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Fali moves up next to Malark and holds her spear at the ready. "Malark, dear, please give us a warning before you go off opening doors. It gives us a chance to get ready."
Perception: 1d20 + 9 ⇒ (10) + 9 = 19

GM Amsheagar |

What was once a classy and comfortable lounge has been damaged by neglect, rowdy pirates, and lethal squabbles. Half of the furniture in the room are mismatched sets or show signs of being crudely repaired after drunken duels. A messy deck of cards remains strewn across the round table. Glass bottles litter every surface and lie scattered across the floor.
As Malark opens the door, 4 startled faces look at him from their table as one lays down a hand of card.
One of the two in the back say, "Get them!"
The Green foe drinks something and moves up to the face Malark.
Malark Init: 1d20 + 2 ⇒ (11) + 2 = 13
Faliana Init: 1d20 + 2 ⇒ (18) + 2 = 20
Draklor Init: 1d20 + 5 ⇒ (11) + 5 = 16
Enora Init: 1d20 + 2 ⇒ (19) + 2 = 21
Greet Init: 1d20 + 2 ⇒ (5) + 2 = 7
Traber Init: 1d20 + 2 ⇒ (14) + 2 = 16
Orange: 1d20 + 5 ⇒ (12) + 5 = 17
Red: 1d20 + 5 ⇒ (4) + 5 = 9
Yellow: 1d20 + 1 ⇒ (19) + 1 = 20
Green: 1d20 + 6 ⇒ (18) + 6 = 24
Round 1
Green
Enora <----Here
Faliana Moves to the door, move action taken. <----Here
Yellow
Orange
Draklor
Traber
Malark
Red
Greet

Enora, Level 7 Pregen! |

Enora twirls her Staff of Embers and then points it at the pirates, launching a fireball upon them all.
Fireball, using 1 pt. from Arcane Reservoir to up CL by 2, REF DC 18 for 1/2 dmg: 10d6 ⇒ (1, 3, 1, 3, 2, 1, 3, 3, 5, 3) = 25 fire dmg.

GM Amsheagar |

Enora goes and tries to shoot a fireball into the room. But for some unknown reason, no words are coming out of her mouth.
You remember that you cast a zone of silence around the table. It still has a few seconds left, but its still in effect.
Silence cast (1), Moving into the room (2-3), Dealing with the dogs, (4), Healing actions (5), Opening up the room to face new foes (6) This should be the last round.
Going to bot Faliana this turn, since she is out on an adventure.
+1 Yellowheart Longspear: 1d20 + 8 ⇒ (19) + 8 = 27
Longspear Magic Piercing: 1d8 + 5 ⇒ (8) + 5 = 13
Yellow drinks something, but stays in the back for now.
Orange steps up and attacks Faliana with a powerful attack.
Power Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Round 1
Green -13
Enora
Faliana -6
Yellow
Orange
Draklor <----Here
Traber <----Here
Malark <----Here
Red
Greet

Enora, Level 7 Pregen! |

Oh crap! forgot about silence... :P Would Enora know she's in a silence area though? i.e. case of player forgetting here... not the 20 Int halfling lady... :P Can we visualize on the map the extent of the silence please? thx
Int check DC 10: 1d20 + 5 ⇒ (14) + 5 = 19
If Enora's Int check is ok she would do a move action out of the silence zone and then cast her fireball, using the numbers in her last post above; thx.

Enora, Level 7 Pregen! |

lol

Malark Kreel |

NO rage
Malark step into the room and strikes the green one really hard.
(L) +2 bastard sword, inspire, power attack: 1d20 + 13 + 3 - 2 ⇒ (18) + 13 + 3 - 2 = 32
damage- magic: 2d8 + 9 + 3 + 6 ⇒ (4, 2) + 9 + 3 + 6 = 24

GM Amsheagar |

Malark strikes Green one powerful blow and he is down.
The Red shakes off the spell somewhat easily.
Power attacking Malark.
Power Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Round 1
Green -37 [ooc]Down[/ooc)
Enora
Faliana -6
Yellow
Orange
Draklor
Traber
Malark -9
Red
Greet here

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Greet creeks as he moving to understand, where silent zone ends. He is ready to climb at the table's top or get away from the room. He then drops some rose petals and whispers Spat'!
Really, I heard that silense center is on the table corner, but as I can remember it was conjured from entarance room. Anyway, Greet trys to enchant Sleep spell (DC 16) with center on another table between enemies (number 3 on the map).
He hope that at least 1 enemy could be targeted and will fall asleep.
Skyrocket rushes sneaky into southeren room and flies just under the celling, trying to avoid any threat.

GM Amsheagar |

Sorry. Busy week...
Sleep spell.
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Will: 1d20 + 3 ⇒ (13) + 3 = 16
will: 1d20 + 5 ⇒ (5) + 5 = 10
Effected by the spell, the Yellow spell caster in the back goes down onto the table. Slightly snoring. Two are left.
Round 2
Round 1
Green -37 Down
Enora <----- Here
Faliana -6 <----- Here
Yellow Sleeping
Orange
Draklor
Traber
Malark -9
Red
Greet

Enora, Level 7 Pregen! |

Enora focuses her magic power through her staff to recall an incantation from her spellbook...
Arcane Bond to recall enlarge person and casts it on Faliana

GM Amsheagar |

Faliana strikes out with her spear at the Orange foe.
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 3d6 + 6 ⇒ (2, 6, 3) + 6 = 17
The Orange foe attacks Malark.
longsword: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Round 2
Green -37 Down
Enora
Faliana -6
Yellow Sleeping
Orange -17
Draklor <----Here
Traber <----Here
Malark -14 <----Here
Red
Greet

Malark Kreel |

rage
Taman tries to hit the red one and cleave cuts the orange one also.
(L) +2 bastard sword, inspire, power attack-rage red: 1d20 + 13 + 3 - 2 + 2 ⇒ (17) + 13 + 3 - 2 + 2 = 33
damage- magic: 2d8 + 12 + 3 + 6 ⇒ (7, 4) + 12 + 3 + 6 = 32
(L) +2 bastard sword, inspire, power attack-rage orange: 1d20 + 13 + 3 - 2 + 2 ⇒ (11) + 13 + 3 - 2 + 2 = 27
damage- magic: 2d8 + 12 + 3 + 6 ⇒ (1, 5) + 12 + 3 + 6 = 27

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Seeing Malark keep the situation under control, Draklor tends to the big man's injuries.
CLW, Hierophant: 1d8 + 7 ⇒ (8) + 7 = 15

Malark Kreel |

After the enemy is tied up Malark slaps the one that is asleep.
"Speak! If you will not tell us everything you know I will cut your head of!" And then he rises his large sword.
intimidate: 1d20 + 10 ⇒ (11) + 10 = 21

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Traber heals Malark and Falania.
Malark Wand of Cure Light Wounds: 1d8 + 5 ⇒ (6) + 5 = 11
Falania Wand of Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8

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"I don't think we'll be going so far. But you'll still tell us what you know. It keeps you off the bad side of the most people, the most scary." Draklor hopes to take a gentler tack. "And if you could accept a change for the better, we can help you get away, find another business."
Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16

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Greet comes closer and reminds everyone that alarm was triggered and probably someone else knows that guests arrived.
Skyrocket takes a look at rooms surface tryin to find anything interesting.
Greet is not interested in guards, but suggests that Pathfinders are not murderers.

Enora, Level 7 Pregen! |

Enora, still flying and still invisible, scouts the rest of the first floor and reports any noise or activity to the group while the rest of the party pockets the pirates' valuables.

GM Amsheagar |

Quick Wrap up of the first floor. Map shown.
After you defeat the small crew of pirates, you manage to secure them and move around the bottom floor. You find a staircase going up, which is in the main hallway, and a spiral staircase going down.
Hearing your questions, the female quickly opens her mouth and lets you know that the boss is upstairs, and a creature is kept downstairs.

Enora, Level 7 Pregen! |

Enora messages the others and says "Let's hurry and take care of their boss while we have our enchantments! we can scavenge later!"
Faliana enlarge person's duration is 7min

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Enora, I am Greet. on more time remindes the shaman, providing more restoration, if necessary. Lessr Restore: 1d4 ⇒ 1
Greet remindes you about boon-fruits and ready to hurry upstairs becasue Skyrocket pushes everyone there. But he is to shy to get inside firs, so pseudodragon staying closer to his fellow-tree.
Skyrocket perception with Blindsence 60 ft and: 16 + 1d20 ⇒ 16 + (19) = 35
Greet perception with Aura Sight spell: 11 + 1d20 ⇒ 11 + (17) = 28
Both, they following Malarak. Probably sneaky due to size and loud contrast.

GM Amsheagar |

Noticing a fight is a DC -10. Add 10 since its through a wall and 5 since the door is closed. There is about 30 feet between the fight and the remainders... which would make the DC somewhat around 20..
Perception: 1d20 + 14 ⇒ (12) + 14 = 26
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
2 rounds has passed, since you started the fight. 2 more rounds healing. How many rounds did you wait before traveling up the stairs? Would you say its been at least a minute?
As the party advances upstairs, they are unsure if those in the room have heard the fight and move up it somewhat silently.

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Let's get in! Especially if we spen ld the whole minute till alarm triggered. Or may be someone want to become a good will ambassador? Ok.
If there is no obvious dangers at the door - Greet opens it, squeezing in with creaky I am Greet!

Enora, Level 7 Pregen! |

Enora casts haste on the party just before they open the door.
Haste, 7 rounds: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet. Haste dispels and counters slow.

Enora, Level 7 Pregen! |

Can we just say we totally own that boss in one round? :) then we can have time sorting out our chronicle sheets for Gameday VIII! :) btw Malark you're hasted, so you can move at like speed 60 and put the whammo on whoever's in that room...

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Greet can grow something planty inside... quickly. With relative bunch of food.
Or can just gap someone through a wormwhole...

GM Amsheagar |

One minute has passed since the beginning of the combat. Total of 10 rounds. Okay.
Malark Init: 1d20 + 2 ⇒ (7) + 2 = 9
Faliana Init: 1d20 + 2 ⇒ (19) + 2 = 21
Draklor Init: 1d20 + 5 ⇒ (9) + 5 = 14
Enora Init: 1d20 + 2 ⇒ (16) + 2 = 18
Greet Init: 1d20 + 2 ⇒ (15) + 2 = 17
Traber Init: 1d20 + 2 ⇒ (4) + 2 = 6
Phlegos: 1d20 + 4 ⇒ (9) + 4 = 13
Jirandiel: 1d20 + 9 ⇒ (10) + 9 = 19
P.Attack: 1d20 + 14 ⇒ (2) + 14 = 16Damage: 1d6 + 1 ⇒ (3) + 1 = 4Miss
J.Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Bright colors and gold-plated embellishments define the central theme of this bedroom’s décor. The northern double doors open into a sitting area filled with enormous pillows and a small writing desk overlooking the sea. The four-poster bed covered in silks and matching vanity establish this feminine boudoir. Each exterior wall features giant windows with gossamer curtains pulled shut to maintain privacy while letting in light.
To people are facing the door as Malark opens it. "Welcome pathfinders. I have been expecting you. Jirandiel says.
Phlegos steps forward and attacks Malark while Jirandiel throws a dagger at the giant Faliana. Both of their attacks missed... somewhat badly.
Round 1
Faliana Here
Jirandiel
Enora
Greet
Draklor
Phlegos
Malark
Traber

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I suggest that Falliana delays at least, so that others could act! From Jirandel whoever she is...

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Greet's interstellar will tears apart tiny pieces of reality. A wormwhole appears just nearby with Falliana as she instantly moving inside the room.
I'm Greet. Captain Phlegos, I suggest that you surrender. - creaks Greet with that appear to be smile.

Enora, Level 7 Pregen! |

Enora reaches into the far reaches of her mind to replace her spell of obscuring mist with enlarge person. Then she flies 5 feet south to gain cover from the balcony.
Via message spell to everyone, "Our silver-tongued kitsune should step in beside Malark to close the gap and protect our spellcasters... either that, or I can enlarge Malark. Malark: what will it be?"
Quick Study (Ex) As a full-round action, Enora can spend one reservoir point to study her spellbook and swap one of her prepared spells for any other spell in her spellbook of equal level.

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"As best I can," Draklor responds wryly. He steps closer and beckons to Phlegos with a hand free of his banner. "For your own good, Sir, please follow Greet's advice. Allow yourself to be tied up and make no other moves."
Casting Suggestion on Phlegos, DC 18. +1 Bard bonus is in effect, will increase next turn.

GM Amsheagar |

Will: 1d20 + 7 ⇒ (12) + 7 = 19
Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Poison: 1d2 ⇒ 1
Phlegos attacks Malark with his dagger, managing to sink it in somewhat deep and does a little damage... But something is starting to burn where it hit and Malark must make a save. DC17 fort save or take 1d2 (first round 1) con damage for the next 9 rounds.
Round 1
Jirandiel
Enora Here
Greet Here
Draklor Here
Phlegos
Malark -13 Here
Traber Here
Faliana Here If she doesn't post soon after Malark and Traber, I'll bot her.

Malark Kreel |

rage
fort: 1d20 + 7 ⇒ (11) + 7 = 18
Malark attacks red enemy in front of him.
+2 Large bastard sword - rage-power attack: 1d20 + 15 + 2 - 2 ⇒ (8) + 15 + 2 - 2 = 23
damage: 2d8 + 12 + 6 ⇒ (5, 3) + 12 + 6 = 26
+2 Large bastard sword - rage-power attack: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24
damage: 2d8 + 12 + 6 ⇒ (8, 3) + 12 + 6 = 29