[SFS-GM Skeemo] 1-34 Heart of the Foe (Inactive)

Game Master Christopher Wasko

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Is there a way to get rid of a nemesis?

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Player Name: Nik
Character Name (class, level, theme): Big Jim, Mechanic 6 Icon
PFS ID: 41662-703
Starting reputation with factions: Acq 26
Starting fame: Acq 31
Day Job roll: Prof Video Personality 1d20 + 17 ⇒ (12) + 17 = 29
Other relevant info the GM should know: Has a Drone (that is a quadbike he rides around on), has an Elite hireling who is his technical adviser on the set - who is a Goblin.
Is so popular and famous enough that pretty much everyone has either heard of him or can quickly find information about him (it’s a DC 10 Culture check to recognize his name and a DC 20 Culture check for someone to recognize him out of context from his appearance alone).
Pretty rad and just generally winning at life.

- Ally: Elite Hireling
- Faction: Acquisitives
- Personal: NIL
- Promotional: Promotional Bons (Acq Pin)/Promotional Re-roll (Tshirt)
- Social: Sponsorship
- Starship:
- Slotless: Protector of the future, Starfinder Insignia
- Unidentified: Journey to the scoured stars 1, Scoured Stars Survivor

Wayfinders

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Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

Hey, hopefully it didn't have an impact on this battle, but I just realized my initiative modifer is +10, not +12. I'll fix it in the various places on my end!

Apologies for all the errors; I don't usually wait and build a PC at this high of a level.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

You may want to extend the map to the south. Zeyram cut his movement short because of edge of map.

Acquisitives

820-704 | Female LG Nuar Icon technomancer 9 / Blitz Soldier 1 | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

HeeNee, it can be tough developing a GM baby. Magical Mu went from 1st level to 8th, and that was challenging. Fortunately, I had a really good idea of her personality!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Zeyram wrote:
You may want to extend the map to the south. Zeyram cut his movement short because of edge of map.

I doubt the fight will last long enough for it to matter.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

True, they went down faster than I expected.

With only the one left, it probably will not be an issue.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Will be at a con this weekend once I finish work, expect slow posting or radio silence until Monday.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Have a good time at the Con!

Exo-Guardians

820-703 | The Bat formerly known as ‘Sonarisa Apastron’ | Female CG elf icon operative detective 7 | SP 36/36 HP (50)/40 | RP 9/9 | EAC 24; KAC 27| Fort +6 (+2 vs poison & disease); Ref +11; Will +7 (+2 vs Enchantment) | Init: +8 | Perc: +15, SM: +14 (18 for trick) | Speed 50ft; Fly 50ft | Active conditions: Bat Senses on High! Fighting Crime with Electrostatic Fields! Borrowed: Advanced Semi-Auto Pistol and Black Forcefield.

Should I be doing survival or mysticism?

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Survival so we can finally get there!

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

I would agree on survival.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

So, can Solarians go for attunement while in a vehicle chase?

I wasn’t sure, so I didn’t add the bonus to damage for Photon attunement.


VC - Sydney, Australia

I hate most chase mechanics :p

On the other hand I'm glad we had a vehicle of our own - I assume they otherwise expected us to take the one that arrived or repair one on the way. Imagine doing this on foot.

Exo-Guardians

820-703 | The Bat formerly known as ‘Sonarisa Apastron’ | Female CG elf icon operative detective 7 | SP 36/36 HP (50)/40 | RP 9/9 | EAC 24; KAC 27| Fort +6 (+2 vs poison & disease); Ref +11; Will +7 (+2 vs Enchantment) | Init: +8 | Perc: +15, SM: +14 (18 for trick) | Speed 50ft; Fly 50ft | Active conditions: Bat Senses on High! Fighting Crime with Electrostatic Fields! Borrowed: Advanced Semi-Auto Pistol and Black Forcefield.

Bat Elf's votes for major and minor aid.

MAJOR:
• Causing diversions that distract the kohkleim’s supplicants, increasing the time between each wave of jinsul reinforcements to 2d4 rounds.

• Untying all Starfinder captives and providing them each with weapons.

The other two options seem geared to what would have happened if Big Jim had gotten captured... But he didn't.

MINOR:
• Giving items to the PCs. Because... loot.

• Allowing PCs to recharge all batteries from his bunker’s generator.

Do we have a sniper? I don't think we do. If we did that would be an obvious choice.

Of the gear we found, Bat Elf would be interested in the force field. She still has two unclaimed armor upgrade slots. She also would not mind getting the advanced semi-auto pistol, because her Voltaic gun is going to do squat against the demon.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

I agree on the major aid. The other options appear don't seem relevant given how this played out.

While I'm proficient with sniper weapons I don't think I would do well in a sniper perch.

I definitely always in favor of more gear.
While I don't need weapon charges at the moment, but recharging is always useful.
I'm not sure about the last choice, if one of injured needs treat deadly wounds to be boosted I would be for that, but my default choice would be to ask for Ekkarah's help during the fight.

Here would be my suggestions for the aid choices.

Major Aid:
Cause diversions
Untying Starfinder captives

Minor Aid:
Giving items to PCs
Recharge batteries
Secret tunnels for harrying fire

-

Gear
I could use the LFD Screamer and would certainly try to use it in the upcoming fight. There are a lot of interesting items among the gear that I would use, specifically the seismic heavy pick and ring of resistance MK 2, but I would only take those if other people didn't want to use or hold onto them.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste
Ivok Dracusk wrote:

Here would be my suggestions for the aid choices.

Major Aid:
Cause diversions
Untying Starfinder captives

Minor Aid:
Giving items to PCs
Recharge batteries
Secret tunnels for harrying fire

I carry spare batteries so I don’t need the recharge, but the above is fine with me. I am the one who needed the equipment.

Gear
I would like either the 2 Rotating Pistols or one of the advanced semi-auto pistols
I will also need Cold Iron small arms rounds

There doesn’t appear to be an operative cold iron melee weapon, but I could use a hook sword. I am proficient with them, I just don’t get the weapon specialization damage bonus with them and couldn’t do my trick attack with them. On the other hand, they do bleed on a crit.

I could use the Estex suit and a force field. I don’t need it and it would hamper my trick attack since it has an ACP but it has enough upgrade slots that I could use it and my jet pack.

I don’t have the operative talent for trick attack with a sniper weapon, so that also isn’t a great fit. I would get the specialization bonus, but that is it.

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

Did we learn anything about the kohkleim? I have a fire weapon and an electricity weapon and I'm worried that neither of them will work very well.

If sonic will hurt it, then I'd like the thunderstrike sonic rifle. If not, I can use the magnetar tactical rifle.

Distraction and equipment sound good to me, too.

Exo-Guardians

820-703 | The Bat formerly known as ‘Sonarisa Apastron’ | Female CG elf icon operative detective 7 | SP 36/36 HP (50)/40 | RP 9/9 | EAC 24; KAC 27| Fort +6 (+2 vs poison & disease); Ref +11; Will +7 (+2 vs Enchantment) | Init: +8 | Perc: +15, SM: +14 (18 for trick) | Speed 50ft; Fly 50ft | Active conditions: Bat Senses on High! Fighting Crime with Electrostatic Fields! Borrowed: Advanced Semi-Auto Pistol and Black Forcefield.
HeeNee wrote:

Did we learn anything about the kohkleim? I have a fire weapon and an electricity weapon and I'm worried that neither of them will work very well.

If sonic will hurt it, then I'd like the thunderstrike sonic rifle. If not, I can use the magnetar tactical rifle.

Distraction and equipment sound good to me, too.

Why yes, we did learn about Kohkleim! Kohkleims have DR 5/cold iron, immunity to disease, electricity, and poison, and resistance 10 against acid, cold, and fire.

Bat Elf will be taking the forcefield if no one else wants it, and an advanced semi-auto pistol with cold iron small rounds.

It also sounds like we've made our decision about the aid we want, correct?


M Android Butler, Ally & Camera Man | Elite Hireling Access Set Two — +12 to Bluff, Intimidate, Diplomacy

*Ahem!*

"Miss Apastron wishes everyone to know that she's updated her 'Bat Me' spoiler to include the gun and ammunition that she borrowed from Mr. Ekkerah!"

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

There was a lot of gear to sort though so I made a quick Google Doc with the equipment and how people have requested them.

https://docs.google.com/document/d/1QzGw__wdq3zwCShz8tl6EHYy3QQw5o5rZE6Kwdt DvZc/edit?usp=sharing

-

With that I'll also take the cold iron heavy weapon rounds unless someone else has a use for them.
I'll also take the heavy seismic pick to have something to do full damage to the demon. If someone would rather have this weapon, I could take the cold iron jinsul leg blade. If both of those are in use by others, I will still probably be fine with the screamer and natural weapons against the demon.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Evidently Zeyram made his Aid Another on this computer check...

Ivok’s Gear document

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Bah. Thank you. Teaches me to assume that I got the tags correct without double checking.

Dataphiles

Male NG Wrikreechee Scholar Operative 5 | SP 2/40 HP 34/34| RP 7/7 | EAC 21; KAC 23; ACvCM 31| Fort +3; Ref +9; Will +4 | Init: +5 | Perc: +10, SM: +10 | Speed 60ft, climb 50ft, swim 50ft | Darkvision (60 ft) | Spells: n/a | Active conditions: None.

If everyone is fine with it, Clastorg would like to take the ring of resistance.

Dataphiles

Male NG Wrikreechee Scholar Operative 5 | SP 2/40 HP 34/34| RP 7/7 | EAC 21; KAC 23; ACvCM 31| Fort +3; Ref +9; Will +4 | Init: +5 | Perc: +10, SM: +10 | Speed 60ft, climb 50ft, swim 50ft | Darkvision (60 ft) | Spells: n/a | Active conditions: None.

Due to some inclement weather that is expected in my area tomorrow, I might be unable to post anything until Tuesday morning. Bot me as necessary.


VC - Sydney, Australia

Just checked - seismic pick is an advanced melee weapon, so Jim doesn't have the requisite ability - I guess the sintered great axe will just have to roll well :)

3d6+10 kinetic vs 1d8+4 energy, reckon its the axe.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Since we have several people flying, could we put in a side bar on the slide given their current heights? Something to help track it.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Zeyram wrote:
Since we have several people flying, could we put in a side bar on the slide given their current heights? Something to help track it.

This works for me. You can include a small text box by your token indicating your elevation.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste
GM Skeemo wrote:
Zeyram wrote:
Since we have several people flying, could we put in a side bar on the slide given their current heights? Something to help track it.
This works for me. You can include a small text box by your token indicating your elevation.

I have put a text box next to my character with the elevation.

Right now my character is over ground level. Once I go over the platform, do you want height relative to ground or the surface flown over? One keeps the elevations consistent while the other makes it clear how far up they are relative to someone walking.


VC - Sydney, Australia

Jim landed on the first level (jump jets, not jetpack)

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

Fog cloud says that it blocks all sight, including darkvision, but HeeNee has blindsight (sound) 60 feet. Blindsight specifies that it works in fog, so it seems like she can see it if it's in her range.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

That should work! She knows it’s 10 feet above the ground in the upper center of the fog. Does it still get total concealment or does blindsight negate that?

...oh, and there’s two of them now. The other is below it at floor level.

Wayfinders

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none

From Blindsight: Blindsight negates concealment, displacement, invisibility, magical darkness, and similar effects, though a creature with blindsight still can’t perceive ethereal creatures (see the ethereal jaunt spell).

That doesn't specify total concealment. But the definition of total concealment is "If a creature has line of effect to you but not line of sight (see page 271), you have total concealment. An enemy can’t attack you when you have total concealment, though it can attack into a square it thinks you occupy." and that doesn't really feel like it applies here, since HeeNee can see through the fog.

I think it's your call.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Yeah, I’d say it doesn’t apply. HeeNee can see and attack both demons without any concealment penalty.

Exo-Guardians

820-703 | The Bat formerly known as ‘Sonarisa Apastron’ | Female CG elf icon operative detective 7 | SP 36/36 HP (50)/40 | RP 9/9 | EAC 24; KAC 27| Fort +6 (+2 vs poison & disease); Ref +11; Will +7 (+2 vs Enchantment) | Init: +8 | Perc: +15, SM: +14 (18 for trick) | Speed 50ft; Fly 50ft | Active conditions: Bat Senses on High! Fighting Crime with Electrostatic Fields! Borrowed: Advanced Semi-Auto Pistol and Black Forcefield.

At PaizoCon, so my posting will be slow and erratic. Bot me as needed. And I'm totally picking up echolacation ears at some point....

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

The weather on planet has been horrible this whole time, so I would like to ask what the wind speed is now. How long will these Fog Clouds last?

Also, how are the demons flying? Are they using wings?


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

No wind in this site, supernatural flight.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

I'm also at PaizoCon. I'll stay active but in case I'm holding anything up feel free to bot me.

Exo-Guardians

820-703 | The Bat formerly known as ‘Sonarisa Apastron’ | Female CG elf icon operative detective 7 | SP 36/36 HP (50)/40 | RP 9/9 | EAC 24; KAC 27| Fort +6 (+2 vs poison & disease); Ref +11; Will +7 (+2 vs Enchantment) | Init: +8 | Perc: +15, SM: +14 (18 for trick) | Speed 50ft; Fly 50ft | Active conditions: Bat Senses on High! Fighting Crime with Electrostatic Fields! Borrowed: Advanced Semi-Auto Pistol and Black Forcefield.

You're at PaizoCon? Find me.

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