Full Name |
Aglynn Plossl |
Race |
| HP: 64/64, 0 NL | AC: 19 (14 Tch, 16 Fl) | CMB: +4, CMD: 18 (22 vs. bull rush, 22 vs. trip) | F: +13, R: +11, W: +6 (+2 vs. poison, spells, and spell-like abilities) | Init: +5 | |
Classes/Levels |
Speed 20ft (climb 20 ft) | P: +10 SM +1 | DR 3/adamantine | Burn: 0 | Active conditions: none |
Gender |
LN Female Dwarf Geokineticist 6 | |
About Aglynn Plossl
Aglynn Plossl
Female dwarf geokineticist 6 (Pathfinder RPG Occult Adventures 10)
LN Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 64 (6d8+31)
Fort +13, Ref +11, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft., climb (earth and stone surfaces) 20 ft.
Melee cold iron dagger +7 (1d4/19-20) or
. . warhammer +4 (1d8/×3)
Special Attacks hatred, kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—flesh of stone
. . Infusions—extended range, kinetic blade, pushing infusion
. . Blasts—earth blast (3d6+9)
. . Utility—basic geokinesis, earth climb, earth walk, tremorsense
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Statistics
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Str 10, Dex 16, Con 21, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +4; CMD 18 (22 vs. bull rush, 22 vs. trip)
Feats Point-Blank Shot, Precise Shot, Weapon Finesse
Traits defensive strategist, reactionary
Skills Acrobatics +8 (+4 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +12, Craft (pottery) +4, Heal +5, Knowledge (dungeoneering) +9, Perception +10 (+12 to notice unusual stonework), Stealth +7, Use Magic Device +8; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ burn (2 points/round, max 8), dwarf kineticist, elemental overflow +2, gather power, infusion specialization 1, internal buffer 1
Combat Gear potion of cure light wounds (2), wand of cure light wounds (43 charges), acid, holy water (2); Other Gear +1 mithral chain shirt, cold iron dagger, warhammer, belt of mighty constitution +2, cloak of resistance +2, cracked pale green prism ioun stone (saves), ring of protection +1, wayfinder[ISWG], bedroll, blotter (0.2 lb), chalk, inkpen, journal[UE], knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], pen nibs, pigment for making ink (0.2 lb), potters tools, ruler, small (0.1 lb), silk rope (50 ft.), trail rations (2), vial, waterskin, wrist sheath, spring loaded (2), 3,642 gp, 8 sp, 9 cp
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Special Abilities
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+1 damage to earth elemental blasts Add 1/3 point of damage to earth element blasts that deal damage.
Burn 2/round (6 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Climb (20 feet, earth and stone surfaces) You have a climb speed, but only on limited surfaces.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Earth Blast (Sp) Level 3; Burn 0
Earth Climb (Su) Gain a climb speed on earth and stone
Earth Walk (Su) Ignore difficult terrain due to rocks, earth or mud
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Pushing Infusion (CMB +9) Your kinetic blasts makes Bull Rush CMB using Con.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tremorsense (Su) Move action to gain tremorsense 30 ft for 1r.
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