Gourd Leshy

Greet's page

100 posts. Organized Play character for Kirill.Storm.


Full Name

Greet

Race

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision)

Classes/Levels

---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

Size

Small

Age

187

Alignment

N or NG

Deity

Gozreh, Ranginori, Ashava

Location

Castrovel

Languages

Common, Sylvan

Strength 7
Dexterity 14
Constitution 16
Intelligence 6
Wisdom 21
Charisma 14

About Greet

main STATBLOCK and Skyrockets Statblock

Skyrocket sting:

[dice=Attack] 1d20+9 [/dice] [dice=dmg+Poison DC ] 1d3-2 [/dice]
Poison (Ex) Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Race
-Unassuming Foliage: Vine leshys gain a +4 racial bonus on Stealth checks in forests.
-Climber: Vine leshys gain a +2 racial bonus on Climb checks.
-Darkvision: Vine leshys can see in the dark up to 60 feet.
-Low-Light Vision: Vine leshys can see twice as far as humans under conditions of dim light.
-Plantspeech: speak with vines as if subject to a continual speak with plants spell.
-Pass without Trace: constant spell-like ability .
-Change Shape: Vine leshys can transform into vines, with results similar to tree shape. In this form, the leshy appears as a particularly healthy Small vine. The leshy can assume plant form or revert to its true form as a swift action.
-Verdant Burst: When slain, a vine leshy explodes in a burst of fertile energies. Details about Vine Lsshy

SHAMANS Abilities
Animal Spirit: Heaven
Familiar is a Pseudodragon named Skyrocket .
Boosted with 2 evolution points - Skilled (+8 Perception, for total of +16) and Natural Armor (+2 AC for a total of 20)

Stardust (Sp) . NOT sightless ceatures. 5/day, Standart, -2 perception and attack, affected creature sheding like a candle, negating stealth.

Heaven's Leap (Su) - hex, as jester’s jaunt, 30 feet.

Boon Reservoir (Su):
: Once per day, a benefactor can perform a 10-minute ritual with one of her allies, plus one additional ally for every 3 shaman levels she has. All creatures that participate in the ritual (including the benefactor) gain a boon reservoir with a number of points equal to 1/2 the benefactor’s shaman level (minimum 1) for 24 hours. As an immediate action, a creature can spend 1 point from its boon reservoir to gain a +2 insight bonus on all saving throws it attempts until the start of its next turn. Boon reservoir points that are not spent within 24 hours are wasted.

Traits
Focused Mind (Magic) +2 concentration
Wisdom in the Faith (Religion) - Wisdom instead strength to swim skill.

Feats
Inproved Familiar, Iron will, Spirit Beacon (Fey), Spirit Rebuke (Outsider)