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![Gourd Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Gourd_90.jpeg)
Greet looks happy with this outcome.
He still hurry to reach land surface.
Ready to continue our investigation.
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
Enora drinks an antitoxin and joins back the others.
Fort: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25
Fort: 1d20 + 6 + 5 ⇒ (7) + 6 + 5 = 18
Fort: 1d20 + 6 + 5 ⇒ (4) + 6 + 5 = 15
Fort: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25
STR dmg: 1d3 ⇒ 3
STR dmg: 1d3 ⇒ 1
Wand CLW: 4d8 + 4 ⇒ (4, 5, 4, 7) + 4 = 24
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![Sironu](http://cdn.paizo.com/image/avatar/PZO9274-Sironu.jpg)
CLW, Hierophant Boon: 1d8 + 3 ⇒ (8) + 3 = 11
"With magic, even wild animals can see reason not to fight," Draklor says happily. He pulls out a wand to use on himself. "After a fashion. Enora, I can mend you next time, I think Fali's friend Sasha is helping me."
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
Greatly weakened from the poison, Enora replies, "Thank you, Draklor. But I believe my body will need several days of bed rest to recover from the damage this poison has done to my muscle tissue."
She follows at the back of the party, head down, thankful for her current fly spell...
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
"Malark, you are too kind. Thank you."
I accept, and thank you kindly. I owe you some sweet pregen charges on now! ;) For now, take my wire saw and my ring of climbing.
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GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
You are heading to the estate now. As you approach this two story house, you notice several windows on the upper and lower floors. As you move in closer, you can tell that it hasn't been kept in the best of shape. It has several windows boarded up on the side that you can see.
How do you want to proceed? Make any appropriate rolls.
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
Enora drinks the potion offered by Malark and thank him kindly. She then casts Mirror Image. When close to the manor, she adds a minor enchantment to Vanish from sight. Sending a Message to the others, she lets them know that she will scout the outside of the building quickly.
Prescience 1 of 6: 1d20 ⇒ 1
Lesser Restoration: 1d4 ⇒ 3
Mirror Image: 1d4 + 2 ⇒ (1) + 2 = 3 images.
Enora then turns invisible and flies around the building, not making a sound.
Stealth, Taking 10: 10 + 26 = 36
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
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![Sironu](http://cdn.paizo.com/image/avatar/PZO9274-Sironu.jpg)
Draklor waits for any pertinent information from Enora, but gets ready to likewise apply Invisibility to the louder party members - himself included.
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GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
Malark Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Faliana Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Draklor Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Enora Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Skyrocket Perception: 1d20 + 16 ⇒ (7) + 16 = 23
Greet Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Traber Perception: 1d20 + 2 ⇒ (16) + 2 = 18
As Enora flies around the building, she is able to peak into several of the windows that were not boarded up. She is able to spot two bed rooms, a balcony (on the second floor) and a room with two dogs, sitting on a rug.
The entrance, when you enter.
A natural stone floor and twenty-foot-high domed glass ceiling enhance the beauty of this entrance hall. A wide staircase leads up to the second-floor balcony while double doors open to the north and south, and another leads west into a garden.
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
***Via Message to All*** ...two dogs in the dining room to the left...do we have nature-oriented Pathfinders?...or perhaps bards and clerics with the silence spell on hand?...lest they warn everyone we're here with their barking...
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![Sarita Senbi](http://cdn.paizo.com/image/avatar/PZO9265-SaritaSenbi_500.jpeg)
Faliana sends back, Greet, can you handle these animals too, or was that thing with the octopus-like creature a one time thing? ....Other wise I could try and implant an urge in either of them to go out back.... However I'm not the best spellcaster, so if either resists... I can't do much of anything else...
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![Sironu](http://cdn.paizo.com/image/avatar/PZO9274-Sironu.jpg)
"Oh, good, you can," Draklor says, hefting banner and whip. "It's not my specialty. I'd throw some smoke in the room to further hinder them, but in the silence I couldn't help you all see through it!"
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![Gourd Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Gourd_90.jpeg)
Greet now following team silently, trying to be sneaky.
He is still able to handle with dogs... At least he can make a try.
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![Gourd Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Gourd_90.jpeg)
Greet wisely expect any kind of traps here, so he will Detect Magic. At the bushes top rides almost unnoticed Skyrocket. Whe search everything around with Blindsence. The duo hopes to see and prevent any risks.
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
Enora flies in, invisible (automakes stealth)
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![Sironu](http://cdn.paizo.com/image/avatar/PZO9274-Sironu.jpg)
Stealth: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Draklor tiptoes in, following after Traber for safety. As is his custom, he immediately messes something up.
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GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
Malark Init: 1d20 + 2 ⇒ (20) + 2 = 22
Faliana Init: 1d20 + 2 ⇒ (20) + 2 = 22
Draklor Init: 1d20 + 5 ⇒ (4) + 5 = 9
Enora Init: 1d20 + 2 ⇒ (7) + 2 = 9
Greet Init: 1d20 + 2 ⇒ (11) + 2 = 13
Traber Init: 1d20 + 2 ⇒ (3) + 2 = 5
Redo
Malark Init: 1d20 + 2 ⇒ (9) + 2 = 11
Faliana Init: 1d20 + 2 ⇒ (4) + 2 = 6
Okay, how I am going to do this, since you have already chimed in what you will do. I will go by your Init mod. I rolled Init to see who went first when you have the same mod... which is surprisingly all but one of you.
Malark Enters the room, followed by Drakol and Enora, flying over head.
Greet starting to cast Detect Magic as he enters stands outside the room. Got word from him on Discord.
Falina stands back while Traber casts silence on the table from the window. You can enter and cast on it.. sorry.
Round 2
Greet continues to cast Detect Magic as everyone looks around.
What will the rest of you do?
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
Receiving Taber's signal via message spell that silence has been placed unto the large table, Enora flies in front of the northern double door and pushes them open in order to let everyone in.
Stealth: 1d20 + 6 + 20 ⇒ (9) + 6 + 20 = 35
Fly to Hover 5 feet above ground: 1d20 + 20 ⇒ (12) + 20 = 32
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
Malark you can actually move into the north room and attack a dog as I have opened the door; I recommend nonlethal against the dogs, but that's just real-life dog owner in me talking... :P
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![Gourd Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Gourd_90.jpeg)
Greet conjures detect magic before entering the room. He constrntly turning around of his limbs, concentrating. Some fruits insede greets body starts to glow smoothly.
After taking step inside the shaman will spend at least 3 rounds to take a look around, while siiting upon him pseudo dragon could find something with Blindsence.
Spellcraft or Arcane Knowledge: 1d20 + 5 ⇒ (18) + 5 = 23
Need more info about aura positions and magic schools!
Fellows. I feel maagic here. Might be dangerous. Dispel or Disable someone?
If party for real quickly going to fight dogs in another room - Greet becomes very sad...
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
***Via Message to Draklor*** ...this way...the door is opened...
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![Sironu](http://cdn.paizo.com/image/avatar/PZO9274-Sironu.jpg)
Draklor enters the room, passing under Enora. He looks a bit afraid of the dogs. Nevertheless, he starts to pantomime ways Malark should swing to minimize actual harm, swishing his banner. It looks utterly ridiculous out of context, and still a bit so now.
Inspire Courage +2 and Flagbearer are up, but quietly!
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GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
You burst into the room without the dogs suspecting a thing.
Dogs: 1d20 + 2 ⇒ (9) + 2 = 11
As the round begins, The floor in the first room suddenly become mud, then imminently turning back into stone, trapping all those in the room. Luckily only one person is in the room. DC 19 reflex or be entangled.
Round 3
Malark
Falinana
Greet
Dogs
Draklor
Enora
Traber
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Malark Kreel |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
Malark tries to knock one of the dogs unconscious.
(L) +2 bastard sword - Inspire Courage - non lethal: 1d20 + 13 + 2 - 4 ⇒ (7) + 13 + 2 - 4 = 18
damage: 2d8 + 9 ⇒ (5, 7) + 9 = 21
"Enora, are you happy?"
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Enora, Level 7 Pregen! |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
"Extremely. Given time, Malark, you could even train this fine canine to guard your house in Absalom."
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![Gourd Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Gourd_90.jpeg)
Greet continuously detecting magic. He tryed to warn fellows, but all of them too quick, and some are just bloodthirsty.
After stone become mud and then back, the shaman will enter the first room and try to calm down second dog (DC 16 Will vs Calm Animal)
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![Sarita Senbi](http://cdn.paizo.com/image/avatar/PZO9265-SaritaSenbi_500.jpeg)
Ah Fali was up! Ooops. Though I'm not sure who's trapped in the floor right now, to be honest.
Having kept a good look out at the front door, Faliana finally decides to move into the house. She takes a good look at the place and then decides to try helping whoever got trapped in the floor placing her longspear in nice braced position to help them leverage themselves out of the floor.
Strength check Aid: 1d20 + 3 ⇒ (9) + 3 = 12
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Malark Kreel |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
Malark seeing trapped wizard starts to slashing the floor around him.
+2 bastard sword: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 2d8 + 9 ⇒ (1, 1) + 9 = 11
+2 bastard sword: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 2d8 + 9 ⇒ (8, 8) + 9 = 25
+2 bastard sword: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 2d8 + 9 ⇒ (4, 4) + 9 = 17
+2 bastard sword: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 2d8 + 9 ⇒ (6, 1) + 9 = 16
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![Sironu](http://cdn.paizo.com/image/avatar/PZO9274-Sironu.jpg)
Draklor starts trying to help pick apart the issue, but backs off upon graduating from 'not helping' to 'in the way, with a massive sword involved.'
Strength Aid: 1d20 - 1 ⇒ (9) - 1 = 8
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![Gourd Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Gourd_90.jpeg)
Greet feeds dog with some fruits and water. He has no meat or fish. He will heal another injured dog as far as it is alive (and calmed down due to "area" effect of the spell.)
If he sees that Malarak fights for Trabers freedom with lack of sound (Not sure where Silence zone is) - Greet won't interfere. If Malarak produce sound - then Greet gonna make Traber free in 5 seconds with wormhole, silently.
Anyway, he repeats.
I felt strong magic here. We pasted through alarm. Someone may know we entered. Lets go uppstairs.
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![Gourd Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Gourd_90.jpeg)
I'm totally lost. Who was caught in the trap?
Master wrote: As the round begins, The floor in the first room suddenly become mud, then imminently turning back into stone, trapping all those in the room. Luckily only one person is in the room. DC 19 reflex or be entangled.
Traber was the only one... not too quick and not listen for Greet.