Full Name |
Bennett Florence |
Race |
Human |
Classes/Levels |
Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double |
Special Abilities |
Slayer (Ankou's Shadow) 2 | HP 16/16 | AC 20/13/17 | F+3 R+6 W+0 | Init +3 | Perc: +5 | Active Conditions: Sh Double |
About Bennett Florence
Bennett Florence
Human slayer (ankou's shadow) 3 (Pathfinder Player Companion: Legacy of the First World 14, Pathfinder RPG Advanced Class Guide 53)
LN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 22 (3d10)
Fort +3, Ref +6, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron short sword +6 (1d6+3/19-20) or
. . mattock +6 (2d4+4/×4)
Ranged darkwood composite longbow +7/+7 (1d8+4/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 16, Dex 16, Con 10, Int 14, Wis 10, Cha 10
Base Atk +3; CMB +6; CMD 19
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits armor expert, dangerously curious
Skills Acrobatics +7 (+3 to jump), Bluff +4, Climb +6, Craft (weapons) +8, Diplomacy +3, Disguise +4, Heal +4, Intimidate +4, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (local) +6, Perception +6, Ride +5, Sense Motive +4, Stealth +5, Survival +4, Swim +5, Use Magic Device +9
Languages Common, Draconic, Elven
SQ combat style (archery), shadow double (mirror image), slayer talent (ranger combat style[ACG]), track +1
Combat Gear oil of magic weapon, potion of vanish, wand of gravity bow (50 charges), acid (2), antiplague[APG] (2), antitoxin (2); Other Gear +1 breastplate, arrows (20), blunt arrows[APG] (20), cold iron short sword, darkwood composite longbow (+3 Str), mattock[UC], sleeves of many garments[UE], traveler's any-tool[UE], backpack, canteen[UE], crowbar, hemp rope (50 ft.), masterwork tool, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,271 gp
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Special Abilities
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Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shadow Double (1 double) (Sp) Create shadowy doubles as a full-round action.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +1 Add the listed bonus to Survival checks made to track.
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