GM Ietsuna |
Ivan fires a shot into Ouidda. It hits and the woman flinches.
Miseria is away so I will bot. Sorry if you check in Miseria
Miseria moves up towards the enemy drawing her urumi.
Ouidda moves back and begins to cast another spell. A swirl of colours appears in the air, it undulates this way and that. You can't help but watch the patterns as they move.
DC16 will save everyone. if you fail you are fascinated.
Combat Round 1 Bold May Act
Ivan
Miseria
Ouidda -7
Bennett
Edwin
Bennett Florence |
me included?
Bennett Florence |
Bennett turns to his compatriots drawing his bow. Relent!
random target: 1d3 ⇒ 1
He fires at Ivan.
longbow: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Edwin Towerfall |
will: 1d20 + 7 ⇒ (10) + 7 = 17
spellcraft spell that is cast on Beneett: 1d20 + 4 ⇒ (17) + 4 = 21
spellcraft spell that is cast on all of us: 1d20 + 4 ⇒ (6) + 4 = 10
"Bennett what are you doing!? You need to attack Ouidda, not us!"
Edwin moves forward to attack Ouidda.
Miseria Extasis |
Sorry, I was away most of the day yesterday.
Bennett, I'm assuming that you are under effects of charm person. Charm person doesn't make you want to attack us. It only makes you friendly to her. It does not make you hostile to us.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.
Also, assuming the second spell is Hypnotic Pattern, I don't think she can target everyone. It does not look like we were close enough.
Effect colorful lights in a 10-ft.-radius spread
A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it.
Apologies if any of my assumptions are wrong.
Bennett Florence |
Not sure what spell. I only got instructions to "protect". Would definitely not attack if I could prevent it.
GM Ietsuna |
The spell cast on Bennett is Suggestion
Miseria is correct on the second point though. It was Hypnotic Pattern and cannot get you all. I read 100 foot range and didn't take into account the 10 foot radius. Disregard the roll Bennett and Ivan. I'll center it on Miseria and it will get Edwin.
Bennett Florence |
eesh. i guess my attack will stand.
Ivan D'Ifrit |
Ivan takes an arrow to the chest from his friend. "Ow, Bennett! Wrong way - you are supposed to point your arrows at her!"
Ivan moves forward 30' and uses an alchemical cartridge to reload extra quickly.
"Ouidda! Your evil shall not stand!" Swift action to smite evil on her.
ranged touch: 1d20 + 7 ⇒ (9) + 7 = 16 +4 more if she is evil
dmg: 1d8 ⇒ 5 +1 dmg if she is evil, or +1 more if she is somehow an evil outsider, undead, or an evil dragon :-)
GM Ietsuna |
Bennett fires at Ivan while Ivan fires at Ouidda. Both hit, wounding their targets.
Combat Round 2 Bold May Act
Ivan -8
Miseria
Ouidda -13
Bennett
Edwin
By my count Miseria stall has an action for round 2
Miseria Extasis |
WILL: 1d20 + 3 ⇒ (7) + 3 = 10
Miseria stands there momentarily.
Though I'm not actually sure how long since fascinated is an almost impossible condition to maintain in combat.
Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.
GM Ietsuna |
Concentration to maintain Hypnotic Pattern DC18: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20
Ouidda continues the pattern as she moves away and around the room.
Combat Round 2/3 Bold May Act
Ivan -8
Miseria (Fascinated)
Ouidda -13
Bennett
Edwin
Bennett Florence |
Bennett runs up and tries to tackle Edwin so he can't get to Ouidda.
CMB to grapple: 1d20 + 5 ⇒ (7) + 5 = 12
Guess I take an AoO from Edwin for it. Hope I don't die :)
Miseria Extasis |
Remember you can take a standard action to snap someone out of fascination by shaking them.
Ivan D'Ifrit |
Ivan steps forward 5', reloads his pistol, and fires another shot at Ouidda.
Swift to spend 1 grit to add CHA to dmg
ranged touch, smite: 1d20 + 7 ⇒ (18) + 7 = 25 +4 more if she is evil
dmg: 1d8 + 4 ⇒ (1) + 4 = 5 +1 more if she is evil
Ivan's AC vs Ouidda (if she's evil) is 22
GM Ietsuna |
Concentration DC18: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25
Dispite Ivan's damage Ouidda manages to maintain the spell.
Edwin Towerfall |
"Bennett, no!"
Edwin goes closer to Ouidda and tries to hit her.
mwk longsword : 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 3 ⇒ (6) + 3 = 9
GM Ietsuna |
Concentration DC 21: 1d20 + 3 + 4 ⇒ (9) + 3 + 4 = 16
Ouidda loses the spell, but the hypnotic pattern persists 2 rounds after concentration is broken.
Ouidda tries to escape as she moves through the room avoiding the reach of everyone Full withdraw
Combat Round 3/4 Bold May Act
Ivan -8
Miseria (Fascinated)
Ouidda -28
Bennett
Edwin
Bennett Florence |
Bennett comes up alongside Edwin and tries to distract him.
aid Ouidda for AC: 1d20 + 5 ⇒ (3) + 5 = 8
Ivan D'Ifrit |
Ivan reloads his pistol and takes another shot at Ouidda.
Swift to spend 1 grit to add CHA to dmg
ranged touch, smite: 1d20 + 7 ⇒ (10) + 7 = 17 +4 more if she is evil
dmg: 1d8 + 4 ⇒ (3) + 4 = 7 +1 more if she is evil
Ivan has Precise Shot, so no penalty for firing into melee, but possibly a penalty for cover from Edwin and Bennett
GM Ietsuna |
Ivan's shot flies true and pierces Ouidda's skin. Ouidda slows down and staggers slightly on her feet.
Ouidda raises her guard, but the effort seems to be too much for her and she falls to the floor, bleeding and unconscious.
Combat Round 4/5 Bold May Act
Ivan -8
Miseria
Ouidda -37, (Unconscious, Bleeding)
Bennett
Edwin
Ivan D'Ifrit |
Did Ivan's shot drop her? Or she was staggered and then fell unconscious from trying to act? It matters for whether or not Ivan recovers a grit point.
Ivan hurries to check on his friends, shaking Miseria out of her fascination and checking to see if Bennett is still bewitched, before then turning his attention to see whether Ouidda is still alive; if she is he attempts to stabilize her so that she may face justice.
GM Ietsuna |
Ivan brought her to 0hp, she lost 1 hp and dropped unconscious when trying to go full defense.
Ouidda is still breathing, but is unconscious. Bennett and Miseria are both back to their old selves.
What are you doing to stabilize her?
Ivan D'Ifrit |
Heal DC 15: 1d20 + 0 ⇒ (19) + 0 = 19
Ivan performs first aid - enough for her to stabilize, but not enough for her to regain consciousness. "Who has some rope? Let's tie her up and deliver her to the authorities."
He also uses his own wand on himself.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Bennett Florence |
Bennett comes to his senses. What have I done. Ivan, I'm so sorry.
Ivan D'Ifrit |
Ivan nurses the shoulder where the arrow hit. "Dinnae worry 'bout it! Pathfinderin' ain't always easy work."
GM Ietsuna |
Ok, so as it stands Ouidda is unconscious but stable and currently not bound.
Among the cramped closet’s crowded shelves are documents relating to years of criminal dealings in Almas and other Andoren cities including Augustana, Oregent, and Carpenden, almost all of which clearly incriminate Ouidda as the crime boss known as the Spider. Bills of sale confirm that she has been heavily and personally involved in the slave trade out of Okeno in the Obari Ocean, and the kidnapping of countless aspiring actors through not only the Captive Audience but also small theaters and traveling circuses throughout southern Avistan. Many of these documents also allude to her role in the Aspis Consortium, though never overtly.
A box of collected correspondence provides equally damaging evidence of her influence within the Shadow Lodge, including extensive letters from cell heads throughout the Inner Sea, including Hondo Heru in Sothis, Caggrigar in Irrisen, Chalfon Dalsine in Oppara, and Kormiggon Sussworth in Kaer Maga, all suggesting they ramp up their assault on the Decemvirate instead of sitting idly by while the Shadow Lodge’s stodgy leader simply amasses contacts and resources in Absalom.
Other correspondence indicates she has powerful contacts within the Grand Lodge itself, though they lack signatures or proper nouns, so any evidence is purely speculative. Finally, a letter in elegant script from a person signed only the Needle promises that the Red Mantis will see the assassination through upon the orders of your ally.
Bennett Florence |
perception: 1d20 + 5 ⇒ (8) + 5 = 13
Bennett will take a section of rope and tie Ouidda up for now. If there are any magical casting components in her position he removes them.
GM Ietsuna |
Possessions of Ouidda. 2 potions of cure light wounds, masterwork chain shirt, masterwork rapier
Ivan D'Ifrit |
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
"Look, a secret door! What's behind it? Oh my word!"
GM Ietsuna |
You unbind and ungag Amenopheus and he thanks you profusely for saving him while simultaneously apologizing for the deception that was necessary to draw out the Spider. He tells you everything that he has discovered while spying for the Society.
The Spider was able to use her influence to become a councillor in Almas while also assembling a team of accomplices to aid her in her illegal slave trade. First, she acquired the aid of a power-hungry doppelganger known as Yero, who had no trouble in disposing of and impersonating Senlokto Boraminder, a pudgy gnome who was the owner and stage manager of a rundown playhouse in the Theater District of Almas. In order to give the place a new image, Yero (under orders of the mystically persuasive Ouidda) gave the Captive Audience a few major renovations, turning the rundown dive practically overnight into a classy—if somewhat gaudy—theater. Throngs of young and upcoming performing artists now come from all over the nation to the Captive Audience, which serves audiences both in shows of amazing feats as well as lurid burlesque acts. However, the playhouse is merely a cover for the more illicit activities of the charmed male and female actors who work there both as performers and courtesans, offering their services to select customers behind the scenes. The bewitched actors never stay for long, though, as they are systematically shipped off to the far corners of the Inner Sea to be sold to the highest bidder. In order for these unwitting slaves to be trafficked, however, Ouidda needed a front to mask her involvement in the operation. For this, she hired Zirunne Jarovar, an old Katapeshi half-elf down on his luck and willing to do anything for money without sticking his nose too far into his employer’s business. With him handling the money and shipments, the Spider had a perfect scapegoat should her slave-trading operation fall under any harsh scrutiny.
Finally, Ouidda required a ship and captain she could rely on to traffic her cargo out of Almas, and so she called upon a trusted ally of the Shadow Lodge in Almas, Ruovarn Krillis—a dhampir pirate whose passion for cruelty is only rivaled by his infatuation toward Dorianna. With all these pieces in place, Ouidda could continue her slave-trafficking operation while at the same time
bolstering her political presence in Almas and her fight against the Pathfinder Society as both a government representative and a leader of the Shadow Lodge. Venture- Captain Brackett of Almas discovered the Spider’s plot, though, and attempted to oppose it. When Amenopheus,
the Sapphire Sage of Osirion, offered his aid to Brackett and infiltrated the Almas Shadow Lodge cell as a double agent—his true loyalties known only to himself and Brackett—Ouidda caught on to their scheme and set into motion an attack on the Cathedral of Aroden while simultaneously capturing Amenopheus. Now, she plans to give a speech to the Peoples’ Council of Almas that would jeopardize the Society’s entire presence in the city.
With the Spider’s identity revealed, her vast crime syndicate falls apart, and the Andoren authorities use the information gathered by your team to locate and arrest her associates throughout the city. The Decemvirate likewise sends crack teams of Pathfinders to locations throughout the Inner Sea to put an end to her poisonous influence over the minds and motivations of her fellow Shadow Lodge agents.
And we are done. Thanks all. The game has been reported and chronicles will be up very soon.
Bennett Florence |
EXCELLENT. Thanks for running, Ietsuna. Always a pleasure.
Edwin Towerfall |
Thank you letsuna! And thank you guys for a great game.
GM will you run something new before PBP Gameday VIII starts?
GM Ietsuna |
I have nothing new planned between now and Gameday. I am open to suggestions, but had been holding off. I tried to get a We B4 Goblins up a few days ago and it fell flat.
Edwin Towerfall |
Can you run
S03-25 Storming the Diamond Gate (3-7)
or
S04-23 Rivalry's End (3-7)
Ivan D'Ifrit |
Thanks for running, GM! A great game!