DM Rich's Carrion Crown

Game Master Briccone

Current Map
Party Inventory


5,851 to 5,900 of 5,942 << first < prev | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | next > last >>

Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

The paladin calls on Sarenrae's power to strike down the foul abomination. She closes with it, her scimitar flashing as she buries it in the creature's body!

Smite evil, close, strike.

Scimitar power attack, including smite: 1d20 + 15 - 3 + 5 ⇒ (20) + 15 - 3 + 5 = 37

Confirm, even though it probably is immune: 1d20 + 17 ⇒ (11) + 17 = 28

Base damage, including smite: 1d6 + 6 + 6 + 9 ⇒ (6) + 6 + 6 + 9 = 27

Crit damage, if applicable: 1d6 + 21 ⇒ (4) + 21 = 25

Due to the smite, her current AC against the spawn is 30, Touch AC 16.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

NB: that attack also bypasses any DR it has.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Selene, calling on power from her deity, delivers a devastating attack!

Round 3
Sonny Wright 22 (66/66)
Sabola 18 (79/79)
Vivian Deberth 18 (66/66)
Albor Voltiaro (Spawn) 18 (63/115)WOUNDED
Pontia Canario 13 (46/46)
Selene Iluzr 5 (76/76)

Up Next: Sonny (outside the room), Sabola & Vivian.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola keeps on the enemy...

Flanking, vs a human opponent.

+1 Human Bane Dagger DW/PS Hit: 1d20 + 11 + 2 + 2 + 2 ⇒ (15) + 11 + 2 + 2 + 2 = 32
+1 Dagger DW/PS Damage: 1d4 + 14 + 2 + 2d6 + 2 + 3d8 ⇒ (3) + 14 + 2 + (3, 5) + 2 + (6, 4, 6) = 45

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
+1 Dagger DW/PS Damage: 1d4 + 14 + 2 + 3d8 ⇒ (2) + 14 + 2 + (2, 3, 1) = 24

+1 Human Bane Dagger DW/PS Hit: 1d20 + 11 - 5 + 2 + 2 + 2 ⇒ (5) + 11 - 5 + 2 + 2 + 2 = 17
+1 Dagger DW/PS Damage: 1d4 + 11 + 2 + 2d6 + 2 + 3d8 ⇒ (1) + 11 + 2 + (6, 1) + 2 + (8, 4, 1) = 36

+1 Dagger DW/PS Hit: 1d20 + 11 - 5 + 2 + 2 ⇒ (3) + 11 - 5 + 2 + 2 = 13
+1 Dagger DW/PS Damage: 1d4 + 11 + 2 + 3d8 ⇒ (1) + 11 + 2 + (4, 4, 4) = 26

Those low rolls will be the death of us!


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

That raises a question, which Sabola can probably answer if he hit at all: is this thing still human? The way it was described, the spawn was living inside of the vicar and popped out after the vicar died.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Indeed! If it is "undead" I get +2/+2 more!


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

I was assuming it's an abomination or evil outsider; if it's undead it takes 5 more points of damage from the smite (10 if susceptible to critical hits). Are your weapons also undead bane, though?


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I have one that is undead bane and one human bane, in alternate hands, so that part is a wash.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 44/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Still stuck outside the room Sonny waits to see if the blade barrier drops.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

flanking attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
dmg, SA: 1d8 + 2 + 3d6 ⇒ (3) + 2 + (3, 5, 6) = 19

Keen+1 longsword so possible Crit 17-20
crit?: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
dmg: 1d8 + 2 ⇒ (3) + 2 = 5

2d attack, flank: 1d20 + 7 + 2 - 5 ⇒ (15) + 7 + 2 - 5 = 19
dmg: 1d8 + 2 ⇒ (7) + 2 = 9


NARRATOR Skirgaard GS Map / SS MAP/

The Spawning Canker is not undead, it is an aberration. It sounds like it moves the undead body like a 'puppet master'. Also, as an aberration, it wouldn't be human.

Only one of Sabola's attacks hit, but Vivian slices and dices and the aberration drops!

Out of Round Mode.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia eyes the spawn suspiciously for a moment, waiting for something smaller to pop out of it, but when nothing does she relaxes. "That was...something. Let's search this area and keep moving."


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

As suggested, Sabola searches...

Perception: 1d20 + 13 ⇒ (19) + 13 = 32 +2 in Forests

Oh sure, there's the high numbers!


NARRATOR Skirgaard GS Map / SS MAP/

On Albor Voltiaro
wand of cure light wounds (13 charges)
masterwork chainmail
trident of warning
masterwork silver dagger
cloak of resistance +1
ring of force shield
goldthreaded chasuble (worth 75 gp)
key to sea chest in area E7
fishgold medallion resembling a cross between an eel, a fish, and an octopus (key to the phase door in area F3)
fishgold ceremonial tiara (worth 450 gp)
fishgold unholy symbol of Dagon (worth 50 gp)
13 gp

In The Room
The painting of the Conqueror is in excellent shape and could fetch 500 gp in an art shop in Caliphas or some other urban population center.

The pipe rack on the wall holds three pipes:

One of meerschaum carved in the shape of a whaling vessel.

One of scrimshaw carved into an unidentifiable mass of hair, seaweed, or tentacles.

DC 30 Knowledge dungeoneering:
Recognizes it as a representation of a dark young of Shub-Niggurath

And one carved from soapstone in the form of a bizarre fishfrog woman.

DC 17 Knowledge nature:
Recognizes a resemblance to skum, though there are no females of that race

Each pipe is worth 60 gp.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Knowledge (Dungeoneering) check: 1d20 + 18 ⇒ (13) + 18 = 31

Knowledge (Nature) check: 1d20 + 12 ⇒ (10) + 12 = 22

Pontia studies the two unidentified pipes, eyes wide with recognition. "The craftsmanship is marvelous, but the subject matter...I can't see it appealing to anyone we'd want to associate with. That one--" She points at the fish-frog woman. "--looks like a female skum, more properly called ulat-kini. But female ulat-kini don't exist. The race is derived from humans and the males, er. mate with human females to reproduce. As for the other pipe, it's a representation of a dark young of the Old One we've seen references to all over this place. Well, that painting is worth something at least. Let me pack everything up."

The wizard carefully rolls up the painting and puts it into her pack. It's a handy haversack, so there should be room for all of the cash loot.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

As interesting as some of those items are, only the dagger is really of use to me. I have a CLW wand. The ring would mean I can't dual wield. Modules don't give silver items, unless something that needs to be attacked with them is incoming.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"If everyone is healed, we can move on as soon as the blade barrier spell ends."


NARRATOR Skirgaard GS Map / SS MAP/

F15. Upper Hall

A series of portraits hang along the curving inner wall of this
dim hallway. The paintings along the curving wall depict eight Undiomede lords of Illmarsh. Though all of the portraits are darkened and faded with age and mildew, their subjects are still visible—sinister, dark-featured men with hard eyes and pinched faces, all bearing a distinct family resemblance. Each portrait bears a small brass nameplate. Farthest west is a man in sea captain’s garb holding a spyglass in one hand and a partially rolled parchment scroll in the other. The brass plate bears the name “Cassius Undiomede, Pactforger”. The final portrait at the eastern end shows a bitter-looking older man with the same pinched face but a receding hairline. He sits in a wheeled chair and has a decorative blanket lying across his legs. Standing behind him in a position to push the chair for him is a young man with the same features, though without the bitterness. The nameplate reads, “Claudius Undiomede and son, Manus.”

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge

IN PROGRESS
F15. Upper Hall

Undiomede House


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

I guess it was not really easy to be born and raised in this family...Now I regret all the stuff I've done that irked my mom. Sort of. Some of it was too fun to really regret it. But I could do with a mom's hug for sure.

appraise: 1d20 + 6 ⇒ (14) + 6 = 20
Vivian tries to find out how old the last painting is.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia does a quick scan with detect magic, looking for unexpected auras.


NARRATOR Skirgaard GS Map / SS MAP/

@Vivian: You think the painting is between 50 and 70 years old.

Knowledge Local or History DC20:
Claudius Undiomede died 70 years ago at the age of 47.

@Pontia]The are no magical auras in the room.

F16. Library

Portions of the ceiling and floor of this chamber have collapsed, as well as part of the eastern wall. The remnants of the wooden floor sag alarmingly. Bookshelves that still hold the moldering remains of their paper and parchment contents stand drunkenly along the walls. Two ghostly figures wander this room. Upon seeing you all enter, they attack!

Pontia Canario: 1d20 + 7 ⇒ (10) + 7 = 17
Sabola: 1d20 + 8 ⇒ (7) + 8 = 15
Selene Iluzr: 1d20 + 3 ⇒ (8) + 3 = 11
Sonny Wright: 1d20 + 2 ⇒ (18) + 2 = 20
Vivian Deberth: 1d20 + 6 ⇒ (10) + 6 = 16
Spectre 1: 1d20 + 7 ⇒ (19) + 7 = 26
Spectre 2: 1d20 + 7 ⇒ (7) + 7 = 14

Initiative Order/HP
Spectre 1 26 (52/52)
Sonny Wright 20 (66/66)
Pontia Canario 17 (46/46)
Vivian Deberth 16 (66/66)
Sabola 15 (79/79)
Spectre 2 14 (52/52)
Selene Iluzr 11 (76/76)

?: 1d4 ⇒ 3

The 1st spectre will fly down and attack Sonny!

Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 ⇒ 6

@Sonny: Fort Save DC16 or 2 negative levels.

Up Next: Everyone!

TACTICAL MAP

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge
F15. Upper Hall

IN PROGRESS
F16. Library

Undiomede House


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Know Local: 1d20 + 7 ⇒ (5) + 7 = 12

Know religion, Monster Lore: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

Some undeads, of course...Beware! They can easily touch you, even if you are armored!


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 44/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Sonny feels the negative energy of the undead tear at his soul but resists it's attempt to steal more of his life force.

He then steps back and unleashes a wave of holy energy to hurt the foul undead.

Fort Save: 1d20 + 10 ⇒ (14) + 10 = 24

Kn: Religion: 1d20 + 13 ⇒ (6) + 13 = 19

Positive Energy Channel Damage DC: 21: 7d6 + 9 + 4 + 1 ⇒ (6, 1, 4, 1, 2, 5, 6) + 9 + 4 + 1 = 39 47

1s Rerolls: 2d6 ⇒ (4, 6) = 10


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Knowledge (local): 1d20 + 6 ⇒ (7) + 6 = 13

Sabola will move around to get into flanking position on the shadow that hit Sonny.

+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 + 2 ⇒ (17) + 13 + 4 + 2 + 2 = 38
+1 Dagger PS Damage: 1d4 + 14 + 4 + 2 + 2d6 + 3d8 ⇒ (4) + 14 + 4 + 2 + (4, 6) + (7, 1, 5) = 47

That's with the Undead Bane Dagger


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Unfortunately, because they're incorporeal you don't get sneak attack damage against them without a ghost touch weapon or similar.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Stupid "rules!"


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Incorporeal enemies suuuuck.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Sonny releases some positive energy.

Fort Save DC21: 1d20 + 4 ⇒ (3) + 4 = 7

The spectre howls in pain and a second later dissipates as Sabola plunges his dagger into it!

Up Next: Pontia


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia draws her wand and sends a magic missile at the remaining spectre.

Force damage: 1d4 + 1 ⇒ (1) + 1 = 2


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

The spectre howls as Pontia's magic missile hits it.

It will try to attack Sonny.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20

Damage: 1d8 ⇒ 3

@Sonny: Fort Save DC16 or 2 negative levels.

Up Next: Selene


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Initiative Order/HP
Spectre 1 26 (-2/52)DEAD
Sonny Wright 20 (60/66)WOUNDED
Pontia Canario 17 (46/46)
Vivian Deberth 16 (66/66)
Sabola 15 (79/79)
Spectre 2 14 (28/52)WOUNDED
Selene Iluzr 11 (76/76)

Up Next: Everyone - Selene x2


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola keeps up his flanking, and continues his assault...

+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 + 2 ⇒ (3) + 13 + 4 + 2 + 2 = 24
+1 Dagger PS Damage: 1d4 + 14 + 4 + 2 + 2d6 ⇒ (2) + 14 + 4 + 2 + (2, 4) = 28

+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 + 2 - 5 ⇒ (2) + 13 + 4 + 2 + 2 - 5 = 18
+1 Dagger PS Damage: 1d4 + 14 + 4 + 2 + 2d6 ⇒ (4) + 14 + 4 + 2 + (3, 6) = 33

That's with the Undead Bane Dagger

+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 ⇒ (8) + 13 + 4 + 2 = 27
+1 Dagger PS Damage: 1d4 + 14 + 4 ⇒ (2) + 14 + 4 = 20

+1 Dagger PS Hit: 1d20 + 13 + 4 + 2 - 5 ⇒ (15) + 13 + 4 + 2 - 5 = 29
+1 Dagger PS Damage: 1d4 + 14 + 4 ⇒ (2) + 14 + 4 = 20

That's with the non-undead bane dagger.


NARRATOR Skirgaard GS Map / SS MAP/

With an unearthly scream, the spectre dissipates!

Out of Round Mode!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola mentally makes another kill into his ledger.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"Nicely done." Pontia takes a few minutes to go through the library, looking for books of interest and magical auras.

DM R, as far as I can tell we don't have the upstairs on the map yet--the link in your posts still goes to the first floor map.


NARRATOR Skirgaard GS Map / SS MAP/

@Pantia: These books might have been valuable at some point, but exposure to the elements ruined any value they had.

F17. Nursery

The rotting remains of a wooden cradle stand before a stone fireplace. A mobile formed from tiny seashells dangles above the cradle, swaying slowly in the breeze that enters through the open window.

F18. Drawing Room

Wide windows provide a panoramic view over the grounds of the estate. A grand desk of finely carved hickory sits before these windows, along with a large chair of rotted leather.

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge
F15. Upper Hall
F16. Library
F17. Nursery

IN PROGRESS
F18. Drawing Room

Undiomede House 2 Floor


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"That's an...interesting toy for a child." The wizard frowns in thought as if remembering something unpleasant.

Is the drawing room also open to the outside? Any obvious weather damage?


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Vivian looks around or anythingg unusual and potentially dangerous, tracing a spiral on her eyelids before checking the place for magical auras

Cast Detect Magic


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola searches the mundane while the others are checking the arcane.

Perception: 1d20 + 13 ⇒ (19) + 13 = 32 +2 in Forests


NARRATOR Skirgaard GS Map / SS MAP/

@Pontia: Yes, this room is open to the outside. The hickory desk has multiple drawers and appears to be in excellent shape considering the exposure it has suffered.

@Vivian: There are no magical auras.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Once Sabola has given the all-clear, Pontia murmurs a cantrip and uses her mage hand to slide the desk drawers open for further searching.


NARRATOR Skirgaard GS Map / SS MAP/

The drawers of the desk slide open releasing spores of yellow mold!


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Are any of us in the spore cloud? The mage hand cantrip has a range of 15'.[/ooc]


NARRATOR Skirgaard GS Map / SS MAP/

The spore cloud has a 10 ft radius so I am assuming that you all are standing at 15 ft and beyond.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia gives a little sniff, obviously pleased with herself. "Once the spores settle, we can see if there's anything interesting left in there."


NARRATOR Skirgaard GS Map / SS MAP/

Unfortunately, there is nothing in the desk usable of valuable.

F19. Master Bedroom

A large four-poster bed sits next to a wide fireplace. The bed has been stripped of covers, but its rotten feather mattress still remains and bears a large, dark stain in the center. The wooden headboard once depicted a scene of ships battling upon the waves, but is now cracked with age and the elements, and large gashes further mar its surface. A wheeled chair with a moldy seat and warped wheels stands at the foot of the bed. A stairway winds up to the east into the dome above the manor house.

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House
F6. Stores
F7. Bedroom
F8. Privy
F9. Servants’ Quarters
F10. Dining Room
F11. Bedroom
F12. Living Room
F13. Side Entrance
F14. Lounge
F15. Upper Hall
F16. Library
F17. Nursery
F18. Drawing Room

IN PROGRESS
F19. Master Bedroom

Undiomede House 2 Floor


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Pontia, from now on when we are near a new room, I want you to look around for magical auras while Sabola and me check for traps and ambushes. I know I may sound bossy, and I apologise, but it's for everyone safety.

Perception: 1d20 + 13 ⇒ (2) + 13 = 15 Trapfinder+2 for traps, Rogue Talent trp spotter, automatic Perception check if 10 feet from a trap


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 60/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Perception: 1d20 + 13 ⇒ (3) + 13 = 16 +2 in Forests


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia nods. "Yes, of course."


NARRATOR Skirgaard GS Map / SS MAP/

Looking from outside the room, besides the bloody bed, nothing seems amiss.

Anyone going to enter the room?

5,851 to 5,900 of 5,942 << first < prev | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Harker Presents: Carrion Crown Gameplay All Messageboards

Want to post a reply? Sign in.