DM Delmoth's Planescape

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Adventure stage: 3


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HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

Another buddy and I always wanted a titan mauler barbarian to work, we never tried making a large size one so giving that a shot.


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

btw, would Cr'gir wander into the cheaper of the two town taverns after finding himself in a strange oversized tree? xD
'cause that's where everyone else is xD


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I am going to introduce you guys to Cr'gir as you go to the smith for your squirrel job


HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

Ignore my first post in gameplay where I speak in giant, not sure why but I can't delete it


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

you can't delete it after an hour. Or edit it xD


HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

Thank you for the help on the bolding stuff and the posting time limit information Nik :)


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

Sure, no problem and welcome to the boards!

Also, when you find a few spare minutes, take a look at what's hidden below the post box:

something below the text input box, the community guidelines link and FAQ link wrote:
How to format your text Show

And if you're interested (and have quite a bit more than 1~3 spare minutes), I keep a few links on my alias, two of which contain helpful advice for making play by post posts ^^


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

@Rinika: I think it might be a Brass Spider or something like it.
If it's a CL 7 item, then I can mend it with Mending next level thx to Yuelral's Blessing xD
Hopefully we don't need to wait that long...


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

For the record, when I switched from Vaascht I almost went with a concept with a large base too.

That would have been all kinds of tacticly awkward.

Very, very happy I have solo tactics that let me charge through you big brutes :)


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8
Nikrir Leldro wrote:

@Rinika: I think it might be a Brass Spider or something like it.

If it's a CL 7 item, then I can mend it with Mending next level thx to Yuelral's Blessing xD
Hopefully we don't need to wait that long...

Sweet! That would be awesome, just gonna have to be tender with him until then I guess. But you better be careful with him!


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Travelling this weekend some, but I should still be able to post a time or two.


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

I've added Cr'gir to the Treasure Sheet. All of the gold/equipment on the character sheet is now on his tab.

Cr'gir, just so you know, this sheet tracks item values and weights. It has a section for party loot and reports. I made some assumptions about the size of your weapons (all large except the huge earth breaker).


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I can't tell if you don't know what to do next or if you're just enjoying your vacation in this weird little tree town.


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

I know I have at least 4 different things I'd like to do, 3 of which have straightforward paths to accomplish them xD

I'm not sure if everyone else wants to return to sigil, steal back tongs from the giant squirrels (which are apparently not just one squirrel... I guess Ratatosk went the way of Pegasus?), or murderhobo around in a croc town :3

Also, do we know any place we can go with large sized flying things that we can murder? (A pegasus would be perfect, actually) I kind of want to just go and find another floaty eye-monster thing, but I only need something that can fly/float and is large sized...

edit: I am rather enjoying our vacation in Crux population 813

edit2: oh yeah actually 5 things, though I doubt I can handle the book without some powerful spell like Tongues and maybe True Seeing or something like that, so it's 4 near term things and 1 long term one. 6 (2 long term) things if you count making a hide-able undead horde xD

edit3: how illegal would a zombie pegasus mount be? xD


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Very illegal. Well at least one of those things is tangentially related. There are a lot of places that fit the bill. You could go hunting in the Beastlands. You could always ask your book for help.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

I just might xD
Nik will definitely be tempted to ask how to keep his illegal activities secret-ish >:3


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8
DM_Delmoth wrote:

Rinika describes what she wants in the way of armor modifications, ”Yeah I think I could do that. I can probably make your set fit a bit better too. It would take me a week to get it done and I’d do it for 5 gold pieces.”

Not-a-beholder hide doesn’t provide any intrinsic value, but I would count it and the eyes as 250 gp worth of materials for a magic item enchantment purposes thematically associated with not-a-beholder. You could do the modifications now and enchant later if you wanted.

Yay!

Also, things are only illegal if you accept the validity of dumb things like "laws" or "rules" or "that angry paladin."


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

In terms of what to do next, I'm all for squirrel hunting. I'm not really sure what to do about the Khaasta.


HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

Not sure how dangerous the Rastosks are, so not sure how long of a healing we should do. My vote is to get the tongs though when people are healed/ready.


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

So... I'm kinda hoping to adopt this wholesome town, take over the croc area, and figure out how to navigate the tree's portals get a convenient route to Sigil and other places. I'm all for helping them with the squirrels and getting to know the town.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

lol, we can become the new nearby warlords that don't give Crux population 813 any trouble :D

Also... flipper cozies? xD


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CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Boots. Jek just assumes your feet are for water since they're certainly not a good choice for land. While he understands having a shoe underneath feet, leather that covers their tops is also bit of a mystery. Hence, flipper cozies.


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CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4
Conor the Wanderer wrote:
"We do owe those Crocs a debt of blood, but we would need a plan, and an army, to even those scales."

I see what you did there.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

We'll want something more like a 'de-scaling', but it was lot's of pun, wasn't it? :3


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

:D


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

DM_Delmoth knows 3/4 of the most important phrases to know in any language xD
or maybe 3/5? The other 1 or 2 are 'Thanks' and maybe 'no thanks' xD


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)
Rinika wrote:
"Conor, are you gonna be able to see in the dark? If not, umm...try not to pull too hard, and I won't let you run into anything, or fall." She swishes her tail in his general direction and waits for him to grab hold before crawling after Nik.

Tail pulling is now firmly entrenched in my mind as a fetish.


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8
Nikrir Leldro wrote:
Rinika wrote:
"Conor, are you gonna be able to see in the dark? If not, umm...try not to pull too hard, and I won't let you run into anything, or fall." She swishes her tail in his general direction and waits for him to grab hold before crawling after Nik.
Tail pulling is now firmly entrenched in my mind as a fetish.

Oh senpai no, not my tail!


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

Croakamancy? Did you just change their school? Do I sense... retconjuration? >:3


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Hey everyone Khajiit, my cat, had surgery today. So I'm sitting a drunk furbaby. Maybe I can move things after tomorrow.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

May Khajit have *hic* a qui*hic*ick recovery.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

@Jek: we just regrouped, and without much fanfare xD
You didn't miss much, unless you count maybe some spoilered stuff ;p


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

seven of thirteen-nine? :D


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

A chance to corrupt a modron... our party's true calling...


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

when you put it that way, I guess that we have to get this guy to follow us around for a bit. To do otherwise just wouldn't be right :D


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If only you had lied to the little guy.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

Nik was trying to lie without actually needing a bluff check, but no one ran with it xD


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

@Cr'gir: BTW, it's your surprise round to get a standard action in, don't let Conor fool you xD


HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

Going to track hp and stuff in hero lab, then do a char update to show it every 5 rounds or so until the end of combat. Or would you rather I update my profile every time?


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Each round would be great. If combat goes over 5 rounds its either a boss fight or something has gone horribly wrong.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

If you don't want to update your alias entry very often, a thing that works is using OOC tags on information like current HP. Especially if you have a cheap/free way to heal between every combat, like a Ring of Regeneration

(Note to self: get Fast Healing permanently, somehow...)

Unrelated:
Don't forget guys, the nonlethal dissipates at the very slow rate of 1/hour, so it should be safe to drag them off after combat.

Also it doesn't convert to lethal damage at all until they have max-HP worth of it, but try not to do more than twice their HP in lethal damage? xD


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Cr'gir wrote:
I guess I attack all nonlethal like (the blue one)

Please remember to use out of character tags for comments like this. [ ooc][ /ooc]

Lines invoking a rule should be ooc, but descriptions of how you accomplish the rule can be plain text.

For example:
Cr'gir slashes at the ratatosk but tries his best to only cause a flesh wound. Attacking nonlethally


HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

So I couldn't find the way to change my hp on my alias, I edited my alias, but for some reason it didn't change.


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

I've had some issues with the website timing out when I try to update my alias, even after like 30 seconds, but it normally works okay if I try again.

Website timeout issues here have made me really paranoid about copying whatever information I just updated into my clipboard before I submit the changes.


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Looks like you have your HP in your gender field so you'd need to edit it there. If you're editing from mobile I have to request a desktop site to get the edit button.

As Rinika says the site has weird timeout issues.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

Sometimes alias editing doesn't stick xD
It helps if you do it quickly, though ^^


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

I'm beginning to think we should keep the ratatoskr and make a zombie squirrel army xD

Would it be Know(nature) to know what they do? xD


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They're outsiders.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

oh. right. lol.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika's gonna have a really bad day the first time we run into someone who wants to get her and can see invisible.

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