Greet |
Greet moves Falliana to flank within his last turn by Heaven's Leap. What happened, why she back and stay about me?
Be care, calm down - the shaman suggests to Malark so that he avoid killing Phlegos with such deadly blows.
GM Amsheagar |
I moved her back since the spell wasn't listed. In the future, please list the spell used.
Malark attacks the poisoner with two powerful attacks. Once the second one lands, the poisoner drops to the ground, bleeding.
Faliana strikes out at the mistress of the manor and manages to land a solid blow.
+1 Yellowheart Longspear, Moke, Enlarged, PA, Flank: 1d20 + 8 ⇒ (14) + 8 = 22
Longspear Magic Piercing, Moke, Enlarged, PA: 2d6 + 5 + 4 + 2 + 6 ⇒ (4, 1) + 5 + 4 + 2 + 6 = 22
Not liking being hit so softly, Jirandiel continues her attack on Malark.
Attack: 1d20 + 16 ⇒ (3) + 16 = 19 Damage: 1d6 + 9 ⇒ (6) + 9 = 15Miss
Attack: 1d20 + 11 ⇒ (17) + 11 = 28 Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Crit: 1d20 + 11 ⇒ (2) + 11 = 13 Damage: 1d6 + 9 ⇒ (5) + 9 = 14 Miss
Round 2
Jirandiel -22
Enora Here
Greet Here
Draklor Here
Phlegos Down
Malark -26 Here
Traber Here
Faliana Here
Traber |
Traber casts Blindness/Deafness (DC 18) on Jirandiel trying to blind her.
Did Jirandiel make her save?
Reluctantly, Traber will cast Stabilize on Phlegos.
Malark Kreel |
rage
After one enemy falling down Malark attacks another one.
+2 Large bastard sword - rage-power attack: 1d20 + 15 + 2 - 2 ⇒ (20) + 15 + 2 - 2 = 35
damage: 2d8 + 12 + 6 ⇒ (3, 7) + 12 + 6 = 28
+2 Large bastard sword - rage-power attack: 1d20 + 10 + 2 - 2 ⇒ (13) + 10 + 2 - 2 = 23
damage: 2d8 + 12 + 6 ⇒ (5, 8) + 12 + 6 = 31
crit. confirm: 1d20 + 15 + 2 - 2 ⇒ (20) + 15 + 2 - 2 = 35
damage: 2d8 + 12 + 6 ⇒ (1, 4) + 12 + 6 = 23
Enora, Level 7 Pregen! |
Let's do it but let's do it quickly like today's fight! :)
Draklor Ribiera |
Draklor stabilizes Jirandiel, and helps to tie the pair up. "They'll wake up to some good old-fashioned justice. Redemption seems unlikely and will take a while either way."
CLW @Malark, Hierophant: 1d8 + 7 ⇒ (4) + 7 = 11
Another One: 1d8 + 7 ⇒ (5) + 7 = 12
Wow, that was quick. I'm all for the next fight. Will it take place within 7 minutes?
Greet |
I am good to continue!
Greet is shoocked by this masacare. Still, if Phlegos was not slained away, the shaman is good to go and provides some healing.
Enora, Level 7 Pregen! |
Enora catalogs all evidence and inspects each magic item retrieved.
Detect Magic and Spellcraft to ID everything: 1d20 + 15 ⇒ (6) + 15 = 21
She also makes sure to dispossess Phlegos of all alchemical reagents and poisons.
"Malark, make sure Phlegos is breathing and comfortable. I wouldn't want the Society to accuse us of mistreating their prisoner."
She taps Phlegos with a few charges from her wands of cure light wounds and gives him her waterskin to ensure his comfort and well-being.
Finally, she activates her Arcane Barrier before moving on to the next part (+10 temp HP, 7 min)
Traber |
Traber tries to stop Enora from healing Phlegos. "It will be easier to transport him if he is unconscious. If he is awake, he will undoubtedly attempt to escape. Wouldn't you?"
Greet |
Greet has no strong opinion about the way to transport Phlegos. Greet had now justice at all. But. Phlegos should not die during their mission.
Enora, Level 7 Pregen! |
Traber tries to stop Enora from healing Phlegos. "It will be easier to transport him if he is unconscious. If he is awake, he will undoubtedly attempt to escape. Wouldn't you?"
"We can tie him, but leaving him at death's door is too risky."
Draklor Ribiera |
"We'll likely need your prowess for other things, Malark. And as nice a bow as it would tie, using him as a blunt instrument would kill him and cause other problems." Draklor looks at Phlegos with a rare expression of disdain. "We can keep him further from death, on the brink of consciousness for a short while. I can even render him invisible so no one else spirits him away."
GM Amsheagar |
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As you tie up Phlegos, Jirandiel bleeds out on the floor.
You search the rest of the manor, finding several slaves tied up and are able to free them easily. They wait at the entrance of the manor, as it is now safe for them to be there. You travel down the spiral staircase and find a huge cavern.
An intermittent sucking sound echoes through the cave as sea water is drawn out before gushing back into this enormous underground cave. A deep pool of water conceals to an underwater passageway to the south. Eerie blue flames burn under the water, illuminating the entire cave in a rippling radiance. Fish bones and crustacean shells litter the bottom of the channel.
Greets new friend shows up and doesn't attack the party, as it sees Greet as a friend. You see that there is an Orb in the water. Traber quickly identifies it as an orb of Master. Something that was here to control these giant octopus. He easily disable the orb and you retrieve it for the society's use.
Upon returning to Kartsa, she smiles. "The decemviral will be quire impressed with you, and pleased to deal with this traitor themselves. I have a few questions for him regarding those missing Pathfinders agents too. Thank you.
Greet |
After meeting with friend-octopus, and let him free, Greet will conjure some plant magic.
Hi will ask local tree to give them some food.
Harvest Season
The shaman is glad to be useful. And after mission's end gonna visit Corvius and seek for other cultural parts of mortal mamals life...
Draklor Ribiera |
Draklor is happy to be back around Karisa, bad memories of Corvius out of mind. "We did the best we could, with what fell and less-fell choices were presented to us. And Phlegos? I wouldn't suggest any punishments worse than being put in the company of our resident Paracountess - for now. But that's a decision made at a higher pay grade than mine. Whatever you and the Decimvirate see fit to help us or him.
"It was a pleasure working with you all, as well!" The kitsune turns to his team. "We complement each others' traits and styles."