
Darry Swiftfoot |

Sorry guys if i was the hold up. I meant to make it clear that Darry would be holding his charge until the hobgoblins moved to engage you all shooting arrows, It would be silly and slightly suicidal to charge in by himself with Sebastion with everyone else hanging back lobbing arrows.
When they start to close to engage you all he will charge forward and try to slow them down hopefully giving you all another volley or a chance to switch to your melee weapons and engage that way.
It will probably be the standard operating procedure for most of the time when we catch them off guard. Unless I can manage to find a small ranged weapon better than a sling.

Faerieth |

For some weird reason, no matter what I do I can't sign in to the D20 map. Keeps routing me back to the sign in page

Faerieth |

Thanks! Basically, just need to know If I have room to cast a spell (which I should have done last round)or just go straight into melee.

Faerieth |

Starting in a little while, I'll be on little mini vacation with the family, so may not post until Sunday.

Big John |

Dang, I am sorry about that for you. You have my luck.
I went to Lake Chelan, it burns down before I arrive.
So we go to Big Sur instead and it burns down.
I tell my wife I would like to see Paris and start planning a trip. Notre Dame burns down.

Faerieth |

Current gathered Gear/equip/Povisopns/currency
Mundane weapons and armor
*Studded Leather Armor (20)
*Ironfang Legion uniform (20)
*Light Steel Shield (20)
*Longsword (20)
*Dagger (20)
*Longbow with 20 arrows (15)
*handaxe,
*padded armor
Mundane gear:
*a round ivory amulet engraved with Erastil’s bow-and-arrow holy
symbol strung on a leather thong (10 crowns).
Magical gear:
A salesman’s case with eight clearly labeled potions of guidance.
Wands/scrolls:
A Wizards Wand of magic missile (11 charges) Caster level 1
*Elm wand of magic missile (CL1, 12 charges),
Misc:
*a silver cup (15 crowns),
*a hand-sized darkwood carving of a butterfly (20 crowns),
*Glass jar with 100 crowns worth of gold dust,
*150 crowns worth of silver dust,
Provisions: (10 pts)
dried goat meat, sheep’s cheese, and a jug of sheep’s milk worth a total of 5 Provision Points
Provision Points (3)
And rations totaling two Provision points.
*Three bottles of Oldlaw whiskey (20 crowns each),
Currency:
3 crowns in coinage, 76 silver crowns in coinage
140 silver pennies, 210 copper farthings
Gems:
*27 small semiprecious stones (worth 1 crown each),

Arlen Ducote |

FYI I am attending a conference this week. There are even a few events for it the next two evenings. Please do not hesitate to bot me, though I will post when I can.

Faerieth |

Current gathered Gear/equip/Povisopns/currency
Mundane weapons and armor
*Studded Leather Armor (20)
*Ironfang Legion uniform (20)
*Light Steel Shield (20)
a masterwork light steel shield
*Longsword (21)
*Dagger (20)
*Longbow with 20 arrows (15)
*handaxe,
battleaxe (2)
an alchemical silver rapier
*padded armor
Mundane gear:
*a round ivory amulet engraved with Erastil’s bow-and-arrow holy
symbol strung on a leather thong (10 crowns).
eight waterskins
a climber’s kit
Magical gear:
A salesman’s case with eight clearly labeled potions of guidance.
Wands/scrolls:
A Wizards Wand of magic missile (11 charges) Caster level 1
*Elm wand of magic missile (CL1, 12 charges),
Misc:
*a silver cup (15 crowns),
*a hand-sized darkwood carving of a butterfly (20 crowns),
*Glass jar with 100 crowns worth of gold dust,
*150 crowns worth of silver dust,
Provisions: (10 pts)
dried goat meat, sheep’s cheese, and a jug of sheep’s milk worth a total of 5 Provision Points
Provision Points (3)
there are 12 Provision points worth of consumables.
And rations totaling two Provision points.
*Three bottles of Oldlaw whiskey (20 crowns each),
Currency:
3 crowns in coinage, 76 silver crowns in coinage
140 silver pennies, 210 copper farthings
Gems:
*27 small semiprecious stones (worth 1 crown each),
, , and.

Faerieth |

Not yet. I'll probably take all the elemental languages eventually (druidy thing to do) but not at the moment

Faerieth |

From where I am, can I see the horses and other animals, and what's going on with the elemental or no?

Pirate Rob |

Arlen Ducote |

Solo parenting for the next few days and dealing with a lot of anxiety-inducong stuff at work. Sorry for not posting this notice sooner. I do plan to return but it may be a week or two before I can post regularly again. I will let you know when I am over the hump but meanwhile I will post if and when I can. Bot me otherwise.

Faerieth |
1 person marked this as a favorite. |

So just to be on the same page, is Sor going to be the kind of rogue that just going to swipe stuff for himself/ hide stuff from the party?

Faerieth |

I'm cool with that. Just wanted to make sure. In a wartime type scenario, some of the more militant minded might consider it treasonous.
Figured better to have an OOC idea of the mindset before something blew up.

Big John |

Keep in mind our characters have never had a chance to really interact outside of this ongoing moment of crisis they have been in. I am sure we can role-play a lot once things stabilize for them.

Faerieth |

Current gathered Gear/equip/Povisopns/currency
Mundane weapons and armor
*Leather Armor (3)
*Studded Leather Armor (20)
*Ironfang Legion uniform (23)
*Light Steel Shield (20)
a masterwork light steel shield
*Longsword (21)
Heavy Mace (3)
*Dagger (29)
*Longbow with 20 arrows (15)
*handaxe,
battleaxe (2)
an alchemical silver rapier
*padded armor
Mundane gear:
*a round ivory amulet engraved with Erastil’s bow-and-arrow holy
symbol strung on a leather thong (10 crowns).
eight waterskins
a climber’s kit
*Hooded Lantern (3)
Magical gear:
A salesman’s case with eight clearly labeled potions of guidance.
Wands/scrolls:
A Wizards Wand of magic missile (11 charges) Caster level 1
*Elm wand of magic missile (CL1, 12 charges),
Potions/Alchemicals:
portable alchemist’s lab: Within the cabinet are various alchemical components that can be identified with a successful DC 15 Appraise or Craft (alchemy) check, or DC 20 Spellcraft check. The components are worth 200 gp on their own, or can be used as raw materials to craft up to 600 gp
worth of alchemical items
*Potion of Cure Light Wounds (6)
*Potion of Invisibility (3)
*Flask of Alchemist's Fire x9
*Vial of Antitoxin (3)
*Healers' Kit (30)
*Bottle of Lamp oil x15
*Smokestick x6
*Tanglefoot Bag x6
*Thunderstone x6
*Bandoleer with Alchemical stuff (useless without training) (3)
three vials of antiplague,
five bottles of bloodblock
a bottle of fire ward gel
two flasks of defoliant.
STUMP REMOVER RECIPIE: Notes and papers on a work table describe Oreld’s experiments with a “stump remover,” a potent explosive mixed from alchemically refined lamp oil and animal dung.
Enough ingredients can be found in the workroom with 1 minute of searching to assemble one charge of the explosive. The notes themselves provide a +5 bonus on Craft (alchemy) checks to assemble and use the explosive, and allow such checks to be attempted untrained
Misc:
*a silver cup (15 crowns),
*a hand-sized darkwood carving of a butterfly (20 crowns),
*Glass jar with 100 crowns worth of gold dust,
*150 crowns worth of silver dust,
well-used marble mortar and pestle (worth 50 gp)
Provisions: (41 pts)
*Three bottles of Oldlaw whiskey (20 crowns each),
Currency:
3 crowns in coinage, 76 silver crowns in coinage
200 silver pennies, 300 copper farthings
Gems:
*27 small semiprecious stones (worth 1 crown each),

Faerieth |

Current gathered Gear/equip/Povisopns/currency
Mundane weapons and armor
*Leather Armor (3)
*Studded Leather Armor (20)
*Ironfang Legion uniform (23)
*Light Steel Shield (20)
a masterwork light steel shield
*Longsword (21)
Heavy Mace (3)
*Dagger (29)
*Longbow with 20 arrows (15)
*handaxe,
battleaxe (2)
an alchemical silver rapier
*padded armor
Mundane gear:
*a round ivory amulet engraved with Erastil’s bow-and-arrow holy
symbol strung on a leather thong (10 crowns).
eight waterskins
a climber’s kit
*Hooded Lantern (3)
Magical gear:
A salesman’s case with eight clearly labeled potions of guidance.
Wands/scrolls:
A Wizards Wand of magic missile (11 charges) Caster level 1
*Elm wand of magic missile (CL1, 12 charges),
Potions/Alchemicals:
portable alchemist’s lab: Within the cabinet are various alchemical components that can be identified with a successful DC 15 Appraise or Craft (alchemy) check, or DC 20 Spellcraft check. The components are worth 200 gp on their own, or can be used as raw materials to craft up to 600 gp
worth of alchemical items
*Potion of Invisibility (3)
*Flask of Alchemist's Fire x9
*Vial of Antitoxin (3)
*Healers' Kit (30)
*Bottle of Lamp oil x15
*Smokestick x6
*Tanglefoot Bag x6
*Thunderstone x6
*Bandoleer with Alchemical stuff (useless without training) (3)
three vials of antiplague,
five bottles of bloodblock
a bottle of fire ward gel
two flasks of defoliant.
STUMP REMOVER RECIPIE: Notes and papers on a work table describe Oreld’s experiments with a “stump remover,” a potent explosive mixed from alchemically refined lamp oil and animal dung.
Enough ingredients can be found in the workroom with 1 minute of searching to assemble one charge of the explosive. The notes themselves provide a +5 bonus on Craft (alchemy) checks to assemble and use the explosive, and allow such checks to be attempted untrained
Misc:
*a silver cup (15 crowns),
*a hand-sized darkwood carving of a butterfly (20 crowns),
*Glass jar with 100 crowns worth of gold dust,
*150 crowns worth of silver dust,
well-used marble mortar and pestle (worth 50 gp)
Provisions: (41 pts)
*Three bottles of Oldlaw whiskey (20 crowns each),
Currency:
3 Gold Crowns
76 Silver crowns
200 silver pennies
300 copper farthings
Gems:
*27 small semiprecious stones (worth 1 crown each),
Take a look and see if there's anything anyone wants to grab now. Also who's got magic missile on their spell list? Threw up a link to the loot sheet in my profile. I'll keep updating

Yaron Oravar |

Might want to use one of the potions of invisibility to plant the explosive.

Arlen Ducote |

So, my work stress anxiety situation resolved itself... Now I'm just with uncertainty about what's next for me where I work. The next few months are more or less known but after that is less so. In the meantime I'm dealing with discouragement, disappointment, disengagement, etc. I'm honestly not sure what all this means for my ability to keep playing but I'm going to hope that I'll be able to resume as I was before.
So my battle plan is to A) get caught up on all my games, slowly (I am behind by as many as 60 posts in some games!) and then B) stay caught up as much as I can.
I have a lot of family coming to visit this week and a lot of prep to do, but I did take the week off. Expect to hear from me in gameplay soon!

Big John |

So DM is it a good idea to Missile attack? Can we not do another volley attack? or are you saying we just need to advance and take the hill?

Faerieth |

Volley is dependent on Arlen's ability to grant everyone else the feat, which is used up fr the day, so that's out.

Faerieth |

Loot List in my profile has been updated.
Anyone wants anything just let me know. So far I've got Big John fr the breastplate and Arlen considering the scimitar yes?

Yaron Oravar |

Nothing for Yaron.

Elandra_ |

Unfortunately here is where I'm going to need to take my leave.
I've been getting further and further away from 1e and have been looking for a good time to part ways for ahile.
I had a lot of fun and very much appreciate all the work it takes to run an AP.
I'll follow the thread for the next few days before dropping it form my bookmarks.
Much love to you all.
-Pirate Rob

Big John |

I am sorry to hear that. Are you shifting over to only 2e PbP or something?
Its a bummer because I think we are getting to a place where the characters will be able to really get into the role-play interaction and learn about your character.
Regardless, it has been great to share a table with a real PF Superstar! It has been a wonderful opportunity.