[PFS / PbP] Slaver's End (Low Tier) (Inactive)

Game Master Amsheagar

Game Maps


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”Enora” | Female LN Small Halfling Arcanist 7 | HP 45/45 | AC 23, T 15, FF 20 | CMD 14 | F +6 R +7 W +7; +9 vs. fear | Init +2 | Perc +1 | Speed 30ft | Spells L1-5/6 L2-3/5 L3-2/4 | Arcane Reservoir 4/10 | Arcane Bond 1/1 | Active Conditions: Antitoxin, Shield, Fly, Mage Armor, Invisibility, Message, Mirror Image (3).

"Much appreciated, and many thanks. Phlegos is a poisoner, so everyone here should buy a vial of antitoxin or two. I will rearrange my spell list to include 'knock' on my daily arsenal as well, since that might come in handy to rescue the Pathfinder prisoners. You are an honorable genie, Lord Khanuur."

Enora adds the title on purpose, and bows her head to Khanuur in genuine respect. A sense of great tranquility and accomplishment washes over her, and she thanks Nethys for the great wonders that magic have unexpectedly brought to her on this day.

Outwardly, it looks like she is bowing to Khanuur and blushing a little.

The Concordance

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision) ---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

Greet sits putting one his branch into tea, bring by efreeti's will. He could look smiling, if a bush could smile. Anyway, he insists, that hi is Greet.

I am very curious about you people. And even if the rich man would dress me - it's just got to be strange culture adventure. Month long. Just if hi well relationed with nature. I am Greet. Vote for freedom. In general. So if to be enslaved for a long time - is not your choice - Pathfinders can help.

seems like Greet has no pride and just thinks another way. But has some strange empathy...

When the Efreeti talks about inches and feet and how they could be so much more simple if they were in units of 10s ... Skyrocket getting closer and almost sits upon his shoulder. He deffinitely agree and charmed by this idea. Greet seems slow-thinking again just to understand this idea. He is really dummy.

Hm, can you move us to the island? I know how to produce wormholes. Thats how human call them. Matheria twist. How you make it, fire-giant? I want to try. We are ready

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10
Enora, Level 7 Pregen! wrote:

"Draklor, we are Pathfinder Society agents tasked to bring a known corrupt member of our organization back to justice. At times it is not enough to chronicle the deeds of others. A times action is required. To do nothing in the face of this corruption is to be complicit with it, and thus gives us a weak leg to stand on when our mandate demands that we be the dispenser of justice towards one of our own.

In other words: how can you bring back Phlegos to justice for being a slaver if you willingly ally with slavers along the way, in the name of taking the easy way out? Justice is paramount, and it goes beyond borders if we are to truly believe the universal mandate and goals of the Society. To accept the blindfold of local slavery laws as an excuse for justifying slavery is to be myopic in the extreme. I personally don't know how a Pathfinder can wake up in Absalom one day, after all the slaves were freed there a few years ago, and go to bed in Sedeq while accepting the continuing enslavement of a potential informant and collaborator... not to speak of going to bed after handing Greet out as a slave to a despicable man such as Corvius Vayn..." finishes Enora, looking at Traber to gauge his reaction.

Traber casually dismisses Enora's words. "It is not for the Society to mandate the morality of nations. Your feelings on slavery are clear. Mine are different than yours. I am not willing to make an enemy of one such as Vayn for an entity that means nothing to me." Traber looks at Khanauur. "My objection would be removed if I could be assured that Vayn would not come to worry me at a later time." If that assurance isn't given, then Traber just shakes his head in disappointment once the efreet is freed.

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight
GM Amsheagar wrote:
Listening to Fali, Khanuur answers her questions about the slaves with ease. "The slaves are kept in the estate on the island. But to as the islands location.." he somewhat shrugs. "As a being not native to this plane, I can give you the direction of the island, but not much more. I know where it is, but your sense of measurements are strange to me. Different measures of one thing equal another and all have to equal a different amount before it can equal anew thing. So confusing. he is clearly distracted now that his freedom has come that he continues on in this fashion, complaining about your inches and feet and how they could be so much more simple if they were in units of 10s.

Faliana gives a good chuckle at the efreeti's ranting. "It certainly would make more sense, but I think it'd take some work to get the current entrenched system out, but more so I was wanting to know where in the world the island is. Is it near to Sedeq, next to the Eye, or over by Jalameray? I need not know distance just general locale is fine."

She then gives a small snap of her fingers, "Ahh, that's right! Khanuur, you wouldn't happen to have any information about Vayn that could be used to leverage him? In case he decides to come after us in revenge or for other purposes..."

Wondering if I can finally fulfill the faction card goal of 'Recover blackmail or incriminating evidence against a named NPC ambassador, aristocrat, noble, or similar figure.' No worries if he can't provide information like that.


Greeting Greet, Khanuur replies to his questions And an awesome diplomacy roll from earlier. I am able to send you there, just as soon as you are read." hearing the names of names storms and cities from Faliana, Khanuur just shakes his head. As I've said, I have been to the island, but don't bother myself with remembering such mundane things. And worry not seer of the gods wills. Vayn wont bother with someone so... he pauses trying to look for the correct word to use in this situation. mundane. he sticks to his old fasionh answer.

Let me know when you are ready to move on and i'll get the next few sections ready. Starting the weekend soon, so I don't know how much I can post before Monday morning.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

"I am ready to leave this place. Shall we?!" says impatient barbarian.

The Concordance

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision) ---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

Until now only two persons shared Boon Reservoir with Greet. Still there is 1 berry to boost saves. Anyone?

Greet and Skyrocket are ready for action.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

I will shared boon reservoir with Greet

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"If that was so, I would've liked to leave him some snide message or rancid gift...it makes for a nice thought, at least. Well, let's go."

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

"It is best we make haste to our target. He will surely be warned by an injured party of our impending arrival." Traber pointedly looks anywhere but at Enora.


Khanuur smiles at Traber's assumptions, "By the time he notices you are no longer there and I am free, You will already be on the island. I will give you 20 minutes to get what you need and I will send you off. He moves the group once more, you see the last town you were in, and are able to buy stuff, if you needed it.

Okay, If you need to buy anything, now is the last time.... bad english?...

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Traber is ready and eager to get going.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

"I don't have gold so I am ready to go!"

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"I'm as ready as I'll ever be. Let's do some right!"


With nothing else to get, Khanuur sends you to the island.

A small dock offers several cleats and mooring poles for docking smaller boats, such as fishing vessels and very small single mast ships. A large sloop, configured for hauling cargo, is anchored near the dock. A large pile of lumber peaks out from a tarp, just past the tree line. Several storage sheds dot the area, most of them looking poorly built or neglected. In the distance, you can see a ship anchored what appears to be almost half a mile away (600km). Looking inland, you can see an Estate somewhat distance inside.

19 Knowledge (arcana) check:
you can identify signs of stone shape on the shore, creating a deep and stable shoreline. A large reef outside of this bay prevents any vessels besides sloops and other shallow riding craft from crossing the reef.

Where will you go? What will you do? Will you awake the Dragon.. you don’t want to awaken the dragon.


”Enora” | Female LN Small Halfling Arcanist 7 | HP 45/45 | AC 23, T 15, FF 20 | CMD 14 | F +6 R +7 W +7; +9 vs. fear | Init +2 | Perc +1 | Speed 30ft | Spells L1-5/6 L2-3/5 L3-2/4 | Arcane Reservoir 4/10 | Arcane Bond 1/1 | Active Conditions: Antitoxin, Shield, Fly, Mage Armor, Invisibility, Message, Mirror Image (3).

Knowledge Arcana: 1d20 + 15 ⇒ (16) + 15 = 31

"The docks, the shore, the reef... the stone of this island has been sculpted by magic so as to only allow shallow riding crafts into the harbor."

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Wait there's a dragon?
Faliana gives a good look around, but her face soon falls flat before the much more commanding cut of Anavi's bearing takes over. She takes three good looks around the place before turning to Enora. "Thank you, Enora, That will be good to know." She quickly gathers people around, "Alright people we're exposed out in the open like this. Anyone in the vacinity can readily see us. We need to move, Malark lead us to the nearest shed, Draklor I want you behind him. Enora, Greet you're in the middle and Traber and I will take the end. Now let's move people, Time's awasting." She draws out her longspear and ushers everyone into the nearest shed that will provide some cover.

"Alright now we have some time to talk things over. Any suggestions? Personally I think we need to see about securing a boat to get out of here and we need to probably make it up to the estate."

The Concordance

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision) ---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

Greet observing everything around, especially much time spending for a boat half mile away. He seems joyful, and even skyrocket flys around for better view.

Arcane Skyrocket: 1d20 + 8 ⇒ (6) + 8 = 14
Greet slowly following Enora, as Faliana suggested. He will detect plants nearby to avoid unprepared meetings.

I am Greet. I can make food for us. While we build sheep. Or await for my ship. Names Castrovel after the planet I am from. I am mighty corsair from Shakles, don't you know? Let's go into estate. he looks very serious, but still not enough brutal for pirate.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Draklor falls in step behind Malark as ordered. He draws a whip. "An escape would be handy if we must leave in a hurry. And if anyone is aboard..."


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark takes out his sword and starts moving.

perception: 1d20 + 11 ⇒ (18) + 11 = 29

The Concordance

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision) ---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

Skyrocket perception (with blindsense 60): 1d20 + 16 ⇒ (11) + 16 = 27

Even without danger both the pathfinder and his shy tiny dragon feels something wrong here. Its really strange that now one here too meet them with greetings.
As far as now immidiate danger around, Greet prepares Animal Messnger spell with some nutrition to feed a bird to send it for his ship to catch them here later.


”Enora” | Female LN Small Halfling Arcanist 7 | HP 45/45 | AC 23, T 15, FF 20 | CMD 14 | F +6 R +7 W +7; +9 vs. fear | Init +2 | Perc +1 | Speed 30ft | Spells L1-5/6 L2-3/5 L3-2/4 | Arcane Reservoir 4/10 | Arcane Bond 1/1 | Active Conditions: Antitoxin, Shield, Fly, Mage Armor, Invisibility, Message, Mirror Image (3).

Enora uses a charge from her wand of mage armor, then whips out her rod of lesser extend metamagic and casts the following spells: shield (14min), fly (14min), haste (14 rounds)

Enora spends several seconds spellcasting, and at the end, the whole party's movement are quickened beyond what would be naturally possible.

Enora: AC 24; Fly 90 ft.
Party Buffs: Haste- +1 atk/Ref/AC, Speed(all) +30ft., extra attack as part of full-attack.


So... Which are you heading for. The estate or the boat?... maybe splitting the party? evil laugh

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Making sure everyone has closed ranks, Anavi takes a quick look to the left and right and points at the closest hut off to the left at the end of the pier. "There's our rally point, people. And thanks to Enora's spells we should be able to make double time. So let's get to it."

Lol, GM, I was jsut getting a post together with a suggestion* of where to go. It's outlined in red.

*Anavi is just used to being in charge, feel free to suggest other courses of action too!


”Enora” | Female LN Small Halfling Arcanist 7 | HP 45/45 | AC 23, T 15, FF 20 | CMD 14 | F +6 R +7 W +7; +9 vs. fear | Init +2 | Perc +1 | Speed 30ft | Spells L1-5/6 L2-3/5 L3-2/4 | Arcane Reservoir 4/10 | Arcane Bond 1/1 | Active Conditions: Antitoxin, Shield, Fly, Mage Armor, Invisibility, Message, Mirror Image (3).

*God no! in PbP we DO need someone to be the leader and take charge otherwise you end up turning in circles for whole weeks always trying to reach consensus... it's... exhausting...

The Concordance

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision) ---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

Greet is fearless and very curious one. So after Enora adds some magic to his mood, he will go forward. And maybe taste some local salty water with one branch as he move...

This time the pseudodragon flies around to see if someone is aboard of any ship here in the bay.

I realized that missed some things. First of all Greet is full of Knowledge wandering spirit as well as proper feature to boost his knowledge skills to roll'em from Wisdom instead of Intellect.
Second - trickster seance boon provides one skill to become class skill with +1 bonus (so effectively +4 to Perception)

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Yeah, I and many others I've played with are notoriously indecisive.

Draklor heads toward the indicated hut while the spell lasts, beckoning Malark and the others to follow suit.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark follows Draklor side by side.


As you search the huts on the pier, you find nothing of interest. You locate a small dingie Small row boat and decide to go to the boat you see in the harbor.

Once you arrive on the boat, you easily climb up onto the deck and see several crew members doing ship maintenance. No Map for this part.. How do you want to handle this?

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Faliana gives the workers a look, making sure they aren't jumping to attack the group, before she let's Anavi take over. The bright, stern, halfling-esque look on her face assured and not willing to back down. "Look lively sea men and women. We're comandeering this ship to transport people off this island. We will pay everyone handsomely once we get to where we are going. Now do you have any questions or objections?"

Diplomacy w/spirit bonus: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Oh that was a bit low, using a spirit surge!
Spirit surge w/ spirit bonus: 1d6 + 2 ⇒ (2) + 2 = 4
That's a 26 total.


One man, holding a bucket, looks to Faliana, "Will you still pay us?"

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Anavi gives the man a stare for a moment. "Please listen to what people say. I just told you we'd pay you on arrival. We can match and possibly beat what ever pay you have been promised."


”Enora” | Female LN Small Halfling Arcanist 7 | HP 45/45 | AC 23, T 15, FF 20 | CMD 14 | F +6 R +7 W +7; +9 vs. fear | Init +2 | Perc +1 | Speed 30ft | Spells L1-5/6 L2-3/5 L3-2/4 | Arcane Reservoir 4/10 | Arcane Bond 1/1 | Active Conditions: Antitoxin, Shield, Fly, Mage Armor, Invisibility, Message, Mirror Image (3).

On the way to the ship, Enora casts message on everyone.

Arriving at the ship, Enora waits patiently for Faliana's discussion to end. For effect, Enora then lands unto the deck of the ship, and hands each sailor a single gold piece. She flies back behind Faliana, without a word, and nods to her.

***Via Message to Faliana*** ...tell them it's an advance on what's to come and that there will be many, many, many more of the same coinage...

Diplomacy to assist, Helpful trait: 1d20 + 3 ⇒ (10) + 3 = 13 --> Success: Faliana gets +4 to her Diplomacy roll


The man shrugs, "That's good. We will be glad to assist you if you pay. More than the other people do." You get the feeling that they aren't use to being paid, but will gladly accept your payment.

GM:

Malark Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Faliana Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Draklor Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Enora Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Skyrocket Perception: 1d20 + 16 ⇒ (9) + 16 = 25
Greet Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Traber Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Malark Init: 1d20 + 2 ⇒ (6) + 2 = 8
Faliana Init: 1d20 + 2 ⇒ (1) + 2 = 3
Draklor Init: 1d20 + 5 ⇒ (7) + 5 = 12
Enora Init: 1d20 + 2 ⇒ (18) + 2 = 20
Greet Init: 1d20 + 2 ⇒ (19) + 2 = 21
Traber Init: 1d20 + 2 ⇒ (20) + 2 = 22

Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
GM Init: 1d20 + 6 ⇒ (19) + 6 = 25

Skyrocket, Faliana, Malark:

You notice something in the round, You have a standard action before it attacks. Knowledge Nature, DC 18 for more information.

The Concordance

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision) ---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

Greet wanders about the ships name, as they aproachin on a row boat. He also suggests that Galina asks sailors who's this ship or who they are working on...


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

"Something is here!"

Malark pulls out his sword and starts approaching the creature.


This is back on the Pier Map, the creature is in the water. I placed you on the pier, as if you were coming off the small boat.

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

"Of course. Nothing can ever just be easy."


Surprise Round
Greet
Malark - Moved toward the thing and drew a weapon.
Faliana
GM

Round 1
GM
Traber
Greet
Enora
Malark
Faliana

Knowledge Nature 18:

Its a Giant Octopus.

The Concordance

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision) ---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

So. We are on the small boat. Some are on the pier. And something large aproaching.
Nature: 1d20 + 11 ⇒ (3) + 11 = 14
Nature Skyrocket: 1d20 + 8 ⇒ (1) + 8 = 9

I am greet. Calm down, freinds. - shaman whispers as roots moving around his 'head'.

Charm Animal, DC 16 to avoid. His better no do it ^)

Skyrocket flying high above us...
Greet gonna hold with branch one of pier support column after moving closer to land. Just in case ...


Next time also put the save, ie will, to make it a little easier for me.

Will: 1d20 + 7 ⇒ (20) + 7 = 27

The creature isn't phased by Greet's attempt at charming it.

Surprise
Greet - charmed... failed.
Malark - Moved toward the thing and drew a weapon.
Faliana - Up.
GM

Round 1
GM
Traber
Greet
Enora
Malark
Faliana

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Faliana grabs up her longspear as she slides into a good position to strike from should the giant thing in the water decide they were worth eating.

Anavi gives a shout at everyone, "Malack is right, look lively people we have something not happy with us off to the left!"

In case the thing provokes an AoO or two:

AoO 1, +1 Yellowheart Longspear: 1d20 + 8 ⇒ (8) + 8 = 16
Damage, Magic Piercing: 1d8 + 5 ⇒ (6) + 5 = 11
AoO 2, +1 Yellowheart Longspear: 1d20 + 8 ⇒ (15) + 8 = 23
Damage Magic Piercing: 1d8 + 5 ⇒ (2) + 5 = 7


The Creature from the depth comes up to the surface of the water and moves to attack the two in the boat.

GM:

random: 8d2 ⇒ (1, 2, 1, 2, 2, 2, 2, 2) = 14 1= Draklor, 2=Enora (remember, you can always run.)
Tentacle Draklor: 1d20 + 11 ⇒ (6) + 11 = 17Damage: 1d4 + 2 ⇒ (1) + 2 = 3 Miss
Tentacle Enora: 1d20 + 11 ⇒ (18) + 11 = 29Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Hit
Tentacle Draklor: 1d20 + 11 ⇒ (8) + 11 = 19Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Hit
Tentacle Enora: 1d20 + 11 ⇒ (1) + 11 = 12Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Miss
Tentacle Enora: 1d20 + 11 ⇒ (16) + 11 = 27Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Hit
Tentacle Enora: 1d20 + 11 ⇒ (9) + 11 = 20Damage: 1d4 + 2 ⇒ (1) + 2 = 3Hit
Tentacle Enora: 1d20 + 11 ⇒ (2) + 11 = 13Damage: 1d4 + 2 ⇒ (2) + 2 = 4Hit
Tentacle Enora: 1d20 + 11 ⇒ (18) + 11 = 29Damage: 1d4 + 2 ⇒ (4) + 2 = 6Hit Grapple: 1d20 + 19 ⇒ (8) + 19 = 27
Bite: 1d20 + 13 ⇒ (17) + 13 = 30DMG: 1d8 + 5 ⇒ (1) + 5 = 6
Surprise round, Move. Round 1 full attack.

The creature quickly attacks at those stuck in the boat, striking Draklor once, but striking Enora 5 times, before dragging her into the water and biting her before letting her go.

Round 1
GM
Traber
Greet
Draklor 47/51
Enora 18/41 Fort Save please
Malark
Faliana


”Enora” | Female LN Small Halfling Arcanist 7 | HP 45/45 | AC 23, T 15, FF 20 | CMD 14 | F +6 R +7 W +7; +9 vs. fear | Init +2 | Perc +1 | Speed 30ft | Spells L1-5/6 L2-3/5 L3-2/4 | Arcane Reservoir 4/10 | Arcane Bond 1/1 | Active Conditions: Antitoxin, Shield, Fly, Mage Armor, Invisibility, Message, Mirror Image (3).

Fort save: 1d20 + 6 ⇒ (6) + 6 = 12

Enora gasps in pain at the sudden viciousness of the attack, but activates her magical reserves of power as soon as released by the creature!

move: 1 arcane reservoir pt. to dimensional slide 70 feet straight up (doesn't provoke AoO) and from that point continues her flying movement 25 feet higher

She targets the creature with a glitterdust spell hoping her friends won't suffer the same fate.

standard: casts glitterdust on sea creature spending 1 arcane reservoir pt. to increase DC by 2 --> Will Save DC 19 or blinded; -40 to stealth and shines with sparkles regardless of save

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Phew, ninja'd by Enora! Editing now.

Nature: 1d20 + 14 ⇒ (2) + 14 = 16

Draklor starts at the hit, but is quick to action. He snaps out his banner and bounds from boat to pier, trying to avoid the creature.

Acrobatics to Tumble: 1d20 + 9 ⇒ (10) + 9 = 19

However well his attempt fares, he starts to orate. (It won't likely be as eloquent if he's stuck in the tentacles.)

"As Irori feared no simple beast, nor need we. On the rare occasion he was forced to fight, it was a simple matter of knowing how to strike. He would fell this foe while it was hindered like so, or from the shore where it couldn't strike back!"

Flagbearer and Inspire Courage make for +3 to attack, weapon damage, and versus charm and fear.

Dark Archive

Oracle (Life) 7| HP 45/45| AC 19 (22) T 12 (15) FF 17 (20)| Fo +4 Re +5 Wi +5; +4 v disease| Init +2| Percep +2| Lvl 3- 5/5 Lvl 2- 7/7, Lvl 1- 8/8, Orison at will| Channel Energy 10/10

Traber moves up the pier and casts Cause Fear (DC 16) at the creature.
If successful, it lasts Rounds: 1d4 ⇒ 1


Everyone, please put which save your effects. Makes it a lot easier on my end.

The spell hits the creature, who doesn't seemed phased by it in the slightest.

Enora feels something seeping into her muscles as the poison from the creature takes effect, causing 1d3 ⇒ 1 point of strength damage for this round. Will continue until she can fend off the poisonus attack. Two saves, DC 19 Fort. One per round.

Draklor tries to move through the space easily, but doesn't quite make it out easily.

Tentacle Draklor: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Faliana will spend a spirit surge on Enora's fort save if she fails it. (I forget it's a rare ability that can be activated after failing, and the Marshal spirit allows them to be used on allies within 30')
EDIT: Nvm GM beat me to it. Taboo Surge 2: 1d6 + 2 ⇒ (4) + 2 = 6

Faliana takes a second and thinks about how to better protect the people around her, remembering some training she'd had back at the Grand Lodge. "Swing right and up or down and left... use the haft and whip it around to block..."

She then hunkers down and readies to lash out at the giant tentacled monstrosity should it decide to come for them.

Taking a move action for Martial Flexibility into Bodyguard and then readying an attack if it comes in closer

Readied attack:

+1 Yellowheart Longspear w/Flag, Inspire: 1d20 + 8 + 3 ⇒ (6) + 8 + 3 = 17
Damage Magic Piercing w/flag inspire: 1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10

If it provokes an AoO or Bodyguard:

AoO 1 +1 Yellowheart Longspear w/Flag, Inspire: 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 23
Damage Magic Piercing w/flag inspire: 1d8 + 5 + 3 ⇒ (3) + 5 + 3 = 11
AoO 2 +1 Yellowheart Longspear w/Flag, Inspire: 1d20 + 8 + 3 ⇒ (3) + 8 + 3 = 14
Damage Magic Piercing w/flag inspire: 1d8 + 5 + 3 ⇒ (6) + 5 + 3 = 14
AoO 3 +1 Yellowheart Longspear w/Flag, Inspire: 1d20 + 8 + 3 ⇒ (14) + 8 + 3 = 25
Damage Magic Piercing w/flag inspire: 1d8 + 5 + 3 ⇒ (8) + 5 + 3 = 16

The Concordance

Vine Leshy Shaman 7 | Init +2 | HP=59 | AC=17/13/15 | CMD=13 |Fort=5, Ref=4, Will=13| Perception +5 (low-light, Darkvision) ---- Spirit Animal: Sage Pseudodragon => HP=29 | AC=20/14/18 | Fort=3, Ref=4, Will=7 | Perception +16 ( Blindsense 60 , Darkvision 60, Low-light) -----

Greet creaks emotionally to calm down this water dependent creature...

Calm Animal: 2d4 + 6 ⇒ (2, 4) + 6 = 12 If 12 is enougth to beat or at least match octopus HD, than it rolls for Will 16 or become calm.

If Greet feels that octopus calm down - he asks teammates to stay cool and do not provoke. If i wont work - the shaman will proceed closer to the land.

He won't follow us at the land. Lets get away!


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

delay

Malark waits for creature to comes out of the water. When it does he will strike it.

attack:

+2 large bastard sword- power attack: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
damage: 2d8 + 9 + 6 ⇒ (2, 5) + 9 + 6 = 22

+2 large bastard sword- power attack: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
damage: 2d8 + 9 + 6 ⇒ (5, 4) + 9 + 6 = 24

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