Any Leftover Electromagnetic Folklore?

Game Master Iadel

(An experiment: playtesting a method for playtesting)



Nine random words for Part One:




Dictionary page: 1d1001 ⇒ 863 prescient
Dictionary page: 1d1001 ⇒ 11 adage
Dictionary page: 1d1001 ⇒ 389 financial
Dictionary page: 1d1001 ⇒ 108 boastfulness
Dictionary page: 1d1001 ⇒ 300 distortion
Dictionary page: 1d1001 ⇒ 743 oath
Dictionary page: 1d1001 ⇒ 170 chatter
Dictionary page: 1d1001 ⇒ 465 gravity
Dictionary page: 1d1001 ⇒ 378 fault


Filling in the Sorcerer 7 template for Zefalra:

Bloodline (out of Arcane, Destined, Draconic, Elemental): 1d4 ⇒ 4

5 0th-level spells: 5d18 ⇒ (12, 12, 17, 16, 6) = 63
5 1st-level spells: 5d38 ⇒ (35, 6, 6, 10, 17) = 74
3 2nd-level spells: 3d50 ⇒ (9, 9, 39) = 57
2 3rd-level spells: 2d43 ⇒ (33, 22) = 55

~~~

Bloodline: Elemental
Element (Air, Earth, Fire, Water): 1d4 ⇒ 2
Earth

Re-roll for 0th: 1d18 ⇒ 6
Re-roll for 1st: 1d38 ⇒ 2
Re-roll for 2nd: 1d50 ⇒ 28

~~~

Re-roll for 0th: 1d18 ⇒ 12
Re-roll for 0th: 1d18 ⇒ 10

~~~

Bloodline spells: burning hands, scorching ray, protection from energy

Spells known:
0th-level: arcane mark, bleed, detect magic, flare, open/close, read magic, touch of fatigue
1st-level: burning hands, endure elements, feather fall, grease, hypnotism, unseen servant
2nd-level: cat's grace, misdirection, scorching ray, web
3rd-level: blink, protection from energy, tiny hut


Bloodline for Tolzias (different from Zefalra’s):

Bloodline (out of Arcane, Destined, Draconic): 1d3 ⇒ 2

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