[Cards Against Gnomanity II] GM Ladile Presents: We Be Heroes? (Inactive)

Game Master Lady Ladile

Maps & Handouts


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Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38

While the longshanks might not be worried about germs.
And maybe he just wanted the taste of that dead pig...

Pizazz is not quite so sure. He makes sure to wipe the whistle carefully. borrowing a fellow musicians instrument without asking. Even if it is this silly whistle.

He looks around for a a horn that he might try out..


Season of Ghosts

So moving is Ulthun's short but powerful speech and his unwavering conviction that the longshank knights respond with incredible alacrity and vigor as they pack up their camp and make preparations to evacuate. The entire camp is ready to go within the hour and Watcher-Lord Ulthun relies on the six of you to guide him and his men back through the tunnels underneath the mountain. You even have time to work with the knights to collapse the entrance into the valley behind you, further covering your tracks and preventing the undead hordes from attempting to follow you.

The trip back through is not without its hazards but thanks to the contingent of knights accompanying you you have little to worry about. In fact, you even manage to find Wit's master, or rather, mistress, on the way back through as you're forced to find an alternate path when it becomes obvious that not all of the knights can squeeze through the tiny tunnel that you initially came through. As it turns out, Wit's master had fallen prey to a cockatrice living within one of the caverns and became calcified. Once the beast is slain and the calcification has time to wear off, the woman - introducing herself as Jaeren Ophal - proves very grateful to you and to the knights for her rescue.

Accompanied by the knights, Jaeren, and Wit, you manage to make your way back through the tunnels to the other side of the mountain and back out to Crookedtoe village. Although your fellow Crookedtoes can't help but gawp a bit at the sight of all the longshanks in their shiny armor that accompany you they quickly realize that their salvation is at hand and a mighty cheer goes up among them!

"Crookedtoes are saved! Crookedtoes are saved!"

Chief Velkik toddles forward to greet you as you return, an enormous smile on her face that reaches from ear to ear. "Hah! You return with longshanks and all fingers and toes too, best I can see. You all be heroes now, like I knew you could!"
______________

I'll pause here to allow for a little RP, reflection, etc. and then finish with the wrap-up and close things out :)


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- PREGEN -

Grenek crouches low and jumps a few times, repeating the motion a few times while shouting, "Help longshanks! Help tribe!"

He looks more like a bunny (or a frog?) than he has for this entire adventure.


Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38

Pizazz takes his stealthily acquired horn and blows it long and hard.

"Music for everyone!" he proclaims.


Season of Ghosts

Though your fellow Crookedtoes would party into the night if they could, Watcher-Lord Ulthun is quick to remind Chief Velkik that the more distance that can be put between yourselves and the Tyrant's forces, the better. And so with only a small amount of grumbling and a promise from the Chief to have a proper party later, the entire Crookedtoes village packs up and both you and the knights make tracks.

To where?

Why, Absalom, of course. The City at the Center of the World, a bustling metropolis, a showcase of the greatest treasures in all Golarion. With Ulthun and his men vouching for you, you and the rest of your tribe are allowed into the city and even given a place to settle thanks to city officials! Though the forces of the Whispering Tyrant remain a threat to the larger world you and your people are, for now, safe...and full!

But it's only a few weeks after your arrival in Absalom that a slightly older goblin named Gribblesmak arrives to visit the new Crookedtoe settlement. He brings with him tales of the brave and daring heroes of the Pathfinder Society.

"Gribblesmak joined Society, uh...think it's been 5 cycles ago now, with few other goblins. Pathfinder Society always looking for new faces though, and only sometimes 'cause they need to replace old faces," he informs a crowd of curious and eager Crookedtoes, including yourselves. "Pay pretty good, get to go lots of places, eat lots of new things. Only mostly dangerous, not always dangerous! Think it over, hokay? If you want to know more, come to Grand Lodge..."

The End...?

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