DM-Camris' IRONFANG INVASION Chapter 1: Trail of the Hunted

Game Master Camris

Part 3: CRADLED IN STONE
The refugees need a place to call home, however temporarily, and it needs to be somewhere secure.
A set of caves in the area offers multiple opportunities, including concealment, food, and water, in addition to some wealth.
Aubrin vaguely remembers a troglodyte tribe called the Children of Stone that often harassed—and feasted upon—Chernasardo Rangers in the area during her time. Aubrin recalls the creatures—and their secure home—and asks the party to investigate the location as a possible long-term home.
ROLL20 TACTICAL MAP
Google Play Tactical Map
Southern Fangwood regional map


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Arlen, I really need to do maps with Roll20, as all my games are linked on there. I'll see about making a google drive copy to see if that works for your devices.

ROUND 4 MAP
You just can't move your tokens about with it.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

If we are losing PCs should we reallocate their treasure?

Who wants the +1 chain shirt?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

The Google screenshots are helpful, thanks GM


Yes you can reallocate the treasure amongst those players still here.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

So what's the roll call for who is still with us?

Does anyone want to figure out what loot the departing PCs had?


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Also, I'm sorry my posting has been so slow lately. I have been spending most of my waking hours on work, and what's left has gone to family, etc. Things should go back to normal for me in the next week or so.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I'm still here ;)


I don't see anything in Big Johns or Sors sheets that should be reallocated to the party.

Do you all want to recruit at this point?


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Probably not a bad idea. Sor's been gone for the better part of a year, so the sheet wouldn't have been updated anyway. There haven't been any major magic items distributed so probably no need to redistribute anything.

Recruiting would likely be a good idea and breathe a little new life into things.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

If there's 4+ PCs I would lean towards *not* recruiting. More players slow the game down IMO.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

We don't have a full arcane caster. We have 2 mounted frontliners, a divine caster, and a ranged half arcane caster.

If regular posting, more players can actually move the game along, as most GM's wait for 3 or 4 posts before progressing except in combat. There is a higher likelihood of 3-4 posts per day with a few more players.


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Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

And one with diminished spellcasting, at that.

That said, I think adding one or two players works as long as they can keep the pace.

Incidentally, I'm back. :)


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Hmm, alright. Adding a spellcaster probably makes sense. I would still prefer we add just one more PC; two tops.

--

GM, how close are we to our next level up?


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

We'd also likely benefit from a skill-based character. The GM would know better if we'd suffer for a lack of those skills later on.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

so good news. its not covid killing me. Its a bronchial infection mixed with walking pneumonia.... good times

I will try to manage more energy for posting things im terrible sorry. Today was the first day in like the last five days ive been able to be upright for more than an hour.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Um, glad to hear it. I mean, compared to the alternative, in any case.


Forgot to ask you guys if you see any of the candidates you like.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

So right now we have two cavaliers, a bard, and a druid right?

For our arcane addition, I'm partial to two of the witches:

Tamarantha Callandriil Elven Hedge Witch
Diane Ghema Elven (Hobgoblin-hating pyromaniac) witch

although both of them being potion brewers means that going with either one would mean either doubling up on the availability of potions for the group (not a bad thing), or me possibly retraining my Druidic Herbalism class feature when there's time and maybe taking a domain instead.

Cuthalian Elven Magus looks pretty solid too.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

I love Magus and Occultist as classes, so I like both of those submissions. Probably one of them plus one of the witches or wizards would be best. But I don't have the time/energy to read each submission and give more detailed feedback.


1 person marked this as a favorite.
Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Vanulf Wulfson is a great player So im pretty pro Tamarantha Callandriil is a go for me.

team witch eh?

The burning witch is pretty cool albeit very very scary *lawls*

I like the background Rabscuttle put into his older fellow wizard Iosef Vocar but i would put him at 3rd


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

I thought I'd posted here, but seems it didn't take.

I think the hedge witch would be an excellent addition - arcane magic plus some healing -- and the fact that it's also a player that's solid makes it even more attractive.

My only concern is that we've not got a trap finder following the loss of Sor -- Yaron is the wrong kind of bard to do it.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.
Yaron Oravar wrote:

I thought I'd posted here, but seems it didn't take.

I think the hedge witch would be an excellent addition - arcane magic plus some healing -- and the fact that it's also a player that's solid makes it even more attractive.

My only concern is that we've not got a trap finder following the loss of Sor -- Yaron is the wrong kind of bard to do it.

Although you could get a hold of a couple scrolls of this


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Plan on making a selection soon?


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

We should probably pick someone before the candidates lose interest.


Everyone welcome Vanulf Wulfson's character Tamarantha Callandriil!


Female Elf Witch (hedge witch) 1
Character Information:
[HP: 7/7]; [Armor Class: 13; Touch: 13; Flat Footed: 10]; [BAB: +1; CMB: +2; CMD: 15]; [Saves: Fortitude: +3*; Reflex: +3*; Will: +3* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +3]; [Low-light Vision, Perception: +4]

Hello everyone, thanks for the votes of confidence and I hope I don't disappoint (this is only the second Witch character I've played. The first being a Winter Witch in Reign of Winter and Tamarantha is the complete opposite approach. Aelethea was a debuff/screw over type, while Tamarantha is more the buff/aid type)
It's been a busy weekend for me so hopefully I'll get an in-game post up soon.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Welcome welcome!


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

Welcome! Happy to have you!


Tamarantha, if you will pop into the Roll20 map here...

TACTICAL MAP

And just type something into the chat box including your username and character name.
I will then see about connecting your token to your account so you can move your own token about.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Welcome Tamarantha!


Female Elf Witch (hedge witch) 1
Character Information:
[HP: 7/7]; [Armor Class: 13; Touch: 13; Flat Footed: 10]; [BAB: +1; CMB: +2; CMD: 15]; [Saves: Fortitude: +3*; Reflex: +3*; Will: +3* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +3]; [Low-light Vision, Perception: +4]

GM, sorry if I got a little bit meta with the knowledge roll.
There's no range listed on the Ward hex description but I'm going to assume it's 30' like some of the other hexes. If you could place Tam somewhere within 30 feet of Arlen (and preferably not in the middle of the vegepygmy horde) I'd appreciate it.


Tamarantha: Cool with the knowledge check; someone was going to realize what they were and how to deal with them.

Tamarantha:
With that roll, you also realize what must be nearby, concealed by foliage somewhere. (Russet Mold)

I've placed your starting square well back out of the melee scrum on the middle western border of the map.
If you need to get to the party quickly, the big tree in the middle is clear terrain. The rest of the bushes are difficult terrain.
Hex target is OK, We'll assume you scored a critical spellcraft roll and got extended to long range to get him.

You should be good to control your icon, as well as Sundancer now.


Male Human Dad/17

To all that celebrate, Merry Christmas!


Female Elf Witch (hedge witch) 1
Character Information:
[HP: 7/7]; [Armor Class: 13; Touch: 13; Flat Footed: 10]; [BAB: +1; CMB: +2; CMD: 15]; [Saves: Fortitude: +3*; Reflex: +3*; Will: +3* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +3]; [Low-light Vision, Perception: +4]

Has anyone heard anything from Arlen? He hasn't posted since the end of December.


Male NG Human (Nirmathi) Cavalier (Luring Cavalier/Beast Rider) 2 | HP 21 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Favored Terrain (Forest) +2 | Active conditions: None.

Wow, I did not realize it had been that long! I have decided I do need to drop from this game, however. Thanks for running it, GM Camris. I enjoyed playing with the rest of y'all as well.


Sorry to see you go!


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)
Tamarantha Callandriil wrote:
Sorry, everyone. Got caught up in a home improvement project over the weekend (that and binge watching Reacher).

I paced myself and so the season lasted *3* whole nights. ;)


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

All loot has been added to the loot sheet (Link located in my profile). Check it out and if there's any gear you want to claim, just say so here, and we can adjust the sheet once you add it to your character sheet.

Looks like it's down to Yaron, Darry, Tamarantha, and myself. At least we have a good balance (Melee/Ranged(buffer)/Arcane/Divine)


Female Elf Witch (hedge witch) 1
Character Information:
[HP: 7/7]; [Armor Class: 13; Touch: 13; Flat Footed: 10]; [BAB: +1; CMB: +2; CMD: 15]; [Saves: Fortitude: +3*; Reflex: +3*; Will: +3* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +3]; [Low-light Vision, Perception: +4]
Quote:
Another body was a dark skinned elf with long white hair. He had masterwork studded leather armor, two masterwork alchemical silver scimitars, and a cold iron boot dagger.

Someone killed Drizzt


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I was thinking it, just didnt say it


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)
Tamarantha Callandriil wrote:
Quote:
Another body was a dark skinned elf with long white hair. He had masterwork studded leather armor, two masterwork alchemical silver scimitars, and a cold iron boot dagger.
Someone killed Drizzt

Shouldn't we get a figurine of wondrous power, then?


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

lol


Good thinking. Make it so.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Anyone have thoughts on the Amulet? Looks like Tamarantha has the lowers AC (13) but can boost that with Mage Armor which increases time with level, then me (14).

One thing is that Natural Armor would stay with me when I gain Wild Shape eventually.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

posted it in the wrong chat. another option is Sebastion can wear it, but he is merely my mount. PC's over barkingC's in my opinion.


Skills:
(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9)
Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4
Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30)

I'd say that letting Faerith use it for now makes the most sense, given the mage armour -- and, probably the same is true over the long term.


The only natural shelter is under the larger trees, and even so it is cold and rainy. Only those who have tents (or magical substitute) can get any true rest. Those who don't are Fatigued the next day.

The cold camp reminds you that the refugees, while they have the rain shelters you obtained from the Ironfang Legion, they definitely don't have winter clothing or shelter. And gathering food is getting harder and harder.
You wonder if the Troglodyte caves might be large or extensive enough to shelter the refugees.

Next day, what do you do?


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

There were tents on the squad we killed just before the spiders, and we haven't been back to the main camp since so we should have tents on us.


Did I mention you guys are all Level 3 now?

If not, you're all level 3 now and should post your level ups here.


Female NG Half-elf Druid (Green Faith Initiate) 4 | HP 21/25 | AC 14 (18) T 12 FF 12 | CMB +4, CMD 14 | F: +6, R: +2, W: +7(+9 ench) | Init: +2 | Perc: +6, SM: +8 | Speed 30ft | Active conditions: None.

Nope no mention of leveling prior to this.

+8 hp (5+1 favored+2 Con)
+1 BAB
+1 Reflex
2nd level spells
2 2nd level per day (1+1 Wis bonus)
Mediator’s Ear (Ex)
By 3rd level, a Green Faith initiate is respected for her neutrality and even-handed attitude toward all people as well as other living things. She quickly develops some sense for others’ attitudes, much as she does with animals. A Green Faith initiate gains a bonus on Diplomacy and Sense Motive checks equal to half her druid level. This ability replaces trackless step.

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