GM Ietsuna's Shadow's Last Stand Part 1 - At Shadow's Door (Inactive)

Game Master Ietsuna

Maps and Handouts


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Ivan's bullet flies from his pistol and into the Hobgoblin. The enemy winces in pain before kicking the bench out from beneath the figures on the gallows. Two fall to the floor while the last one kicks their legs slowly as they begin to suffocate.

The hobgoblin swings his spiked chain at Miseria.

Chain: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11

The chain smashes into her, but the damage does not translate beyond the armour.

Combat Round 1/2 - Bold May Act

Ivan
Tashi
Miseria
Bennett
Hobgoblin (Red) -6
Edwin

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Bennett attempts to send both shots into the hobgoblin this time.

rapid shot 1: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 4 ⇒ (5) + 4 = 9

rapid shot 1: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 4 ⇒ (7) + 4 = 11


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Both of Bennett's shots bounce off the Hobgoblin's armour.

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

Ivan steps forward 5', reloads his pistol, and takes another shot at the foe.

mwk pistol, ranged touch, Precise Strike: 1d20 + 7 ⇒ (5) + 7 = 12
B dmg (bullet & black powder): 1d8 ⇒ 3

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin enters the room. double move


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Ivan's bullet whizzes past the hobgoblin's ear, narrowly missing as Edwin enters the room.

Combat Round 1/2 - Bold May Act

Ivan
Tashi
Miseria
Bennett
Hobgoblin (Red) -6
Edwin

Dark Archive

Lawful Neutral Tiefling Medium 1/Oracle 1 (Sheet) | HP: 17/17 | AC: 19 (11 T, 18 F) | CMD: 14 | F: 4, R: 2, W: 4 | Init: 1 | Perc: -1 | Speed 20 |
Tracked Resources:
Influence 2/5 | Level 1 3/4 | Reroll 1/1

Miseria lashes out with her urumi in an attempt to drop the hobgoblin.

Urumi: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Confirm: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -

Tashi makes a cheerful quip, "Just hang in there friend, we will get to you shortly." before turning his full attention on the hobgoblin.

Circle around to get into melee, might provoke?

Standard Action Attack; mwk katana, Power Attack, two handed
attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d10 + 9 ⇒ (7) + 9 = 16


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Miseria makes a thunderous strike with her Urumi drawing a thick line of blood on the exposed flesh of the hobgoblin.

Tashi makes a two-handed slash but the blade meets armour, not flesh.

No AoO. Only 5 feet of reach and I don;t think you moved through a threatened square

The hobgoblin whips his spiked chain back at Miseria in retaliation.

Spiked chain: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9

The chain hits Miseria and the spikes bite in hard.

Combat Round 2/3 - Bold May Act

Ivan
Tashi
Miseria -9
Bennett
Hobgoblin (Red) -24
Edwin

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Bennett pulls back and fires off two arrows quickly. Neither finding their target.

rapidshot 1: 1d20 + 5 ⇒ (8) + 5 = 13

rapidshot 2: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin swings his sword as hard as he can, trying to hit hobgoblin.

longsword: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -

Standard Action Attack; mwk katana, Power Attack, two handed
attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d10 + 9 ⇒ (5) + 9 = 14

You are a resident goblin aren't Ya...


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Bennett and Tashi cannot connect with their attacks but Edwin manages to work around the defenses.

Combat Round 2/3 - Bold May Act

Ivan
Tashi
Miseria -9
Bennett
Hobgoblin (Red) -35
Edwin

Dark Archive

Lawful Neutral Tiefling Medium 1/Oracle 1 (Sheet) | HP: 17/17 | AC: 19 (11 T, 18 F) | CMD: 14 | F: 4, R: 2, W: 4 | Init: 1 | Perc: -1 | Speed 20 |
Tracked Resources:
Influence 2/5 | Level 1 3/4 | Reroll 1/1

Though wounded, Miseria attacks again.

Urumi: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Desperate to drop this hobgoblin quickly she gives her spirit of her blade more influence over her to guide her strike.

Spirit Surge: 1d6 ⇒ 5 Add to attack roll, 2/5 influence


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Miseria swings and strikes the hobgoblin, dropping it to the ground where he lies, bleeding. As he falls he speaks some final words. You may have got me, but the Spider avenge me.

Combat over

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Bennett goes to cut the rope of the dangling people. Save them!


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The three from the gallows are staggered that is at 0HP and the one between the chairs is fading fast.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Bennett does what he can to save the least stable one.

Heal: 1d20 + 4 ⇒ (12) + 4 = 16


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Bennett stabilizes the one between the couches.

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

Ivan also hurries over to the prisoners, using his wand of CLW to heal each of them.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

He has one level of Paladin, which I believe means he can use a wand of CLW even though he doesn't yet have any casting ability himself.

"Now that you are feeling better, tell us who that was and how you came to be in this terrible situation!"

He also heals Miseria as well.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"No need to be afraid, we are here to help you!"


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All four of the captives regain their senses and sit up. They are slightly groggy but coming back slowly. One begins to speak as he stands and straightens his back.

Thank you for saving us. My name is Brackett and I an the Venture-Captain of this lodge. It was during a party of mine last night that a group of hobgoblins under the command of this Hagla here, who himself answer to 'the Spider' burst in and began massacring the attendees. Hagla captured myself, my librarian Telfyr, and these two guests here. His plans were to use the temple bells to signal the horde to commence their assault. There was a specific order they would be rung in, but I suggest you muffle them all the same so that the signal is not given inadvertently.

He breaks to take a breath.

Recently a great Osirian sage named Amenopheus came to the city. We have been working together as he infiltrated the Shadow Lodge. I fear that his subterfuge has been exposed and he may be in great danger from this Spider. I suspect the Spider is council member Dorianna Ouidda but I have no proof of that myself. Please, save Amenopheus.

He turns to check on the health of his fellow captives.

That is the end of this scenario and the hook for part 2. I know we had a rough run. I felt I could have done better and I apologize for that. I am happy to kick into part 2 in a few days once chronicles can go out and the like if you want to continue.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Thanks for running. I don't think that was rough at all. Pretty consistent posting. The largish map makes for some start-and-stop but overall well-run. I'm happy to continue.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

GM letsuna thank you for running. I am ready for part 2

Grand Lodge

Tengu Emissary 2| AC20 T14 F17 | HP 20/20 | CMD:19 | F:+4 R:+3 W:+0 | Init:+4 | Carrion Sense; Perception: +0 | Challenge 1/1 | Active Effects: -

Thanks for running, but I've play part 2 and will be stepping out.

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

Yes, thanks for running! I'd like to continue with part 2 if you are willing to GM it.

Dark Archive

Lawful Neutral Tiefling Medium 1/Oracle 1 (Sheet) | HP: 17/17 | AC: 19 (11 T, 18 F) | CMD: 14 | F: 4, R: 2, W: 4 | Init: 1 | Perc: -1 | Speed 20 |
Tracked Resources:
Influence 2/5 | Level 1 3/4 | Reroll 1/1

I wasn't expecting to encounter only one hobgoblin. I'll be ready to continue with Part 2 as well.


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There were 2 more hobgoblins that had prepared an ambush, but you bypassed them by knocking down that wall.


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Going to just use this thread still for part 2.

The cool ocean air of Almas is less forgiving than usual this early morning, leaving the streets empty even of vagrants. As the moon showers its last ivory rays onto the cobblestone street and the tip of the sun begins to climb over the watery horizon, a lone figure slinks out from a nearby alleyway, pulling back its hood and revealing itself to be Venture-Captain Alissa Moldreserva, a dour expression cemented to her face.

It’s a shame we couldn’t have met at the lodge, but thanks to all the disappearances and political turmoil as of late, I’d say it’s best to keep a low profile for the time being, at least until things get sorted out. It’s bad enough that the good name of Pathfinders everywhere is being slandered by that treacherous group of villains, the ones who call themselves the Shadow Lodge—now the politicians are on our hides thanks to that damnable Ouidda.

No doubt you’ve heard of her—Dorianna Ouidda, one of the representatives on the Peoples’ Council here in Almas. She showed up in Almas a few years back, and she’s been out to get the Society ever since. Her origins are damn-near untraceable by practical means; it took us this long to finally get to the bottom of the matter, and while it’s no secret she has it out for the Society, few know the truth behind the matter, which is what I’m here to tell you.

We have it on good authority that Ouidda is none other than the Spider—the leader of the Shadow Lodge cell here in Almas—and that she’s been using her fellow cabalists to smear our name throughout the city. She’s trying to get the legitimate members of the Society either completely run out of Almas or completely under her thumb, but for what reason, we don’t yet know. We know she’s got some shady dealings in her past with the slave trade, and we think she might be up to some of that business here in Almas too.

In just a few days’ time Ouidda will be going up in front of the Council to make her most damaging speech yet, a speech which could obliterate the Society’s presence in Almas, if not the whole nation of Andoran. The tricky part is, the Society doesn’t have enough proof of her association with the Shadow Lodge or the slave trade to get her disbarred yet. That’s where you come in. Uncover the evidence of Ouidda’s foul business in Almas, whatever that may be, and stop her from delivering her speech before the legislature at the palace of the Peoples’ Council the morning after next. Uncover what you can and investigate deeper where you feel you must. I trust your judgement.

The general public is not keen on Pathfinders since Ouidda started smearing the organization’s reputation, so I recommend that you find what you can as quickly as possible during the day and make the rest of your moves after dark so that you do not rouse too much suspicion.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Just a few minor purchases otherwise good to go.

Shadow lodge. As bad as Aspis. We are constantly hounded by these scoundrels. Tell us, Venture-Captain, where should we begin? Are there specious dealings or involvement with unsavories to investigate? Bennett pours through his knowledge of the area and may consider hitting up some local toughs to get some leads.

kn local: 1d20 + 6 ⇒ (12) + 6 = 18


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You'll have to investigate and kick over some rocks and see what crawls out.

We are into a clue gathering phase where you’ll be wandering the streets speaking to people or just keeping an ear out for rumours etc. To gather a clue I need a Diplomacy (gather info) or a Knowledge (Local) check. You may travel to a location identified in a clue at any time here, and gather information now or later. It is really up to you.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

cool cool. Is that kn local check enough to get us started for locations?

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"Are we limited by time?"


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You have until she gives her speech in 2 days time or I fear that it may be the end of us.

The knowledge local will not give you any locations. The dealings of the Spider and the Shadow Lodge are murky so you just need to ask around, gather clues and that may give you locations.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Sorry, just want to make sure I'm reading this correctly.

Quote:
To gather a clue I need a Diplomacy (gather info) or a Knowledge (Local) check. You may travel to a location identified in a clue at any time here, and gather information now or later. It is really up to you.

I made a Knowledge Local check just before this statement but might I use it to get our first clue?


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Sorry, I am a little slow on the uptake this morning.

Bennett asks around town but does not hear anything particularly helpful. Maybe if one of his cohorts helped him he might uncover something.

Dark Archive

Lawful Neutral Tiefling Medium 1/Oracle 1 (Sheet) | HP: 17/17 | AC: 19 (11 T, 18 F) | CMD: 14 | F: 4, R: 2, W: 4 | Init: 1 | Perc: -1 | Speed 20 |
Tracked Resources:
Influence 2/5 | Level 1 3/4 | Reroll 1/1

Miseria could be persuasive when she needed to be. She decided to ask around about this character known as the spider.

Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19 But takes a -4 penalty if dealing with chaotic or good creatures as they feel uneasy about her.


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If Bennett assists Miseria or vice versa you have your first clue. I will assume you will do that.

gm dice: 1d4 ⇒ 1

Bennett and Miseria comb the stores of the town for rumours. After an hour of digging they find a halfling merchant named Analis Broomwillow working hard in her small shop which sells general supplies. If anyone needs supplies you can shop here.

If rumors are true—and I hope they’re not—then this Spider is the nasty sort of arachnid, the kind from distant lands like Katapesh that brings her creepy slaver buddies with her. Only sensible way in from Katapesh is from a boat, and the only boat I seen around here that says it’s from Katapesh lately is the ship they call the Sailswift.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Profile updated for purchases.

What do you know about the Sailswift? Bennett asks as he puts a goodly amount of wares on the counter for purchase.


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I need another Kn Local / Diplo roll Bennett

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

kn local: 1d20 + 6 ⇒ (19) + 6 = 25

Would you say a Blue Book is available for purchase here?


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It is available, yes. Module says "Pathfinders who make a purchase at this shop (which sells most of the always-available goods PCs can
purchase in Pathfinder Society Organized Play)"...

GM Dice: 1d4 ⇒ 3

Bennett further probes the halfling trader and manages to wheedle more information out of her.

I don’t know much about the Spider, but if what I hear is true, he’s into the slave-trading business. I’ve also heard that some rather nasty crew members from a boat called the Sailswift have been showing up at the Almas docks more and more lately with rugs and contraband from Katapesh, only those sailors don’t look a bit Katapeshi. Real eerie, these types—and they only do their business at night. Their ship is anchored far off the shore during the day, but when dusk falls they bring her to the docks until sunrise.

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

Cool, i'll pick one up then for this city.

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

Before the start of the scenario, Ivan crafts some more ammunition: 50 bullets (5 gp) and 50 doses of black powder (50 gp). He also purchases a Masterwork Backpack (50 gp) and sells his old ordinary backpack (+1 gp)

When Ivan hears about the Sailswift, he whistles. "Aye, it reminds me o' me ole pirate days, 'm sorry to say. No good'll come o' that lot traipsing about, ye kin be sure o' that!"

Ivan also attempts to help his comrades gather information.
Diplomacy, aid another: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Edwin goes around and talks with people.


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GM Dice: 1d4 ⇒ 4

Ivan and Edwin ask around and are directed to a beggar. This old half-elf, goes by the name of Jarovar—a real stingy, nasty type—well, he’s just set up his investment establishment in Almas, but he refuses to subscribe to any of the merchant guilds in the city and he only deals with a few clients who get small contributions from him, one of whom is the Spider, I hear. Queerer still, he makes odd ventures out of his shop in the dead of night, well after closing.

Are you splitting up, as in Bennett and Miseria one way, Ivan and Edwin another and Tashi yet to decide? Or are you all going together?

Grand Lodge

Human Slayer (Ankou's Shadow) 3 | HP 22/22 | AC 20/13/17 | F+3 R+6 W+1 | Init +3 | Perc: +6 | Active Conditions: Sh Double

I'd prefer to stick together.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

stick together

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

Ivan is fine with sticking together.

"Aye, so let's review me hearties and see what we've learned so far..." Ivan scratches his chin with bemusement, not used to playing the role of a sleuth.

"Our job is to find what rotten work this here Spider - Dorianna Ouidda as her mama named her - has been up to here in Almas. Ebidence, I think the law calls it. An' we's to stop her from giving her big speech thing at the palace in two days time."

"We know she's been involved in dirty slavin' - is there any other kind?!? - in the past, and mayhaps she's doin' the same here, which I don't reckon these here Andoren freedom lovers will be too happy 'bout, if'n we kin proove it."

"Our best bet for findin' a boat o' slavers is prolly the Sailswift, harkens from Katapesh. But the sailors ain't look like they's Katapeshi, not a bit, 'n they's only about at night, when they bring the ship in to the dock.

[b]"Another lead we should look into is this here Jarovar. Rumor has it he's tied up with the Spider 'n he's up to funny business in the night hours."

"Not to mention, the Cap'n says she's the head o' that cursed Shadow Lodge, so if we kin find ebidence to tie her to it, that'll be some help too."

"Seein' as she's made the Pathfinder name as palatable as raw reefclaw liver, the Cap'n thinks we'd best keep a low profile, usin' the daytime for a bit o' discreet askin' about, as we bin doing, 'n save our proper investigatin' sleuthin' for the dark o' night."

Ivan sighs and pauses for a moment, as if talking so much has tired him out. "So we got two places to go to, most likely both after dark: the Sailswift 'n this Jarovar's shop. Let's see if there's any more info to be scared up from the locals..."

Diplomacy, aid another DC 10: 1d20 + 4 ⇒ (1) + 4 = 5 Attempting to aid whomever is the best of our Diplomats.


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You have used 8 hours so far on your investigations. Give you started early morning that places you around mid afternoon. There are 3 or 4 hours left of daylight if you wanted to try to investigate more, or we can fast forward to any night time activities you like

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