
![]() |

"Ow!" Fuzzzy exclaims. "How rude!"
Seeing the strange man Fuzzzy waves his hands around, opens his mouth and...
"Uh.... Bobby? What was that spell called again...?"

![]() |

"Ah, yes!" Fuzzzy says with a grin. "FLAMING SPHERE!"
A big ball of fire appears in the air. Fuzzzy points at the crate of dolls and moves the fire on top of it.
Fire Damage: 3d6 ⇒ (1, 5, 1) = 7
If the dolls can move its a DC 16 Reflex save to dodge the damage.

![]() |

Ruslo double moves in an effort to keep up with the others.

![]() |

Lady Naysha moves behind Fuzzzy and heals his wounds.
Cure Light Wounds: 1d8 + 4 ⇒ (8) + 4 = 12

GM_CariMac |

Sok moves and studies his target carefully. While Fuzzy works to catch the dolls on fire. They can't dodge out of the way and do start to smoke. Syllyn begins to rage and will share it with his allies if they accept. Aglynn knocks a big chunk off of the golem, but it's still standing. Lady Naysha heals Fuzzy of his wounds.
The golem moves up and swings at Syllyn. His swing hits. 7 DMG
Round 3/4
Initiative Aglynn: 19+
Initiative Lady Naysha: 19
Initiative Golem: 12 51 DMG
Initiative Sok Pintar: 9
Initiative Fuzzy: 6+
Initiative Syllyn: 6 7 DMG
Initiative Ruslo: 5
Slam: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

![]() |

Syllyn finds himself face to face with a towering construct that has already thumped him once, stuck in a corridor with no room to maneuver. Still, he figures he is the best option to hold the line what with the regeneration and decent armor. He continues tapping out a martial rhythm and takes a swipe at it.
- Scimitar to hit: 1d20 + 8 ⇒ (1) + 8 = 9
- Scimitar damage, adamantine, rage, pwa, whetstone: 1d6 + 9 ⇒ (1) + 9 = 10
Drat, I was really thinking of fighting defensively and with that terrible roll I wish I had. Regenerate 2 HP of damage, now at -5. Should I bother rolling the spirit wisp attacks? They do negative energy damage and I don't think this thing would care.

![]() |

Aglynn grits her teeth and prepares another blast, gathering power for a pushing infusion again.
blast, PBS, elemental overflow: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
ouch!, PBS, elemental overflow: 2d6 + 7 + 1 + 2 ⇒ (6, 1) + 7 + 1 + 2 = 17
CMB to bullrush, if that hits: 1d20 + 7 ⇒ (14) + 7 = 21
That ranged attack provokes unless the soft cover from Syllyn prevents the AoO.

![]() |

Seeing there's no room for him to get into the fight Ruslo hustles down the hall and around the battle, aiming to flank the golem.
Double move.

![]() |

Fuzzzy keeps burning the dolls.
Fire Damage: 3d6 ⇒ (1, 6, 3) = 10

![]() |

Lady Naysha says some stuff in a weird language!
Lady Naysha starts to cast a spell! Starting to cast summon monster II.

![]() |

Seeing Ruslo heading for the flanking spot, Sok changes tactics. He draws a heavy leather bag and hurls over his allies shoulders, aiming for the center of the golem's torso. 5ft step, draw tanglefoot bag, throw.
Ranged touch attack: 1d20 + 7 ⇒ (1) + 7 = 8
He just misses the opening, however, the sticky substance splattering across the wall next to the squeezing golem.

GM_CariMac |

Sock tries to trip up the construct, but misses and hits a wall. Fuzzzy continues to burn the dolls. The burst into flame this time, and smoke is beginning to fill the room. Also the stench of the water is begging to creep out of the room where the pipe was broken.
Syllyn misses with his attack. He realizes the wisps aren't effective in this fight.
Ruslo rushes around and tries to get into a flank with the golem.
Aglynn lets a blast of dirt and rock fly at the creature. She hits and the golem looks wobbly.17 DMG It swings at her with it's dagger. It misses.
Then it drops it's dagger and slams at Syllyn with both fists. One slam misses and the other hits. 12 DMG
Round 5/6
Initiative Aglynn: 19+
Initiative Lady Naysha: 19
Initiative Golem: 12 68 DMG
Initiative Sok Pintar: 9
Initiative Fuzzy: 6+
Initiative Syllyn: 6 17 DMG
Initiative Ruslo: 5
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Fist Slam: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Fist Slam: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

![]() |

"Ouch!"
Syllyn tries to hang in there and fights more defensively (AC now 23). He heals another 2 points and continues the martial tapping to stir up the rage.
- Scimitar to hit, defensive: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
- Scimitar damage, adamantine, rage, pwa, whetstone: 1d6 + 9 ⇒ (3) + 9 = 12
- crit confirm, defensive: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
- Scimitar damage, rage, pwa, whetstone: 1d6 + 9 ⇒ (2) + 9 = 11
In spite of his cautious and defensive swings, he manages to take a large chunk out of one of its arms after it slams him.

![]() |

Aglynn sends another blast!
blast, PBS, elemental overflow: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
ouch!, PBS, elemental overflow: 2d6 + 7 + 1 + 2 ⇒ (2, 4) + 7 + 1 + 2 = 16
She once again provokes.

![]() |

Sok considers his options for damaging the golem, rejecting them one by one as infeasible. Instead, he decides that medical support is his best option here. He draws his wand of cure light wounds and attempts to activate it on Syllyn.
Use Magic Device: 1d20 + 11 ⇒ (19) + 11 = 30
Cure light wounds on Syllyn: 1d8 + 1 ⇒ (1) + 1 = 2

![]() |

Lady Naysha's chanting stops. There's a flash of pink, sparkly light right beside Ruslo, and a big, adorable gray wolf appears beside Ruslo. It rushes off down the hall toward the nearest enemy -- the golem! Then it tries to bite it in the back! Summoning a celestial wolf which appears by Ruslo, then it moves to the golem and attacks.
Acrobatics (to prevent AoO for its movement): 1d20 + 2 ⇒ (11) + 2 = 13
Attack: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
BPS Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Plus Trip: 1d20 + 2 ⇒ (16) + 2 = 18
Lady Naysha laughs. Then she hurries over to the gate at the exit and opens it (being sure not to look at the basilisks down the hall!) so that the way is clear for everyone to run away as soon as the fight with the golem is over.

![]() |

With the dolls on fire, Fuzzzy happily keeps burning things, moving the fire onto the tables and chairs nearby.
Fire Damage: 3d6 ⇒ (4, 2, 5) = 11
At the end of his turn the flaming sphere is done.

![]() |

Ruslo moves foward, then tosses his grappling hook out at the golem! I can see it, but its definitely got partial cover at least.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Piercing Damage: 1d6 + 4 ⇒ (3) + 4 = 7

GM_CariMac |

The combined might of the Pathfinders send the golem crashing to the ground. Fuzzzy has a good fire going with the dolls.
You have completed your mission, and can make a hasty retreat out of the safe house.

![]() |

Syllyn is all for leaving and is already beating it for the door.

![]() |

Aglynn follows behind, glad to be out of the place!

![]() |

Jenk hustles off, careful not to look at the basilisks! Once she's outside, Jenk snaps his fingers, and turns back into Lady Naysha!
"That was so much fun! HAHAHAHA!"

![]() |

Fuzzzy's fire fizzle out. He follows the strange people outside and down the road. "What are we doing?"

![]() |
3 people marked this as a favorite. |

Sok follows the others out of the building. At the briefing afterwards he mostly stays quiet, preferring to stand against the wall and listen while he absent-mindedly folds a small square of paper. When the briefing is done, he tips his cap to you all and walks out of the room, pausing only to place an intricately-folded rabbit on the arm of Naysha's chair.

![]() |

As they leave the secret temple Ruslo chuckles. "You guys make good scoundrels," he tells his team. He chuckles again. On the trip he makes sure Fuzzzy stays with the group and doesn't get lost.
At the mission briefing afterward he twirls a coin between his fingers.
After the briefing he heads over to Fuzzzy, claps him on the shoulder and says, "Good job, old man. Bobby, keep him out of trouble." Ruslo feeds Bobby some rations.

GM_CariMac |

The Venture Captain is thrilled with your performance. The Aspis has been left with egg on it's face.

![]() |
1 person marked this as a favorite. |

Lady Naysha picks up the rabbit and plays with it. "Wow, thanks, Sok!"