Sok Pintar
|
Sok quickly quaffs his extract of shield, then follows as well.
| GM_CariMac |
Sock's Perception Check
Sok notices that the lock would be incredibly hard to break. It also has a note attached to the hilt and tucked carefully away where it isn't easily noticeable.
Syllyn cant't tell anything about the arcane nature if any of the dagger. His history tells him this looks like what Daggers of Calistra have looked like historically.
Lock is DC 40 to open it.
| GM_CariMac |
As the group comes around the corner they see a body on the floor, and hear children screaming from above them. They also hear an odd wet squishy noise as if something heavy is moving across the floor.
Round 1
Intiativie???: 22+
Initiative Lady Naysha: 22
Initiative Sok Pintar: 21
Initiative Syllyn:17
Initiative Fuzzy: 6 +
Initiative Aglynn: 6
Initiative Ruslo: 3
I put you just inside the doors. There is a wall in front of you. Party is up.
Initiative Aglynn: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Fuzzy: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Lady Naysha: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Ruslo: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Sok Pintar: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Syllyn: 1d20 + 1 ⇒ (16) + 1 = 17
Intiativie???: 1d20 + 3 ⇒ (19) + 3 = 22
Sok Pintar
|
Lock is DC 40 to open it.
Oof. Sok can mix up an extract of Aram Zey's focus and get to the point where he has a *chance* at opening that, but it's probably not worth the risk of damaging the case unless we think we need it open for some reason.
Sok Pintar
|
What kind of check is it to identify these creatures?
Knowledge to identify: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (5) = 15 2 higher if it's Knowlege (local).
Sok steps to the corner, sword in hand, intending to peak around, only to be confronted by some sort of ]creature. While he wracks his brain trying to remember what he knows about them (he will share whatever he knows from that identify check), he pulls on the handle of his cane to reveal a dark metal blade before stabbing it at the approaching creature! 5ft step, move action to draw blade, standard to attack.
+1 adamantine sword cane: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Aglynn Plossl
|
Aglynn has no idea what these creatures are, but they seem to be dangerous. She raises her hands and a blast of rocks come out at the nearest one.
Accepting one burn to add the pushing infusion
As Aglynn focuses on forcing the creature back, dust starts starts to blast out of her pores!
Elemental overflow is active
blast, PBS, elemental overflow: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
ouch!, PBS, elemental overflow: 2d6 + 7 + 1 + 2 ⇒ (6, 1) + 7 + 1 + 2 = 17, bludgeoning, counts as magic for DR
If that hits, then she gets a bullrush attempt
Pushing infusion bull rush, PBS: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Syllyn
|
Knowledge whatever: 1d20 ⇒ 2, see tag line for appropriate bonus though with that roll it won't matter.
Do the dead bodies look all priest-like or do they look like poor-people sacrifices.
"Ah, yes. I suspect something went wrong here."
Syllyn's usual habitual tapping turns into something more... lively? martial? inspiring? Whichever, it seems to rouste the blood.
Standard action: start raging song
Move action: move to other side of a shark-thing.
to hit spirit wisps: 1d20 + 6 ⇒ (20) + 6 = 26
negative energy damage: 1d4 + 3 ⇒ (3) + 3 = 6
Remember that if you accept the rage you get the free wisp attack as part of your turn.
Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws (+1, +1 per 4 levels), but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
| GM_CariMac |
Sok knows that it's a magical beast called a Bunyip, but doesn't know much more.
Bobby the Owl
|
Bobby hoots loudly. His feathers let out a glow that passes from him into Fuzzzy.
Casting guidance on Fuzzzy.
Fuzzzy
|
Fuzzzy looks shocked. "Really, Bobby? Are you sure they're not just playing tag?" He strokes his beard and watches the monsters. "Well, if you say so..." He puts his hands on his hips, feels something, and looks down. "Oh, look! A sword! I must be a fierce warrior!"
He doesn't look like a fierce warrior...
Fuzzzy walks forward, drawing a very nice longsword as he goes. Then he throws the sword at the green bunyip!
Attack: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Magic Slashing Damage: 1d8 + 2 ⇒ (1) + 2 = 3
After his sword stabs the bunyip it flies right back into Fuzzzy's hand.
Fuzzzy smiles. "AHA!"
Hand of the apprentice. And I do have precise shot.
Lady Naysha
|
Thestil Shadowtongue starts to talk in a weird language!
She waves her hands around like she’s calling a pet to her or something.
Casting summon monster II. I can only speak and understand Aklo now.
Ruslo
|
"Thank you for your hospitality, ladies," Ruslo says with a wink as he bids the Calistrians farewell.
---
Ruslo steps forward, swinging his grappling hook in his hands. With a flick of his wrist he lobs the hook at the red bunyip then yanks back on the rope, scraping the hook into the beast's skin. He draws the hook back and spins, twirling the grappling hook around him in a blur.
Attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Piercing Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Sneak Attack (if red hasn't acted yet): 1d6 ⇒ 6
Note: Ruslo has the hook fighter feat. He can choose to wield his hook as a one handed melee weapon or a two handed weapon which he can use to attack anywhere within 15 ft. He is currently using it as a two handed weapon. Also, Ruslo is accepting the Inspired Rage.
Syllyn
|
Ruslo, why did you not accept the rage? It would give you extra damage and an extra attack. Same for Fuzzy. I think it would give you a +1 to damage, though the extra attack would not come into play since you are not in melee. Remember that you can coose to accept or not accept each round so the ony drawback is the penalty to AC.
Ruslo
|
I did accept the rage. It says so in my ooc and is included in my rolls. I'm not adjacent to an enemy so I don't get the spirit wisp attack.
Fuzzzy
|
I cannot use the ability I used if I accepted the rage. So I didn't.
Syllyn
|
@Ruslo - Cool. Missed that.
@Fuzzy - Confused. As far as I can tell it is not a skill and it does not require patience or concentration, but is rather a supernatural ability. Could be wrong on that though.
| GM_CariMac |
Notes First.
@Fuzzy: You can take the rage if you are just going to use Hand of the Apprentice since it's a Supernatural Ability and not a spell. If are going to use spells, drop the raging song.
@Syllyn: Your wisp rolled a 20, and it was an attack roll. Go ahead and roll to confirm your crit.
I'll move us on to the next round, but you two can retcon those items above.
| GM_CariMac |
Lady Naysha begins to cast a spell to summon a familiar friend. She doesn't appear to understand common any longer.
Sok pulls an amazing sword out of his walking stick, and attacks the nearest bunyip leaving a line of blood on the creature. 5 DMG.
Syllyn gives everyone his raging song, and makes wisps appear around anyone who chooses to rage along with him. Meanwhile Fuzzy gets guidance cast on him, and throws a really pretty sword at the closest bunyip. It hits leaving another slash on the creature 3 DMG.
Aglynn and Ruslo gang up on the closest bunyip on the other side of the wall. Both their attacks hit, but Aglynn isn't able to push the creature back. She's currently surrounded in a swirl of dirt and debris. 17 DMG and 8 DMG
It is now the buyip's turn. The red and green one both bellow in rage. Then the Green tinted one does something horrifying. Everyone but Syllyn feel the panic try to set in. They must steel their wills against that effect.
Red slithers up and hits at Ruslo. His bite hits, and takes a chunk out of the slayer's arm. 10 DMG His arm continues to bleed. 3 Bleed
The other two move closer to the noise and away from the stairs where the children's screams can be heard echoing from above.
I need a will save from everyone but Syllyn. Party is up.
Round 2
Intiativie Bunyip: 22+
Green 25 DMG
Red 14 DMG
Initiative Lady Naysha: 22
Initiative Sok Pintar: 21
Initiative Syllyn:17
Initiative Fuzzy: 6 +
Initiative Aglynn: 6
Initiative Ruslo: 3 13 DMG 3 Bleed
Red: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Bleed: 1d6 ⇒ 3
Syllyn
|
@Syllyn: Your wisp rolled a 20, and it was an attack roll. Go ahead and roll to confirm your crit.
Spirit Wisps +6/1d4+3;20x2;neg energy (+3[BAB] +3[cha]/1d4 +3[cha])
Not particularly interested in getting flanked, Syllyn makes nice with Sok (5' step next to him) and continues his assault on the shark thing while maintaining the martial beat (another round of performance).
Raging Scimitar with Power Attack +10/1d6+9(8);19x2;S (+3[BAB] +4[str] +1[enh] +1[rage] -1[power attack]/1d6 +4[str] +1[enh] +1[rage] +2[power attack] +1[whetstone] +2 heroism)
Spirit Wisps +6/1d4+3;20x2;neg energy (+3[BAB] +3[cha]/1d4 +3[cha])
Aglynn Plossl
|
Will save: 1d20 + 4 ⇒ (17) + 4 = 21
Aglynn stands strong against the horrifying creature!
She attacks the one closest to her, gathering power to add the pushing infusion. She is still swirling with dust and dirt.
blast, PBS, elemental overflow: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
ouch!, PBS, elemental overflow: 2d6 + 7 + 1 + 2 ⇒ (3, 5) + 7 + 1 + 2 = 18
If that hits, then she gets a bullrush attempt
Pushing infusion bull rush, PBS: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Sok Pintar
|
Will save: 1d20 + 5 ⇒ (12) + 5 = 17
Sok is unconcerned by the creatures as he shuts out the emotions inspired by Syllyn, focusing instead on pure intellectual focus. He studies the creature carefully, finding weak points before attacking with precise strokes. Move action to study the creature before him.
+1 adamantine sword cane, studied combat: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage, studied combat: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Studied strike: 1d6 ⇒ 2
Confirm?: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Crit damage: 1d4 + 2 ⇒ (1) + 2 = 3
Fuzzzy
|
Will: 1d20 + 2 ⇒ (10) + 2 = 12
Fuzzzy turns and runs for his life in terror!
"AHHHHHHH!"
By the time he is at the stairs he doesn't know why he's running, but he keeps doing it anyway.
"AHHHHHHHH!"
Bobby the Owl
|
Will: 1d20 + 5 ⇒ (1) + 5 = 6
Bobby hoots in terror and flies right after Fuzzzy!
Lady Naysha
|
Will Save: 1d20 + 5 ⇒ (19) + 5 = 24
Lady Naysha doesn't seem to care about what the so-ugly-its-cute-seal is doing. She finishes her spell and a magical wolf appears! It bites at the red bunyip!
Wolf Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Plus Trip if it hits: 1d20 + 3 ⇒ (18) + 3 = 21
Rounds Used: 1/4
N Medium celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13
Fort +5 , Ref +5, Will +1; SR 6
Celestial – Resist acid, cold, and electricity 5
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
Special Attack smite evil/good
STATISTICS
Str 13 [17], Dex 15, Con 15 [19], Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2 [+4]; CMD 14 [16] (18 [20] vs trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking)
Lady Naysha takes a five foot step back and starts to call on another magical friend! Casting summon Monster II!
Ruslo
|
Will Save: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Ouch! And Ruslo bleeds.
Ruslo flicks his wrist, switching his grip on his weapon. Gritting his teeth through the pain he attacks the bunyip with his hook!
Attack: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Piercing Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack (wisps): 1d20 + 6 ⇒ (7) + 6 = 13
Negative Energy Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Ruslo takes a five foot step back.
| GM_CariMac |
Both the bunyips that the party has been attacking fall under their combined attacks. The poor bunyip in front of Aglynn gets pushed, and tripped as it falls. It's really not his day.
The other side of the room works together to take down their own bunyip. It's quite slashed up as it falls.
Poor Fuzzy runs away as fast as he can.
The yellow bunyip let's loose with a roar again.
The blue one moves up and bites at Syllyn. It's bite misses.
I need a will save again from everyone but Syllyn. Different Bunyip so you have to save against that one. Party is up.
You are Panicked for 2d4: 2d4 ⇒ (2, 1) = 3 rounds. A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Ruslo Bleed: 1d6 ⇒ 1
Round 3
Initiative Bunyip: 22+
Green Dead
Red Dead
Initiative Lady Naysha: 22
Initiative Sok Pintar: 21
Initiative Syllyn:17
Initiative Fuzzy: 6 + Panicked 1/8
Initiative Aglynn: 6
Initiative Ruslo: 3 14 DMG 1 Bleed
Bite: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Bleed: 1d6 ⇒ 6
Syllyn
|
Syllyn continues his performance, tapping even more vigorously, again trying to make a connection with the toothy opponnent - and wondering why Fuzzy is running away.
Raging Scimitar with Power Attack +8/1d6+9(8);19x2;S {+3[BAB] +4[str] +1[enh] +1[rage] -1[power attack]/1d6 +4[str] +1[enh] +1[rage] +2[power attack] +1[whetstone]}
- Scimitar to hit: 1d20 + 8 ⇒ (17) + 8 = 25
- Scimitar adamantine damage, rage, pwa, whetstone: 1d6 + 9 ⇒ (1) + 9 = 10
Spirit Wisps +6/1d4+3;20x2;neg energy {+3[BAB] +3[cha]/1d4 +3[cha]}
- Spirit Wisp to hit: 1d20 + 6 ⇒ (6) + 6 = 12
- Spirit Wisp damage: 1d4 + 3 ⇒ (2) + 3 = 5
"Fuzzy, you OK?"
Aglynn Plossl
|
Will save: 1d20 + 4 ⇒ (1) + 4 = 5
This time, it's too much for Aglynn. "I can't take this anymore! She runs from the room.
Panicked 1/3
Syllyn
|
"Uh, Aglynn? What the blazes is going on here?"
Sok Pintar
|
Will save: 1d20 + 5 ⇒ (3) + 5 = 8
Hearing the bunyip's cry, something primal shudders in the back of Sok's mind. He drops his can and takes off running out of the room!
Syllyn
|
syllyn looks around in panic as he notices that his party of 6 has been cut in half.
"Screw up your courage, pathfinders. These things are almost done for. If you can just last one more round I think we can take what's left."
Fuzzzy
|
"AAAAAAHHHHHHHHHHHH!"
Lady Naysha
|
Will: 1d20 + 4 ⇒ (1) + 4 = 5
Wolfy Will: 1d20 + 1 ⇒ (15) + 1 = 16
Lady Naysha stops casting her spell and runs away as fast as she can.
Luckily wolfy keeps doing what he's supposed to. It bites at the nearest bunyip.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Plus Trip if it hits: 1d20 + 3 ⇒ (18) + 3 = 21
Does the rage work on my wolf? If it does the attack and Trip is +1 higher, the damage is +1 higher, and he also gets the wisps attack.
Wisp: 1d20 + 6 ⇒ (18) + 6 = 24
Negative Energy Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Ruslo
|
Will: 1d20 + 3 ⇒ (11) + 3 = 14
Ruslo bleeds! Bringing him down to 14.
Ruslo pulls out a potion and drinks it.
Healing Ruslo (cure light): 1d8 + 1 ⇒ (6) + 1 = 7
At 21/28, no longer bleeding.
| GM_CariMac |
One by one Aglynn, Lady Naysha, and Sock follow Fuzzy out of the temple in a panic. Ruslo holds his ground, and heals himself. Syllyn hits his target, and does some damage. The summoned pink wolf manages to avoid being panicked and feels the rage grow. He misses but the wisps surrounding him manage to hit the bunyip.
Blue bites at Syllyn and hits with it's bite. The sharp teeth cause him to continue to bleed. 3 DMG and 3 Bleed
The yellow creature bites the wolf and leaves it bleeding. 4 DMG 1 Bleed
Party Up
Round 4
Initiative Bunyip: 22+
Green Dead
Red Dead
Blue 10 DMG
Yellow 7 DMG
Initiative Lady Naysha: 22 Panicked ⅓
Initiative Sok Pintar: 21 Panicked ⅓
Initiative Syllyn:17
Initiative Fuzzy: 6 + Panicked 2 of 8
Initiative Aglynn: 6 Panicked ⅓
Initiative Ruslo: 3 7 DMG Bleed
bite: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
bite: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Bleed: 1d6 ⇒ 3
Bleed: 1d6 ⇒ 1
Aglynn Plossl
|
Aglynn continues to flee.
(Panicked 2/3)
Sok Pintar
|
Sok, too, continues to flee. Panicked 2/3.
Syllyn
|
Syllyn gains Fast Healing with his raging song from Skald's vigor so the sbleeding stops and he gets back 2 HP leaving him at -4.
Syllyn desperately continues his martial rhythm and tries to finish off the sea villain pretty much by himself.
He backs up and goes for the sure thing for damage and a potential delay and casts a DC 16 Ear-piercing scream on the one harassing him - blue - (or the other one - yellow = if blue drops from the wisps).
damage: 2d6 ⇒ (3, 6) = 9
Ruslo
|
Ruslo flicks his weapon out of his hand and begins to spin it, with a spin and another flick of his arm the grappling hook flies at the yellow bunyip. Move action to change my grappling hook to reach again.
Attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Piercing Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
| GM_CariMac |
Everyone buy Sylln, Ruslo and the fox continue to run away. Syllyn's wisps hit the blue tinged bunyip, and then he takes a step back. The bunyip avoids most of the damange from his spell.
Ruslo's grappling hook whips past the yellow tinged bunyip but doesn't connect.
The little pink fox attacks the bunyip in front of him. His bite misses.
The bluish bunyip moves up and bites at Sylln. They yellow bites at wolfie, but both attacks hit.
Round 4
Initiative Bunyip: 22+
Green Dead
Red Dead
Blue 18 DMG
Yellow 12 DMG
Initiative Lady Naysha: 22 Panicked 2/3 Wolf 4 Dmg 1 Bleed
Initiative Sok Pintar: 21 Panicked ⅔[ooc]
Initiative Syllyn:17 [ooc]4 DMG 0 Bleed
Initiative Fuzzy: 6 + Panicked 3 of 8
Initiative Aglynn: 6 Panicked 2/3
Initiative Ruslo: 3 7 DMG 0 Bleed
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Plus Trip if it hits: 1d20 + 3 ⇒ (2) + 3 = 5
Wisp: 1d20 + 6 ⇒ (13) + 6 = 19
Negative Energy Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 4
Bite: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 ⇒ 8
Aglynn Plossl
|
Aglynn spends another round fleeing, then stops.
"What am I doing? I've got to get back there!"
Last round of panicked
Sok Pintar
|
Sok, hot on Aglynn's heals, has a similar realization at the same time. Also last round of panicked.
Syllyn
|
After healing from the Skald's Vigor, Syllyn continues his martial tapping and goes for a scimitar swipe at blue this time, as the sonic scream was pretty inefective.
Lady Naysha
|
Lady Naysha keeps running. This is her last round panicked.
Wolfy attacks the bunyip again.
"AWWOOOOOOO!"
Attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Plus Trip: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Wisp: 1d20 + 6 ⇒ (15) + 6 = 21
Negative Energy Damage: 1d4 + 3 ⇒ (1) + 3 = 4
This is his last round. At the start of Lady Naysha's next turn he disappears.
Fuzzzy
|
Fuzzzy keeps running.
Ruslo
|
Ruslo takes a moment, waiting for the right opportunity to attack, then swings his hook!
Studied Target as a move action. Then attacking.
Attack: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
Piercing Damage: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
| GM_CariMac |
The wolf misses, but it's wisps do some damage. Ruslo and Sylln also hit their targets, but Sylln's wisps miss.
Lady Aaysha, Sok and Aglynn all find themselves standing it the middle of the road outside the temple with no weapons in hand. Fuzzy continues to run down the street.
The two bunyips attack one at the wolf and the other at Sylln. The bite misses Sylln, but hits the wolf.
bite: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
bite: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Bleed: 1d6 ⇒ 5
Round 5
Initiative Bunyip: 22+
Green Dead
Red Dead
Blue 28 DMG
Yellow 25 DMG
Initiative Lady Naysha: 22 Wolfie 9 DMG
Initiative Sok Pintar: 21
Initiative Syllyn:17 DMG 0 Bleed
Initiative Fuzzy: 6 + Panicked 4 of 8
Initiative Aglynn: 6
Initiative Ruslo: 3 7 DMG 0 Bleed
Aglynn Plossl
|
Aglynn takes off running back toward the temple!
Sok Pintar
|
Silt follows, right beside her!
Syllyn
|
Not having much choice in the matter, Syllyn continues his assault on the creature. Though, in a mixed blessing, he exchanges wild swings that all miss that end up just wasting time. Though that may be a good thing as he hears some of the the paniced screams stop and it is only a matter of time before he is rejoined.