DM Delmoth's Planescape

Game Master Delmoth

Treasure Tracking

Maps


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N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:
DM_Delmoth wrote:
If Nik wants more bodies that's fine, I expect you'll kill them.

well, I'm just ... OK yeah I want all the bodies xD


CG Male Bariaur | Cav 3 Brwl 1 | HP 35/40 | AC 18, FF 16, Touch 11, CMD 22| Fort +7 Ref +6 Will +1| Init +2 | Perception +7 | Speed 30' | Conditions:
Usable/day:
Challenge 1/1; Tactician 1/1; Martial Flexibility 4/4
Nikrir Leldro wrote:

...does Jek have a reach weapon? Are lances REACH? >:D

And you got combat reflexes from that thing, right? XD

Yep, that's part of why he stepped up. I think he was directly next to two. I'm not sure if another would have provoked.

Otherwise, Jek would absolutely love to charge down and knock out fleeing Crocs with non-lethal damage.


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

So Rinika can correctly locate Croc spleens on knocmsd out bad guys, smart.


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

I'll have some clarifications and house rules about how undead work so they make sense with established Planescape cannon.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Also Conor probably just ruined that corpse.


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

for zombie-making, probably
I wanted a skeleton anyway :D

I look forward to your shambler related clarifications ^^
(also, please take into account fast-zombies (probably will come up) and plague-zombies (probably won't come up) and their relation to Corpse Companion (Su) (doesn't mention 'em specifically) and Animate Dead (doesn't specifically say they need double onyx, but the template mentions a second spell that needs to be cast, so maybe it's that instead of double-value-onyx? IDK)


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

If Nik didn't want it extra stabbified, he shouldn't have asked ;)


WELL, I needed something that matches the pic, sooooooooo~

Grand Lodge

Zombie Chow

There are some cool zombie pics too!


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

Does everyone but Nik and Conor have 40'/round speed? xD


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Pretty much.


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

I, really need to zombify a mount or two xD


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Nik wrote:
Does the plague zombie or fast zombie template cost twice as much onyx like the bloody skeleton template does? How about in relation to corpse companion?

Any template that increases the CR of the undead costs more onyx, so fast zombie and plague zombies are normal cost but other types might not be. Any variant template can be applied to a corpse companion from the undead lord special ability but the HD of the undead still cannot exceed half the cleric's level.

Nik wrote:
How does a zombie determine if something is alive?

Zombies and other undead without intelligence scores don’t perceive much and normally have no special ability that allows them to differentiate between something that is alive or not. A command to a zombie to “attack all living creatures” would result in them attacking anything that moves including other undead (and probably the zombie controller) or attacking nothing at all depending on the whims of the DM at the time.

A question Nik didn’t ask but probably should have wrote:
What happens to an undead I release from control?

Undead that have been released from control will either do nothing, or mindlessly follow a command they received in the past (DM will determine what they do exactly). Only the clueless believe that mindless undead that have been released from control attack anything that moves, this is a myth that (mostly) prime adventurers perpetuate after invading a room that an undead was commanded to guard.

A question Nik implied wrote:
If I don’t know the HD of a creature, out of character information, how do I determine what value onyx to raise a minion?

If you identify a creature with the appropriate knowledge check you will know which sized onyx gem to use. If the knowledge check fails and the caster still wishes to cast animate dead they must guess. If the gem used is less value than required then the spell is cast with no effect but the onyx gem is not used. If the gem used is more than the value required then the gem is still used up. Only a single gem is used per casting so it's recommended that aspiring horde commanders keep a variety of gem values on hand.

DM_Delmoth wrote:
When is a body too damaged to be effectively used for animate dead?

When it is at negative HP equal to its hit point total plus its constitution score. An application of the heal skill to treat wounds can be used to repair some damage to make a corpse salvageable again.


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N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

Interesting, that last one surprises me. So does that mean that characters bleeding out count as corpses for the purpose of Animate Dead?
Oh wait, I misread that. That means there's a maxHP range of hp where the corpse is dead enough, but not too smashed, doesn't it? xD

Also, thanks for the spell-failure-doesn't-waste-material-components-after-all ^_^

edit:

DM_Delmoth wrote:
Only a single gem is used per casting so it's recommended that aspiring horde commanders keep a variety of gem values on hand.

I agree. In 25 or 50gp increments maybe xD

Luckily, I have a fix for that problem, available at 5th level :3
(I might wait until 7th or 9th to grab it...)


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

Good thing Nik has Warp Sense memorized.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

There are other options if he fails the check.


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

both of the preceding two posts are full of trufax ^^


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

@GM: BTW, I can reroll the check to figure out HD if I have an increased bonus due to being in a library, right? Or do I need to wait until level 5? xD


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

I always feel awesome about armored skeletons.

Almost as awesome as I feel about armored zombie dire bears.

Hint hint.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Next stop the Beastlands? Jek does know a portal there.

Sure you can retry your check at a library. Feel free to sell the stuff at will.


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

Does the beastlands have a sharktopus? Because an armored zombie dire sharktopus riding an armored zombie dire bear seems like a wise investment of our time ;)


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Every kind of animal can be found there. The question is, is a sharktopus an animal?


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

I think it's one of those awful amalgams of different corpses that require a good sewing kit, lot's of thread, a good Craft (Sewing) Skill, and lot's of Onyx...


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:
DM_Delmoth wrote:
Every kind of animal can be found there. The question is, is a sharktopus an animal?

Good point, if I recall the horrible yet strangely wonderful movies, it was made in a lab maybe?

Although, the Lusca does exist in folklore, so ... Maybe?

Or perhaps it's some type of magical beast like a siren.


Schrodinger's Catgirl Oracle 4 | Init +3 | AC 17 T13 FF14 | Hp 31/31 | Fort +4 Ref +5, Will +4 (+2 disease, mind affecting) | Perception+6 DV, SiD | Spells: 2:5/5,1:7/7

Could we conceivably find a giant celestial dove there?


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Probably, might take a while.


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

I don't know why I didn't notice before, but I just realized that Nikrir is one letter different from being an anagram of Rinika xD


Schrodinger's Catgirl Oracle 4 | Init +3 | AC 17 T13 FF14 | Hp 31/31 | Fort +4 Ref +5, Will +4 (+2 disease, mind affecting) | Perception+6 DV, SiD | Spells: 2:5/5,1:7/7

Rinikrrrrrrrrr


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

only when she's growling? :P


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

Does spending a gp before making a roll or two always provide good luck?


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Schrodinger's Catgirl Oracle 4 | Init +3 | AC 17 T13 FF14 | Hp 31/31 | Fort +4 Ref +5, Will +4 (+2 disease, mind affecting) | Perception+6 DV, SiD | Spells: 2:5/5,1:7/7
Nikrir Leldro wrote:
Does spending a gp before making a roll or two always provide good luck?

Seems to work for gunslingers pretty well.


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Khaasta
N Medium monstrous humanoid (reptilian)
Init +1; Senses Perception +0, Darkvision 60ft
------------------------------------------
DEFENSE
------------------------------------------
AC 22, touch 10, flat-footed 17 (+5 natural, +1 dex, +6 armor)
hp 23 (3d10+6)
Fort +3, Ref +4, Will +3
------------------------------------------
OFFENSE
------------------------------------------
Speed 30 ft.
Melee Bite +7 (1d6+6)
Melee Weapon and Bite +2 (1d6+2) favors exotic and reach weapons
Ranged Composite longbow +4 (1d8+1)
------------------------------------------
STATISTICS
------------------------------------------
Str 18, Dex 13, Con 14, Int 13, Wis 10, Cha 11
Base Atk +3; CMB +7; CMD 18
Feats: mounted combat, mounted archery
Skills: Climb +11, Handle Animal +6, Intimidate +6, Know Planes +7, Ride +7
Languages Khaasta


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

Noice
too bad the skeleton version would lose all his scaly natural armor...


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

is Rinika the fastidious sort of cat? xD


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Let me know if I need to split the slide up into two. Load times might be a bit much due to slide 5 and 6.


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

Maps/Slides work fine for me


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Its my wife's b-day today so if I don't do an update in the next 5 hours it probably won't happen until tomorrow.


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

Don't worry about us today then!


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:
Conor the Wanderer wrote:
Don't worry about us today then!


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Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

Lol, I'm at that part of Dead Suns AP right now.

Did you peek GM?


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

;)


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Nikrir Leldro wrote:

I lol'd @ Snowball xD

@GM: I'll consider getting a sewing kit xD
Also, would I need a heal check if I wanted to make a Necrocraft? :3
And would a Necrocraft also be very illegal? XD

Nik shares about 'Snowball', whoever that is, and then plucks the ring that Akrynn indicated from the headless corpse.
Also casting Detect Magic, he takes a closer look at the ring.
[dice=Spellcraft]1d20+13

Feel free to make a necrocraft out of them if you can with an animate dead spell. I didn't look at it too hard which was probably a mistake. Illegal in places, very illegal in other places, par for the course in select few places.


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

lol nice xD
Apparently you need the shamblers or their remains as well as Animate dead and... something else lol
(not to mention a minimum of 25 corpses... or was it HD of corpses?)

Honestly not sure it'll ever be worth it, even if for some reason we have to tear apart a large horde of shamblers xD


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Maybe one day I'll take you to Corpus. Or Innocence Lost. Maybe you'll take the initiative.


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

Now I'm going to have to go look those up xD


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

I'm torn between using Minor Image and Flaming Sphere...


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Male Patryn Druid [Urban] 4 Init +2 AC 17, touch 12, flat-footed 15 Hp 39/39 Fort +7 Ref +4, Will +10 (+2 fear) Perception+11 LLV Active Spells:

Minor image him into a House of Mirrors!


N Male Peri-blooded Aasimar | Necromancer 4 | HP 30/30 | AC 13, TCH 12, FF 11 | CMB 3, CMD 15 | Fort +4 Ref +4 Will +4 | Init +6, Perc +3; Darkvision 60' | Speed 30' | Spells etc | ammo 15+1/16(N) 50/50(S/CI) | Conditions:

If only I could make something that large xD
Maybe a very very short house haha

Also, sadly, Nik thinks it's not a beholder, and that it doesn't shoot eye beams and that those eye-beams it doesn't have wouldn't need to be reflected by a mirror since they aren't things the floaty guy can make xD


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:

Well, I'm not up on my D&D lore these days but weren't there some lesser eyestalk creatures that weren't full blown beholders?

And Conor just warned about the eyebeam thing, cause it already blasted him with a (thankfully failed) charm.


Male Human Vindictive Bastard 4| HP 40/40| Init +1, Perception +5 | AC 20/11/19 (+1 Dex) Fort +7, Ref +5, Will +6|
Use /Day:
| Smite 2/2 | Demoralize 1/1 | Solo Tactics 6/6 | Spells: Cure Light Wounds
Condition:
Nikrir Leldro wrote:
I'm torn between using Minor Image and Flaming Sphere...

If I remember my clues from Link (or was is Castlevania 2?), "When in doubt, use fire."

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