GM_MG's Dead Suns (Inactive)

Game Master GM_MG

Slides
Encyclopedia
Party Inventory Tracking Sheet
Starship Sheet


4,901 to 4,950 of 5,129 << first < prev | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | next > last >>

male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

hehe sorry I knew that but I thought it might be humorous for Tiktik to be pointedly ignorant and dismissive of the gravity of the situation. Instead dwelling on a meaningless curiosity from months and months ago.

"Huh. You don't know either huh. That's a shame. I was really hoping to know before I died. Oh yeah. We totally know this is a suicide mission. We don't care about you. We're just gonna crash your ship into the doomcannon." he punctuates his matter of fact statement with exaggerated explosion sound effects and pantomime.


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

"We're the good guys. We don't get lost in monologing our grand plan to our opposition in a poor attempt to show off."

Acquisitives

1 person marked this as a favorite.
M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop, not wanting to be left out of the verbal harassment of the pompous elebrian, furrows his brow in righteous indignation and sneers confidently.

So yer da frag-smackin' mook who da Mayor'a Blight wuz workin' fer? Yeah, dat nagblagger got his an' ya ain't gonna control da townfolk'a Blight no more through yer puppet politician!

At this point, a slow moving thought from earlier reaches its conclusion terminus in the half-orc's brain.

Hey, wait a klarg-puff pickin' minute, did someone say "suicide"?

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:

B-Bop
Tiktik

Admiral
Captain Nashal
L (-17)
Talek
Blue Undead Monk
Power-Armored Vesk
Red Undead Monk
Jax
Bepo
Rags

Spoiler:

Overclock1d20 + 11 ⇒ (18) + 11 = 29
Talek1d20 + 9 ⇒ (10) + 9 = 19
Bepo1d20 + 12 ⇒ (3) + 12 = 15
Jax1d20 + 14 ⇒ (1) + 14 = 15
B-Bop1d20 + 11 ⇒ (19) + 11 = 30
L1d20 + 3 ⇒ (18) + 3 = 21
Ragabash1d20 + 4 ⇒ (10) + 4 = 14
1d20 ⇒ 18
1d20 ⇒ 19
1d20 ⇒ 14
1d20 ⇒ 11
1d20 ⇒ 14

"Ah, alas."

Tiktik and B-Bop are up!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

oops. i got elebrian and contemplative mixed up in my head.... so if i was able, the get em would be on the elebrian

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Aww, damn. I hope none'a dese rot-heads can see invisible livin' guys.

B-Bop turns to Rags.

Maybe time ta phone in da angel crew for some extra hittin'?

He then dejectedly reaches for his belt buckle and clicks a button on it, his visible form then melting away into a wavy, translucent form. Bepo feels the wavy form slide past him into the next room.

Standard action activate cloaking field, move action stealthing into the room

stealth: 1d20 + 25 ⇒ (1) + 25 = 26

cloak field 1/10 rounds, ammo 12/12 rounds


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik reaches up to fiddle with Elliot's rifle, then spits out a grenade and lobs it into the room.

move action to overcharge Elliot, swift to spit out a Disruption grenade, then standard to throw it next to the elebrian. Reflex DC 19 vs 2d10 sonic. Failure also means staggered for 1 round.

grenade vs AC 5 -range -cover: 1d20 + 7 - 2 - 4 ⇒ (9) + 7 - 2 - 4 = 10
sonic: 2d10 ⇒ (5, 2) = 7

Elliot shudders for a moment as his haste circuitry kicks, then zooms into the room unleashing his bolt of plasma through the elebrian and his body guards, then zipping back to relative safety.

swift to activate haste circuit, move to new yellow bordered mini, firing overcharged line thru Orange, Black, and Yellow, then continuing movement via Shot on the Run, back to new green bordered mini.

plasma rifle: 1d20 + 15 ⇒ (4) + 15 = 19
overcharged elec/fire: 2d10 + 11 + 2d6 ⇒ (2, 7) + 11 + (3, 6) = 29

Tiktik 88/88 SP, 70/70 HP, 8/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 40/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
6/9 spare Kish hi-capacity batteries
Elliot 110/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 40/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
7/10 spare Kish hi-capacity batteries
5/10 Haste Circuit rounds

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Shot on the Run is a full action, which uses up your swift for the round. It doesn't look like Elliott has the speed to get to the firing position without the boost from the haste circuit, so I'll hold here pending resolution of Elliott's actions.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


B-Bop
Tiktik
Elliott (-20)
Admiral (-3, invisibility Round 1/?)
Captain Nashal (Red)
L (-17)
Talek

Orange Undead Monk (-7, staggered 1 round(tiktik))
Power-Armored Vesk (Blue)
Yellow Undead Monk (-3)
Jax
Bepo
Rags

B-Bop moves into the room stealthily.

Reflex: 1d20 ⇒ 4 fail
Reflex: 1d20 ⇒ 6 pass
Reflex: 1d20 ⇒ 16 pass

The grenade goes off, with only orange seeming to suffer the worst of its effects.

Elliott moves into a position for a strong shot, but misses all three undead.

The elebrian moves its arms with a flourish, casting a spell. He disappears from view!

Rags:
You detect the foul undead after his spell, but you sense him moving away from you, and eventually you lose track of him. He was headed toward the north-west-central portion of the room, in the direction of the central computer console on the northern edge of the map.

The tongued vesk draws and fires an autobeam rifle at Elliott!

Attack, vs. EAC: 1d20 + 20 ⇒ (7) + 20 = 27
Fire Damage: 5d4 + 11 ⇒ (4, 3, 1, 2, 4) + 11 = 25

Talek and L are up!


1 person marked this as a favorite.
Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

"Oh, very cheeky. Fair enough trying to hide, but I don't think it'll help you much."

L pulls out a spell gem and activates the magic within.

move action to get the gem, standard to activate with Spell Gem Understanding, and casting See Invisibility.

if the invis guy is within my sight line, L will call out his location.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


B-Bop
Tiktik
Elliott (-20)
Admiral (-3, invisibility Round 1/?)
Captain Nashal (Red)
L (-17)
Talek

Orange Undead Monk (-7, staggered 1 round(tiktik))
Power-Armored Vesk (Blue)
Yellow Undead Monk (-3)
Jax
Bepo
Rags

L can see the invisible elebrian. Black circle on map.


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek adjusts position and casts haste on the party

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (Fort Save)
Tiktik
Elliott (-60)

Admiral (-3, invisibility Round 1/?)
Captain Nashal (Red)
L (-17, see invis)
Talek
Orange Undead Monk (-7, staggered 1 round(tiktik), Graviton Mode 1)
Power-Armored Vesk (Blue)
Yellow Undead Monk (-3)
Jax
Bepo (Fort Save)
Rags

Talek casts a spell.

The undead monks become suffused with black, glowing armor. Yellow breathes out a cloud of inky blackness.

Fort saves for Bepo and B-Bop.

The power-armored vesk runs across the room with surprising swiftness, swinging at Elliott with an advanced swoop hammer.

Attack, KAC: 1d20 + 22 ⇒ (12) + 22 = 34
Bludgeoning Damage: 3d10 + 18 ⇒ (5, 10, 7) + 18 = 40

Jax, Bepo, Rags, Tiktik, and B-Bop are up!


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Fort Save: 1d20 + 11 ⇒ (19) + 11 = 30

Bepo will use his hasted move to move up and then Full Attack on Blue while activating Lunge.

Attack 1 vs EAC: 1d20 + 12 ⇒ (8) + 12 = 20
Damage Fire: 5d8 + 21 ⇒ (5, 3, 1, 4, 3) + 21 = 37
Attack 2 vs EAC: 1d20 + 12 ⇒ (3) + 12 = 15
Damage Fire: 5d8 + 21 ⇒ (8, 8, 1, 6, 8) + 21 = 52
Attack 3 vs EAC: 1d20 + 12 ⇒ (3) + 12 = 15
Damage Fire: 5d8 + 21 ⇒ (3, 3, 8, 8, 8) + 21 = 51

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Move action to move up.

Standard action to Improved Get'em with Attack on Blue vesk.

Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 333d6 + 5 ⇒ (6, 1, 5) + 5 = 17

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (Fort Save)
Tiktik
Elliott (-60)

Admiral (-3, invisibility Round 1/?)
Captain Nashal (Red)
L (-17, see invis)
Talek
Orange Undead Monk (-7, staggered 1 round(tiktik), Graviton Mode 1)
Power-Armored Vesk (Blue, -17)
Yellow Undead Monk (-3)
Jax
Bepo
Rags

Bepo's powerful blows fail to connect with the vesk. Jax directs fire and lands a solid hit.


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags calls out the last known location of the invisible Admiral, "He was headed toward the north-west-central portion of the room, in the direction of the central computer console on the northern edge. Then I lost him."
Afterwards Rags begins casting Summon Creature.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

fort save: 1d20 + 8 ⇒ (8) + 8 = 16

The transparent form of B-Bop hacks and coughs from the black cloud.

Hhhggghhhggkkk! I don't feel real good...

He attempts to aim his pistol at the hammer weilding undead vesk.

Cruel ominous conserving elite semi-auto pistol vs Blue kac + improved get em: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35

piercing damage: 3d6 + 5 ⇒ (4, 6, 3) + 5 = 18

cloaking field 2/10 rounds, 11/12 ammo unless miss then 12/12


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

Tiktik rushes into the room with a burst of magical speed thanks to Talek's spell.

"Fall back over here, you reckless automaton!" he calls out to his drone, sounding more concerned than angry as he fires a gravitational wave of disruptive energy at the heavily armored vesk.

Full Attack with 60ft move thanks to haste. Moving first then shooting twice against Blue. I had to double check but it looks like Get 'E, is a morale bonus and Coordinated Assault is a circumstance bonus, so they can stack :)

Full MDR +Imp Get Em+Coord Assault: 1d20 + 15 + 2 + 1 - 4 ⇒ (17) + 15 + 2 + 1 - 4 = 31
sonic: 3d8 + 11 ⇒ (6, 8, 4) + 11 = 29

Full MDR +Imp Get Em+Coord Assault: 1d20 + 15 + 2 + 1 - 4 ⇒ (1) + 15 + 2 + 1 - 4 = 15
sonic: 3d8 + 11 ⇒ (1, 6, 1) + 11 = 19

Elliot heeds the ysokis advice, extricating himself from the reach of the vesk as nimbly as he can, but the drone can't help but fire a passing shot as the vesks line up.

Full round action for Shot on the Run. With haste circuitry in full effect now, I will make use of his full 70ft speed to circle around to the yellow-bordered icon (hopefully Mobility can save him from the AoO), then firing his line thru Blue and Red (the Coordinated Assault and Get 'Em bonuses will apply to Blue but not Red). Then flying along the wall to retreat behind Tiktik (red-bordered icon).

plasma rifle: 1d20 + 15 ⇒ (5) + 15 = 20 (+3 vs Blue)
elec/fire: 2d10 + 11 ⇒ (7, 4) + 11 = 22

Tiktik 88/88 SP, 70/70 HP, 8/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 30/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
6/9 spare Kish hi-capacity batteries
Elliot 50/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 36/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
7/10 spare Kish hi-capacity batteries
4/10 Haste Circuit rounds

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (fatigued 1 minute)
Tiktik
Elliott (-60)
Admiral (-0, invisibility Round 2/?)
Captain Nashal (Red)
L (-17, see invis)
Talek

Orange Undead Monk (-7, staggered 1 round(tiktik), Graviton Mode 1)
Power-Armored Vesk (Blue, -84, Improved Get 'Em)
Yellow Undead Monk (-3)
Jax
Bepo (-23, Fort Save needed)
Rags

Fatigued: 1d4 ⇒ 1

Trick Attack Damage: 6d8 ⇒ (1, 6, 3, 4, 4, 2) = 20

Yellow Attack of op: 1d20 + 19 ⇒ (1) + 19 = 20

B-Bop lands a good hit on Blue, as does Tiktik. Elliott tries to catch multiple enemies in his beam, but once again fails to connect with any.

From the other side of the room, L and Rags see the admiral move his position, closer to the vesks. He casts a spell.

Captain Nashal attacks Bepo with his clawed tongue.

Attack, vs. KAC: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 2d6 + 19 ⇒ (3, 1) + 19 = 23 And a fortitude save.

L and Talek are up!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

Mysticism to ID the spell?: 1d20 + 10 ⇒ (18) + 10 = 28

if the library chip to recall knowledge would apply, result would be +4

"B-bop, would you kindly take out this trash?"

standard action Don't Quit to suppress the fatigued condition for 1 round. move action to draw the green hypopen.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The elebrian has cast wall of force.


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Fort Save: 1d20 + 11 ⇒ (19) + 11 = 30

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Bepo feels his muscles start to seize and lock in position, but he powers through the effect with no impediment to his mobility.


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek steps into the room and full attack on red
holy ghost killer laser: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 163d8 + 12 ⇒ (4, 7, 3) + 12 = 26
holy ghost killer laser: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 263d8 + 12 ⇒ (5, 8, 4) + 12 = 29

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Talek is unable to step through the door; a wall of invisible force seems to be blocking his way.


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek recoils off the invisible wall and casts supercharge weapon instead

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (fatigued 1 minute, temporarily supressed)
Tiktik
Elliott (-60)

Admiral (-0, invisibility Round 2/?)
Captain Nashal (Red)
L (-17, see invis)
Talek
Orange Undead Monk (-7, Graviton Mode 2)
Power-Armored Vesk (Blue, -84, Improved Get 'Em)
Yellow Undead Monk (-3, Graviton Mode 2)
Jax
Bepo (-23)
Rags

The monks rush down the stairs to Jax.

Attack, vs KAC: 1d20 + 19 ⇒ (5) + 19 = 24
Attack, vs KAC: 1d20 + 19 ⇒ (1) + 19 = 20

Incredibly, both miss.

The power-armored vesk steps forward and swings with his swoop-hammer.

Attack, vs. KAC, full: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
Attack, vs. KAC, full: 1d20 + 22 - 4 ⇒ (10) + 22 - 4 = 28

Incredibly, both miss.

Jax, Bepo, Rags, B-Bop, and Tiktik are up!


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

<Telepathically to L> Where is that guy that went Invisible. Let me know where he is

Bepo will full attack at Blue then go to Red is Blue is down.

Attack 1 vs EAC: 1d20 + 12 ⇒ (14) + 12 = 26
Damage Fire: 5d8 + 21 ⇒ (2, 7, 4, 8, 7) + 21 = 49
Attack 2 vs EAC: 1d20 + 12 ⇒ (8) + 12 = 20
Damage Fire: 5d8 + 21 ⇒ (1, 5, 2, 7, 6) + 21 = 42
Attack 3 vs EAC: 1d20 + 12 ⇒ (15) + 12 = 27
Damage Fire: 5d8 + 21 ⇒ (5, 4, 3, 3, 7) + 21 = 43


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags finishes casting his spell and brings three CR 1 Angels into this plane around the two undead Vesk.
<In Celestial> "Fight the undead and defend the living!"

Finding himself blocked from entry, he immediately begins casting Summon Creature again.

Blue Star Small Angel CR 1:

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +9 (1d6+5 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Red Star Small Angel CR 1:

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +9 (1d6+5 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Green Star Small Angel CR 1:

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +9 (1d6+5 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

The Angels flank both Vesk and focus their attacks on Blue.

Blue Angel Sword: 1d20 + 9 + 2 + 2 - 4 ⇒ (9) + 9 + 2 + 2 - 4 = 18
Slashing: 1d6 + 5 ⇒ (5) + 5 = 10
Blue Angel Sword: 1d20 + 9 + 2 + 2 - 4 ⇒ (16) + 9 + 2 + 2 - 4 = 25
Slashing: 1d6 + 5 ⇒ (5) + 5 = 10

Red Angel Sword: 1d20 + 9 + 2 + 2 - 4 ⇒ (19) + 9 + 2 + 2 - 4 = 28
Slashing: 1d6 + 5 ⇒ (2) + 5 = 7
Red Angel Sword: 1d20 + 9 + 2 + 2 - 4 ⇒ (14) + 9 + 2 + 2 - 4 = 23
Slashing: 1d6 + 5 ⇒ (2) + 5 = 7

Green Angel Sword: 1d20 + 9 + 2 + 2 - 4 ⇒ (7) + 9 + 2 + 2 - 4 = 16
Slashing: 1d6 + 5 ⇒ (4) + 5 = 9
Green Angel Sword: 1d20 + 9 + 2 + 3 - 4 ⇒ (2) + 9 + 2 + 3 - 4 = 12
Slashing: 1d6 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Spells can't cross the wall of force, so they'll need to appear on this side of the wall.


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

"Breath weapons and spells can’t pass through a wall of force in either direction, though dimension door, teleport, and similar effects can bypass the barrier." I would argue that Rags isn't casting a spell through the wall of force. Rather he is opening a portal from one plane of existence to another. Spells that allow transportation from one place to another can bypass the wall of force.


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

As further evidence as to why I will argue the spell should be allowed to work in this instance I was unable to find a discussion or clarification about this in Starfinder terms. However, I was able to find a thread on the paizo boards where they discussed this a decade ago in 1E terms and several people brought up that Wall of Force would block line of effect thereby blocking the spell.

But after reviewing the Starfinder definition of line of effect it makes a very distinct difference from 1E. According to Nethys line of effect in starfidner: "If a weapon, spell, ability, or item requires an attack roll AND has a range measured in feet , it normally requires that you (or whoever or whatever is using the ability) have a line of effect to the target to be effective (subject to GM discretion)." The spell Rags is casting does not require an attack roll.

Rags does have line of sight, so he can "see" where to put them. He is casting a conjugation spell which is teleporting creatures from one point to another, similar to other spells which are applicable. Old 1E interpretations of line of effect don't transfer over to starfinder in exactly the same manner. Summon Creature doesn't require line of effect because it doesn't state so in the spell description and does not require an attack roll.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (fatigued 1 minute, temporarily suppressed)
Tiktik
Elliott (-60)

Admiral (-0, invisibility Round 2/?)
Captain Nashal (Red)
L (-17, see invis)
Talek
Orange Undead Monk (-7, Graviton Mode 2)
Power-Armored Vesk (Blue, -193, Improved Get 'Em)
Yellow Undead Monk (-3, Graviton Mode 2)
Jax
Bepo (-23)
Rags

An interesting grey area. There's quite a few of those with wall of force which is, in truth, kind of notoriously vague on what can and can't cross it.

Ultimately, though, the intention seems to be to block spells. It does mention allowing two conjuration (teleportation) spells, but that's it.

I'm not particularly swayed by your argument, but I'm also not particularly interested in having an argument, as this campaign is effectively over after this fight, and while the classic wall of ice spamming devil fight can be tactically interesting, its not particularly fun to be locked out. Ideally you guys would have access to dim door at this level as your resource usage challenge bypass, but I don't think anyone knows it, or has a spell gem of it.

Bepo manages to land two blows on the armored vesk, and two of the angels get a hit in, but blueremains standing.

Jax, B-Bop, and Tiktik are up!

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

B-Bop listens closely to L's words.

Yeah, I gotta hold it together, least fer a few seconds...

With his magically enhanced speed, he fires a shot at the bluish undead vesk and then holds very still, attempting to hide his cloaked form from normal observation.

Full round action trick attack on blue, take 10 on stealth for 36, opt to make target flat footed for all for 1 round if successful, then use his move action to stealth while still standing in place

Cruel ominous conserving elite semi-auto pistol vs Blue kac + improved get em: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32

piercing damage: 3d6 + 5 ⇒ (5, 1, 3) + 5 = 14

trick damage: 6d8 ⇒ (3, 5, 4, 1, 6, 4) = 23

cloaking field 3/10 rounds, 10/12 ammo unless miss then 11/12

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

stealth check: 1d20 + 25 ⇒ (13) + 25 = 38


male Ysoki mechanic 11| sp 88/88 | hp 70/70 | RP 12/12 | init +11 | perc +16 | SM +2 | KAC 27 | EAC 26 | F/R/W 9/12/9 (+2 v spells) | Resist 5 Cold/Fire/Elec/Acid| | ELLIOT, hover drone hp 110/110 | perc +16 | SM +0 | KAC/EAC 24 (28 vs OAs) | F/R/W 5/12/3 | Resist 5 Cold/Fire|27,192 UPBs

overcharging Elliot as a move, overcharged shot as std on red.

MDR +Coord Assault: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
OC sonic: 3d8 + 11 + 2d6 ⇒ (7, 2, 3) + 11 + (4, 4) = 31

Elliot heeds the ysokis advice, extricating himself from the reach of the vesk as nimbly as he can, but the drone can't help but fire a passing shot as the vesks line up.

Full round action for Shot on the Run. Flying to the yellow-bordered icon then firing his line thru red, Blue and orange. Then flying back to his starting position (red-bordered icon).

plasma rifle: 1d20 + 15 ⇒ (6) + 15 = 21 (+1 vs Red)
OC elec/fire: 2d10 + 11 + 2d6 ⇒ (10, 4) + 11 + (4, 3) = 32

Tiktik 88/88 SP, 70/70 HP, 8/12 RP (can be boosted by Jax or L)
-Minor Disruption Rifle 15/40 (50ft range, 5 per shot)
--Weapon Fusions: Called, Conserving, Ghost Killer
--Accessories: Laser Sight, Light bayonet bracket (tactical baton)
6/9 spare Kish hi-capacity batteries
Elliot 50/110 HP, 5/5 RP
-Yellow Star Plasma Rifle 24/40 (40ft line, 4 per shot)
--Weapon Fusions: Selective, Ghost Killer
--Accessories: Bipod, Uniclamp (fire extinguisher), Uniclamp (grappler + 100' titanium line)
7/10 spare Kish hi-capacity batteries
3/10 Haste Circuit rounds

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (fatigued 1 minute, Reflex save)
Tiktik
Elliott (-60)
Admiral (-0, invisibility Round 3/?)
Wall of Force (-34)
Captain Nashal (Red, -48)
L (-17, see invis)
Talek

Orange Undead Monk (-7, Graviton Mode 2)
Power-Armored Vesk (Blue, -193, Improved Get 'Em)

Yellow Undead Monk (-3, Graviton Mode 2)
Jax (reflex save)

Bepo (Reflex save)(-23)
Rags (reflex save for three angels)

B-Bop blasts the heck out of blue, destroying it!

Elliott continues to have little luck when it comes to the plasma rifle. Tiktik blasts the other vesk.

The elebrian casts a spell, causing an explosion in the center of the room!

This will catch all three angels, Captain Nashal (red), Bepo, Jax, B-Bop, and the wall of force.

Fire damage: 9d6 ⇒ (2, 3, 5, 2, 6, 2, 6, 6, 2) = 34

Reflex save, DC 22 for half damage.

Red: 1d20 ⇒ 11 Pass

Captain Nashal attacks Bepo with his clawed tongue.

vs. KAC: 1d20 + 23 ⇒ (5) + 23 = 28

The captain misses!

L, Jax, and Talek are up!


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Reflex Save: 1d20 + 8 ⇒ (1) + 8 = 9


male android soldier 1/technomancer 10|sp 61/61 | hp 79/79| RP 7/12| init +9| perc +14| sm -2| EAC 23| KAC 24| AC vs combat man 32|Fort +7| Ref +9| Will +10| artillery laser ammo 36/40|cryo rifle 40/40|limited telepathy with tech constructs|17490 creds

Talek spends 1 rp to use the magical hack flash teleport then fires on rwd. supercharged holy laser: 1d20 + 15 ⇒ (3) + 15 = 183d8 + 12 + 4d6 ⇒ (6, 2, 3) + 12 + (1, 4, 5, 5) = 38

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

reflex save: 1d20 + 14 ⇒ (9) + 14 = 23

Acquisitives

1 person marked this as a favorite.
M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Twisting to avoid the blast, B-Bop sighs dejectedly.

Fishbowl, Bro-dog... we're prob'ly gonna die on dis side'a dis magical force field... y'all needs ta get outta here and blast off wit' Sunny 'fore dey catch ya. An' I need ya ta do some'tin fer me when ya go...

DON'T YA EVEN FRAGGIN' THINK 'BOUT TOUCHIN' ANY'A MY MAGAZINES!


Inspiring Boost:
heal for 26 or 36 because i always forget it, standard action, heals twice my envoy level +CHA. spend 1 RP to increase the healing by my envoy level again
Stellifera Technomancer1/Envoy10 | SP: 98/98 | HP: 69/69(67)| RP: 11/11| EAC: 23 | KAC: 25 | Init: +4| Perc: +16 | SM: +16*

”Sorry B, priorities shifted. Bepo, hang tight big bear.”

standard action inspiring boost on Bepo, spending an RP to heighten it. 36 SP restored. Move action get em on Captain Nishal.

also, telepathically keeping tabs for the rest of the party where the elebrian is, and where it moves to

Tracker
RP 7/11


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Red Angel Reflex: 1d20 + 3 ⇒ (17) + 3 = 20

Blue Angel Reflex: 1d20 + 3 ⇒ (9) + 3 = 12

Green Angel Reflex: 1d20 + 3 ⇒ (18) + 3 = 21

All three Angels fail their saves and wink out of existence.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (fatigued 1 minute)
Tiktik
Elliott (-60)
Admiral (-0, invisibility Round 3/?)
Wall of Force (-34)
Captain Nashal (Get 'Em, -48)
L (-17, see invis)
Talek
Orange Undead Monk (-7, Graviton Mode 2)
Yellow Undead Monk (-3, Graviton Mode 2)
Jax (reflex save)

Bepo (-21)
Rags

Nice, Talek! Didn't know you had that.

Bepo takes the brunt of the explosion, while B-Bop neatly avoids it entirely. The angels don't fare well, but more are on the way.

Talek's supercharged laser blast misses, but it puts him on the right side of the wall.

L has temporarily lost track of the elebrian, but knows he went behind the central platform.

I'll hold here for Jax for a bit, I'll be posting later this evening.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Active Effects - Haste (except Elliott)
B-Bop (fatigued 1 minute)
Tiktik
Elliott (-60)

Admiral (-0, invisibility Round 3/?)
Wall of Force (-34)
Captain Nashal (Get 'Em, -48)
L (-17, see invis)
Talek
Orange Undead Monk (-7, Graviton Mode 3)
Yellow Undead Monk (-3, Graviton Mode 3)
Jax (-89 SP, -17 Hp)
Bepo (-21)
Rags

Reflex: 1d20 + 13 ⇒ (4) + 13 = 17

The explosion scorches Jax.

Both Kurobozu unleash a flurry of blows on Jax.

vs. KAC: 1d20 + 14 ⇒ (14) + 14 = 28
vs. KAC: 1d20 + 14 ⇒ (10) + 14 = 24
vs. KAC: 1d20 + 14 ⇒ (14) + 14 = 28
vs. KAC: 1d20 + 14 ⇒ (8) + 14 = 22

vs. KAC: 1d20 + 14 ⇒ (16) + 14 = 30
vs. KAC: 1d20 + 14 ⇒ (16) + 14 = 30
vs. KAC: 1d20 + 14 ⇒ (7) + 14 = 21
vs. KAC: 1d20 + 14 ⇒ (2) + 14 = 16

Bludgeoning Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Bludgeoning Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Bludgeoning Damage: 1d6 + 13 ⇒ (6) + 13 = 19
Bludgeoning Damage: 1d6 + 13 ⇒ (6) + 13 = 19

Jax, Rags, B-Bop, Tiktik, and Bepo are up!


Male Uplifted Bear Blitz Soldier 11|SP: 121/121|HP: 83/83|RP: 8/12|EAC: 27|KAC: 31|+ 4AC w/ AoO|Init: +12|Perception: +13|Move 70ft|Climb +20|Jump Jets|Telepathy 60ft|Ferocious Charge|Tight Fit|Through the Lines|0 Creds

Bepo is going to take a guarded step to the left and then full attack Red.

Attack 1 vs EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Damage Fire: 5d8 + 21 ⇒ (7, 5, 7, 8, 2) + 21 = 50
Attack 2 vs EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Damage Fire: 5d8 + 21 ⇒ (8, 7, 2, 5, 3) + 21 = 46
Attack 3 vs EAC: 1d20 + 12 ⇒ (3) + 12 = 15
Damage Fire: 5d8 + 21 ⇒ (3, 8, 6, 4, 2) + 21 = 44


Male Vlaka (Blind) Mystic 8/ Solarian 3 SP: 69/69 HP: 74/74 RP:6/10 | DR 5/ Cold/Electric/ Fire | EAC 25/KAC 26 (+1 with shield, +2 vs AoO while casting,  +4 vs AoO while moving) | Perception +20 | Blindsight: hearing 60'/scent 30' | Move 30 | Fort +5 Reflex +7 Will +1

Rags continues to summon Angels and send them to aid his friends on the other side of the barrier. Red appears in a flanking position with Red. Blue follows suit with yellow, and green with orange.
<In Celestial> "Fight the undead and defend the living!"

Red Star Small Angel CR 1:

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +9 (1d6+5 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Light Blue Star Small Angel CR 1:

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +9 (1d6+5 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

Green Star Small Angel CR 1:

NG Outsider (angel, extraplanar, good).
Senses Low-light vision; Perception +3
HP 20/20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities +4 to saving throws against poison; immunity to petrification; resistance to acid, cold, electricity, and fire 1
Speed 30 ft. Supernatural flight 30 ft (perfect)
Melee sword of light +9 (1d6+5 S)
Str +3; Dex +1; Con +0; Int -3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy+0, Mysticism +0
Languages: Common and Celestial.

9 rounds

Red attacks the Vesk Captain
Red Sword: 1d20 + 9 + 2 + 2 - 4 ⇒ (19) + 9 + 2 + 2 - 4 = 28
Slashing: 1d6 + 5 ⇒ (3) + 5 = 8
Red Sword: 1d20 + 9 + 2 + 2 - 4 ⇒ (8) + 9 + 2 + 2 - 4 = 17
Slashing: 1d6 + 5 ⇒ (3) + 5 = 8

Blue attacks orange.
Blue Sword: 1d20 + 9 + 2 - 4 ⇒ (9) + 9 + 2 - 4 = 16
Slashing: 1d6 + 5 ⇒ (4) + 5 = 9
Blue Sword: 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27
Slashing: 1d6 + 5 ⇒ (6) + 5 = 11

Green attacks orange.
Green Sword: 1d20 + 9 + 2 - 4 ⇒ (16) + 9 + 2 - 4 = 23
Slashing: 1d6 + 5 ⇒ (5) + 5 = 10
Green Sword: 1d20 + 9 + 2 - 4 ⇒ (6) + 9 + 2 - 4 = 13
Slashing: 1d6 + 5 ⇒ (1) + 5 = 6

Seeing little other useful actions to take, he begins casting summon creature again.

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

Aww damn! Fuzzy's getting all banged up!

B-Bop, still feeling worn down, lets loose a volley of bullets at the orange clad undead.

Stop bangin' Fuzzy!

Using haste, B-Bop will Full attack for 3 shots with his small arm pistol at orange and then use a move action to stealth in his square.

Cruel ominous conserving elite semi-auto pistol vs orange KAC +fatigued: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21

Cruel ominous conserving elite semi-auto pistol vs orange KAC +fatigued: 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27

Cruel ominous conserving elite semi-auto pistol vs orange KAC +fatigued: 1d20 + 13 - 1 ⇒ (20) + 13 - 1 = 32

piercing damage: 3d6 + 5 ⇒ (5, 3, 5) + 5 = 18

piercing damage: 3d6 + 5 ⇒ (2, 3, 4) + 5 = 14

piercing damage: 3d6 + 5 ⇒ (3, 1, 3) + 5 = 12

stealth to hide + fatigued: 1d20 + 25 - 1 ⇒ (18) + 25 - 1 = 42

Cloaking field 4/10, ammo 7/12 unless any missed shots

Acquisitives

M Half orc Operative LVL 11 | sp 99/99 | hp 72/72 | rp 11/12 | EAC 31 | KAC 31 | init +11 | perc +18/+24 vs traps | sm +18 | fort +8 (+11 vs poison & disease effect, +2 vs. inhaled poisons or other airborne toxins) | ref +14 | will +7 |

crit damage: 3d6 + 5 ⇒ (5, 1, 5) + 5 = 16

Orange needs to make a DC 22 fort save or be intimidated for 1d4 rounds

1d4 ⇒ 1

4,901 to 4,950 of 5,129 << first < prev | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM_MG's Dead Suns All Messageboards

Want to post a reply? Sign in.