DM Delmoth's Planescape

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Adventure stage: 3


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HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

I see what this archetype does now, I thought it focused on wielding an appropriate sized 2 hander with 1 hand. I see now it relies on using too big of 2 handed weapons, now I see, so now I know the feat path to go...was originally gonna work my way up to dual-wielding 2 handers, but now that I see its just use the biggest weapon you can build, I can build toward that.

And I will have to change my weapon bind when we get a chance :)

P.S. now that I figured out I don't have to use jotungrip in conjunction with oversized weapons and the oversized count as a two hander (jotungrip with a two-hander makes it a one-hander for power attack and strength bonus) my bonuses to attack and damage are much more in line now (and that herolab didn't include strength, still perplexing to me) They still aren't great but now they make more sense and are more in line with the party.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Staggered from the sting and claw, Conor growls and tries to break free from the monster.

Break Free: 1d20 + 10 ⇒ (5) + 10 = 15

ugh, dice just hate me when grapples come up. Next character is gonna be a grappler specialist brawler!


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

seeing that, I'm beginning to think that you could use an extra +14

:D

Also, how does blindness and/or invisibility interact with grappling again? +2 or something?

edit: found it:

Grappled Condition wrote:
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

So I think your CMD goes up by 2, but they also get +5 to maintain... I'll definitely get the shamblers to aid you for +2 each and cast Grease

also, can you Smite them? CMB rolls are attack rolls :3
Also, I think deflection adds to CMD? I should double check that...

...or do you really want that brawler? XD

@GM: After the enemies go again, should I move the shamblers for those aid actions? Maybe they should both be adjacent to both Conor and the scorpion?

edit2:

Combat Maneuver Defense wrote:

Miscellaneous Modifiers

A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

If those things are evil, you can get deflection + bonus attack to your CMD :D


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Its pretty safe to say they are evil, but vindictive bastard doesn't care about smiting evil. They are valid targets for smite since they've damaged an ally and Connor.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

nice xD


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Yep, I'm smiting as soon as I can. Probably should have this round but I was hoping to break free.

I get an extra bonus to smiting if the bad guy drops one of you, but I'm probably dropping first at this rate.


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

you're about to get +10 to CMD, CMB to break grapples, and escape artist checks to escape, probably followed by another +12 to escape if you're still tied up xD


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

So, apparently healing is nerfed and animate dead is buffed on this plane. I'm legit surprised xD

I guess I should've known though xD
But now that I think about it, aren't some spells powered by evil reagents empowered on certain evil planes? xD
I need a place that auto-extends all evil spells :D


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Guess you'll need to take a tour of all the lower planes. Don't forget to pay the boatman


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I should mention again that spell keys, items or rituals that let you avoid the special circumstances a plane imposes, are researchable.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

Does research entail more than a knowledge check? :3

edit: Oof. Noice. Nik knows something or probably at least where to look xD


HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

I guess I just don't see why you are saying I have normal rage when I don't. With unchained rage...mechanically the only difference (other than the hp) is my CMB and skills don't increase, oh and the fatigue time for unchained is always 1 minute regardless (normal rage is 2x the number of rounds raging)


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I must have just glanced at it when looking at your profile, sorry. Can you replace barbarian with unchained barbarian in your profiles? I absolutely will not remember what you are without it.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

Since it isn't a single animal or similar that was high enough CR to be a challenge, I'm split on whether to raise the non-shapeshifted fool xD
Also, do we want to sit around for a minute while the shamblers kill the collapsed enemies? I kind of think we don't have a chance of catching the ghost xD


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

Did anyone (Nik?) want to hit me with a heal spell or wand? I have a few CLWs I can cast but at CL 3 I'm not thinking I'll get through this plane's SR.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

That's what the rock from the river is for.
Actually, not sure how well it'll work with the wand xD
Alternatively, we can step through the portal for a minute to heal up xD

Also, Nik doesn't actually know we're on the first plane, but it's likely given that usually you have to go to the topmost plane before getting to deeper levels :3


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

btw, I just doubled checked: the explosion was for 10 force damage vs Nansi. I'm pretty sure hardness affects all damage, so he'd be 20/25 after the blast. That mending (assuming Nansi is enough of an item and not too much of a creature) would bring him up to 23/25. One or two more Mendings to go xD


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

BTW, I was really hoping for someone with a positive bonus to diplomacy to try to sweet talk the (not all that) big bad evil guy...


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

@Rinika: You don't have to take point and do that talky things, buuuuut

Nikrir Leldro wrote:
Nik, not sure if they should mention the weird ghost guy or the greensteel, clears his throat and nudges Rinika with his elbow.
Nikrir Leldro wrote:
Nik, ... nudges Rinika with his elbow.
Nikrir Leldro wrote:
... nudges Rinika...

Maybe nudge someone else if you're not up to it? :3


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CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

I endorse this nudge-based decision making.


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I feel like I'm a teacher watching a group presentation by a bunch of 9th graders.


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Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

I'll get a post and a diplomacy roll up this afternoon.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

lol, yay!
Someone with a positive bonus XD


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Sorry, work and the Baby Yoda Show have been taking priority.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

/me clutch pearls and faint

I mean... uh...
No worries ^_^


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

I think we have three options to continue this "quest line" here.

1. Press this guy further. Might need to roll really well on diplomacy to do so. We could try threatening as well but I don't think we're really in a position to do so.

2. Leave and try to sneak off to find the ghost and the flower.

3. Go back to Crux, find the Ruby, Kyphi, and Animal offering to Set, and come back when we have those.

What do y'all think?


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Good catch on #3. We might be sufficiently introduced to not need the three item offering. Do we even want a desert's night flower? It has that strange "plot item" alure to it. I suppose we could sell it to the govs in Sigil... We should find out what the elixir does first.

It seems like too much of a coincidence that the murderer would summon the person who gathered the three items (but lost them) to the town next to the portal. I wonder if the dead merchant had any connection to it.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

#2: As much as I like the idea of finding The Desert's Night, we'll want very high mobility to sneak around and steal some. Maybe a bunch of flying fast-zombie mounts?

that's assuming #3 doesn't work out very nicely. As much as I want a zombie hoard, #3 sounds much safer. I think the gov'ners have one of the 3, though, right? Maybe we just need to get the animal and gem?

Also, anything besides the amulet of Tiamat that we can sell to buy greensteel ingots? We have enough spare jink if they'll give us the full 3153 gp for the amulet, but maybe we have other things we don't need :3

Also, why do I get the feeling we aren't welcome back for a second trade trip? XD


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

None of the items sound like they're unique...I'm guessing the larger the ruby, the better. Kyphi might be difficult to find but probably won't be impossible. It mostly sounds like Kaer-aama was just terrible at his job. Might be worth asking where he got the Kyphi though.

@Delmoth, would they still be able to get me a greensteel shirt even if its not very common? I appreciate that it's tougher than mithril and lighter than regular steel. It's a nice in-between point for light armor but definitely with incentive to upgrade again later.

And as to your last comment Nik- I think we got them from Hostile to Unfriendly. Maybe worth one more check to butter them up a bit more before we leave to at least have a limited invitation?


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Can I get one more buttering-up diplomacy check on him before we leave, to improve attitude? I can write it up tonight.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

I'm just as confused as Conor about what's going on right now, so I'll vote with the group. Don't need a new sword right now and am down with grabbing steel to sell or whatever.

Sorry I've been a bit distant, busy at home right now.


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I can write a summary of this chapter if you like. Unless someone wants to beat me to it.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

this chapter? You mean since Jek got his pretty stolen? :3

Let's see. Jek's gift to Nik and Jek both got their pretty stolen, we went around town selling lewt from the crocs that didn't get away. We found the crazy psychics whose heads exploded. Kill the not-a-beholder and stole his eyes (should've raised that thing to become a floating mount for Nik. OH WELL...) found a town in the muck with a poor couple that drank someone's pretty and got surrounded by covetous people fighting over 'em. Including us. Saved 'em, escaped town, and followed the crocs to the realm of the Narns. Met a guy in an awesome walking tower with some jewels. Stole the jewels when he and his tower disappeared. Lost a shambler to trying to force our way into the bushy area, then we figured out we had to play nice with the flora so it wouldn't act like fauna. Went through a portal and found Crux. Climbed down to the croc fortress portal and picked a fight. Lost the fight, but Rinika stole some nice things. Also left Akrynn behind. Talked to the squirrels and the crazy tree lady and checked out the ripple of darkened wood somewhere on the world tree. came back to town to knock out the crazy tree lady. discovered a murder and probably saved the life of Nik's long lost twin bro. chased the ghost into the hell-desert. fought with 3 guards and are now currently on our way home from a 1-time trip to trade with 'em xD

Did I miss anything? :3


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That was probably the last three chapters. I'll add some bits and bobs later.


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

I missed the part about the three offerings that was being discussed mostly, it's fine, I'll comb back through and catch up one of these nights, things seem to be calming down at home.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

that was what the not-gov'ner told us about. and how the animal was trained to steal the gem, or something like that xD


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Do not trust Kodo or Podo with gems.


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Work has been crazy and election stress has affected my posting too. Work should hopefully calm down after a week or two.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

My first guess is that he's been brainwashed or otherwise charmed/dominated. My second guess is that "Kair-amaa" is the murderer and we're about to earn a thousand gold xD


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Sorry to say this but I'm going to take a break from GMing for a week. So much going on I really don't have the bandwidth right now.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

Thanks for the heads up, see you in a week ^_^


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

No problem, take your time.


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

I saw this article that featured some steam punk spiders that would be perfect as nansi.


HP 93/93 | AC 18(20), FF 17, Touch 11, CMD 22 (24 vs sunder)| Fort +10 Ref +4 Will +4, +3 vs spells/spell-like abilities (can't willingly lower), +2 vs fear | Init +2 | Perception +11 | Speed 40 (30ft armor) Jotun Orc Barbarian (Unchained)(Titan Mauler)7 Rage: 20/20 Broken not Beaten 1/1

Not a problem :)

In fact works out for me too, this week has been super busy for me too :P


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

I'd just like to point out that the art for the ghost-ish guy is really freaky. Much worse than I had imagined from just reading about it xD


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

I'm more concerned that the inconspicuous gnome appears to be an actual garden gnome.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

At this point I'm guessing this mask guy is either some sort of evil outsider backed undead, or just an evil outsider that looks undead xD
Either way, I think I'll waste Command Undead on it and see what happens :3


Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve

From simple, yet creepy, garden gnome to nightmarish unicorn?

Not good, not good at all.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

The gnome is separate from Nik's retarded twin xD


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 2)

After taking a closer look at the "unicorn", I can safely say the art for these guys is amazing and disgusting o.o

Also, now I'm curious if the unicorn really was that gnome from before...

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