Telandia Edasseril

The Madness Of Queen Rose's page

198 posts. Alias of Tiessa.


Full Name

Rose

Race

Female Elf | Shaman (Speaker for the Past) 1 Sorcerer (Tattooed) 1 | HP 14/14 | AC 17 | T 13 | FF 14 | CMD 13 | Fort +1 | Ref +3 | Will +7 | Init +9 | Perc +10 (Low-Light)

Classes/Levels

| portrait

Gender

Female

Size

Medium

Age

124

Alignment

CG

Deity

Desna

Languages

Celestial, Common, Draconic, Elven

Occupation

Teacher/Historian

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 16
Charisma 12

About The Madness Of Queen Rose

Crunch:

Rose
Female elf shaman (speaker for the past) 1 (Pathfinder RPG Advanced Class Guide 35, 111)
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +5; +2 vs. enchantments, +2 bonus vs. fear effects, +1 trait bonus vs. mind-affecting effects
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +0 (1d8/19-20) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged longbow +3 (1d8/×3)
Special Attacks hex (heaven's leap)
Shaman (Speaker for the Past) Spells Prepared (CL 1st; concentration +4)
. . 1st - entangle (DC 14), heightened awareness[ACG]; color spray[S] (DC 14)
. . 0 (at will) - daze (DC 13), know direction, resistance
. . S spirit magic spell; Spirit Heavens Wandering Spirit
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 16, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Extra Hex[APG], Glimpse Beyond
Traits reactionary, the optimist
Skills Acrobatics +0 (-4 to jump), Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +6 (+8 to identify vulnerabilities and powers of evil outsiders, this check can be made untrained), Perception +9, Profession (gardener) +7, Profession (teacher) +7, Spellcraft +6 (+8 to identify magic item properties), Use Magic Device +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven
SQ elven magic, stardust
Other Gear hide armor, longbow, longsword, backpack, bedroll, belt pouch, candle (10), chalk (5), flint and steel, ink (2), inkpen (2), journal[UE] (2), measuring cord (10 ft.) (2), paper (10), powder[APG] (2), scroll case, soap, spell component pouch, trail rations (5), waterskin, 37 gp, 8 sp, 5 cp
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Tracked Resources
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Stardust (2/day) (Sp) - 0/2
The Optimist (1/day) - 0/1
Trail rations - 0/5
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Glimpse Beyond +2 to save vs. fear, bonuses to ID certain monsters.
Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Stardust (2/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -1 to att & perception checks for 1 rds.

Physical Description:
A young, blonde elf with glittery blue eyes that look like her soul has lived for aeons. She dresses very practically, her boots are muddy from hiking around in the wild and her knees are dirty from working in her garden. She always carries paper and writing materials. Slung over her shoulder is a bow and at her hip is a longsword. Around her neck is a necklace with an astrolabe pendent.

Background Summary:
Rose is an elf shaman. Her father was a sorcerer tinged with madness from somewhere deep in his bloodline. Her mother was a witch. They met in the wilderness at the mouth of a river, he avoided civilization because of the growing madness within him and she sought for her patron. They stayed together, wandering all over and having many adventures together. That all came to an end with her mother's pregnancy. They settled in a glade far from civilization, built a small cabin, and lived there as their daughter, Rose, was born. When Rose was a few years old, her father 'went away forever' and her mother refuses to tell her any specifics.

After that her mother took Rose back to the city, to live with her parents. There, her mother met a merchant, and they were married. Rose grew up in her step-father's house. She began to manifest magical powers and talked about the spirits around her speaking with her. The more her magical ancestry manifested, the worse her father's family began to treat her and she was slowly ostracized by her peers and relatives. Her mother never had problems with her magic and tried to find a way to save her from all the abuse. As her life became more unbearable, Rose ran away from home and started to travel.

As she travelled, she'd settle down for a while and the human friends around her would grow old and die. She'd watched it happening growing up in the mostly human city, but did not have any close human friends. Now that she was making human friends, she saw how ephemeral they were and how her memories of her once young friends were clouded by memories of their old, fail bodies withering and dying.

Now, she moves to a place, teaches young children and watches them grow, befriending them along the way. She leaves when they are in their prime, so her memories of them will always be happy.

Rose is a Speaker for the Past Shaman with a Lore spirit. She's a history buff, travelling to places, especially ones with traumatic histories, and slowly learning the secrets of the spirits there. Teaching gives her contact with other people and in her free time she trumps all over old battlefields and graveyards looking for relics and feeling for spirits to learn from.

Her latest home is Roslar's Coffer, she's been there a few decades, survived the town's destruction and helped rebuild it from scratch. She's torn about leaving here, she's made deeper friends here than ever before, leaving will hurt but she also fears staying.

Personality Summary:
Rose grew up listening to her mother tell her tales of her ancestor's adventures. From her mother and father's adventuring days back through her famous and infamous forebears' numerous exploits. She started very naive and sheltered; her view of the world was very romanticized. As she was treated worse and worse, she became bitter, surly, and withdrawn. As she's traveled and met so many good people who treated her much better, she's recovered and is a positive, happy person. She never mentions the spirits that talk to her, just passing off her depth of knowledge as copious book learning.

Background Story:
"Come here my precious little jewel, and snuggle in my lap, while I tell you how Papa and I met," Mama said in a soothing voice as she wrapped her arms around me, lifted me off the floor, and sank back into the deep, comfy chair near the roaring fireplace. The storm rattled the windows and the wind whistled through the cracks, and gave the room a cold, clammy feel. The fire toasted me on one side and I looked up briefly into Mama's dark, mysterious eyes framed with long black hair before I nestled into her lap, resting my cheek on the cool metal of her gold astrolabe pendant.

Wreathed in the comforting lavender smell of Mama's perfume, I smiled as my eyes closed and I murmured, "I love this story Mama. Especially the part where you and Papa fought the..."

"Hush child," she admonished, "we have a long way to go before that part..."

"Good day Miss Rose!" Angus called as he walked by my fence, interrupting the daydream I was having while gazing out over Roslar's Coffer.

"You have a great day!" I called back to him, waving and smiling. The cold, blustery day hadn't dampened my spirits even as it looked like it was going to rain. I wonder if this will be the last time I see him. His children were almost old enough for me to teach now, it was time to go.

The first time I saw him he was dirty, scruffy, and five years old with a big pout. He didn't want to be in school, he wanted to be out running around free. His parents nudged him forward hoping me, the new to town elven teacher, would teach him enough so he would have a better life than their own subsistence farming. I crouched down to his level, made a pout myself, winked, and said, "I bet I can find an arrowhead in the field before you!"

His jaw dropped but I was already running towards the field, looking over my shoulder, and laughing, a big smile broke out on his face as he ran after me.

"My, aren't you all day dreamy and maudlin every time you prepare to move on," came the musical whisper from my childhood imaginary fried, Alivia, breaking me out of my new day dream.

Smirking, I turned towards the house looking forward to the warm fire within, "Let's try and think of what my new name will be when we move. Rose was a good one, what flower should I be called this time?"

"I suggest Rhododendron, it just rolls off the tongue doesn't it?" chuckled my ever cheeky friend.

Fingering the gold astrolabe pendant around my neck and wondering what the future held, I walked into the cottage and closed the door as big cold rain drops began to spatter on the stone walk.

My brown, leather bag sat on the sea stained wooden dock, the smell of rotten fish and seaweed assaulted my nose while seagulls cried and swooped around the ships nearby trying to pluck a meager meal from wherever they could steal it. Mother fussed over me and brushed my long golden blond hair away from my face as I waited to board the ship. A few large raindrops splattered down on the dock and made wet splashes and ephemeral ripples in the water.

"I have something for you my precious jewel," mother looked up at me, took the golden necklace from around her neck, reached behind my neck, and fastened it. We both looked at it for a moment and a small sigh escaped her lips.

"I can't take this, it's yours mother. Grams gave it to you."

"Nonsense!" mother reproached me, "When I was your age and setting off to look for what I knew was out there for me, my mother gave it to me. And I too didn't want to accept it, but she told me it was traditional for the oldest daughter to take it with her as she went into the world. Now, it's your turn. I've seen it when I look into the future, you'll find peace and your purpose in life by traveling. Your place is no longer here, I'm sad to see you leave, but your life here hasn't always been easy."

A sudden, nearby lightning strike shook me out of my day-dream and briefly illuminated the interior of the small cottage in stark, lurid detail. On the mantle, the skull of the orc that killed Angus' mother rested. I took great relish in killing it, I'm not always the nicest person towards those who harm my friends. Humans age so quickly and die so soon, when their short lives are cut even shorter it breaks my heart. The least I can do is avenge them.

The skull looked happier than the long, glum face of my father ever did. Father was taciturn and dark, a stark contrast to my vague memories of Papa, a tall, blond, eternally laughing elf. Father's eyes were inky black with a glimmer, while papa's were like mine, sparkling blue and faceted like sapphires. I didn't have too many memories of him, he went away while I was little. After that Mama and I moved in with Grams and Pop-pop, we were some of the few elves in the city.

Mama married Father, one of the few other elves in the city, and we moved into his large, stone house near the docks. The day I went through the large, iron-bound doors for the first time, Mama announced we were home. I didn't speak to her for days, angry that she betrayed Papa by marrying this dour man. I was angry at Father for trying to replace Papa and I refused to call him Father to his face. I began to wear dark clothes, write morbid poetry, and rebel at every turn; anger was my constant companion. I even tried to dye my hair black, but for some reason, it quickly turned blonde again. Once, I even purchased a minor hair color changing potion from a merchant in the market and that failed as well.

"Your ancestors are restless today aren't they?" the voice from thin air said. "All sorts of memories are churning."

"You know this always happens when I need to move on. I hate to leave, but it's better than watching them grow old and frail then die. I'd rather be sad and remember them young and vital."

Half remembering a dream I whisper,
"Sylvan historian, who canst thus express
A flow'ry tale more sweetly than our rhyme:
Bold Friend, never, never canst thou laugh,
She cannot fade, though thou hast not thy bliss."

"You really are bad at poetry aren't you?" groaned my lifelong companion. "It's a bit better than your normal doggerel, but disjointed."

"I heard it from an ancestor in a dream, I can only remember bits and pieces of it, it seemed really good at the time."

I shiver in the cold cottage, I hadn't started the fire yet, caught up in my own reverie. I blew into my cupped palm and a ball of light welled up in it bright enough to find the flint and steel.

The first time I did that, I ran throughout the house calling to Mama excited to show her what I could do. When I showed her, I almost missed the look in her eyes I was so happy I could do magic. Concern and sadness flickered across her face before she regained control and smiled at me, "It seems you have quite the talent, I shall start teaching you how to harness and channel it. We start tomorrow."

After that, every day Mama and I worked together, she taught and I avidly tried to soak up every last word. Mama and I grew very close, all my anger at her over Papa drained away as she told me I'd inherited some of his talent for magic and she would help me control it. Father was his usual, glum self and that was the beginning of him ceasing to even try to win me over. He withdrew and stopped caring if I liked him. I learned more and more and whenever I mentioned Alivia, Mama always looked worried. I stopped mentioning my companion who helped me with every spell. Father grew more and more distant and the rest of his family treated me like a pariah.

When my powers continued to grow, Mama told me about Papa's powers and his natural talent. Stories I'd never heard before about the two of them, their adventures, and eventually the incidents. I learned that his talents came tinged with problems - his family was incredibly talented with magic, but the magic came tinged with madness. She would never tell me what happened to him, she'd merely cry and look worriedly at me.

Mama told me she started to teach me her form of magic in the hopes that the control it provided would counterbalance the turmoil that Papa's magic would cause. That final day I saw her before boarding the ship, my mother assured me traveling would fully awaken the powers she'd been teaching me.

"I am not a figment of your imagination and you are not mad," my invisible friend flatly stated.

"I wasn't thinking that," I countered.

"You've always thought that since you learned the truth about your ancestors."

"How do I know you aren't my madness?"

"Because I've told you I'm not, I'd never lie to you."

"Well, there was that one time..."

"That was not a lie! I just failed to tell you everything."

"And nearly got me killed."

"When will you let that drop? You got out of there with barely a scratch!"

I struck up the fire and we spared on for hours as we've always done. For now, I'm going to assume I'm sane.

Rose
[dice=Fort]1d20+1[/dice]
[dice=Ref]1d20+3[/dice]
[dice=Will]1d20+5[/dice] (+2 vs. enchantments, +2 bonus vs. fear effects, +1 trait bonus vs. mind-affecting effects)

Skills
[dice=Perception]1d20+9[/dice] (Low-Light)
[dice=Knowledge(History)]1d20+6[/dice]
[dice=Knowledge(Local)]1d20+6[/dice]
[dice=Knowledge(Nature)]1d20+6[/dice]
[dice=Knowledge(Planes)]1d20+6[/dice] (+2 to identify vulnerabilities and powers of evil outsiders)
[dice=Profession(Gardener)]1d20+7[/dice]
[dice=Profession(Teacher)]1d20+7[/dice]
[dice=Spellcraft]1d20+6[/dice] (+2 to identify magic item properties)

Combat
[dice=Longsword]1d20[/dice]
[dice=Longsword Damage]1d8[/dice]
[dice=Longbow]1d20 + 3[/dice]
[dice=Longbow Damage]1d8[/dice]