Lady Naysha
|
Jenk stomps into the room, looking down the hallway she passes as she goes.
Perception: 1d20 ⇒ 17
...If she does see someone she says, "Finally! Why didn't you open the door? We're expected!"
...If she doesn't see anyone she sits down beside Fuzzzy and looks impatient and grumpy.
Perception: 1d20 ⇒ 1
Ruslo
|
Ruslo walks to the second hall, passing by Syllyn, and looks down it.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24 +1 higher vs. traps)
If he doesn't see anyone he moves over to the crate and checks it for traps.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26 +1 higher vs. traps)
Aglynn Plossl
|
Aglynn sticks with her companions, looking around nervously.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Sok Pintar
|
Sok moves quietly up to the far side of the tables, peering cautiously around the northern corner.
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
| GM_CariMac |
Jenks is disappointed that there isn't anyone to greet "him" as he moves further into the room.
Sok creeps north and sees. A black sheet painted with a seven-pointed rune hangs before the southern exit.
Ruslo discovers there are not traps on the crates. The shipping box contains 40 identical wooden dolls, each depicting a glaring woman with no mouth. These dolls are no mere toys, but carved with careful precision from quality wood and coated in gold paint.
Know Religion check to know more about the dolls.
I opened up more of the map.
Sok Pintar
|
Sok moves back and examines the dolls. "Creepy."
Knowledge (religion): 1d20 + 8 + 1d6 ⇒ (6) + 8 + (6) = 20
Lady Naysha
|
Jenk waits for her minons to report!
I want to hear what we know about the dolls first. But I have no good skills for that.
Fuzzzy
|
Knowledge Religion: 1d20 + 10 ⇒ (17) + 10 = 27
"What strange dolls... They looks a little familiar..."
Fuzzzy
|
"Ah, yes! Well, done, Bobby!" Fuzzzy grins. "These dolls are..."
Fuzzzy shares whatever he knows.
Ruslo
|
Ruslo approaches the nearby door, checks it for traps, and peeks his head in if its safe.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24 +1 higher vs. traps
Syllyn
|
kn religion: 1d20 + 2 ⇒ (8) + 2 = 10
"Probably something to do with a mute goddess. Are they magical?"
He moves to back up Rusio, in case his door produces problems.
Fuzzzy
|
Fuzzzy detects magic.
| GM_CariMac |
The dolls are not magical, but Fuzzzy and Sok both know they are icons of the goddess Lissala.
Ruslo senses not traps and sticks his head in the room. The cultists keep a few mundane stores in these rooms, such as food and spare furniture.
Sok Pintar
|
"I suspect we're going through the curtain here, but may as well check everything else first. Don't want something sneaking up behind us." Sok moves to the eastern door, inspecting it for traps before opening it (if he finds it safe).
Perception for traps: 1d20 + 11 + 1d6 + 2 ⇒ (7) + 11 + (4) + 2 = 24
Aglynn Plossl
|
Aglynn moves up to keep an eye on Sok.
Fuzzzy
|
Fuzzzy thinks he should make sure to remember to do something bad to these dolls. Like light them on fire on the way out!
Unfortunately, he forgets he's supposed to remember a moment later....
Lady Naysha
|
Lady Naysha tries to think of some other things to do with the dolls, too! Then she waits to see if anyone else notices anything interesting.
| GM_CariMac |
Sok looks into the room safely. There are no traps. This room contains several mats and low beds. The walls of this room are deeply carved with jagged runic symbols. A small table sports a large brick of burning incense, but the incense’s heavy scent does not quite disguise an underlying sharp smell.
Sok Pintar
|
Knowledge (Engineering): 1d20 + 8 + 1d6 ⇒ (9) + 8 + (6) = 23
Knowledge (Local): 1d20 + 10 + 1d6 ⇒ (4) + 10 + (1) = 15
Perception: 1d20 + 11 + 1d6 ⇒ (10) + 11 + (3) = 24 <--+2 if to notice traps
Sok closes the door again quickly, holding his breath until he gets clear. "Carbauxine gas. Poisonous. Though there is a strand of prayer beads in there. Could tell us something."
Ruslo
|
"So scoop up those beads," Ruslo remarks. "I'll check the next one."
Ruslo inspects the door behind him, and opens it if he feels its safe.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10 +1 higher vs. traps
Sok Pintar
|
Sok looks at Ruslo with a smirk. "Did you miss the bit about poison gas, or just getting into the spirit of the role?"
Aglynn Plossl
|
"Hang on, I'll get them."
Aglynn takes a deep breath, then opens the door. She moves in to grab the prayer beads and gets out again as quickly as possible.
Knowledge (dungeoneering): 1d20 + 7 ⇒ (12) + 7 = 19
Syllyn
|
Does there look to be a way to shut off the gas from the forge, and could a mage hand be used to shut off the gas?
Knowledge (nature): 1d20 + 6 ⇒ (1) + 6 = 7
Knowledge (local): 1d20 + 6 ⇒ (4) + 6 = 10
perception: 1d20 + 7 ⇒ (12) + 7 = 19
Lady Naysha
|
To the east, a portion of the stone wall stands ajar a few inches.
Jenk heads over to the cracked open wall and peeks through the cracks.
Fuzzzy
|
Fuzzzy heads into the room Ruslo looked in with the food stores. He peeks into the crates.
"Food? Food is meant for eating!" Fuzzzy eats some of the food. He looks in more of the crates.
Perception to search the room: 1d20 - 1 + 2 ⇒ (11) - 1 + 2 = 12
| GM_CariMac |
It does not appear that you can shut off the gas, but if you wanted to expand the cracks more gas would enter the building.
Rulso opens the door and finds more storage, and similar items to the room across from it.
Syllyn
|
Seeing no way to shut off th egas, and not interested in rummaging about someones sleeping chambers, Syllyn moves on to the next door (avatar moved) and opens that door.
Ruslo
|
"This place seems pretty empty." Ruslo remarks as he looks around. "Come on, Old Man. Let's check this next one."
Ruslo heads over to the nearby door, checks it for traps, and peeks inside.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27 (+1 vs. traps)
"Find anything at that weird wall, Boss Man?" he asks Jenk. Did Lady Naysha see anything behind the wall door that's ajar?
Fuzzzy
|
Fuzzzy grins at the stranger with the bandana on his head and follows him. "Old? I'm not old! At least, I don't think I am." Fuzzzy strokes his white beard and looks thoughtful. "Hmmm... This beard does look like an old man's beard. Bobby? Am I old?"
Fuzzzy
|
Fuzzzy grins. "I'm 25." he says certainly.
He does not look 25.
Ruslo
|
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"I know, Fuzzzy. I know." Ruslo replies to his friend. This is not the first time they have had this conversation.
Sok Pintar
|
Sok watches this exchange, then just shakes his head. Must be something in the air at their height...
| GM_CariMac |
Syllyn peeks into the door and sees another hallway. Perception Check Please
Ruslo finds that the wide room contains several bunk beds and chests, each
embossed with a different rune. A heavy iron pipe runs the length of the south wall of this room at about four feet from the ground, disappearing into the eastern and western walls. A pungent smell issues from an alcove to the east. You don't see anyone in the room.
Lady Naysha finds that the open door has a pile of rubble behind it that would take hours to clear. She thinks it leads to the street.
Aglynn safely enters the room to retrieve the necklace and safely leaves the room that is filled with gas.
Aglynn Plossl
|
Once outside the room, Aglynn takes a closer look at the necklace. Anything unusual about it?
Fuzzzy
|
Fuzzzy casts detect magic and looks around the room that Ruslo's in with it.
If he could remember the last five minutes, he might be worried that some of those runes were magical traps.
But, he can't.
So he smiles and hums happily to himself while he looks around.
Lady Naysha
|
Lady Naysha goes to see what Fuzzzy and Ruslo are up to. If Fuzzzy doesn't notice any magic traps and Ruslo doesn't notice any other traps, Lady Naysha starts peeking in the chests.
Perception: 1d20 ⇒ 15
Syllyn
|
perception, heroism: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
| GM_CariMac |
Syllyn hears someone or something moving around behind the door at the end of the hallway.
Lady Naysha, Fuzzzy, and Ruslo see that each bed and chest is marked with a personal rune to identify ownership. They do glow as magical.
letter is wrapped around a wand of delay pain (Pathfinder RPG Ultimate Magic 216) with 11 charges remaining. The missive is written in Tien and concerns the “back door” into the Hao Jin Tapestry."
The iron pipe is part of a long-defunct sewer improvement that now connects directly to the foul waters of Riddleport Harbor. The pipe’s terminus is in the eastern alcove in this room, which the cultists use as a washroom. The washroom contains a table with four ceramic basins, each capable of holding 8 gallons of water.
The iron pipe juts into this washroom, capped with a spigot positioned over a large barrel. The spigot dribbles foul harbor water into the barrel, which is ringed with dried flowers in an attempt to mask the smell. Near the barrel hangs a wand underneath a note that reads, “Conserve charges! Use on full basins only!”
Aglynn sees this is a lesser strand of prayer beads.
Ruslo
|
Perception: 1d20 + 7 ⇒ (12) + 7 = 19 +1 higher vs. traps
Ruslo takes the wand from the washroom. "Fuzzzy, what magic does this wand hold?"
Ruslo checks the chests for traps...
Perception: 1d20 + 7 ⇒ (10) + 7 = 17 +1 higher vs. traps
...And opens them if he thinks it's safe (after Fuzzzy has a chance to do a spellcraft check on them).
Sok Pintar
|
Sok follows his allies into the room, examining the far door for traps while Ruslo checks the chests.
Perception for traps: 1d20 + 11 + 1d6 + 2 ⇒ (19) + 11 + (2) + 2 = 34
Aglynn Plossl
|
Aglynn rejoins the group.
"Lady Naysha, Syllyn, could one of you use these?" She proffers the prayer beads.
Lady Naysha
|
"Sure," says Jenk in his grumpy voice. "I love beads."
Lady Naysha looks in the chests if Ruslo says it's okay.
Fuzzzy
|
Fuzzzy inspects the magical auras on the chests...
Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24
Then he inspects Ruslo's stick.
Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24
Syllyn
|
Sylln walks back to the group and whispers to them, "Hey, guys, there is someone in the room over there. Let's see if we can get some info out of her. Or him."
He gestures at the door he had just opened and motions them to follow before returning to the door.
Ruslo
|
"About time," Ruslo remarks. "I was starting to wonder about this place." He follows Syllyn. "Let's go pay them a visit."
Lady Naysha
|
If Fuzzzy finds no magic traps Lady Naysha opens the chests to look inside and steal stuff.