GM Tyranius Tyrant's Grasp (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead) | Bottlecap: 0
Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Protection from Evil (1/11m)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =60/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 1/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 2/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater
- - -

Aishe never did like Death Priests. So he eyes this one with particular ire (ranger focus) and attacks! He also 5’ steps a tiny bit closer. As usual, he prays for the holy guidance of Abadar with his weakest shot.*

Crossbow: 1d20 + 20 + 6 ⇒ (9) + 20 + 6 = 35 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (5) + 19 + 6 + (6, 2) = 38 (focus, holy)

Crossbow: 1d20 + 20 + 6 ⇒ (9) + 20 + 6 = 35 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (8) + 19 + 6 + (3, 6) = 42 (focus, holy)

Crossbow: 1d20 + 15 + 6 ⇒ (13) + 15 + 6 = 34 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (3) + 19 + 6 + (2, 4) = 34 (focus, holy)

Crossbow: 1d20 + 10 + 6 ⇒ (15) + 10 + 6 = 31 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (5) + 19 + 6 + (2, 1) = 33 (focus, holy)

Ranged Touch Crossbow*: 1d20 + 5 + 6 ⇒ (5) + 5 + 6 = 16 (focus)
damage: 1d8 + 19 + 6 + 2d6 ⇒ (8) + 19 + 6 + (3, 2) = 38 (focus, holy)

When I miss a shot, all subsequent shots have a +4 to attack thanks to Unshakeable Zeal.

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
Stats:
AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

1d20 + 16 ⇒ (20) + 16 = 36 Know (Religion?) - Necrocraft
1d20 + 16 ⇒ (6) + 16 = 22 Know (Religion?) - Gallowdead

Vanyan looks at the foes and tries to understand what they face.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Vanyan recognizes the necrocraft as little more than a pure force of brute strength, able to toss boulders and crush its victims if they get in too close.

Aishe's bolts quickly take down the death priest as a couple of the remaining shots stick into the necrocraft.

★★★
Flash Point 4: Naraga's Revenge! Round 1

Battlemap

──────────
BOLD: GO!:
──────────
Aishe (139/139 HP)
➤ Atium (254/254 HP)DR/3, Raging HP 286
Necrocraft (Red) (-71 HP)
Vinas (199/199 HP)
Vanyan (145/145 HP)
Tessenarin (157/157 HP)DR/2; 1 Con Damage
Gallowdead (Yellow) (-0 HP)


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Good destruction Aishe! You have made the number of targets easier for me to count!
Einiee, meaniee, mineee, Mo! I'm going to take on the being of pure brute force!

Atium moves toward the enemy. The oath-hammer wielded in both hands as he double moves to get in position and rage.
Shakra Raven!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Atium rushes in as the Necrocraft releases from the death priests dead again grasp and crashes through the treeline.

Slam vs Atium AC 35: 1d20 + 26 ⇒ (8) + 26 = 34

The necrocrafts large arm topples a tree as it swings past Atium.

★★★
Flash Point 4: Naraga's Revenge! Round 1

Battlemap

──────────
BOLD: GO!:
──────────
Aishe (139/139 HP)
Atium (254/254 HP)DR/3, Raging HP 286
Necrocraft (Red) (-71 HP)
➤ Vinas (199/199 HP)
➤ Vanyan (145/145 HP)
➤ Tessenarin (157/157 HP)DR/2; 1 Con Damage
Gallowdead (Yellow) (-0 HP)


Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas closes in, running faster with each stride. Finally he turns into a literal streak of lightning, materializing on the far side of the beast.

    Movement does not provoke. It does Elec: 6d6 ⇒ (5, 1, 6, 1, 4, 5) = 22 (REF DC 14 for half


    2 people marked this as a favorite.
    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 1

    ”Atium! Look out! It’s log. LOG! It’s better than club, it’s wood!”

    Vanyan double moves forward, keeping himself well out of easy reach (40’ up is enough?).


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Before everyone runs into combat, Tessenarin casts Good Hope on the party using his encouraging spell Now it gives everyone +3 morale bonus on attacks, saves, sill checks, abilities checks and damage

    He then starts to sing at the start of combat giving Aishe, Atium and Vinas speed to their attacks. He tries to identify the Necrocraft.

    knowledge religion: 1d20 + 30 ⇒ (14) + 30 = 44

    Then tries to shoot the Neocraft with his bow.
    longbow: 1d20 + 22 ⇒ (4) + 22 = 26
    damage: 1d8 + 4 ⇒ (8) + 4 = 12
    damage: 2d6 ⇒ (6, 6) = 12

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Reflex DC 14: 1d20 + 9 ⇒ (16) + 9 = 25

    Vinas shocks the siege necrocraft as he streaks past it before it has time to respond. Vanyan keeps out of reach as he flies higher and higher into the air.

    Tessenarin also recognizes the necrocraft the same as Vanyan, little more that a stitched together undead brute. Tessenarin's arrow bounces off of the steel pinning the huge undead together.

    The Whispering Tyrant spots you from afar as you hear his voice once more. "Why must you gnats vex me." He pulls of his hel and tosses it into the air. The helm of naraga glows with magic as it rapidly transforms into that of an ancient black dragon. You hear a mighty roar as acid streaks through the sky. The dragon wves a hand as a portal opens up before it dropping into the sky next to Vanyan.

    Heavy chains fall free from the gallowdead as it whips them at Vinas.

    Spiked Chain vs Vinas AC 41: 1d20 + 26 ⇒ (6) + 26 = 32
    Spiked Chain vs Vinas AC 41: 1d20 + 21 ⇒ (11) + 21 = 32
    Spiked Chain vs Vinas AC 41: 1d20 + 16 ⇒ (14) + 16 = 30
    Spiked Chain vs Vinas AC 41: 1d20 + 11 ⇒ (19) + 11 = 30

    Vinas deflects each of the chains with ease.

    ★★★
    Flash Point 4: Naraga's Revenge! Round 2

    Party Conditions: Good Hope
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    ➤ Aishe (139/139 HP)
    ➤ Atium (254/254 HP)DR/3, Raging HP 286
    Necrocraft (Red) (-82 HP)
    Vinas (199/199 HP)
    Vanyan (145/145 HP)
    Tessenarin (157/157 HP)DR/2; 1 Con Damage
    Gallowdead (Yellow) (-0 HP)
    Naraga (-0 HP)50' in the air


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Again! I am insulted again and again! First I am channeling the spirit of Raven and Freaky Deaky Tyrant calls us gnats. . Then I get insulted as all the enemies *IGNORE ME*. Even Twinkletoes gets something to try and kill him. I get nothing!
    Watch everyone - I have a Fearsome helm also!

    Atium tries to go OFF. He rages with brutality to take out the necrocraft.

    attack: 1d20 + 26 ⇒ (2) + 26 = 28 damage: 1d8 + 41 ⇒ (1) + 41 = 42
    attack: 1d20 + 21 ⇒ (8) + 21 = 29 damage: 1d8 + 41 ⇒ (6) + 41 = 47
    attack: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 1d8 + 41 ⇒ (2) + 41 = 43
    attack: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d8 + 41 ⇒ (1) + 41 = 42

    Hastedattack: 1d20 + 26 ⇒ (7) + 26 = 33 damage: 1d8 + 41 ⇒ (6) + 41 = 47

    Tyrant! Aren't I Fearsome?

    Raging 26/37, AC 38, HP: 250/254


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Status:
    HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs Evil (deflect)) | Bottlecap: 0
    Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Protection from Evil (1/11m, +2 AC), Good Hope (+3 att/dam/abil/skill/save), Song (speed)
    Weapon Equipped = Crossbow
    Cold Iron, Silver Blanch Bolts =49/60
    Cold Iron, Ghost Salt Bolts = 30/30
    Cold Iron, Adamantine Blanch Bolts = 30/30
    Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
    Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
    First Aid Gloves = 10/10
    Graveward Shirt = 1/2 Protection from Evil (11m)
    Headband = 3/3 Fly (8m, +24)
    Vambraces = 1/1 (immed, deflect arrows)
    Cap = 1/1 (re-roll mind-affecting)
    Improved Iron Will = 1/1 (re-roll will save)
    Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
    Ranger Focus = 1/4 (sw, +6 attack & damage)
    Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
    Lay on Hands = 1/1 (sw/st, 4d6)
    Grit = 2/6
    Shield of Law = 1/1
    Spells (caster level 11, concentration +15, DC 14+)
    1) Deadeye Lore, Liberating Command, Resist Energy
    2) Bloodhound, Hide Campsite, Replay Tracks
    3) Aerial Tracks, Longstrider Greater
    - - -

    Aishe wants to focus fire on the Necrocraft. And then the dragon appears in mid-air poised to strike Vanyan, and strike him hard. He knows Vanyan is tough, after all aren’t they all? But he can’t remember the last time he was in melee. And after all, Atium and Vinas can certainly handle the Necrocraft. So he changes targets, and attacks the dragon instead.

    He doesn’t give it the ol’ stink eye the way he gave the priest, but he hopes Tessenarin’s buffing helps make up some of the difference. As usual, he prays to his holy lord for his penultimate shot, that it hits solidly even when the others might miss. He has faith.*

    Crossbow: 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35 (hope)
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (2) + 19 + 3 + (3, 5) = 32 (hope, holy)

    Crossbow: 1d20 + 20 + 3 ⇒ (19) + 20 + 3 = 42 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (3) + 19 + 3 + (6, 6) = 37 (hope, holy)
    critthreat Crossbow: 1d20 + 20 + 3 ⇒ (14) + 20 + 3 = 37 (hope) †
    damage: 2d8 + 38 + 6 ⇒ (2, 3) + 38 + 6 = 49 (hope)

    Crossbow: 1d20 + 15 + 3 ⇒ (10) + 15 + 3 = 28 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (4, 4) = 35 (hope, holy)

    Crossbow: 1d20 + 10 + 3 ⇒ (13) + 10 + 3 = 26 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (2, 5) = 30 (hope, holy)

    Ranged Touch Crossbow*: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (6, 1) = 34 (hope, holy)
    critthreat Ranged Touch Crossbow*: 1d20 + 5 + 3 ⇒ (3) + 5 + 3 = 11 (hope) †
    damage: 2d8 + 38 + 6 ⇒ (4, 1) + 38 + 6 = 49 (hope)

    Speed Crossbow: 1d20 + 20 + 3 ⇒ (15) + 20 + 3 = 38 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (8) + 19 + 3 + (3, 2) = 35 (hope, holy)

    † When I miss a shot, all subsequent shots have a +4 to attack thanks to Unshakeable Zeal.

    * Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.

    He’l then take a 5’ step closer to the battles.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Changing tactics Aishe's bolts strips through the ancient dragon's scales like butter as it shrieks in displeasure. Atium's attacks rage into the necrocraft. Grabbing ahold of the steel bands holding it together he successfully dismembers its body so it is no longer a threat.

    ★★★
    Flash Point 4: Naraga's Revenge! Round 2

    Party Conditions: Good Hope
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    Aishe (139/139 HP)
    Atium (254/254 HP)DR/3, Raging HP 286
    ➤ Vinas (199/199 HP)
    ➤ Vanyan (145/145 HP)
    ➤ Tessenarin (157/157 HP)DR/2; 1 Con Damage
    Gallowdead (Yellow) (-0 HP)
    Naraga (-155 HP)50' in the air


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 2

    Vanyan glances up and down at the big ugly dragon right next to him. He thinks to say something placating, but realizes that the sudden lack of saliva in his mouth had left his tongue feeling rough, and the words that he might utter would be equally as rough.

    He did not wish to anger this draconic beast when he was the only thing to rend nearby. Maybe if Atium was close, but no, not when he was the only one. He wasn't sure Atium wouldn't enjoy it, and he was sure he would not.

    He quickly figures that he doesn't want to be where he is, and decides to be elsewhere...like over there. He uses his (supernatural) ability to *bamph!* himself 30' away, then flies 40' more.

    Vanstats:

    [ dice]1d20+9+2[/dice] vs. DC10 to aid

    hp:  145/145
    AC: 23/19/15
    Saves: F10/R11/W20

    Broken Lightbox: 0/1 used
    PoP 2: 0/1 used
    PoP 1: 0/2 used
    GlitterYourFace: 0/2 used
    Extend Metamagic: 1/3 used
    Babbling Tongues: 0/14 used

    Quantum Leaps used: Vanyan.
    Pathfinder's Flight: 0/14 used
    Staff of Frost: 4/10 charges left

    Ice storm (1 charge)
    Wall of ice (2 charges)
    Cone of cold (3 charges)

    Fire Seeds, Overland Flight, Life Bubble (about 7 hours for everyone), Ext Magic Circle Against Evil (Atium), False Life (1d10 + 10 ⇒ (6) + 10 = 16, and if anyone wants a 5 hour extended Barkskin +5?

    Vanyan keeps his distance and offers his Fire Seeds as tribute to the construct. He thinks they will work. DC26 Reflex for half.

    [spoiler=Lots of Fiery Dice]
    1d8 + 17 ⇒ (4) + 17 = 21
    1d8 + 17 ⇒ (6) + 17 = 23
    1d8 + 17 ⇒ (3) + 17 = 20
    1d8 + 17 ⇒ (1) + 17 = 18

    1d8 + 17 ⇒ (5) + 17 = 22
    1d8 + 17 ⇒ (2) + 17 = 19
    1d8 + 17 ⇒ (1) + 17 = 18
    1d8 + 17 ⇒ (6) + 17 = 23

    Looks like  or  or 0 damage, depending.[/ spoiler]

    [spoiler=Blessing of MuthaAraznin' Fervor]

    With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

    Increase its speed by 30 feet.
    Stand up as a swift action without provoking an attack of opportunity.
    Make one extra attack as part of a full attack action, using its highest base attack bonus.
    Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Deciding to try and frustrate the dragon, Tesennearin drops a Glitterdust on it (DC19 will save or blinded) while he keeps singing.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • His training, faith, and fury combine into a release of his righteous rage in order to smite the beast. He dashes forth, blade ready:

    ATK: 1d20 + 25 + 6 ⇒ (9) + 25 + 6 = 40 for DMG: 1d8 + 6 + 40 ⇒ (3) + 6 + 40 = 49 and Holy: 2d6 ⇒ (2, 5) = 7

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Vanyan takes advantage of Aishe's distraction having wounded the dragon and bampfs himself away avoiding its wrath. Vinas activates his winged shield as he soars into the dragon's grasp.

    Bite vs Vinas AC 41: 1d20 + 32 ⇒ (12) + 32 = 44
    Damage: 2d8 + 16 ⇒ (1, 7) + 16 = 24
    Acid Damage: 4d6 ⇒ (3, 3, 5, 4) = 15

    As the dragon bites Vinas Tessenarin tosses a mass of magical glitter down over its face to try and blind it.

    Glitterdust Will DC 19: 1d20 + 18 ⇒ (12) + 18 = 30

    The vile gallowdead begins to whisper to itself as it sets everyone nearby on edge. Everyone within 30 feet, which is just Atium atm, needs a DC 27 will save or be Shaken for 1d4 rounds.

    The gallowdead walks around and sweeps a chain at Atium's legs to try and drop him to the ground.

    Spiked Chain vs Atium AC 38: 1d20 + 26 ⇒ (5) + 26 = 31

    With Vinas so close by the dragon douses him in acid as a steady stream covers the paladin.

    Breath (Acid) damage: 20d6 ⇒ (3, 6, 5, 3, 5, 3, 3, 1, 3, 6, 2, 3, 3, 6, 6, 6, 2, 2, 4, 6) = 78 DC 28 Reflex

    ★★★
    Flash Point 4: Naraga's Revenge! Round 3

    Party Conditions: Good Hope
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    ➤ Aishe (139/139 HP)
    ➤ Atium (254/254 HP)DR/3, Raging HP 286
    ➤ Vinas (160/199 HP)
    ➤ Vanyan (145/145 HP)
    ➤ Tessenarin (157/157 HP)DR/2; 1 Con Damage
    Gallowdead (Yellow) (-0 HP)
    Naraga (-155 HP)50' in the air


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Status:
    HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs Evil (deflect)) | Bottlecap: 0
    Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Protection from Evil (1/11m, +2 AC), Good Hope (+3 att/dam/abil/skill/save), Song (speed)
    Weapon Equipped = Crossbow
    Cold Iron, Silver Blanch Bolts =49/60
    Cold Iron, Ghost Salt Bolts = 30/30
    Cold Iron, Adamantine Blanch Bolts = 30/30
    Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
    Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
    First Aid Gloves = 10/10
    Graveward Shirt = 1/2 Protection from Evil (11m)
    Headband = 3/3 Fly (8m, +24)
    Vambraces = 1/1 (immed, deflect arrows)
    Cap = 1/1 (re-roll mind-affecting)
    Improved Iron Will = 1/1 (re-roll will save)
    Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
    Ranger Focus = 1/4 (sw, +6 attack & damage)
    Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
    Lay on Hands = 1/1 (sw/st, 4d6)
    Grit = 2/6
    Shield of Law = 1/1
    Spells (caster level 11, concentration +15, DC 14+)
    1) Deadeye Lore, Liberating Command, Resist Energy
    2) Bloodhound, Hide Campsite, Replay Tracks
    3) Aerial Tracks, Longstrider Greater
    - - -

    Though Vanyan is now safe, Aishe doesn’t let up on the flying dragon. He saw what it just did to Vinas, and he doesn’t want to share in that fate. Extra crispy! He takes a 5’ step closer to the battle.

    As usual, he prays to his holy lord for his penultimate shot, that it hits solidly even when the others might miss. He has faith.*

    Crossbow: 1d20 + 20 + 3 ⇒ (14) + 20 + 3 = 37 (hope)
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (6, 1) = 30 (hope, holy)

    Crossbow: 1d20 + 20 + 3 ⇒ (8) + 20 + 3 = 31 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (7) + 19 + 3 + (5, 5) = 39 (hope, holy)

    Crossbow: 1d20 + 15 + 3 ⇒ (5) + 15 + 3 = 23 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (3) + 19 + 3 + (4, 6) = 35 (hope, holy)

    Crossbow: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (1, 2) = 26 (hope, holy)

    Ranged Touch Crossbow*: 1d20 + 5 + 3 ⇒ (13) + 5 + 3 = 21 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (3, 4) = 34 (hope, holy)

    Speed Crossbow: 1d20 + 20 + 3 ⇒ (4) + 20 + 3 = 27 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (5, 1) = 33 (hope, holy)

    † When I miss a shot, all subsequent shots have a +4 to attack thanks to Unshakeable Zeal.

    * Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Just got through security at DCA. So per Slack, I needed all my actions to fly and close. Against the dragon Vinas has an AC of 43 (still a hit.) BUT I always forget Displacement. 1-20 is miss: 1d100 ⇒ 32 Skipping the save as Vinas is immune to fear effects

    The breath washes over the paladin:
    REF: 1d20 + 14 + 3 ⇒ (12) + 14 + 3 = 29 Thanks Good Hope!

    The wounds immediately add up as the paladin is badly damaged. He quickly patches himself up a bite before unloading on the dragon
    Lay on Hands: 8d6 ⇒ (2, 3, 5, 6, 4, 1, 6, 3) = 30 HP 151/199

    ATK 1: 1d20 + 25 + 6 + 3 ⇒ (19) + 25 + 6 + 3 = 53 THREAT
    ATK 1 CONFIRM!: 1d20 + 25 + 6 + 3 + 4 ⇒ (9) + 25 + 6 + 3 + 4 = 47 for DMG: 2d8 + 12 + 6 + 80 ⇒ (7, 4) + 12 + 6 + 80 = 109 and Holy: 2d6 ⇒ (2, 2) = 4 And STUNNED for 1d4 rounds. FORT DC 27 to reduce it to Staggered for 1d4 rounds.
    ATK 2: 1d20 + 20 + 6 + 3 ⇒ (18) + 20 + 6 + 3 = 47 THREAT
    ATK 2 Confirm: 1d20 + 20 + 6 + 3 + 4 ⇒ (20) + 20 + 6 + 3 + 4 = 53 for DMG: 2d8 + 12 + 6 + 40 ⇒ (5, 4) + 12 + 6 + 40 = 67 and Holy: 2d6 ⇒ (2, 3) = 5 And STUNNED for 1d4 rounds. FORT DC 27 to reduce it to Staggered for 1d4 rounds.
    ATK 3: 1d20 + 15 + 6 + 3 ⇒ (13) + 15 + 6 + 3 = 37 for DMG if hit: 1d8 + 6 + 3 + 20 ⇒ (3) + 6 + 3 + 20 = 32 and Holy: 2d6 ⇒ (1, 4) = 5
    ATK 4: 1d20 + 10 + 6 + 3 ⇒ (13) + 10 + 6 + 3 = 32 for DMG if hit: 1d8 + 6 + 3 + 20 ⇒ (8) + 6 + 3 + 20 = 37 and Holy: 2d6 ⇒ (1, 3) = 4
    ATK S: 1d20 + 25 + 6 + 3 ⇒ (11) + 25 + 6 + 3 = 45 for DMG if hit: 1d8 + 6 + 3 + 20 ⇒ (5) + 6 + 3 + 20 = 34 and Holy: 2d6 ⇒ (3, 4) = 7


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium looks up into the sky. His shieldmate blats into the air and takes on the large dragon. He is land locked at this time, and there's an enemy right next to him.

    Shield-mate, you go and drive off that dragon. Keep it away from the rest of our people.

    Thinking that smashing this creature in front of him will be easy and almost rote; Atium asks a question from a LONG time ago.
    Remember when we all woke up in those caskets in what would be a boneyard version of Rossler's Coffer? Which of us got their coffin lid off firsT? I'm thinking it was me, but something in the back of my mind thinks that the barbarian bard-Tessinarin was the first. Who remembers?

    Atium walks up and swings on this Gallowdead. Looking to turn it into ash or pulp, or ashen pulp.

    attack1: 1d20 + 25 ⇒ (16) + 25 = 41 damage: 1d8 + 31 ⇒ (3) + 31 = 34 no Raging brutality, running low on Rage power.

    attack2: 1d20 + 20 ⇒ (1) + 20 = 21 damage: 1d8 + 31 ⇒ (7) + 31 = 38

    attack3: 1d20 + 15 ⇒ (10) + 15 = 25 damage: 1d8 + 31 ⇒ (6) + 31 = 37

    attack4: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d8 + 31 ⇒ (5) + 31 = 36

    attack1: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 1d8 + 31 ⇒ (6) + 31 = 37

    Raging: 27/37
    Maybe he should have concentrated more on the task at hand, as the creature dodgers some of his swings. Others connect, but roll with less devestation.

    Dark Archive

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    Only one of Aishe's bolts manages to wound he dragon from the distance. Vinas doesn't let up as he thrusts his holy blade into the evil dragon's chest, landing the killing blow.

    Turning back as the dragon plummets back to the ground Atium scraps and claws back against the gallowdead, ripping one of the chains from its body.

    ★★★
    Flash Point 4: Naraga's Revenge! Round 3

    Party Conditions: Good Hope
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    Aishe (139/139 HP)
    Atium (254/254 HP)DR/3, Raging HP 286
    Vinas (151/199 HP)
    ➤ Vanyan (145/145 HP)
    ➤ Tessenarin (157/157 HP)DR/2; 1 Con Damage
    Gallowdead (Yellow) (-34 HP)


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 4

    Vanyan takes total defense, figuring the brute squad can handle the last foe.

    Vanstats:

    [ dice]1d20+9+2[/dice] vs. DC10 to aid

    hp:  145/145
    AC: 23/19/15
    Saves: F10/R11/W20

    Broken Lightbox: 0/1 used
    PoP 2: 0/1 used
    PoP 1: 0/2 used
    GlitterYourFace: 0/2 used
    Extend Metamagic: 1/3 used
    Babbling Tongues: 0/14 used

    Quantum Leaps used: Vanyan.
    Pathfinder's Flight: 0/14 used
    Staff of Frost: 4/10 charges left

    Ice storm (1 charge)
    Wall of ice (2 charges)
    Cone of cold (3 charges)

    Fire Seeds, Overland Flight, Life Bubble (about 7 hours for everyone), Ext Magic Circle Against Evil (Atium), False Life (1d10 + 10 ⇒ (1) + 10 = 11, and if anyone wants a 5 hour extended Barkskin +5?

    Vanyan keeps his distance and offers his Fire Seeds as tribute to the construct. He thinks they will work. DC26 Reflex for half.

    [spoiler=Lots of Fiery Dice]
    1d8 + 17 ⇒ (4) + 17 = 21
    1d8 + 17 ⇒ (4) + 17 = 21
    1d8 + 17 ⇒ (4) + 17 = 21
    1d8 + 17 ⇒ (6) + 17 = 23

    1d8 + 17 ⇒ (1) + 17 = 18
    1d8 + 17 ⇒ (6) + 17 = 23
    1d8 + 17 ⇒ (8) + 17 = 25
    1d8 + 17 ⇒ (4) + 17 = 21

    Looks like  or  or 0 damage, depending.[/ spoiler]

    [spoiler=Blessing of MuthaAraznin' Fervor]

    With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

    Increase its speed by 30 feet.
    Stand up as a swift action without provoking an attack of opportunity.
    Make one extra attack as part of a full attack action, using its highest base attack bonus.
    Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin keeps singing and fires off a shot at the Gallowdead.

    longbow: 1d20 + 22 ⇒ (3) + 22 = 25
    damage: 1d8 + 7 ⇒ (6) + 7 = 13 damage: 2d6 ⇒ (6, 2) = 8

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    Vanyan hangs back as Tessenarin's arrow misses. The Gallowdead sweeps chain after chain back at Atium as the deadly hooks seek to impale his bones.

    Spiked Chain vs Atium AC 38: 1d20 + 26 ⇒ (18) + 26 = 44
    Damage: 2d4 + 10 ⇒ (3, 2) + 10 = 15
    Chains of the Dead (Negative) Damage: 12d6 ⇒ (5, 3, 4, 6, 6, 3, 4, 6, 6, 6, 6, 6) = 61

    Spiked Chain vs Atium AC 38: 1d20 + 21 ⇒ (9) + 21 = 30
    Spiked Chain vs Atium AC 38: 1d20 + 16 ⇒ (4) + 16 = 20
    Spiked Chain vs Atium AC 38: 1d20 + 11 ⇒ (11) + 11 = 22

    ★★★
    Flash Point 4: Naraga's Revenge! Round 4

    Party Conditions: Good Hope
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    ➤ Aishe (139/139 HP)
    ➤ Atium (181/254 HP)DR/3, Raging HP 286
    ➤ Vinas (151/199 HP)
    ➤ Vanyan (145/145 HP)
    ➤ Tessenarin (157/157 HP)DR/2; 1 Con Damage
    Gallowdead (Yellow) (-34 HP)


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Status:
    HP: 137/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs Evil (deflect)) | Bottlecap: 0
    Conditions = Aerial Tracks (4/11h, 210’r), Bloodhound (4/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (4/11h, +4 survival), Longstrider Greater (4/11h, +20’ base/+10’ fly), Unshakeable Zeal, Protection from Evil (1/11m, +2 AC), Good Hope (+3 att/dam/abil/skill/save), Song (speed)
    Weapon Equipped = Crossbow
    Cold Iron, Silver Blanch Bolts =37/60
    Cold Iron, Ghost Salt Bolts = 30/30
    Cold Iron, Adamantine Blanch Bolts = 30/30
    Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
    Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
    First Aid Gloves = 10/10
    Graveward Shirt = 1/2 Protection from Evil (11m)
    Headband = 3/3 Fly (8m, +24)
    Vambraces = 1/1 (immed, deflect arrows)
    Cap = 1/1 (re-roll mind-affecting)
    Improved Iron Will = 1/1 (re-roll will save)
    Inspired = 0/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
    Ranger Focus = 1/4 (sw, +6 attack & damage)
    Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
    Lay on Hands = 1/1 (sw/st, 4d6)
    Grit = 2/6
    Shield of Law = 1/1
    Spells (caster level 11, concentration +15, DC 14+)
    1) Deadeye Lore, Liberating Command, Resist Energy
    2) Bloodhound, Hide Campsite, Replay Tracks
    3) Aerial Tracks, Longstrider Greater
    - - -

    Pleased the dragon is down, he’s never the less a little disappointed in himself that he wasn’t the one to do it.

    He strives to do better against their remaining foe. He 5’ steps closer, and volleys!
    Crossbow: 1d20 + 20 + 3 ⇒ (19) + 20 + 3 = 42 (hope)
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (6, 2) = 31 (hope, holy)
    critthreat Crossbow: 1d20 + 20 + 3 ⇒ (20) + 20 + 3 = 43 (hope)
    damage: 2d8 + 38 + 6 ⇒ (3, 1) + 38 + 6 = 48 (hope)

    Crossbow: 1d20 + 20 + 3 ⇒ (10) + 20 + 3 = 33 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (8) + 19 + 3 + (1, 1) = 32 (hope, holy)

    Crossbow: 1d20 + 15 + 3 ⇒ (20) + 15 + 3 = 38 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (6) + 19 + 3 + (3, 6) = 37 (hope, holy)
    critthreat Crossbow: 1d20 + 15 + 3 ⇒ (17) + 15 + 3 = 35 (hope) †
    damage: 2d8 + 38 + 6 ⇒ (8, 6) + 38 + 6 = 58 (hope)

    Crossbow: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (5) + 19 + 3 + (5, 5) = 37 (hope, holy)

    Crossbow: 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (8) + 19 + 3 + (3, 2) = 35 (hope, holy)

    Speed Crossbow: 1d20 + 20 + 3 ⇒ (6) + 20 + 3 = 29 (hope) †
    damage: 1d8 + 19 + 3 + 2d6 ⇒ (1) + 19 + 3 + (3, 3) = 29 (hope, holy)

    † When I miss a shot, all subsequent shots have a +4 to attack thanks to Unshakeable Zeal.

    Dark Archive

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    Aishe slays the gallowdead. As Naraga's body perishes the dragon’s body to reverts back into the Horns of Naraga.

    Watching the battle unfold Erga Sweirhall waves you over from the canopy of trees. "We have a forward base the First Guard has managed to secure in a ruined structure called the Sun Scarab'sKeep. Let's head there and regroup our forces."

    DC 15 Histroy:

    A decade after the Qadiran overthrow of Osirion’s pharaoh Menedes XXVI in 1532 ar, a man claiming to be the uncrowned Menedes XXVII arrived in Absalom, offering a small fortune in exchange for land on which to build a monument to his disgraced ancestors. The ziggurat that arose within sight of the city, yet several miles away, seemed innocent enough until Menedes XXVII demanded Absalom’s assistance in retaking Osirion from Qadira. The city refused, and Menedes XXVII threw open the ziggurat’s gates to unleash a plague of spirits and sand. The First Guard destroyed the undead incursion, including the upstart pharaoh, and the ziggurat has been an empty fixture of the Cairnlands since.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Wow, those Horns are very cool. I love them, but cannot wear them. But A+ flavor.

    1d20 + 16 ⇒ (9) + 16 = 25 Know (History)

    Vanyan explains the Sun Scarab's Keep. "A decade after the Qadiran overthrow of Osirion’s pharaoh Menedes XXVI in 1532 ar, a man claiming to be the uncrowned Menedes XXVII arrived in Absalom, offering a small fortune in exchange for land on which to build a monument to his disgraced ancestors. The ziggurat that arose within sight of the city, yet several miles away, seemed innocent enough until Menedes XXVII demanded Absalom’s assistance in retaking Osirion from Qadira. The city refused, and Menedes XXVII threw open the ziggurat’s gates to unleash a plague of spirits and sand. The First Guard destroyed the undead incursion, including the upstart pharaoh, and the ziggurat has been an empty fixture of the Cairnlands since."

    "Erga, what can you tell us of the battle in other places? And what of the Tyrant? What is going on in the bigger picture?" Vanyan asks Erga.

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    "We are aking some headway. It is a tough fight, but I sure think you have been pissing the Tyrant off." Erga chuckles. "His forces have been constantly rerouting to try and accomodate for the losses you have caused so far. But we are just getting started. We have lost a lot of troops, but we haven't lost yet."


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "We're aiming to do more than that if you ken my meaning. That means we can't stick around, but is there anything we can do here and now before we go?"


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    "Regroup? More to do I suppose..." he worries a little about those with more limited resources. Still, he wouldn't mind some additional arrows, and more salt for them. He hopes the regrouping includes purchases.

    He goes along with the group to see what can be done.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    This crown is super duper. I'll grab it and wear it. Or I can hand it to another. I like my helm, but this crown really is legendary.
    Who wants it? Maybe we can rotate it around when we are done kicking The Tyrant's ass. Having a crown like this on your head when at an Ulfen Tribal meeting will get instant respect. Big Ups!
    I know Aishe and Tess are gonna want to head North with me after all this is done and establish their own clans. Right Ulfen Brother and Angry Singer?

    Atium is fine with regrouping.

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    Heading inside of the Sun Scarab's Keep you find that Erga and Yesel have gathered about 1,100 seasoned Garundi and dwarven troops nearby. The pair look back and smile. "That is good, we are preparing for the final push to confrnt the Whispering Tyrant." The groups smiles quickly fade at the dire realization.

    The leaders usher you through the troops and into an interior room partway up the ziggurat’s southwestern face. There, they’ve set up a small command post with map-strewn tables and the most recent field reports. They review your recent accomplishments and begin working with you to plan their next attack against the Whispering Tyrant’s forces. "We think we can make an assault to get you an opening closer to him. Are you ready? What is your plan? They look through the doorway. While the warriors within all seem ready they also seem extremely nervous and afraid, fully knowing that most will likely lose their lives.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    "Plan? Well, tell us the details," Vanyan looks for more input. "I can, over a half hour, summon a slew of powerful, fiery elementals to break through the forces of the Tyrant, or serve as distraction as needed. You tell me what might work best, maybe summoning them to serve us as a main thrust, or whatever, it's hard to say without accurate intelligence."

    Vanyan is happy, given time, to summon them to help us or whatever. Hard to say from the little information we have.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas is eager to plan... and execute, but agrees that we need more information.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe, leaning in the doorway gnawing on a piece of crusty bread, looks back at the soldiers. "Relax. We got this. You, and us."

    He looks back into the room where the planning is taking place and wonders what horrors Vanyan is going to unleash on their enemies. A slew of elementals. Cool.

    Dark Archive

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    Erga points towards the 1100 Soldiers. "We will take care of the Tyrant's forces. The plan is for you to deal directly with the Tyrant himself. How do you plan to do so without being killed in an instant."


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    GM Tyranius wrote:
    Erga points towards the 1100 Soldiers. "We will take care of the Tyrant's forces. The plan is for you to deal directly with the Tyrant himself. How do you plan to do so without being killed in an instant."

    Lol. The tyrant was unkillable by both Aroden and Iomedae, oh *and* Arazni, but we're supposed to march on up? Lol, sure. No worries about the empowered mythic disintegrates or anything.

    If we were around the table, I might ask the GM to remind us of what and why we might expect to succeed? We can explode in his face, or something?

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Your Obols in your bodies that you obtained from being killed by the Shard from the Radiant Blast. The last book you reattuned your Obols to give you the advantage reflecting the Radiant Blast back to the Whispering Tyrant. You are trying to get him to use the blast to kill him while sacrificing your selfs for the greater good to take him out in the blast.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21
    GM Tyranius wrote:
    Erga points towards the 1100 Soldiers. "We will take care of the Tyrant's forces. The plan is for you to deal directly with the Tyrant himself. How do you plan to do so without being killed in an instant."

    "We're gonna piss him off." Aishe nods to his allies, "We're really good at that."


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    If it's all about taunting, I don't think there's even a question about our skill at getting under someone's skin.
    We got this.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    ”I think we’re just going to go die, and that might be okay, exactly what is needed,” Vanyan finally explains the plan, which is the plan. ”A little magic here and there, and some boom boom, and then we’ll see what is left of Absalom. Nothing to worry about.”


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "With our chests we hold the keys to victory. We have become magically attuned to his horrific power. If we can get sloe enough to him, he shall reap what he hath sown. The key then, is to get close enough for him to fall to his own magic. I do not pretend to understand the how of such magic, but I do have faith in it."


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    "I am not exactly sure this will work. But I would imagine there will be stories written about us. Perhaps even a Chelish Opera.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Seems the Whispering Tyrant has no intentions of allowing you to take any sort of initiative. While you are in the middle of planning he casts Gate, calling in a pair of genocidal obcisidaemons. "Slaughter them all." The Whispering Tyrant points towards the Keep and casts a Wish causing the entire top to blow wide open as the explosion sends dust, and stone falling in all around you.

    Debris Damage to all: 8d6 ⇒ (5, 6, 6, 1, 4, 4, 3, 2) = 31 DC 20 Reflex hald Bludgeoning and half fire

    Large stone crash in down onto the formations as troops begin to scatter. The squad leads try to keep the troops in line. "Get out of here press the attack. This is it. This is for all of our families."

    The blast also envelops the room in a dust cloud that obscures vision. fog cloud

    Init:

    Vinas: 1d20 + 0 ⇒ (12) + 0 = 12
    Atium: 1d20 + 7 ⇒ (20) + 7 = 27
    Aishe: 1d20 + 8 ⇒ (2) + 8 = 10
    Tessenarin: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
    Vanyan: 1d20 + 2 ⇒ (3) + 2 = 5
    Tyrant: 1d20 + 18 ⇒ (14) + 18 = 32
    obcisidaemon: 1d20 + 4 ⇒ (18) + 4 = 22

    You are on ground level inside the ziggurat. The hole is through the roof 75' up and the inside of the ziggurat is difficult terrain.

    ★★★
    Flash Point 5: Wrath of Whispers! Round 1

    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    Whispering Tyrant (-0 HP)
    ➤ Atium (254/254 HP)DR/3, Raging HP 286
    Obcisidaemon (Green) (-0 HP)
    Obcisidaemon (Pink) (-0 HP)
    Tessenarin (157/157 HP)DR/2; 1 Con Damage
    Vinas (151/199 HP)
    Aishe (139/139 HP)
    Vanyan (145/145 HP)


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "IOMEDAE!" Tess, Haste and song coming first? Looks like I'm casting spells in Round 1.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium waits for Tess, and then activates his boots to begin flying.Start his Rage and Double Move. I'll move after Tess acts. (delay).

    My Shieldmate asks for Iomadae, and I would normally ask to fly as the Raven flies, but at this moment, I invoke something more:
    Sharka ARAZNI!

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Atium holds back as he gets to itching for combat. Though his mind remains clouded by rage he manages to keep it clear enough to know not to go charging in alone.

    At the command of the Whispering Tyrant the Daemons take flight. Dark cloud of souls they have consumed swirl around the pair, like some sort of tattered ethereal cloak.

    ★★★
    Flash Point 5: Wrath of Whispers! Round 1

    Terrain: Fog Cloud at opening of Ziggurat
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    Whispering Tyrant (-0 HP)
    Obcisidaemon (Green) (-0 HP)Fly 80' up
    Obcisidaemon (Pink) (-0 HP)Fly 80' up
    ➤ Tessenarin (157/157 HP)DR/2; 1 Con Damage
    ➤ Atium (254/254 HP)DR/3, Raging HP 286
    ➤ Vinas (151/199 HP)
    ➤ Aishe (139/139 HP)
    ➤ Vanyan (145/145 HP)


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 1

    Vanyan really, really didn't want it to go down this way, but with the Tyrant being very angry, it makes sense at that would.  "Maybe the Pathfinders in the Absalom Lodge will be sending people to help...ha ha HA! I kid. They rarely do anything truly useful."

    Vanyan doesn't go shooting up and out of the opening, but instead casts Blessing of MuthaAraznin' Fervor. Vanyan will take +2 to AC/Ref until further notice.

    Blessing of MuthaAraznin' Fervor:

    With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

    Increase its speed by 30 feet.
    Stand up as a swift action without provoking an attack of opportunity.
    Make one extra attack as part of a full attack action, using its highest base attack bonus.
    Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

    Vanstats:

    [ dice]1d20+9+2[/dice] vs. DC10 to aid

    hp:  145/145
    AC: 23/19/15
    Saves: F10/R11/W20

    Broken Lightbox: 0/1 used
    PoP 2: 0/1 used
    PoP 1: 0/2 used
    GlitterYourFace: 0/2 used
    Extend Metamagic: 1/3 used
    Babbling Tongues: 0/14 used

    Quantum Leaps used: Vanyan.
    Pathfinder's Flight: 0/14 used
    Staff of Frost: 4/10 charges left

    Ice storm (1 charge)
    Wall of ice (2 charges)
    Cone of cold (3 charges)

    Fire Seeds, Overland Flight, Life Bubble (about 7 hours for everyone), Ext Magic Circle Against Evil (Atium), False Life (1d10 + 10 ⇒ (1) + 10 = 11, and if anyone wants a 5 hour extended Barkskin +5?

    Vanyan keeps his distance and offers his Fire Seeds as tribute to the construct. He thinks they will work. DC26 Reflex for half.

    [spoiler=Lots of Fiery Dice]
    1d8 + 17 ⇒ (6) + 17 = 23
    1d8 + 17 ⇒ (4) + 17 = 21
    1d8 + 17 ⇒ (1) + 17 = 18
    1d8 + 17 ⇒ (3) + 17 = 20

    1d8 + 17 ⇒ (8) + 17 = 25
    1d8 + 17 ⇒ (5) + 17 = 22
    1d8 + 17 ⇒ (4) + 17 = 21
    1d8 + 17 ⇒ (6) + 17 = 23

    Looks like  or  or 0 damage, depending.[/ spoiler]

    [spoiler=Blessing of MuthaAraznin' Fervor]

    With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

    Increase its speed by 30 feet.
    Stand up as a swift action without provoking an attack of opportunity.
    Make one extra attack as part of a full attack action, using its highest base attack bonus.
    Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • REF: 1d20 + 14 ⇒ (11) + 14 = 25 Vinas dodges what he can. Once he hear's Tess's voice, he then starts up with a flurry of action. He'll immediately cast one of his most potent spells, taking on the form of an angel! Greater Aspect and move to follow Atium. (If at the end he can see the tyrant, he'll declare smite)


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    reflex: 1d20 + 12 ⇒ (8) + 12 = 20

    Tessenarin starts his song and casts Brilliat Inspiration on Vinas.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    1d20 + 11 ⇒ (3) + 11 = 14 Reflex vs. DC 20

    ”Oof. Rocks and fire.”

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