing scimitars at Bair...
Scimitar: 1d20 + 15 ⇒ (7) + 15 = 22, for 1d6 + 10 ⇒ (2) + 10 = 12 damage.
Scimitar: 1d20 + 10 ⇒ (16) + 10 = 26, for 1d6 + 10 ⇒ (3) + 10 = 13 damage.
Scimitar: 1d20 + 5 ⇒ (10) + 5 = 15, for 1d6 + 10 ⇒ (1) + 10 = 11 damage.
Scimitar: 1d20 + 15 ⇒ (17) + 15 = 32, for 1d6 + 10 ⇒ (5) + 10 = 15 damage.
Scimitar: 1d20 + 10 ⇒ (6) + 10 = 16, for 1d6 + 10 ⇒ (4) + 10 = 14 damage.
Scimitar: 1d20 + 5 ⇒ (18) + 5 = 23, for 1d6 + 10 ⇒ (2) + 10 = 12 damage.
...but each only hit once.
Defenders of Reality, Round 1/2:
Dran'Thor (-)
Adalan (-)
Bair (-28)
Thorax (-)
Deshacerla (-)
DM (-)
DL (-, -)
Slide 4. Yes, I am aware that it is a ridiculously tiny map...
Party is up!
Bair Mann
|
Still angry from being turned into some weird rune body thing, Bair slashes as hard as he can at the little and big guardian standing next to each other, "RAAARRRRGGLGLLLLEEBBBAARGLLLLE DIIAAAAHHHH!!!!"
Rage (9 Temp HP, AC 23), Swipe at Big Blue and Little Guardian
+1 Striking Silver Halberd: 1d20 + 15 ⇒ (1) + 15 = 16 for Slashing + Rage: 2d10 + 4 + 2 ⇒ (8, 2) + 4 + 2 = 16
| Thorax Toothlicker |
Thorax looks up at the big, blue genie and taps it on the shin.
"He's the distraction. I'm the threat."
Intimidate, Quickdraw/Strike, Strike
Intimidating Glare, Dread Striker: 1d20 + 14 ⇒ (18) + 14 = 32
(if successful, it is flat-footed to my attacks, in addition to being Frightened)
+1 Striking Shifting Dogslicer : 1d20 + 16 ⇒ (8) + 16 = 24
Magic, Slashing: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Sneak, Backstabber: 2d6 + 1 ⇒ (2, 1) + 1 = 4
+1 Striking Shifting Dogslicer : 1d20 + 16 - 4 ⇒ (17) + 16 - 4 = 29
Magic, Slashing: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Sneak, Backstabber: 2d6 + 1 ⇒ (1, 1) + 1 = 3
Goblin Weapon Frenzy: If any of those Crit they are flat-footed until the start of my next turn.
Dran'Thor
|
The dwarf says simply:
Your turn, bite
And the smilodon does.
Fangs: 1d20 + 16 ⇒ (12) + 16 = 28
Damage:2d10 + 6 ⇒ (2, 8) + 6 = 16
Good, grab now.
And the smilodon does.
And destroy now.
And the smilodon does.
Pierce armor: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Damage:2d10 + 6 ⇒ (4, 8) + 6 = 18
If the attack hits, the creature is knocked prone; if the creature is wearing armor with hardness 10 or lower, the armor is broken. If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes 2d6 persistent bleed damage. This Strike doesn't further damage armor that's already broken.
Adalan Mussara
|
Adalan intones a rapid, repetitive incantation and gestures dramatically with his staff, causing an enormous wasp to burst into existence between the two large guardians. It hovers over the smaller janni and jabs down at them with its stinger.
Casting a 4th level summon animal to create a giant wasp.
Stinger: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d12 + 4 ⇒ (12) + 4 = 16 plus venom.
Stinger: 1d20 + 12 - 5 ⇒ (2) + 12 - 5 = 9
Damage: 1d12 + 4 ⇒ (10) + 4 = 14 plus venom.
Luke_Parry
|
Dran'Thor directs his Smilodon to attack Red, biting deep and grabbing hold, but not destroying any equipment.
Adalan conjures a Giant Wasp, which stings the guardian once.
Fort: 1d20 + 12 ⇒ (20) + 12 = 32.
Bair takes a wild swing, but misses.
Thorax intimidates Cyan, and hits twice, delivering two nasty slices.
Deshacerla - BOT:
Deshacerla channels Electricity...
Electric Arc: 3d4 + 4 ⇒ (3, 1, 1) + 4 = 9 Electricity damage.
Reflex: 1d20 + 10 ⇒ (3) + 10 = 13.
Reflex: 1d20 + 14 ⇒ (5) + 14 = 19.
...frying the little one and Cyan a bit.
The little one hacks at the wasp...
Scimitar: 1d20 + 14 ⇒ (9) + 14 = 23, for 1d6 + 10 ⇒ (4) + 10 = 14 damage.
Scimitar: 1d20 + 9 ⇒ (20) + 9 = 29, for 2d6 + 20 ⇒ (5, 3) + 20 = 28 damage.
Scimitar: 1d20 + 4 ⇒ (18) + 4 = 22, for 1d6 + 10 ⇒ (1) + 10 = 11 damage.
...slicing it apart with three deft strikes.
Red swings at the Smilodon...
Scimitar: 1d20 + 15 ⇒ (16) + 15 = 31, for 1d6 + 10 ⇒ (2) + 10 = 12 damage.
Scimitar: 1d20 + 10 ⇒ (3) + 10 = 13, for 1d6 + 10 ⇒ (4) + 10 = 14 damage.
Scimitar: 1d20 + 5 ⇒ (14) + 5 = 19, for 1d6 + 10 ⇒ (6) + 10 = 16 damage.
...hitting once.
Meanwhile, Cyan targets Adalan...
Scimitar: 1d20 + 15 ⇒ (7) + 15 = 22, for 1d6 + 10 ⇒ (2) + 10 = 12 damage.
Scimitar: 1d20 + 10 ⇒ (5) + 10 = 15, for 1d6 + 10 ⇒ (5) + 10 = 15 damage.
Scimitar: 1d20 + 5 ⇒ (9) + 5 = 14, for 1d6 + 10 ⇒ (6) + 10 = 16 damage.
...hitting once.
Defenders of Reality, Round 2/3:
Dran'Thor (-)
Smilodon (-12)
Adalan (-12)
Bair (-28)
Thorax (-)
Deshacerla (-)
DM (-25)
DL (-16, -38)
Party is up!
Adalan Mussara
|
Adalan draws on his backup store of magical energy to reform the wasp right were it was before and direct it to attack the smaller janni again.
Using arcane bond to recast summon animal.
Stinger: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d12 + 4 ⇒ (1) + 4 = 5 plus poison.
Stinger: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
Damage: 1d12 + 4 ⇒ (10) + 4 = 14 plus poison.
For future reference, would casting haste on the smilodon do anything useful, or would it not be able to take the extra action without an additional Command an Animal action from Dran'thor?
Dran'Thor
|
The dwarf is half happy for now:
As it has grabbed last round and the foe hasn't removed the condition, I think it continues to grab him.
Destroy him now
And the smilodon does.
Pierce armor: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 2d10 + 6 ⇒ (1, 9) + 6 = 16
If the attack hits, the creature is knocked prone; if the creature is wearing armor with hardness 10 or lower, the armor is broken. If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes 2d6 persistent bleed damage. This Strike doesn't further damage armor that's already broken.
Again!
Pierce armor: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18
Damage: 2d10 + 6 ⇒ (10, 7) + 6 = 23
And Again
Pierce armor: 1d20 + 16 - 10 ⇒ (14) + 16 - 10 = 20
Damage: 2d10 + 6 ⇒ (6, 8) + 6 = 20
@Adalan: I think it's useless because I need an action myself to command the smilodon.
Luke_Parry
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@Dran'Thor: You still have to spend an action to maintain the Grapple, as per the Universal Creature Rules for Grab. Consequently, at the end of its turn, the Smilodon lets go.
Dran'Thor directs the smilodon to continue attacking Red, delivering two solid bites, and knocking it prone.
Adalan, meanwhile, conjures another wasp, but it doesn't land a sting.
Defenders of Reality, Round 2/3:
Dran'Thor (-)
Smilodon (-12)
Adalan (-12)
Bair (-28)
Thorax (-)
Deshacerla (-)
DM (-25)
DL (-52; Prone; Persistent Bleed 2d6, -38)
Bair, Thorax, and Deshacerla are up!
| Thorax Toothlicker |
As the kitty knocks its prey prone, Thorax leaps at the opportunity to be helpful.
Step under the Wasp, Strike [red] twice; if the first Strike kills it, Strike mini-Djinni instead.
+1 Striking Shifting Dogslicer : 1d20 + 16 ⇒ (14) + 16 = 30 (vs flat-footed)
Magic, Slashing: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Sneak, Backstabber: 2d6 + 1 ⇒ (1, 1) + 1 = 3
+1 Striking Shifting Dogslicer : 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22 (vs flat-footed)
Magic, Slashing: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Sneak, Backstabber: 2d6 + 1 ⇒ (2, 4) + 1 = 7
Goblin Weapon Frenzy: If any of those Crit they are flat-footed until the start of my next turn.
Bair Mann
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"BEARSMASH!"
The gorgeous goblinoid slashes hard again at the pack of enemies, then growls angrily at the one next to him.
Swipe at Blue and Mini-One, Demoralize Red
+1 Striking Silver Halberd: 1d20 + 15 ⇒ (16) + 15 = 31 for Slashing + Rage: 2d10 + 4 + 2 ⇒ (5, 1) + 4 + 2 = 12
Intimidation (E): 1d20 + 12 ⇒ (16) + 12 = 28 +1 when physically menacing the target