[OSP] GM PaleDim's PFS#10-10 The Shattered Shield CORE [Tier 1-5] (Inactive)

Game Master PaleDim

Maps and Handouts

Perception:

[dice=Gratius]d20+8[/dice] +2 vs human
[dice=Yangrit]d20+7[/dice] +2 vs stonework
[dice=Kirrote]d20+5[/dice]
[dice=Ahmande]d20+8[/dice]
[dice=Hootie]d20+7[/dice] +2 vs human
[dice=Aldran]d20+1[/dice]

Initiative:

[dice=Gratius]d20+1[/dice]
[dice=Yangrit]d20+3[/dice]
[dice=Kirrote]d20+3[/dice]
[dice=Ahmande]d20+3[/dice]
[dice=Hootie]d20+5[/dice]
[dice=Aldran]d20+1[/dice]


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Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Perception 1d20 + 7 ⇒ (16) + 7 = 23
Diplomacy 1d20 + 6 ⇒ (4) + 6 = 10

Overhearing them speak, Hootie turns to them.
"Let us handle this. Rather then you soil your hands, let us be the one and if this isn't the first case." She pauses as she leans slightly forward and winks.

"Tell me more."

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

Gratius looks for the thing that the halfling was trying to conceal inside their stuff with the utmost care.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Kirrote involuntarily takes a step backwards. "Uh. That's a bit too strange for me. We should just leave him and get in the city."


Spell & AoE Templates | 4-10: Arclord's Abode
Hootie Bell wrote:

Perception 1d20+7

Diplomacy 1d20+6

Overhearing them speak, Hootie turns to them.
"Let us handle this. Rather then you soil your hands, let us be the one and if this isn't the first case." She pauses as she leans slightly forward and winks.

"Tell me more."

Kazima responds to this, asserting with authority. Well we, the Pure Legion, must continue our investigation. This is clear another instance of what we've been seeing recently. It sounded like all of you had business in Azir, so I don't expect to drag you fully into our efforts. However, if you see more cases like this once you get into the city, I most certainly wouldn't mind a report of it.


Spell & AoE Templates | 4-10: Arclord's Abode

Gratius and Kirrote quickly search over the deceased halfling's body.

No perception check needed to search a body.

On searching the body, you find a small strip of paper with a short note in Common on one side See handout #1 on slide 5! and a strange set of numbers and phrases on the other side.

DC12 Profession (gambler) or DC16 Knowledge (local):
You recognize these as bets recorded on a gambling hall’s wager slip.

You also find a black bag embroidered with gold thread, depicting a key on whose handle appears a cityscape under the sun.

DC 10 Knowledge (religion):
You identify this as the holy symbol of Abadar

Inside the bag:
A tiny golden idol shaped like a human heart pierced by a dagger.

Kazima steps up, and speaking with an authoritative tone says, Would you please hand me that black bag?

You get the sense that it's not really a request, and it's official Legion business.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Knowledge (religion): 1d20 + 4 ⇒ (8) + 4 = 12

Noting the embroidery on the bag held by Gratius or Kirrote, Yangrit grunts: "Hmmp. Adabar. Well lads, we have other business we need to get to, and quickly too. Hand it over and let us be on our way."

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

Know Religion: 1d20 + 5 ⇒ (7) + 5 = 12
Aldran nodding to Yangrit
"Yer richt Yangrit, we shuid move oan tae mair pressing business."

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Gratius has the bag.

"Yeah, we've been delayed far too long already." Kirrote looks towards the gate. "Can we go in now?"


Spell & AoE Templates | 4-10: Arclord's Abode

Soon enough, soon enough. Though you will have to be searched before entering the city.

She re-focuses on Gratius.

But would you quickly hand me that bag!

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

"Hand her the Bag since it's official business and we shoulnd't make it hard for her to conduct her business." Hootie gently nudges her companions.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Of course. My intention was to give it you back as a follower of the Law.

Says Gratius who hands back the bag.


Spell & AoE Templates | 4-10: Arclord's Abode

As she peers into the bag a look of concern mixed with recognition crosses her face.

This is just like the gold gavel...

She looks up and glances at the members of your party.

Indeed, it looks like somebody wanted this planted on you as we conducted our search of you to enter the gate. I'm guessing this poor fellow just got caught up in it as a pawn. Troubling... She places a hand thoughtfully on her chin as she ponders the situation, but doesn't hide her look of concern.

I'm going to take this as it clearly contributes to my investigation. It goes without saying that this incident is no mere coincidence...

Looking back at all of you again: Well, now that this bit of excitement is over, lets get you properly "processed" and through the gate. For your assistance in the desert, you get to not wait in line all day, but you still have to undergo the search before entering the city.

One legion officer proceeds to deal with the body, while the others wave you up to the gate for your entry process.

The guards are respectful and orderly during the search, though their questioning is thorough and methodical. The guards interrogate all of you as a group, first asking you to state the purpose for your visit and then asking that you declare any divine paraphernalia or illegal articles of worship for immediate confiscation. The guards describe, in detail, that such items include holy symbols, religious texts, divine artifacts, or even religiously suggestive tattoos or birthmarks. Any such items you declare will be taken and placed in a nearby chest. For tattoos... ouch!

As you state the purpose for your visit, and during the group phase of the process, you may attempt to hide any items that you wish by making a dexterity or sleight-of-hand check (one roll per item).

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Sleight of hand 1d20 + 5 ⇒ (16) + 5 = 21 Wand of cure Light wounds
Sleight of hand 1d20 + 5 ⇒ (9) + 5 = 14 for the statue if needed though i'm not sure about that.

Hootie sneaks her wand through the thin fabric along her spine, disguising such that the leather makes it seem as part of her attire.

"I'm a worshipper of money if that counts. I do not pledge fealty to any religion." Hootie declares.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius doesn't hide anything.

He let all his divine trinkets at Absalom.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

As Yangrit view faith as more an issue of practicality than anything else, she never bothers to keep any religious trinket on her. Even her monk's outfit is purposely nondescript. "I have nothing to declare." She gruffly announces, spreading her arms to allow them to search her if they wish.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

"Huh. You want to search me?" Kirrote stands boldly in front of the guards, several inches taller and wider than any of them. He wears a chain shirt without a linen undershirt and brown leather pants. A black belt holds the pants up and provide a couple loops for his greataxe and throwing axes. A small leather pouch also hangs from the belt.

"This is all I've got." His look almost dares the guards to probe any further.

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

"Weel ah hae this potion that heals me wounds affter combat. 'N' mah birthmark that some hae tellt me that looks lik' a symbol o' Torag, but to me et looks like a bird."

It sometimes stinks being Lawful Good, not much wiggle room when they go into detail what they are after.

Showing his birthmark on his arm.

"A'm a miner by trade, bit fur richt noo swing mah ax pays mair. "

Standing there confident that he has nothing to hide (anymore).


Spell & AoE Templates | 4-10: Arclord's Abode
Hootie Bell wrote:

Sleight of hand 1d20+5 Wand of cure Light wounds

Sleight of hand 1d20+5 for the statue if needed though i'm not sure about that.

Hootie sneaks her wand through the thin fabric along her spine, disguising such that the leather makes it seem as part of her attire.

"I'm a worshipper of money if that counts. I do not pledge fealty to any religion." Hootie declares.

Kazima allowed you to keep the relic from the desert, so she'll vouch for that. The first roll is good to have though :)

Very well young lass, though in Azir we find that there are more things to choose from than money and religion. You should stop by our museum if you find the time!


Spell & AoE Templates | 4-10: Arclord's Abode

The legion officers are seemingly happy with most in the party declaring they have no religious or divine periphery. They mostly disregard Kirrote's bravado.

Hootie can tell the guard inspecting her is more observant of her tight fitting outfit, and that likely nothing could be hidden in the main bodice, and he seems to not notice or think of her looser-fitting sleeves.


Spell & AoE Templates | 4-10: Arclord's Abode

When Aldran comes forth, the officer frowns at what he presents, but seems to soften a bit in appreciation for his forthright honesty.

We will have to take that potion off of you. I don't know if that tattoo was inflicted on you, or received by you deliberately, but I don't want to know. However, I'm not here to take skin off your body; we the legion are reasonable folk. We demand that you take care to cover it up as you walk about our lands. It should remain completely hidden from sight. We thank you for your consideration.

They drop the potion into what seems like a disorganized pile of seized items: mostly holy symbols, some unholy symbols, an assortment of wands and a smattering of scrolls.

Aldran: with a sufficient diplomacy check, you may be able to talk them into documenting and holding your potion, such that you get it back again when you leave the city. Otherwise, it's gone for good :/ (this module is rough on the divine)

After the business of search and seizure is over, the legion offers re-iterate the other, unanswered question of the party's desired entry into Azir.

Now, what business do you all have here?

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|
GM PaleDim wrote:


Very well young lass, though in Azir we find that there are more things to choose from than money and religion. You should stop by our museum if you find the time!

"I'll be sure to drop by and take a look since you mentioned it." Hootie smiles as she walks through after being given the go ahead. She does add a little sway to her hips and a smile graces her lips as she walks past the guards.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none
Aldran wrote:
It sometimes stinks being Lawful Good, not much wiggle room when they go into detail what they are after.

(Yup, LG sure can be restrictive!)

Thinking quickly, Yangrit speaks before anyone in her group lets slip a lie that she and Aldran wouldn't in conscience be able to corroborate: "We have been sent with a proposal for a business associate and are here for negotiations." She further justifies her words in her head: That is technically true. We propose that Torvad lend us his bidder's token, and he is a business associate of sorts, so that should work. Hmm... And there are so many of us in this party because... the road is dangerous. Yes. That should do quite nicely.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Yes, we are here to take care of some business transaction and return to Absalom.

Gratius looks where the dead halting was standing a few seconds ago But it seems that some business rival don't want us to succeed in our enterprise.


Spell & AoE Templates | 4-10: Arclord's Abode
Hootie Bell wrote:
GM PaleDim wrote:


Very well young lass, though in Azir we find that there are more things to choose from than money and religion. You should stop by our museum if you find the time!

"I'll be sure to drop by and take a look since you mentioned it." Hootie smiles as she walks through after being given the go ahead. She does add a little sway to her hips and a smile graces her lips as she walks past the guards.

*Almost*, but the guards want the answers about your business in the city first. We'll assume that flavor still plays out once you do pass through :)

The guard listens to Yangrit, and turns to Gratius when he adds onto this. His eyes light up when Gratius implicates the halfing as a business rival.

Interesting. What business are you in? You think this halfling was sent by a business rival? If you think it's connected to the cases we're investigating it might be good to know more..

uh oh

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

"Nothing much of interest, really. Trade goods, food, whatever we can buy and sell. Boring, boring, boring. But with our low margins we're often successful when we enter a new market, and clearly someone is trying to prevent that here. And we're just exploring options, today! We haven't even had any contracts written up, not even in provisio."

"As for a connection to these cases, I think it's purely coincidence. Someone saw an opportunity with this weird gold dust and tried to use it on us. Had you been in the middle of a plague, it would have been a plague rat planted instead. Boring. Trivial. But, what do I know?"

Bluff: 1d20 + 4 ⇒ (4) + 4 = 8 Hmm, can I dig that hole any deeper?

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

We also are dealing with magical object in nature sometime.
Knowing what's going on here, some of our rivals may have think that using this guy to stop us will get us out of the way and not able to make our rendezvous or be a threat to his own dealings.
Business is tough and some of our rivals could use.

Says Gratius
Bluff (aid): 1d20 + 0 + 2 ⇒ (2) + 0 + 2 = 4

I help digging the hole for you! ><

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

"I'm a purveyor of goods magical and usually sent to obtain these on behalf of my clients." Hootie explains.

"My clients expects full confidentiality on my services and would rather not have me reveal their identities. They understand that sometimes a different touch or approach is needed."

Diplomacy 1d20 + 6 ⇒ (15) + 6 = 21

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Oh bother. The boys need to stop talking before they get us all arrested! How can I fix this?

"As clumsy as they are with words," Yangrit begins with a stern glare at Ahmandé and Gratius, "the elf and human are reliable men. As Kazima can attest, they do try to be helpful. Sometimes their efforts are more successful than others."

Diplomacy: 1d20 - 1 ⇒ (14) - 1 = 13


Spell & AoE Templates | 4-10: Arclord's Abode

The officer grows increasingly irritated with the piling on of vague words with no answers until Hootie speaks.

He gives a knowing look and an approving nod at her explanation, and Yangrits addition.

Ah, this makes sense! I presume that doesn't involve divine magical good, and we're all good here!

Inside Azir

Having traveled for 6 days, you are all aware that you have only this night to find Torvad, acquire his bidder’s banner, and make your way to the Sacred Cobra for the auction taking place the next morning.

While you explore Azir at night, you can attempt Diplomacy or Knowledge (local) checks to gather information from the city’s residents, though the number of people in public places decreases the later it becomes. The party will make checks in 90 minute "phases", much like rounds of combat, during which time you can split up to investigate different topics. Each phase, please state what you'd like to investigate in town. Remember that you may want to look into some of the things you've seen and/or heard about on your journey.

Phase 1 Everyone is up! What are you going to ask the people in town about? Once you specify the area of investigation I'll give the specific checks.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie breathes a sigh of relief once they made it through.

"My friends I know you mean well but that was a close one we had there. Now let us go gather what information we can. We're on a tight schedule. To Explore, cooperate and Report is what we're here to do so let's do it."

Given the nature of their mission and the likely crowd that that mark is assume to associate with, Hootie heads for the marketplace. A coy look here, brief fluttering of lashes, subtle change in body posture and using that devastating smile of hers, she begins inquiries. Her targets seldom looking beyond her small talk.

Gather Information Diplomacy 1d20 + 6 ⇒ (12) + 6 = 18

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé will join Hootie in the marketplace, and will focus on trying to find out where they can locate Torvald, as nothing happens without him.

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

Aldran fallows along as a guard

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Kirrote moves through the crowd. He remembers someone mentioning the museum. After a few rough inquiries he finds himself standing outside the structure.

Do I roll something more specific for the museum?

Diplomacy to Gather Information: 1d20 - 1 ⇒ (3) - 1 = 2

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius will look for the hospitals and care facilities to know if there is people with the same golden disease as had the hafting and where they come from.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Grumbling internally to herself about what it must look like for a dwarf to be tagging along with a half-orc, Yangrit stumps after Kirrote. "The museum, huh? Never thought you'd be the type. Think we'll find Torvald there at night?" Though trying for light, friendly banter, her grating voice causes her words to come across as being rather harsh. Realizing this, she clears her throat and asks a passerby: "Excuse me. Can you tell us about the Museum? It was mentioned in passing as we entered at the border. Would it be open at this time? What sorts of things would we find there?"

Diplomacy to Gather Information: 1d20 - 1 ⇒ (7) - 1 = 6

Well, that could have gone better.


Spell & AoE Templates | 4-10: Arclord's Abode
Hootie Bell wrote:

Hootie breathes a sigh of relief once they made it through.

"My friends I know you mean well but that was a close one we had there. Now let us go gather what information we can. We're on a tight schedule. To Explore, cooperate and Report is what we're here to do so let's do it."

Given the nature of their mission and the likely crowd that that mark is assume to associate with, Hootie heads for the marketplace. A coy look here, brief fluttering of lashes, subtle change in body posture and using that devastating smile of hers, she begins inquiries. Her targets seldom looking beyond her small talk.

Gather Information Diplomacy 1d20+6

Awesome. Which topic do you want to start with Hootie? TORVAD SHALZADIN, THE SACRED COBRA, or THE GOLDEN STATUES AND AURUM DEATH.

Ahmandé's suggestion was Torvad. If that's the case...

Gathering information about Torvad Shalzadin
Diplomacy (gather info) or knowledge (local); open all spoilers equal-to or less-than your check result.

10+:
Torvad has an upstairs room in a tavern called the Efreeti’s Flame. The owner and keeper of the Flame hasn’t heard from him in weeks, but Torvad instructed the innkeeper to send any couriers bearing letters during this week to the Mendalari Estate in the Artisan’s Souk.

15+:
Torvad has been seen coming and going from a manor in the Artisan’s Souk that belongs to Inusi Mendalari, a prominent architect in the region. It’s rumored Torvad has been appraising a large collection of artifacts for her, but no one knows exactly what he’s been examining.

20+:
Torvad has grown exaggeratingly paranoid in the last few weeks, and several individuals report his claims that a strange creature with golden skin is stalking him. While no one has taken him seriously, he’s been walking the streets of Azir more heavily armed than usual.

25+:
The Pure Legion has been investigating Torvad for some time, believing that he is part of an illegal criminal ring smuggling divine artifacts in and out of the city. In a pinch, turning Torvad over to the Pure Legion for questioning might help garner favor with the local garrison.


Spell & AoE Templates | 4-10: Arclord's Abode
Kirrote wrote:

Kirrote moves through the crowd. He remembers someone mentioning the museum. After a few rough inquiries he finds himself standing outside the structure.

Do I roll something more specific for the museum?

[dice=Diplomacy to Gather Information]1d20-1

You could get it's location this way, but not without a higher result.


Spell & AoE Templates | 4-10: Arclord's Abode
Gratius Laelius wrote:
Gratius will look for the hospitals and care facilities to know if there is people with the same golden disease as had the hafting and where they come from.

Very well, here is the check you can try during this phase

Gathering information about the golden statues and/or aurum death
Diplomacy (gather info) or knowledge (local); open all spoilers equal-to or less-than your check result.

10+:
Rumors among the gamblers, drifters, and vagrants of Azir describe a noble outlaw who has been extending help to the poor and downtrodden, asking for their secret devotion to Abadar in exchange for enough gold to realize whatever dreams they may hold.

15+:
While this patron’s residence is unknown, spending time in prayer with her has produced real golden relics that many believe come directly from Abadar’s First Vault. It is rumored that this patron bears one of the mystical keys to said vault.

20+:
Individuals involved with law enforcement know that these statues have been associated with several grim disappearances all over Azir, and many of these folk believe the statues are no boon, but the physical expression of fell magic. They further believe that the statues are somehow connected to a strange disease that causes an afflicted person’s skin, eyes, fingernails, and hair to crust over with flaking gold—an affliction that’s earned the nickname “aurum death” by locals.

25+:
Many have witnessed terrifying, gold-clad undead roaming the streets at night in some of Azir’s shadier areas. Some believe that these creatures arise from those slain by aurum death. The Pure Legion has been attempting both to locate the origin of these gold-clad creatures and to gain more information about this strange “servant of Abadar” and that individual’s possible connection to these unsettling events.


Spell & AoE Templates | 4-10: Arclord's Abode

For phase 1, the following players are still up to make checks: Ahmandé, Aldran, Gratius.

Current revealed information:
Torvad: 18 (assuming Hootie is in fact gathering on Torvad)
Golden Statues/Aurum Death: 0
The Sacred Cobra: 0

Also, the third topic is...

Gathering information about the sacred cobra
Diplomacy (gather info) or knowledge (local); open all spoilers equal-to or less-than your check result.

15+:
The Sacred Cobra is an illicit auction house for religious and historical relics, regularly moving to different locations to evade law enforcement. The Pure Legion has been attempting to identify the whereabouts of the Sacred Cobra auction house for some time, having conducted several unsuccessful raids on locations that are no longer in use. In a pinch, providing the Pure Legion with information about the Sacred Cobra’s location might help garner favor with the local garrison.

20+:
The Sacred Cobra’s broker recently seems unsettled by the strange appearance of artifacts all over Azir that appear to be made of an arcane, fake gold. The auction house has severely reduced the number of relics it’s buying, though it continues to sell many treasures. Its clientele is a mix of noble-born enthusiasts, die-hard artifact collectors, underground religious fanatics, and the criminal elite. Only those who have earned the broker’s trust, signified by an intricately woven kerchief known as a bidder’s banner, are allowed to bid on auction items there.

25+:
Over the last few days, artifact brokers all over the city have been scrambling to arrange a viewing of a rare and important artifact the Sacred Cobra plans to sell at an auction to take place on the coming day. While none of the brokers know exactly what the artifact is, many believe it to be a priceless relic of great historical renown.

I'll keep checking for updates tonight; recall that I live for 1.5 days starting bright and early tomorrow.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Are we still in phase 1? Can I do more rolls now or wait for the next phase?

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Yangrit grumbles to her unlikely partner: "This is not working. Maybe we should ask about the Sacred Cobra or something." She looks around for someone to ask.


Spell & AoE Templates | 4-10: Arclord's Abode
Kirrote wrote:

Are we still in phase 1? Can I do more rolls now or wait for the next phase?

Still phase 1, I need these fine folks to help finish it off:

GM PaleDim wrote:
For phase 1, the following players are still up to make checks: Ahmandé, Aldran, Gratius.

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

Going to the best information broker, Aldran goes to find a seedy barkeep. After some small talk and 5 gold coins, that are slid across the counter, Aldran asks "A'm lookkin fur an auld friend o' mines, he goes by th' name o' Torvad Shalzadin. Ever heard o' him?"

Diplomancy: 1d20 + 3 ⇒ (17) + 3 = 20

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Yes. Torvald is fine. I'll make the checks for others in the next phase.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Diplomacy: 1d20 + 0 ⇒ (9) + 0 = 9

Gratius is unable to find anything useful for his comrades. His talents are not useful here, so he decides to team with his comrades and aid them rather doing it by himself.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

"It seems that Torvad is at a manor estate of some fellow named Mendalari." Ahmandé updates Hootie with what he's learned. "He's apparently pretty paranoid about this golden disease that's going around, and when he's seen around town he's heavily armed. It's possible we could discover more, but that's good enough to go on. Do you want to keep trying to learn more about Torvald, or should we focus on something else now?"

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

"Perhaps we should find out more about this golden statues and deaths. Also we need to know about the sacred cobra. Information on the job is always important."


Spell & AoE Templates | 4-10: Arclord's Abode

Back! Also, in case it wasn't clear, the reason that the phases are important is that you have this evening to get to Torvad.

The team zeroes in on Torvad pretty quickly, a good use of their first hour and a half inside the gates. He's checked into an inn, but spending a lot of time at a particular noble's estate. This is likely enough to physically locate him. Though, more context about major goings-on in Azir may provide additional context relevant to the shard.

Current revealed information:
Torvad: 22 (one more spoiler left)
Golden Statues/Aurum Death: 0 (all spoilers left)
The Sacred Cobra: 0 (all spoilers left)

Phase 2! Everyone is up!

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

After searching around for someone to ask, Yangrit stumps up to them and asks: "Hello. What can you tell me about the Sacred Cobra?"

Diplomacy: 1d20 - 1 ⇒ (4) - 1 = 3

Turning to Kirrote, she gripes: "I am less than useless here. Your turn. Good luck."

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Diplomacy 1d20 + 6 ⇒ (11) + 6 = 17

Once more using her ample charms, Hootie sets about asking information about golden statues and the rumored deaths.

"Say I see someone like you has to know much about what is going on here. Share what you know with a lady fresh to the city, will ya?"

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