GM_MG's Dead Suns (Inactive)

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Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Moved Jax and will give bepo Inspiring Boost w/ 1RP for 35 sp.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (-66, fatigued 1 minute)
Tiktik (-14)
Elliott (-60)

Admiral (-17, invisibility Round 7/?)
Wall of Force (-106)
L (-17, see invis, Delay)
Talek
Jax (-89 SP, -61 Hp)
Bepo (-60)
Rags

Jax gives Bepo some words of encouragement.

From a bit further east from bepo's position, another explosive blast tears through the area.

Fire Damage: 9d6 ⇒ (3, 3, 3, 2, 4, 6, 2, 6, 5) = 34

Reflex saves for Bepo, B-Bop, Tikti, Elliott, and the angels.

Everybody is up!

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

reflex + fatigue: 1d20 + 14 - 1 ⇒ (5) + 14 - 1 = 18

not very confident an 18 lets B-Bop evade crispiness, might be taking the whole enchilada

If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

18 does indeed fail.


1 person marked this as a favorite.
Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

”Keep the line clear folks, so I can at least hear what’s going on in there. I’m guessing the swearing means B-bop came into contact with something, so… keep up the good work.”

Inspiring boost on B-bop, spending an RP to boost it. 36SP

readying an action to move as close to the admiral as possible once the door opens

Tracker
RP 5/11
boosted, Jax, Bepo, B-bop


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Reflex Save: 1d20 + 8 ⇒ (15) + 8 = 23

Bepo will take a move action to try to find the Admiral.

Will wait to use a Standard in case of finding him.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"Ohhh okay I got it now. Blue wire bad. I'm sure this green one'll do the trick." Tiktik mutters to himself as he furiously continues tinkering.

engineering with aid: 1d20 + 26 + 2 ⇒ (3) + 26 + 2 = 31

The small alarm is replaced by a louder buzzer and the appearance of a holographic image of a hyper-spanner in coveralls, its cartoony mouth uttering "It looks like you're trying to override an access panel. I can help!"

"Eff eff ess!" the irate ysoki exclaims as he swats away the jmage.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Reflex Save for Green Angel: 1d20 + 3 ⇒ (19) + 3 = 22

Rags will delay because he is unable to do anything since the door is not open.

Here is the attack if I run into the Admiral.
Attack vs EAC: 1d20 + 18 ⇒ (4) + 18 = 22
Damage Fire: 5d8 + 21 ⇒ (6, 5, 3, 8, 7) + 21 = 50

The Green Angel will double move around to flank the admiral and point him out to the rest of the group.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (-63 SP, -1 HP, fatigued 1 minute)
Tiktik (-26)
Elliott (-72)
Admiral (-17, invisibility Round 7/?)
Wall of Force (-106)
L (-17, see invis, readied a move)
Talek
Jax (-89 SP, -61 Hp)

Bepo (-77)
Rags

Green Angel (-17)

Tiktik Reflex: 1d20 + 12 ⇒ (10) + 12 = 22

Elliott reflex: 1d20 + 12 ⇒ (20) + 12 = 32

Bepo runs into the invisible admiral, but misses on his swing.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop rushes around the command room and notes the green tinged angel pointing at the spot between him and Bepo.

Yo, thanks, Jimmy.

He hefts his gun in the direction of the area and sprays bullets about.

Hey, Petty Officer Piss-bucket! Ya cooked muh jacket! I'm gonna rip yer face skin off an' use it as a jock strap!

Full attack with haste for extra movement using Cruel ominous conserving elite semi-auto pistol

shot #1 vs kac + fatigue: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22

piercing damage: 3d6 + 5 ⇒ (4, 4, 1) + 5 = 14

50-50 chance hit invis, 1 is yes, 2 is no hit: 1d2 ⇒ 1

shot #2 vs kac + fatigue: 1d20 + 13 - 1 ⇒ (14) + 13 - 1 = 26

piercing damage: 3d6 + 5 ⇒ (6, 4, 2) + 5 = 17

50-50 chance hit invis, 1 is yes, 2 is no hit: 1d2 ⇒ 2

shot #3 vs kac + fatigue: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29

piercing damage: 3d6 + 5 ⇒ (2, 4, 2) + 5 = 13

50-50 chance hit invis, 1 is yes, 2 is no hit: 1d2 ⇒ 1

cloaking field 8/10, ammo 2/12 unless any miss


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Seeing B-Bop get attacked talek fires off another explosive blast, centered on B-Bop, that again fails to harm any teammates selective targeting explosive blast: 9d6 ⇒ (3, 3, 5, 5, 2, 6, 3, 6, 6) = 39 DC 20 reflex

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (-63 SP, -1 HP, fatigued 1 minute)
Tiktik (-26)
Elliott (-72)

Admiral (-46, invisibility Round 8/?)
Wall of Force (-106)
L (-17, see invis, readied a move)
Talek
Jax (-89 SP, -61 Hp)
Bepo (-109)
Rags
Green Angel (-17)

Reflex: 1d20 ⇒ 3 Fail.

Talek:
A voice speaks in your head. <Well done, android. That one hurt a bit. Perhaps we could make a deal. You're only sort of living, after all. If you join me, and kill the rat, I'll make you captain of this ship. Captain Nashal always was a bit of a disappointment.>

B-Bop doesn't seem to harm the admiral. This guy has a pretty high AC, a 29 does not hit KAC.

I'm going to bot Jax, because he's very likely to drop at this point if he stands there without acting.

Jax attempts a shot where Bepo indicated.

Attack, vs. KAC: 1d20 + 16 ⇒ (15) + 16 = 31
Miss: 1d100 ⇒ 83 Aww.

Jax shot hits a panel on the other side of the room. He moves out of fireball formation.

Bepo is attacked with a plasma sword again.

Attack, vs. EAC: 1d20 + 20 ⇒ (8) + 20 = 28
Electrical/Fire Damage: 4d8 + 13 ⇒ (5, 7, 4, 3) + 13 = 32

Starfinders are up!

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Since this is Starfinder,

Talek:
To be clear, this isn't a magical compulsion effect or anything, just the Admiral speaking to you telepathically.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"Huh. So I need to suppress the relay circuit first. Thanks Spanny, you were a big help!"

engineering with aid: 1d20 + 26 + 2 ⇒ (20) + 26 + 2 = 48

With a woosh the door slides open revealing the grinning ysoki to his stranded allies.

"I did it! Get in here quick. Admiral pale face has been blowing stuff up left and right and none of us can see him." he says handing out high fives to his teammates as they rush into the room.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

As soon as the door hisses open, L starts running into the room.

”Great work Tiktik. I knew you could do it!”

since this seems to be a new round would I have a move and standard? I still do have movement left, and would like to get as close to the admiral as possible, if I have both actions available, would like to ready a shot at him if he starts casting a spell.

Readied shot?:
Ranged vs Eac: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Fire: 2d4 + 10 ⇒ (2, 2) + 10 = 14

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

You do have two actions, but if you're trying to disrupt his spell by readying, it won't work.

Starfinder Core Rules wrote:

If your readied action is purely defensive, such as choosing the total defense action if a foe you are facing shoots at you, it occurs just before the event that triggered it. If the readied action is not a purely defensive action, such as shooting a foe if he shoots at you, it takes place immediately after the triggering event.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

I've moved L 15 feet into the room to his current location. From there, he doesn't see the Admiral anywhere.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

ah. dang. well... with the haste speed, i'm at 60. moving up to the end of that display area, takes 45. assuming i can see him from there, i'll stay at that spot and use that shot as a regular standard instead of a readied action.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Alright, from there' I'll give it to you. On the other side of the stairs.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo will move up and full attack.
Attack 1 vs EAC: 1d20 + 12 ⇒ (14) + 12 = 26
Damage Fire: 5d8 + 21 ⇒ (4, 5, 3, 8, 5) + 21 = 46
Attack 2 vs EAC: 1d20 + 12 ⇒ (17) + 12 = 29
Damage Fire: 5d8 + 21 ⇒ (7, 5, 8, 3, 5) + 21 = 49
Attack 3 vs EAC: 1d20 + 12 ⇒ (3) + 12 = 15
Damage Fire: 5d8 + 21 ⇒ (1, 4, 1, 1, 3) + 21 = 31

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (-63 SP, -1 HP, fatigued 1 minute)

Tiktik (-26)
Elliott (-72)
Admiral (-99, invisibility Round 8/?)
Wall of Force (-106)
L (-17, see invis)
Talek
Jax (-89 SP, -61 Hp)

Bepo (-109)
Rags
Green Angel (-17)

L's narrowly misses threading the tight needle through cover to the admiral.

Bepo Miss chance: 1d100 ⇒ 36 Hit!

Bepo's second swing connects. The other two fail to hit EAC.

Bepo:
An oily voice speaks in your mind. <A mighty blow, bear. But consider. I am an immortal being, alive since before the Gap. And you are a genetic creation, a curiosity. You're friends keep you around because you fight well, but you'll never really be accepted among them. Turn on them, cut the Azlanti thrall down, and the rest will fall. And I'll grant you eternal unlife as captain of The Empire of Bones.>


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Rags will double move up.

The Green Angel will move up and attack.
Sword of Light Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop races around the command control dias towards the fighting with the invisible adversary.

Mmmmrrrrraaaggggkkkk! Gonna make'a new jacket outta yer tanned hide, Sergeant Slag-Sack!

He aims his gun in the empty area before him and looks pointedly at the summoned angel.

Pssst! Yo, Jimmy! Right dere? Yeah, cool. Thanks, dude.

Full attack with haste for extra movement using Cruel ominous conserving elite semi-auto pistol

shot #1 vs kac + fatigue: 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24

piercing damage: 3d6 + 5 ⇒ (4, 2, 5) + 5 = 16

50-50 chance hit invis, 1 is yes, 2 is no: 1d2 ⇒ 2

shot #2 vs kac + fatigue: 1d20 + 13 - 1 ⇒ (13) + 13 - 1 = 25

piercing damage: 3d6 + 5 ⇒ (5, 4, 6) + 5 = 20

50-50 chance hit invis, 1 is yes, 2 is no: 1d2 ⇒ 1

shot #3 vs kac + fatigue: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19

piercing damage: 3d6 + 5 ⇒ (5, 1, 5) + 5 = 16

50-50 chance hit invis, 1 is yes, 2 is no: 1d2 ⇒ 1

cloaking field 9/10, ammo 2/12 unless any miss

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (-63 SP, -1 HP, fatigued 1 minute)
Tiktik (-26)
Elliott (-72)

Admiral (-89, invisibility Round 9/?)
Wall of Force (-106)
L (-17, see invis)
Talek
Jax (-89 SP, -61 Hp)
Bepo (-109)
Rags
Green Angel (-17)

B-Bop and the angel miss.

L and Rags see the admiral step to the side before launching another explosive blast.

Fire Damage: 9d6 ⇒ (6, 1, 1, 3, 1, 2, 3, 2, 3) = 22

Reflex saves from Bepo, Green, Jax, Rags, and B-Bop.

Everybody up.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Rags Reflex: 1d20 + 7 ⇒ (2) + 7 = 9
Bepo Reflex: 1d20 + 8 ⇒ (13) + 8 = 21

Green Angel will be gone.

Bepo will step up and full attack the Admiral.

Attack 1 vs EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Damage Fire: 5d8 + 21 ⇒ (4, 8, 8, 1, 4) + 21 = 46
Attack 2 vs EAC: 1d20 + 12 ⇒ (10) + 12 = 22
Damage Fire: 5d8 + 21 ⇒ (4, 8, 7, 5, 4) + 21 = 49
Attack 3 vs EAC: 1d20 + 12 ⇒ (7) + 12 = 19
Damage Fire: 5d8 + 21 ⇒ (7, 4, 8, 5, 2) + 21 = 47

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

reflex save + fatigue: 1d20 + 14 - 1 ⇒ (11) + 14 - 1 = 24

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (-63 SP, -1 HP, fatigued 1 minute)
Tiktik (-26)
Elliott (-72)

Admiral (-89, invisibility Round 9/?)
Wall of Force (-128)
L (-17, see invis)
Talek

Jax (Stabilized, -2 RP)
Bepo (-121 SP, -10 HP)[b]
Rags (-22)

Jax reflex: 1d20 + 13 ⇒ (19) + 13 = 32

Jax drops lifeless to the ground. B-Bop skillfully avoids the flames.

Bepo moves forward, but can't quite connect with the admiral.

I don't see any indication of how many RP Jax has remaining, which I believe I requested everyone track openly. I'm assuming he has at least 2 RP remaining. Since he hasn't posted since last Thursday, I'm going to bot him to auto-stabilize. If he returns to dying, I'll dig through the archives and see how many he's used since you guys last rested.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Moving closer to the action, L tries to line up another shot.

Ranged vs EAC: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Fire: 2d4 + 10 ⇒ (3, 4) + 10 = 17

unfortunately, without the coordinated barrage, soft cover would apply

Tracker
RP 5/11
boosted, Jax, Bepo, B-bop


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Second verse same as the first. Selective targeting explosive blast on bepo explosive blast: 9d6 ⇒ (1, 2, 1, 3, 5, 5, 1, 6, 1) = 25 dc 20 reflex


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo will try to continue his onslaught

Attack 1 vs EAC: 1d20 + 12 ⇒ (20) + 12 = 32
Damage Fire: 5d8 + 21 ⇒ (2, 7, 7, 3, 8) + 21 = 48
Attack 2 vs EAC: 1d20 + 12 ⇒ (16) + 12 = 28
Damage Fire: 5d8 + 21 ⇒ (8, 2, 5, 6, 4) + 21 = 46
Attack 3 vs EAC: 1d20 + 12 ⇒ (9) + 12 = 21
Damage Fire: 5d8 + 21 ⇒ (1, 5, 3, 3, 7) + 21 = 40

Crit Damage Slashing: 5d8 + 21 ⇒ (8, 7, 6, 6, 1) + 21 = 49
Wound Roll: 1d20 ⇒ 11 Lost Eye

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

That'll do it.

Talek and Bepo's combined attacks are enough to drop the admiral.

Out of Combat!

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Six seconds later, B-Bop's semi-transparent form comes into view, small sparks emitting from his belt buckle.

Yeah, can't really da fragger ta last longer den a minute 'fore it's gotta do its recharge.

Hey! Fuzzy ain't movin'. We needs a doctor, like, stat!


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik spits out his (t)rusty scalpel and Instinctive Stabilizer, and rushes to Jax's side.

"Oh no ya don't! We've come too far for you to bite the bullet now! It's gonna be a helluva show once we blow up this thing. Ya can't miss that!"

With the instinctive Stabilizer the DC for First Aid is only DC 10, which I can't file by a long shot. After that, if we have the minute it takes to do so, I will use my Advanced Medkit for a Treat Deadly Wounds check.

medicine: 1d20 + 20 ⇒ (13) + 20 = 33

that should be sufficient to heal 1 HP per level plus 6 from my Int bonus for exceeding the DC 20 by 5 or more. So +17 HP back to Jax.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

After the emergency care, Tiktik will move on to commandeering the ship. He picks up the admiral's lifeless arm, puppeteers him briefly and giggles, and then hacks into the admiral's control of the ship.

computers: 1d20 + 24 ⇒ (8) + 24 = 32

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Tiktik is still unable to activate any of the systems.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

"What the? It's not working. Hmm, hey Bepo would you mind picking up this dead weight and bring him back up to his space throne? Maybe it's proximity based and he needs to be up there. To plug in or something? "


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo will move the Admiral where Overclock wants.


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags moves over to Jax and begins casting Mystic Cure on him. "Its not much Jax, but its all I have left in me."
Mystic Cure 1: 1d8 + 5 ⇒ (5) + 5 = 10
Mystic Cure 1: 1d8 + 5 ⇒ (2) + 5 = 7
Mystic Cure 1: 1d8 + 5 ⇒ (4) + 5 = 9
Gonna hold my last 2 level 1 spells in reserve just incase.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Seeing the rapid medical aid being applied to Jax, B-Bop lets out a sigh of relief.

Yo, Fuzzy, get yer eyes open an' yer butt up now 'fore I takes dis permer'nent marker an' draw'a big kasatha schnizz-fronger on yer face.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Tiktik still does not have access to the system. Perhaps the admiral's corpse, rich with undiscovered loot, holds the answers you seek.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo is going to see what the Admiral has on him.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Upon hearing the notion of his perfect facial features being made a mess of, Jax raises his hand in haste, planting it over B-bop's face. "That... won't be necessary." Jax leans up in pain clutching his sides. "To think I was gonna go out in a blaze of glory, now I gotta suffer all this pain... Thanks alot guys." Jax winks back, feeling greatfull of his friends.


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

LOL the one time I don't immediately go with greed. I will rifle through pockets of all of the fallen.


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

L taps Rags on the shoulder and hands him two Mystic Cure 1 spell gems.

"Might as well share, since it sounds like you're running out of juice."


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags nods in appreciation.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The now visible necrovite has quite a few bits of gear on him, including an Estex IV suit, an aurora arc pistol, a red star plasma sword, and a system-wide comm unit.

He also has a small electronic device. You are able to identify it as his electroencephalon, the phylactery which will allow the necrovite to return to physical form a few days after his destruction.

Additionally, Tiktik is able to determine that the key allows the weilder total access to the Empire of Bones. It is directly tied to the ships engines, sensors, and weapons, allowing the bearer to feel the ship as an extension of their own body. The key also provides a +10 circumstance bonus to all checks attempted as part of starship combat.

You now have control of the ship. You can divide responsibilities up as normal; a pilot, a captain, etc. The extensive banks of drone zombies that perform the actual operation of the ship will respond to these officers commands.

The Empire of Bones is a Tier 20 Supercolossal Ultranought of the Eoxian Blackwind Annihilator class. It has the following statistics:

Empire of Bones:

Speed 4; Maneuverability clumsy (turn 4); Drift 1
AC 8 plus pilot's ranks; TL 8 plus ranks
HP 1,050; DT 20; CT 210;
Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)
Attacks
Forward: mass driver (2d6x10); ultra plasma cannon (9d6x10)
Port: mass driver (2d6x10); negative energy cannon** (5d8); quantum missile launcher (2d8x10);
Starboard: mass driver (2d6x10); negative energy cannon** (5d8); quantum missile launcher (2d8x10);
Turret: Gravity Cannon (2d6x10), negative energy cannon** (5d8); energy cannon** (5d8)
Power Core: Heavy Titan* (950 PCU); Systems: basic long range sensors, crew quarters, Mk 6 armor, mk 7 defenses, mk 10 mononode computer, mk 10 network nodes (3), slime patch system, escape pods, general science lab, sealed environment chamber, tech workshop
Modifiers: +10 to any 4 checks per round, +2 computers, -1 piloting


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Can we have this ship blow up the device instead of us crashing into it?

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

While the weaponry on an ultranought is impressive, its still very much within the technology level of the Pact Worlds (in fact, Blackwind Annihilators are quite old by Pact World standards), and unlikely to even make a dent in the Stellar Degenerator, crafted as it was in the height of the Kishalee Empire and the summit of their technological abilities.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Is there any way of know that if crashing the ship into it would destroy it?


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

with the key, just making sure of something. The text says all, does that mean for whoever has the key or just a blanket statement for all PCs to get the bonus?

”Looks like it’s time to move this monster. Let’s stick to the plan and smash that weapon. Tiktik, contact Sunny and see if she can be ready to launch. Might take too long to ride the train back once we get this going, so she may need to pick us up in space.”

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