GM Tyranius Tyrant's Grasp (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

fort save: 1d20 + 17 ⇒ (4) + 17 = 21 DC 18
The Tomb Giants might be able to sap the strength and vitality of LESSER men, Atium is not amongst that category. He is the epitamy of a raging beast.

You are Tomb creatures? Well I have the perfect Animal Totem to destroy you with! Shakra Raven and Arazni!

A bright light glows on his Grayflame Warhammer as a positive spark of energy combines with the fire, frost and shock.

4 attacks:

attack: 1d20 + 24 ⇒ (19) + 24 = 43 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (8) + 42 = 50 Fire Frost Shock and Channel: 4d6 ⇒ (3, 4, 2, 4) = 13 additional damage.

attack: 1d20 + 19 ⇒ (8) + 19 = 27 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (2) + 42 = 44 Fire Frost Shock and Channel: 4d6 ⇒ (1, 6, 4, 5) = 16 additional damage.

attack: 1d20 + 14 ⇒ (12) + 14 = 26 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (6) + 42 = 48 Fire Frost Shock and Channel: 4d6 ⇒ (1, 6, 6, 5) = 18 additional damage.

attack: 1d20 + 9 ⇒ (9) + 9 = 18 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (3) + 42 = 45 Fire Frost Shock and Channel: 4d6 ⇒ (1, 2, 2, 6) = 11 additional damage.


HP's s/b 192/244. My DR is increased to 4/-, and my raging is at: 18/37. AC is at 32. It MIGHT be at 34 if I get credit for the Rawhead death -Spellkiller Feat.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

fort save: 1d20 + 17 ⇒ (15) + 17 = 32 DC 18
The Tomb Giants might be able to sap the strength and vitality of LESSER men, Atium is not amongst that category. He is the epitamy of a raging beast.

You are Tomb creatures? Well I have the perfect Animal Totem to destroy you with! Shakra Raven and Arazni!

A bright light glows on his Grayflame Warhammer as a positive spark of energy combines with the fire, frost and shock.

4 attacks:

attack: 1d20 + 24 ⇒ (17) + 24 = 41 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (4) + 42 = 46 Fire Frost Shock and Channel: 4d6 ⇒ (6, 5, 2, 6) = 19 additional damage.

attack: 1d20 + 19 ⇒ (10) + 19 = 29 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (7) + 42 = 49 Fire Frost Shock and Channel: 4d6 ⇒ (5, 1, 2, 4) = 12 additional damage.

attack: 1d20 + 14 ⇒ (6) + 14 = 20 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (8) + 42 = 50 Fire Frost Shock and Channel: 4d6 ⇒ (1, 2, 4, 5) = 12 additional damage.

attack: 1d20 + 9 ⇒ (12) + 9 = 21 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (1) + 42 = 43 Fire Frost Shock and Channel: 4d6 ⇒ (4, 5, 5, 4) = 18 additional damage.


HP's s/b 192/244. My DR is increased to 4/-, and my raging is at: 18/37. AC is at 32. It MIGHT be at 34 if I get credit for the Rawhead death -Spellkiller Feat.

The Exchange

M Half Orc Alchmist/4

Tessenarin moves up and starts singing, giving Atium, Vinas and Aishe Speed on their weapons, as well as +5 damage vs creatures with spells or spell like abilities, +6 save vs spells and supernatural abilities +6 touch AC (not above max AC).


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Status:
HP: 139/139 | AC: 27 (f21/t19) (not included: +2 AC & DR 2/- vs undead, +2 AC vs evil (stacks)) | Bottlecap: 0
Conditions = Aerial Tracks (1/11h, 210’r), Bloodhound (1/11h, scent, +8 perception +4 survival with scent), Deadeye Lore (1/11h, +4 survival), Longstrider Greater (1/11h, +20’ base/+10’ fly), Protection from Evil (3/11m), Speed song
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =50/60
Cold Iron, Ghost Salt Bolts = 30/30
Cold Iron, Adamantine Blanch Bolts = 30/30
Javelins, MW = 18/18, Javelins = 18/18, Spears = 12/12
Crossbow: Attack: BAB +17/+12/+7/+2, Dex +7, Magic +2, Focus +1, (Deadly Aim -5, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +10) Critical: 17-20 x3 DR: magic, cold iron, silver, good
First Aid Gloves = 10/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Headband = 3/3 Fly (8m, +24)
Vambraces = 1/1 (immed, deflect arrows)
Cap = 1/1 (re-roll mind-affecting)
Improved Iron Will = 1/1 (re-roll will save)
Inspired = 1/1 (free, until end of next turn: +10’ base move; +1 move or swift action; +4 AC, attack, skill, ability checks; confirm all crits)
Ranger Focus = 4/4 (sw, +6 attack & damage)
Ranger Luck = 1/1 (no, re-roll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 4d6)
Grit = 5/6
Shield of Law = 1/1
Spells (caster level 11, concentration +15, DC 14+)
1) Deadeye Lore, Liberating Command, Resist Energy
2) Bloodhound, Hide Campsite, Replay Tracks
3) Aerial Tracks, Longstrider Greater

”That guy really was a gambler.” Aishe wonders what it takes to lead these necromantic giants.

As Tessenarin’s performance flows, Aishe thanks him, ”Thanks Tess.”

The archer takes another step into the room and starts with red. He prays to Abadar to guide his penultimate shot.* (If red goes down, -1att & -1dam as green isn’t in point blank range.)

Crossbow: 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (2) + 19 + 1 + (1, 3) = 26 (PB, holy)

Crossbow: 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (7) + 19 + 1 + (5, 6) = 38 (PB, holy)

Crossbow: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (2) + 19 + 1 + (6, 5) = 33 (PB, holy)

Crossbow: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (8) + 19 + 1 + (6, 6) = 40 (PB, holy)

ranged touch Crossbow*: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (1) + 19 + 1 + (3, 4) = 28 (PB, holy)
critthreat ranged touch Crossbow*: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 (PB)
damage: 2d8 + 38 + 2 ⇒ (8, 6) + 38 + 2 = 54 (PB)

Crossbow: 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25 (PB)
damage: 1d8 + 19 + 1 + 2d6 ⇒ (6) + 19 + 1 + (3, 4) = 33 (PB, holy)

* Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Vanyan burns the southern tomb giant as it deflects Vinas' blade away with its scythe. Tessenarin changes up his song mid crescendo as the weapons hardly know how to react.

Atium and Aishe show the pair of wounded giants what gambling with death pays off. Their bodies are quickly riddles with bolts and bones broken by the magical warhammer as the pair fall.

The rawhead, Clatchol, currently possesses the giants’ wealth, consisting of:

  • 766 gp in ancient Ustalavic coins
  • School of eyes
  • Two diamonds worth 400 gp each
  • A silver crystal ball stand resembling five snakes coiled together worth 225 gp.

    Clatchol’s own treasures include:

  • Scarab of protection with 8 charges remaining
  • Bag with 1,855 sp
  • A child’s well-loved stuffed lion with only one eye remaining, and the deed to a small farm in western Nirmathas.

    To the east are the storerooms. These rooms once contained barrels of emergency supplies and ammunition in the event Glerhadring’s defenders were pushed back, ensuring that mere starvation would not fell them. The rooms are practically empty now, except for old grease stains and disintegrating debris from millennia ago.

    To the west is an old kitchen. Originally used as a kitchen by the dwarves, this room’s wide chimneys were repurposed during the construction of Hammer Rock above to serve as ventilation shafts. Iron grates mortared into the walls to the north and south allow for greater airflow.


  • Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    That is one cool/gross item, that School of Eyes. A+ item, but Vanyan does not take it. Nor does he take the Scarab.

    Vanyan cheers as the giants are defeated, and moves to help gather loot and secure the area.

    "Okay then, a few more of them down. That's good."

    For funsies, GM Tyranius, can you tell us what would have happened if we were a fun party and took up the opportunity to gamble?


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe catalogues the loot, and is ready to move along when the party is. He keeps an eye on everyone, giving them the usual boosts and suggestions.

    He moves west to go counter-clockwise, but he'll follow Atium and Vinas whichever way they go.

    While underground or in an urban setting, and within line of sight of Aishe, everyone gets:
    +2 (untyped) initiative, perception, stealth, and survival; and leave no tracks. Aishe gets +4 to this list in underground settings.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas seems a bit weirded out by the description Vanyan gives. "What's the story with that stuffed animal? It seems out of place."

    Vinas looks around and then simply follows Aishe.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    "It does not appear to be magical. I would imagine we would rather NOT know the story behind it. I am sure it would be.... disturbing."


    2 people marked this as a favorite.
    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan takes the stuffed animal and deed, and will carefully store the toy animal in Vinas' sleeping bag when the man is taking his nightly big poop.

    We Pathfinders like to have fun. This will be fun for ol' Vinas. No doubt.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium is a bit frustrated, as he was going to also play a prank on Vinas to Vanyan using the stuffed animal.

    When he spies the antics by Vanyan, he will contribute full throated, HA- HA
    ***************
    He moves forward exploring the other rooms.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Vanyan- You would have played through multiple rounds of bluffing with trying to cheat while trying to also catch the Rawhead cheating. If you won you would have gotten all the treasure and they would have left peacefully. If the giants just lost they would become angry and renege their bets to try and save their souls. If your representative would have lost the rawhead would have kindly expected you to honor your bet in which case he would extract your skeleton turning you into bloody bones.

    To the west Cabaguil finds more storage rooms. These rooms once contained barrels of emergency supplies and ammunition in the event Glerhadring’s defenders were pushed back, ensuring that mere starvation would not fell them. The rooms are practically empty now, except for old grease stains and disintegrating debris from millennia ago.

    To the south of these rooms the group opens the door to the Dungeons. These sundry rooms served a variety of purposes for the dwarves, ranging from additional apartments to food cellars. Hammer Rock’s engineers broke down several walls and replaced them with iron bars to convert this space into a dungeon to house Lastwall’s prisoners. The doors to several cells have been torn open, showing where the Whispering Tyrant’s followers recovered prisoners’ crumbling bodies for reanimation.

    The Whispering Tyrant demolished the floor of this southern cell with disintegrate, revealing the long stone staircase that connects Glerhadring to Fallowdeep below. Ever since the end of the Shining Crusade, this entrance has remained hidden. Due to the Whispering Tyrant’s inexact excavation, the topmost stairs have been disintegrated, and there is a 10-foot drop to reach the upper steps.


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    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Awesome saucesome, thanks for the description. The rawhead is just too scary for that sort of thing.

    Vanyan follows along, letting the goons lead while he keeps his eyes open for danger.

    1d20 + 28 + 2 ⇒ (2) + 28 + 2 = 32 Perception


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe looks at the stairs down and shrugs, "No time like the present."

    He'll lower his magic rope to help people past the first ten feet - unless the completists want to finish the level first. He'll go either way.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Aishe lowers his rope so that the group could safety descend into Fallowdeep. The stairs descend 150 feet to the charnel reach. Six tall pillars support the ceiling of this enormous round room a hundred feet overhead. The columns are slick with water and bear large colonies of phosphorescent fungi that shed dim illumination throughout the room. A profusion of plants grows around the base of each pillar, although most of the plants are stunted or bear gigantic tumors. Toward the rounded chamber’s eastern end stands a small stone cathedral stained by centuries of mildew.

    New map is up.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "Anyone have any feel for where we are? I mean... how far down?" Before we head out, are we really okay leaving half a floor unexploreD?


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    "Should we not clear out the floor above us so nothing follows behind us?"


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan pauses, sort of agreeing with Tess.

    "Maybe?" He looks around to see if anyone agrees.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe shrugs happy to go either way. He follows the others.

    Looks like it's knowledge dungeoneering to determine depth.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas nods at the unfinished level, "Let's do this." moved on previous map


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan follows and waits for Vinas to open the new door on the old map.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas in turn waits for Aishe.... Though he checks it whilst waiting, Perception: 1d20 + 25 ⇒ (11) + 25 = 36

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Deciding not to descend further the group looks to investigate the easter section of this floor.

    This large room is supported by four narrow columns. The masonry walls are smoothed and inscribed with life-size illustrations of orc opponents, complete with lines indicating common weak points in their stances and anatomy. A dozen broad, straw-filled mats are grouped in the center of the area. A double door leads north, and an open door to the east leads to a small, empty chamber.

    Finding the room spacious and the mats comfortable, the lead tomb giant Eastapiron, his mate, and his second-in command claimed this area for
    themselves. Eastapiron spends much of his time tinkering with his extraordinary armor, a partially autonomous sheath of fossilized bone that he created by combining his cabal’s necromantic expertise and the bleachling Rhal’s skill with magical devices. He is still getting a feel for the armor and its possibilities.

    Eastapiron looks to the doorway. "What is it you want? You a part of the the Lich's army?" You see the tomb giant grip a scythe.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan shrugs, looks at Vinas and nods. He’s thinking about letting Vinas answer…then moves up to offer his own response.

    ”Nah. We’re here to show you our pride in not being a bunch of undead lovers,” Vanyan replies, and then shoots off a Rainbow of Pain into the room.

    1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33 SR

    Lower left:
    1d8 ⇒ 7

    Lower right:
    1d8 ⇒ 6

    Top right:
    1d8 ⇒ 5

    Pris Spray, DC 27:

    1 Red 20 points fire damage (Reflex half)
    2 Orange 40 points acid damage (Reflex half)
    3 Yellow 80 points electricity damage (Reflex half)
    4 Green Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*
    5 Blue Flesh to stone (Fortitude negates)
    6 Indigo Insane, as insanity spell (Will negates)
    7 Violet Sent to another plane (Will negates)
    8 Struck by two rays Roll twice more, ignoring any “8” results


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas nods back, liking Vanyan's answer.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe, presuming initiative is imminent, moves up and begins shooting as the splash of color overwhelms the opposition!

    Nice spell!

    While underground or in an urban setting, and within line of sight of Aishe, everyone gets:
    +2 (untyped) initiative, perception, stealth, and survival; and leave no tracks. Aishe gets +4 to this list in underground settings.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Tomb Giant 1 Saves:

    #7 Will DC 27 Different Plane: 1d20 + 10 ⇒ (17) + 10 = 27
    #6 Will DC 27 Insanity: 1d20 + 15 ⇒ (2) + 15 = 17
    #5 Fort DC 27 Flesh to Stone: 1d20 + 16 ⇒ (2) + 16 = 18

    One of the tomb giants seems unaffected as the other turns into a stone statue right where it stands. As the prismatic colors finish all that is left is Eastapiron babbling in confusion, occasionally causing harm to himself and those around him as he smashes and slashes at unseen foes.

    This group is basically incapacitated and you would easily be able to finish them off if you so wish.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe will certainly contribute to the carnage, happy to reduce more of these giant undead lovers. He’s starting to wonder about the room with the gnome in it… He keeps watch so no one sneaks up on the group while the others search.

    Perception: 1d20 + 24 + 4 ⇒ (13) + 24 + 4 = 41 (underground)(+8 if scent applies)

    While underground or in an urban setting, and within line of sight of Aishe, everyone gets:
    +2 (untyped) initiative, perception, stealth, and survival; and leave no tracks. Aishe gets +4 to this list in underground settings.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium sees the spray of colors and stops short.
    Did you do that Twinkletoes, or did that power come from your magic dust box? That is very impressive. You might just rival what is seen around The Wounded World or in the lands of witches and Babba Yaga.

    Atium doesn't attack, as there is no sport or honor or Ulfen-ness in attacking an incapacitated enemy. One looks to sort of be okay, but he looks and sees if it will surrender.
    He even gives an intimidating glare and a few choice words.
    Make like a tree, and fall to the forest floor.

    intimidating glare from the Helm of Fearsome Mien: 1d20 + 21 ⇒ (2) + 21 = 23
    He also uses his Renewed Vigor to heal.
    Vigor: 4d8 + 6 ⇒ (8, 7, 5, 5) + 6 = 31 This also gives me fast healing 2.

    HP: 223/244 Fast Heal 2. Raging: 19/37


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas absolutely so wishes....

    His expression never changes. Under the melody of Atium's barbarism and banter, Vinas sets about with a steady rhythm of grim violence. When Aishe's shots fell a target before the young paladin can get there, he simply turns to the next target.

    There is no pleasure, no revelry, just the work of righteousness.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Atium of Varg wrote:
    Did you do that Twinkletoes, or did that power come from your magic dust box? That is very impressive. You might just rival what is seen around The Wounded World or in the lands of witches and Babba Yaga.

    ”Yeah, it’s the lightbox. Probably. Definitely not…” …the spirits of former Pathfinders trapped within, screaming their advice through time and death. No, not at all. ”Yeah, it’s quixotic magic, for sure. Never sure what it is going to do.”

    Vanyan lets the righteous warriors work as he stays out of the bloodbath. These undead lovers deserve the death that they wish upon ones. He is happy to be among the righteous. This time and this instance.

    ”Atium, when this is over, would you knock the head off that be-stoned giant? We might want to undo my magics to see what armaments it possessed and would not want it coming back to life.” Vanyan asks.

    When the battle is over, Vanyan will help loot, especially the fancy armor. He will also look for any notes or maps that detail battle plans and the like.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    After the grim tasking of slaying the giants Vanyan gets to work on looting all of their large equipment, trying to shove it all into his sack.

  • +2 fossil golem armor
  • +1 frost scythe
  • cloak of resistance +3
  • mwk sculpting tools
  • 331 gp
  • mwk breastplate (2)
  • mwk scythe (2)


  • Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium pauses a bit when requested to bash the stone/skull.
    Well, I *do* have the right tool to smash stone. This adamantine hammer is SICK.
    So, he starts to move that way. Vinas swoops in ahead of him and his Holy Avenger slices through the stone like it was the milk turned to butter that the girl-Ulfens made. Atium lets out an impressed whistle.
    That sword you got didn't care that the undead sucker was turned to stone, it just plain sliced through that thing. I guess really evil is still really evil to .....Hey Shieldmate, what did you name your sword????

    I hope it's cool. I hope you gave it a name that has some badass behind it. Not some soft southerner names, Like Wawawa Kiss or Flower Cutter.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe gathers his share of the loot to carry, peering into his handy haversack. I hope there's room...

    He moves to the next set of rooms when Atium and Vinas are done chatting. He waits for the front line to open the door. "You gonna do that spray thing again?" he asks Vanyan with a smile.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Aishe Danior wrote:
    "You gonna do that spray thing again?" he asks Vanyan with a smile.

    Vanyan shrugs, uncertain that there will be the need, but there might be.

    "Maybe tomorrow, I got other tricks too."

    When others are ready, Vanyan will follow the pound squad to the next area.

    No plans? No notes around?

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    No plans or notes around in this room. You are on the heels of the Tyrant's army.

    The group only has a single hallway left to explore in this level. The dwarves designed their fortress around the eventuality that it would come under attack. While repelling invaders, the dwarves would slowly retreat back to this hallway, whose ceiling is a mere 4-1/2 feet high, designed to force attacking orcs to stoop, lose momentum, and struggle to swing large weapons.

    You hear uneasy muttering in dwarven as whispers seem to bounce off of the walls, ceiling and floor at the same time. Whispers of warning to turn back now.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan follows the team down the narrow hallway.

    1d20 + 28 + 2 ⇒ (3) + 28 + 2 = 33 Perception


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas clenches his jaw, certain that there's something that's going to jump out. He moves quickly staying ahead of Vanyan. Map updated


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe too follows the front line, if they're brave enough to ignore the voices.

    He looks uneasily down the passage in a variety of ways.

    Perception: 1d20 + 24 + 4 ⇒ (2) + 24 + 4 = 30 (underground)(+8 if scent applies)
    Survival, tracking: 1d20 + 30 + 8 ⇒ (8) + 30 + 8 = 46 (lore, underground)(+4 if scent applies, also aerial out to 200’)

    While underground or in an urban setting, and within line of sight of Aishe, everyone gets:
    +2 (untyped) initiative, perception, stealth, and survival; and leave no tracks. Aishe gets +4 to this list in underground settings.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    This entire passage is host to a series of benign haunts that project seconds-long glimpses of Glerhadring’s construction and brief occupation breaking ground, swearing to take back Koldukar, and later leaving the site. However, the vision of the lead dwarf mason setting down his tools to leave triggers a much more powerful effect: accusations of failure and oath-breaking in Dwarven appear inscribed in the walls, cursing everyone in the hallway.

    The Failed Fellowship Curse goes off. Everyone needs to make a DC 25 Will Save or be cursed. Dwarves take a -4 penalty to this. A cursed creature can never acknowledge its bonds to allies, cannot treat any other creatures as allies, cannot target other creatures with harmless spells, and must always attempt saving throws against harmless spells.

    While it doesn't seem to harm you you feel a great burdon come over your bodies as you make your way down the hallway.

    Among the first structures built in Glerhadring, this hall maintains its relief carvings that honor the dwarven pantheon centered around Torag, the god of the forge: Angradd the Forge-Fire, Bolka the Golden Gift, Dranngvit the Debt Minder, Folgrit the Watchful Mother, Grundinnar the Peacemaker, Kols the Oathkeeper, Magrim the Taskmaster, and Trudd the Mighty. The disgraced god Droskar is not among those represented. The friezes not only depict some of the pantheon’s myths (such as one variation of how Trudd lost his beard) and the dwarven Quest for Sky, but also the loss of a towering citadel proudly standing in a rocky valley. This last carving immortalizes the fall of Koldukar to orcs in –3708 ar, and the sculptor incorporated a lizard atop one peak holding a scroll that reads, in Dwarven, “We shall remember and reclaim.” The lizard and scroll are the holy symbol of Kols, god of duty, honor, and promises.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • 1d20 + 22 ⇒ (11) + 22 = 33 Vinas feels the curse press in on him, but he is the stronger. He immediately turns around to see what happens to his shieldmates!


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26 Will

    Vanyan isn’t sure the curse would actually change too much about him if it takes hold, but it doesn’t and sadly we’ll never know.

    He hopes the others are fine.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Will: 1d20 + 17 ⇒ (7) + 17 = 24 vs DC 25

    Improved Iron Will reroll, if protection from evil +2 to saves doesn't apply (and I suspect the haunt isn't evil).

    Will: 1d20 + 17 ⇒ (17) + 17 = 34 vs DC 25

    Aishe hesitates as he looks at his allies, and considers his options. No. He'd rather have allies than be alone in the world.


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    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    The sudden visual of the main Dwarf just throwing how his mining equipment sends a powerful shock into Atium. He exclaims the nly thing he knows that's Dwarvish!
    Gimli Son of Gloin!

    will save: 1d20 + 8 ⇒ (6) + 8 = 14 DC 24 . I am not raging, so I don't get a +4 bonus.
    Save failed.

    Atium looks a bit jaded.
    Yeah, I can totally see why he left. At some point, when working with a group -- it grates on you when others have the ability and power to *ACTUALLY HELP* don't lift a finger. It's always *YOU* lifting the heavy load. At some point, you throw down your mason tool and just go the f@#& home.
    S!%#, Look at how I've been drained of vitality for weeks and no one's been doing jack or squat to get their powerhouse back to perfect health.

    Atium points to the scars left by the negative level drains he has been suffering. He's looking like the dwarf debacle history has struck a cord.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    will save: 1d20 + 15 ⇒ (19) + 15 = 34

    "An interesting look into the Dwarven pantheon and some lesser seen gods. "

    Tessenarin looks around for any interesting information like books, etc. about the area.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe heads in, carefully looking for tracks and secrets.

    Perception: 1d20 + 24 + 4 ⇒ (5) + 24 + 4 = 33 (underground)(+8 if scent applies)
    Survival, tracking: 1d20 + 30 + 8 ⇒ (4) + 30 + 8 = 42 (lore, underground)(+4 if scent applies, also aerial out to 200’)

    While underground or in an urban setting, and within line of sight of Aishe, everyone gets:
    +2 (untyped) initiative, perception, stealth, and survival; and leave no tracks. Aishe gets +4 to this list in underground settings.


    1 person marked this as a favorite.
    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Atium of Varg wrote:

    Yeah, I can totally see why he left. At some point, when working with a group -- it grates on you when others have the ability and power to *ACTUALLY HELP* don't lift a finger. It's always *YOU* lifting the heavy load. At some point, you throw down your mason tool and just go the f!&! home.

    S*&@, Look at how I've been drained of vitality for weeks and no one's been doing jack or squat to get their powerhouse back to perfect health.

    ”Yeah, that’s true, somewhat true,” Vanyan says, who often does hold back, whether to conserve resources, or to allow others to have the glory, or because he’s distracted with making sure he doesn’t almost die again, like he did with Pathfinders.

    ”I think that’s a valid point, but I also wish you had spoken up when we were in a position to get you the resources you need. But I’m sorry that I’ve failed you, Shakra Bull Brother.”


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Nice apology Vanyan. It would have worked wonders except the curse forces me to react differently than I'd have Atium normally do. Great dialogue Vanyan. You get an OOC +1

    Atium replies to the others -His reply decidedly NOT using the nicknames he has given to his companions these past few months. Nicknames that are horribly offensive (like Twinkletoes), but have morphed into a way for Atium to show he really likes and cares about his comrades. Using first names instead of nicknames is actually a sign of how foreign they now feel to him.

    Vanyan, you say you are sorry, but it seems like it's empty words to me. You are just patting me on the head like some puppy you don't want chewing on high, hard boots or on archery bracers.
    You are all southern blooders. You don't understand what it's like to be from the cold North. I don't know what I was doing calling Aishe an honorary Ulfen. I must have been a retard. This Dwarven history has opened my eyes.

    He says these hurtful things as he walks into the patheon room.
    He points his thick finger at the Dwarven God -Kols the Oathkeeper.
    The Dwarves made an oath and I'd bet 5 gold pieces that the orcs still hold Koldukar. Whereever that place is? One of you "geniuses" know any history of Koldukar and the Orcs and the dwarves? I bet Tessenarin has a song he knows. You got any stories you can spew out that big trap of yours?


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe takes out some popcorn and starts chewing as Atium goes on his speechifying. When it comes to him, he smiles at the poor man, but says nothing.

    Sense Motive: 1d20 + 21 ⇒ (14) + 21 = 35

    Aishe is trying to detect if he's been charmed or the like. Dunno if that'll be enough to get a clue that Atium needs help, since he seems to refuse to ask for any even though he needs it.

    Dark Archive

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    Aishe doesn't feel as if Atium is being charmed or possessed anymore but he is certainly acting strange as if something changed quite recently with the hallway of whispers.

    A cloud of translucent dwarven spirits whirls around this ghostly desiccated corpse as it steps out from hiding. "Have you come to finish what you started and destroy us all?" The voice says seething with hatred.

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