Vorrea Talminari

Sidonia Milotti's page

No posts. Alias of theasl.


Full Name

Sidonia Milotti

Race

Human (Varisian/Taldan) [ HP: 9/9 | AC: 14 (TAC: 14, FFAC: 10) | CMB: +0, CMD: 14 | Fort: +1, Ref: +5, Will: +1 | Init: +3 | Perception +5 ]

Classes/Levels

Eldritch Scoundrel Unchained Rogue 1 [ Speed 30 ft | The Artisan: 1/1 | Dagger/Kunai: +3/1d4 | Active conditions: none ]

Gender

F

Size

Medium

Age

27

Alignment

CG

Deity

Desna

Languages

Common, Varisian, Necril, Dwarven, Draconic

Homepage URL

Myth weavers

Strength 10
Dexterity 16
Constitution 13
Intelligence 16
Wisdom 12
Charisma 10

About Sidonia Milotti

Built for TYRANT'S GRASP

Creation Rules:
20 point buy, 240 starting gp (max), background skills, 2 free skill points at 1st, free teamwork feats at 1st/4th
Background, Personality, Description:
"The roots of the Milotti family - our family - have been ingrained in this land for a long time. We were part of the original wave settling the area around Lake Encarthan milennia ago, caravans stretching for miles through the mountains, praying to the Great Dreamer to keep them safe on their travels. Once here, our proud family cast off their inborn wanderlust in favor of a new lifestyle. Building their way up from lowly but hardworking farmers to Ustalavic nobility, the old Milotti elders thought they had finally reached the pinnacle of success, but little did they know that an unspeakable horror lay at the edge of our adopted lands. The arrival of the Whispering Tyrant reversed centuries of progress - not only for the Milotti, but for all of the people of Ustalav. Peasant and noble alike were forced to fight, flee, or suffer, and we did much of all three. Our family scattered throughout the Inner Sea. Only our one small branch remained in the ancestral lands of southern Ustalav, struggling through the Whispering Tyrant's rule.

"Inevitably, of course, the Whispering Tyrant would himself fall. The Shining Crusade brought with it thousands of Taldan soldiers into the lands of Ustalav. Many of those lucky few who avoided death settled in the territory that they freed, forming the Taldan province of Lastwall, tasked equally with protecting the world from the menace they had defeated and with rejuvenating the land they had recovered. For some, this was a tough transition, but others took to the challenge, bringing the crusader spirit that had defeated the undead armies into reclaiming the barren battlefields. Despite their marked differences with those who had inhabited the land before them, a sense of mutual respect arose between all those who managed to survive the ravages of the Whispering Tyrant. Over time, the disparate crusaders and we Ustalavic holdovers of Lastwall grew closer and closer, the ties of blood shed becoming intertwined bloodlines in their own right."

The old storyteller paused for a moment, flashing a toothless smile at the young children listening with wide eyes before furrowing her brows. "Ah, I know you want to hear all about the Crusade. But those were their battles, not ours. You'll have to ask those stuffy Taldan historians about those, I'm sure they'll be more than happy to drone on about minutiae like how many captains fell at Vaishali. Anyways..." She continued amidst the giggles of the children. "Our family no longer bore the wealth and prestige of our noble past, but we had once been masters of this land. The old Taldan rulers knew this and held us in high esteem during their centuries of lordship, but after the long years under the Tyrant, we were no longer interested in concerning ourselves with such things as wealth and rulership. Even Taldan nobility marrying into the family did nothing to change our minds." The old woman added, somewhat under her breath, "though perhaps it was as much to do with their daughters wishing to flee the overbearing aristocracy."

Glancing around, she took a deep breath and then continued: "Either way, this is why I've called you youngsters here today. It is time for our generation to pass the torch. Our stories have been told countless times. Just as our young nation's leaders had to decide their future after the Taldans left, it will soon be your turn to decide the path of the Milotti. Will you become crusading heroes, shrewd politicians, or even just simple but happy farmers and craftsmen, oblivious to the conflict of those above? You will choose your own destiny, but we will be here to guide you, whatever your choice." With this, the old woman opened the drawer behind her to reveal a pile of small baubles and trinkets, some mundane but most clearly at least a bit magical. As the children crowded around, the old woman had one more thing to say: "This is my gift to you. One little thing from my old collection for each of you, to help you along whatever path you take." Some children immediately grabbed whatever caught their eyes; others hesitated and deferred to the more rash among them. At the end, one little girl was left pondering the remaining choices. Noticing this, the old woman approached her and asked gently, "What's the matter, Donie? Nothing that you want?" The little girl, eyes full of wonder, replied with another question: "Mamaie...you made these?" As the old woman smiled and nodded, the little girl added, blushing in slight embarrassment: "Mamaie, can...can you teach me? And tell me more about the settlers you talked about in the beginning? I want to be like you!"

It's been years since the old woman moved on to the Boneyard, but while she was around, she taught little Donie everything she wanted to know. From the art of gemcutting to the history of the original Varisian settlers in Ustalav to even basic magic, Sidonia was able to pull more knowledge from her grandmother than she had ever hoped for on that day. Still, she had emphasized one thing to her young pupil: the need to travel her own path, both physically and mentally. Sidonia couldn't just follow in her footsteps, for if she did, she would never again feel the wonder and excitement of a new experience as she had that day long ago. Departing the small Milotti estates near Vellumis, Sidonia took her late grandmother's wisdom with her - and also a piece of her handiwork, the ioun torch that the young girl had eventually chosen from the stash that day. Without a set destination in mind, Sidonia made her way up the Tourondel, finding herself in a newly rebuilding Roslar's Coffer. Something about the town called her to stay, even though she wasn't far from home. Sidonia settled down to help out wherever she could, be it in the fields, construction, the smithy, or scouting the nearby lands for danger every once in a while. With the town once again growing and prospering, though, she has found her various skills less in demand, and so she's thinking about getting ready to move on once again...

Sidonia has always been humble and respectful of others, especially those older and wiser than herself, easily forgiving others' slights and debts and rarely forgetting her own. Over her decade or so in Roslar's Coffer, though, she's had to learn to be a bit more wary and forceful at times to avoid being taken advantage of. She can handle herself in a fight, but prefers to avoid conflict whenever possible.

Sidonia is a rather ordinary-looking woman of average stature with olive skin, long dark brown hair, and a mix of Taldan and Varisian facial features. She prefers to wear plain, functional clothing and some small pieces of handcrafted jewelry, including traditional Varisian hoop earrings, and always carries around a belt and pack full of tools and other useful gear.

Statistics and Skills:
F Eldritch Scoundrel Unchained Rogue 1
CG Medium Humanoid (human)

Languages Common, Varisian, Necril, Dwarven, Draconic

HP 9/9 Initiative +3 Speed walk 30 ft Senses perception +5

STR 10(+0) DEX 16(+3) CON 13(+1) INT 16(+3) WIS 12(+1) CHA 10(+0)

Acrobatics +7 Appraise +8 Craft (Jewelry) +7 Craft (Weapons) +7 Disable Device +10 Knowledge (Arcana) +7 Knowledge (History) +8 Knowledge (Local) +7 Perception +5 Sense Motive +5 Spellcraft +7 Stealth +7

Offense:
BAB +0 Melee +0 Ranged +3 CMB +0

Weapons
Dagger (+3, 19-20/x2, 10/50 ft, 1d4 P or S)
Kunai (+3, 19-20/x2, 10/50 ft, 1d4 B or P)

Defense:
AC 14 TAC 14 FFAC 10
CMD 14 FFCMD 11
Fort +1 Reflex +5 Will +1
Damage Resistance none
Energy Resistance none
Spell Resistance none

Armor/Shield
none

Feats and Traits:
Feats
Weapon Finesse [Finesse Training]
Arcane Strike
Dodge [Human Bonus Feat]
? [Free Teamwork Feat]

Traits
Student of History
The Artisan

Special Abilities:
Race
Skilled
Bonus Feat

Class
Weapon Proficiency (Simple/Rogue)
Spellcasting
Trapfinding
Finesse Training (Ex)

Favored Class Rogue: +1/6 rogue talent (0 total)

Spells:
Bonus Spells/Day 1:1 2:1 3:1
Spells/Day 0:3 1:1
Spell DC 13 + spell level
Concentration +4
0
Acid Splash
Disrupt Undead
Read Magic
1
Detect Undead
Mage Armor
Magic Missile
Positive Pulse
True Strike
Vanish
Gear:
pp 0 gp 27 sp 9 cp 0

Weight 43.5 lbs (19 in backpack)
Carrying Capacity 33/66/100

Artisan's Outfit
Dagger x2
Kunai x2
Spell Component Pouch
Common Backpack
-Spellbook
-Inkpen
-Ink
-Waterskin
-Bedroll
-Common Artisan's Tools (Jewelry)
-Common Artisan's Tools (Weapons)
Belt Pouch (7/10 lbs)
-Trail Rations x5
-Masterwork Thieves' Tools
-Ioun Torch