Horatio "Nomad" Atticus |
<That'll work, too. If we trip the alarm as we leave, peave a good enough shot of the van in the cameras, then torch it like 30 minutes later, the Pawns will never trip on the real story. What about our ticket in? We bring her with and make an accomplice outta her, straight up kidnap, or tranq & dump onsite? She might be able to point a finger our way, at least via face and clothes. And I'd hate to lose this SIN if I can avoid that.>
Alanna "Wraith" Whiteangel |
Alanna takes a deep breath. 'He doesn't know....'
<Babe, this is the big league now. When you run with the big dogs you gotta break some eggs.
As soon as we're ready to jump, I'm putting three rounds rapid into that perky little face of hers.
We frag around, we try to play nice, we get cutsy and try anything else, something's going up a hoop and she might get away and she might spill all the beans and then we have the ache in the head.
HoneyLamb it was always gonna be this way. She was dead the instant she didn't call security on us.>
She sighs. 'Spirit knows....'
GM Captain Placeholder |
The reality of meatspace hits Sybil like truck, the lightspeed of her sim impacting the sluggishness of her body like a highway crash. A minute later, though, she's hit the BBS. The paydata, labeled 'Vashon Island Customers and Measurements' is barely up for a minute until a bid appears, another, higher one appearing a moment later. Noting herself to monitor the thread, she gets on for her day, and by nightfall, the price for the list has already reached 6,500 nuyen, two hours until closing time.
I'm imagining you're putting it for a short bid, since the info will technically be out tomorrow. You still have a day to do, well, things.
Glass, take off 400 nuyen, and write Hecate's Blessing on your sheet. Jackfruit flavour.
A message from Freddy comes in a moment later as the conversation's picked up.
<Hey, hey, early birds! Seems like your legwork's good, and Johnson's done that before. Not gonna give you bend one way or the other for the civy, but 'member your cred. 'Bout the van, though. Don't break the law while breakin' the law.><I'd hit a chopshop from another 'hood instead of renting or borrowing. If you're renting, your SIN goes in the pan, and if you're pawing, you never know when you'll get an APB before the mish, and Downtown might flag something that's not got any tracers on it. Same reason they keep an eye on ya if you're drivin' manual. You got three and a half fat ones, I can probably shmooze a van for ya if you wanna skip the legwork.>
Nomad knows that the best way to get a vehicle like that is from a less-than reputable chopshop that would be willing to loan one on your burner SIN, which is a bit more expensive. Stealing could work, but you'd probably need to grab one from a less-than-reputable neighbourhood, just before the mission and is riskier, but cheaper. Freddy's offer involves a significant cut for his time.
Let me know which one you go for (in Discussion, if you so prefer), and I'll set up the next scene.
"Sybil" |
Woot, got loot!
"You know, if some of us aren't great about the cold-blooded murder and whatnot, there's always the way that goes through me opening those doors, Matrix-side. That way we don't deprive Nomad of his bedwarmer."
Sybil speaks between sips from a shaker filled with a horrible nutrisoy concoction, not even bothering to make it look or taste like food.
"The rent sounds like our best option. I can fool someone's car long enough to make a quick getaway, but long-term it's just a bother. Ah, I got some paydata, so I can make a decent contribution to the rent."
Horatio "Nomad" Atticus |
"Whaddya say, Battle Barbie? You cool with the accomplice living if we can implicate and con her enough? Don't mistake me, if shes gotta end up as meat I maybe know someone who can fit her for a bunraku rig, but if we can maintain the breathing and free-will bit, all the better. Yeah, Sybil, if you wanna get those deets from Freddy, here's the cred to pay him. No sense in skimping now to risk the whole job, neh?"
"Sybil" |
"Null sweat, I'm fronting them through what I swiped from Vashon." answers Sybil, mentally composing a short message to go with the nuyen transfer. "Less of a headache than finding a way to split them, and I'll keep the rest as a bonus."
"<Hoi Freddy, I've lived most of my life skipping the legwork (har har) so I'm passing you the quid for the wheels. Best, Sybil.>"
GM Captain Placeholder |
January 15, 2076: 16:31 - Seattle, Anywhere.
The day starts like most others in Seattle these days, a gray, sloppy snowfall rises like a pall above the city streets, the hazy, flashy signs on the skyscrapers only faint glow across the darkening skies. Huddled in the snail-paced traffic, the news on the 'trix are constantly bubbling with conversations about the upcoming mayoral election, the Amazonia rebuilding effort and other, minor trifles of the day. Only a few pedestrians dare brave the slippery sidewalks and the chilling, almost hurricane winds you feel battering your cars.
The heater in R-R's Titan is turned up to the max, the windshield wipers working overtime to keep the chunks of snow out of your view. The plastic cover over the pick-up back occasionally creeks gently as a gust of wind picks it up. The shop, your target, is just half a block away, the lights inside on, yet only a few figures within huddle around the weighty tables.
The van Freddy'd got you, a five-year old Ford Econovan is full of old krill-chips wrappers and smells not so faintly of stale weed, cigarettes and body sweat. The heater pushing the air inside does little than to smell the scent further, but the vehicle does its job well - being incredibly inconspicuous. In front of you sits the controls for the livery on the vehicle's side, currently set to 'Chip's Mechanical Servises and Plumbing', with a picture of a dark-skinned dwarf hanging on the side.
Parked in the shopping gallery's outdoor parking, you notice that despite the cold, there's a few well-wrapped (and a couple surprisingly skimpy dressed) young individuals smoking and chatting next to an outside heater in front of the Vashon Island shop, the queue having steadily increased over the last half-hour. A couple of vans have darted in and out from the back entrance, and you're pretty certain where the entrance Monica invited you to is.
At times like these, you're right chuffed you don't have to go out. Your favourite music in the background, heating to the maximum and a steady run's worth of snacks and hydration on your side, you've just finished double-checking the team's feeds, eager to jump in the trix.
Feel free to look at the other spoilers, too. Being the Gal in the Chair.
A message appears on the radio, a vidcall from what appears to be an Athabaskan wrapped in several layers of fake fur, mounted on a familiar bike. "Alright chummers!", the voice of Ms. Johnson announces. "I'm outside the lab. They've just finished unloading a van, so I'm feelin' mighty lucky right 'bout now.", she adds. "Can make an entrance at any point. Sybil, sugar, you give me a heads-up when the first group starts? Sending you feed now.", she adds. On your comms is a closed, truck-sized garage door at the end of an alleyway, seemingly from the perspective of the motorbike's headlight.
Actions? You have a short time for planning IC, but the plan is, go in, go quick, go loud. Maps added to campaign. Hope the ones on the mall are legible enough.
Road-Rage |
Road-Rage lets the Titan's engine idle as they watch the shoppe.
"So... all this magick-fu is your forte. How we playing it. Decorate the walls with hexoglobin or giving them the mother of potion hangovers?"
He grins - all teeth and belligerence as he pulls on his old Sov-style Gas Mask ;
"Got bang for both."
Alex "Glass" Scott |
"Depends what sort of protection they use. Got customers in, so nothing too nasty until somebody triggers it" Glass answers.
"'course, anybody in there is likely gonna sling some mana, so we need to put them down quick"
Glass picks up his gas mask. "If we're lucky, they've spent all their time in the library, not the gym"
Alanna "Wraith" Whiteangel |
"FINE!" Wraith spits as if taking a personal afront. "But it is on YOUR hoop if this gets concrete poisoning! She gets away, she gets lucky and rabbits do NOT coming calling to me to get your hoop out a th' Dante! Imma disappear and lay low and no will find me because I'll be like a ghost or...a...other...kind of...non-findable thing....whatever you might call that."
The day of the night of the shadow of the run she suits up and finishes slamming her smg into its concealed holster. "Ready when you are."
Road-Rage |
"Crystal clear Mr Glass. Play nice until they don't."
Road-Rage nods, slotting in a clip of Stick n' Shock rounds into his Remington Suppressor before holstering it back inside his plated coat.
He grabs two Thermal Smoke grenades and pockets them too, before popping his laced knuckles with a jagged grin;
"I'll handle crowd control. If things go south bolt for the Titan."
The rigger pauses, tapping his comm;
"Sybil. Sharing my eyes again. Might need you to get the Titan running if we need to bolt."
Horatio "Nomad" Atticus |
"Fair point, Wraith. I'm loaded with zappers in the big stick, armor piercing in my sidearm. Just in case. Well, I think we are just about ready to rock and roll, chummer."
Nomad has doffed his fancy suit in favor of his armored jacket and ballistic mask, with his new shotgun slung at the ready and two pistols holstered. A couple of grenades sit in his oversized gargo pockets, with his assorted "assault" gear stashed readily available.
"Whaddya say we keep the charade as long as possible?"
He flips the logo and display color to grey on black, a nondescript cargo van in subtle corp colors with a stylized S as its only insignia.
"Theres our entrance."
<Fashion Team, ready to go.>
"Sybil" |
1 person marked this as a favorite. |
Sybil connects through her massive home setup to the strands of the web, a spider in the ethersilk Matrix. The high hits her like a truck, and she flies through the illuminated landscape of the Emerald City before taking a moment to adjust her IV feed drip to increase the caffeine level.
"<The Oracle is open for business, we look into past, present and reasonable extrapolations of the future, significance of p equals null point null five or you get your money back. Cross-validation dataset not included. Wiz Kids, I'm getting your marks to the wheels, ready to make an exit and throw off pursuit. Vashon Victims, I'm going for the door as silently as possible.>"
The video feeds from the two teams appear easily in her visual field as she absent-mindedly sets up a link to the Titan and moves back to Vashon, gently prodding the shop's host. I am the Keymaster, Gatekeeper.
I'll try to get slowly three marks on the host, I'd like to open the door without the security system getting alerted.
Hack on the Fly (Codeslinger): 14d6 ⇒ (1, 2, 3, 1, 5, 4, 1, 4, 2, 6, 6, 3, 3, 5) = 46 - 4 successes
Hack on the Fly (Codeslinger): 14d6 ⇒ (4, 1, 6, 4, 6, 4, 3, 2, 3, 4, 1, 6, 5, 2) = 51 - 4 successes
Hack on the Fly (Codeslinger): 14d6 ⇒ (5, 4, 4, 6, 6, 6, 3, 4, 2, 5, 5, 2, 1, 6) = 59 - 7 successes
[GHOST IN THE WIRES]
Attack: 4, Sleaze: 8, Data Processing: 6, Firewall: 5
Programs loaded:
Cyberdeck
- Virtual Machine (one extra program, one extra box of Matrix damage per attack)
- - Baby Monitor (check the Overwatch score)
- - Configurator (loaded with the BURNING CHROME configuration)
- Exploit (+2 Sleaze for Hack on the Fly)
- Sneak (+2 to defend against Trace User, a demiGOD doesn't get my location)
- Biofeedback Filter (+2 to resist Biofeedback damage)
Datajack Plus
- Signal Scrub (-2 noise)
- Shell (+1 to resist Matrix and Biofeedback damage)
- Wrapper (my icons look inoffensive)
[BURNING CHROME]
Attack: 7, Sleaze: 4, Data Processing: 5, Firewall: 7
Programs loaded:
Cyberdeck
- Encryption (+1 Firewall)
- Baby Monitor (check Overwatch score)
- Hammer (+2 Matrix damage per attack)
- Biofeedback Filter (+2 to resist Biofeedback damage)
Datajack Plus
- Signal Scrub (-2 noise)
- Shell (+1 to resist Matrix and Biofeedback damage)
- Blackout (deals Biofeedback Stun damage)
Descending Sunset |
Sun also arms up with suppression rounds (Stick -n-shock)in her hand cannons.
"Quick and smooth...that is what we can hope for!!"
She enters the van with the others, sitting quietly as she runs through the entry and takedown scenario.
GM Captain Placeholder |
Nice one, Sybil.
As Nomad and Wraith watch on, the synthesized message from Sybil hasn't even finished playing in your ears before the door begins to open. In the distance, you see the back of an industrialised warehouse and racks and racks of clothes on hangers. Rails of clothes and packages buzz ten feet in the air towards the front of shop. Nobody is visible in the warehouse itself from your location.
Sybil has opened one of the doors marked as 10. on the map. I've gone a little non-specific as to your initial position, so - position the van wherever you want it to be.
Team Magic, what's your actions? How are you proceeding towards the shop? We're not currently in initiative, so go ahead and decide on the how you're approaching.
Road-Rage |
Sov-Blok gas mask in place, Road-Rage exits the Titan with an affectionate pat on the vehicle's door panel.
He opens his greatcoat showing the thermal smoke grenades nestling within, then speaks - his harsh voice slightly muffled by the mask's respirator;
"Let's do this. In, smash, grab an' begone in a puff o' smoke. Like Magic eh?"
Arsenal locked, loaded and stashed, the combat-rigger strides purposefully toward the shoppe...
Alex "Glass" Scott |
"You BAs can handle the flash entry. I'll keep an eye on the mana-slingers"
Glass settles his mask in place and slips into place behind R-R and Sun.
"Sybil" |
Ah, I re-read stuff and it makes to sense to go three-marks on a host. Still, those hits should give me a few Matrix Perception questions, so I'd like to jump in and know which cameras, drones or other measures are active and ready to turn the Vashon Victims into Swiss cheese.
<Друзі (Friends), the way forth is open, though I'm still snooping for automated security. If you are arctic with going in and checking out the human factor, off you go.>
Horatio "Nomad" Atticus |
"Seems our tech wiz is more than earning her keep. Nice."
Nomad heads into the warehouse, after making sure the van is parked in such a way to allow easy exit. He pops the rear door open and moves in.
<Any chance you can flag the most valuable drek? Shoes, accessories, whatever is gonna fetch the most nuyen is what we wanna grab first.>
"Sybil" |
2 people marked this as a favorite. |
... with open(vashon_stock_130176) as db {for ctr, i in enumerate(db) {plist[ctr] = mxlib.grep('Vashon Island', i['model']).split('Price')}} ...
A looped search over the Matrix datastores cross-validated with the stock file that Sybil pulled from the server is sent to Horatio's inbox as soon as the cyberdeck finishes processing it.
Assuming that the stock file I stole has some warehouse markers, finding the price of the items should be easy enough.
Alanna "Wraith" Whiteangel |
Knowledge:FASHION!: 3d6 ⇒ (1, 3, 2) = 6
Wraith's interest in fashion is more hobby than profession, and so she can't really think of anything more than 'It all looks so shiny!!' and her internal A-TAC gives a mental shrug about target prioritization for the thieving.
Sneaking!: 16d6 ⇒ (1, 4, 4, 5, 3, 6, 4, 4, 2, 3, 5, 6, 3, 3, 3, 4) = 60 = 4 hits
Since Nomad is playing that stalking horse, Wraith makes like a wraith and wraiths into the shadows.
If you can 'ghost' into the shadows, why can't you 'wraith' into the shadows? Also, who put the ' key so fragging close to the <Enter> key!?
She spins up her cybereyes and lets them wander about.
Perception!: 12d6 ⇒ (4, 6, 1, 4, 5, 4, 2, 1, 1, 6, 6, 3) = 43 = 4 hits
Road-Rage |
Road-Rage enters the shoppe, flanked by Sunset & Glass (Sound like a Musical Theatre Troupe lol), peeling left toward where the rows of bookcases provide.
He pays little heed of the contents, instead focussing on where patrons where be lurking;
Perception?: 5d6 ⇒ (6, 1, 4, 1, 3) = 15 = 1 pesky hit.
GM Captain Placeholder |
As Road-Rage bursts through the door, dressed in a mask and body armour, the few attendees seem to practically leap up from the tables, eyes staring straight into the ork's mask. As Sunset runs in past, the few patrons standing up seem to step out of her way, raising their hands in the air as quickly as possible amidst scared gasps and screams.
Glass opens his third eye to the Astral plane, and the magic shop lights up like a Maria Mercurial concert. All the walls are practically covered with low-glowing, faint auras, and nearly half of the patrons are Awakened. The auras of most seem to glow in the tell-tale purplish-pale hues surrender fear and panic, but two men sitting at a table next to the window glow a lot fainter than most, their auras a calm blue quickly turning into anticipatory yellow.
Sunset's rapid dash carries her over to the massive sales desk, the door behind it closed.
From what I gathered, if you have 3 marks on the host, then you're pretty much in charge of it. Which is
With Sybil's input and a help of the AR sprites of the shop, Wraith and Nomad's PANs light up with information that looks more like a shopping list than their usual targets. Most of the stuff in the back is ready to be taken out, with the closest one nearby a delivery of Nike SlipStream sneakers (as worn by LA Lakers superstar Miko Nabuto). [ooc]in the crate stack right hand side in 10 on the map.
The real target, however, is the reason you came here for. Sybil notices that four cameras are active in the west part of the shop, with multiple alerts connected to them. #5 and #6.As Nomad begins to park the van in the back, Sybil's access to the camera shows her that a note has been sent to the guard room. A guard stands up, a tired looking human with a three-day stubble, finishing a cup of recaf and checking his commlink. The man seems equipped with a standard set of body armour, and a taser and a pistol hang on his hip. Coming out of #8.
@Sybil - there's two drones on standby on rails near the roof. You also notice that there's a couple of drones in the guard room, but they don't appear on the host link. One of them seems disassembled, but the other one is happily jittering past.
The guard seems to be fairly relaxed, until you and him get an alarm message from the host. A camera in the ceiling pointing towards Wraith concealed next to a Nike-branded shipping crate. The guard suddenly jerks awake, running for cover into the Discounted Wares storage #9 on the right hand side, around the middle.
Percentage: 1d100 ⇒ 51
Something else: 7d6 ⇒ (4, 2, 4, 2, 2, 6, 4) = 24
Glass Astrally Perceiving: 6d6 ⇒ (6, 1, 1, 4, 5, 3) = 20
Percentage #2: 1d100 ⇒ 1
Something else: 7d6 ⇒ (2, 6, 6, 6, 6, 6, 2) = 34 Oh. Wow.
One post until we all go into initiative and drek hits the ventilation!
Alex "Glass" Scott |
<Watch the pair by the window, looking twitchy>
Glass gets ready to counter any hostile magic from the men by the window
Horatio "Nomad" Atticus |
<Nice work, Sybil. Now, to find the fancy stuff we came here to grab in the first place. Wraith, got anything yet?>
Nomad moves along the walls, heading towards the front of the store (South) to see if he can look into the main area. His shotgun is at the low ready, and ballistic mask in place.
Perception: 11d6 ⇒ (3, 2, 2, 3, 1, 6, 5, 4, 2, 6, 6) = 40 (+5 if visual, +2 if auditory) 4 hits
If Visual: 5d6 ⇒ (1, 1, 3, 3, 5) = 13
If Auditory: 2d6 ⇒ (1, 6) = 7 5 hits total if either conditional applies
"Sybil" |
"<Sorry, Vashon Victims, but they've an internal circuit camera and they know your loc. You've got security incoming for the bang, I'll try to get some more guns on our side. Drek meets fan, ETA five billion nanosec.>"
Sybil goes for one of the drones on standby, trying to get at least a mark before everything goes on high alert.
I'm a bit confused about what I need to get to make a drone switch friends to foes and target the guards: I don't have a rigger interface so I can't jump in, I'd like to just direct it. In any case, I imagine I'll need marks, so...
Hack on the Fly: 16d6 ⇒ (1, 3, 1, 1, 2, 6, 1, 3, 6, 3, 5, 1, 1, 6, 5, 2) = 47 - 5 hits
Alanna "Wraith" Whiteangel |
<Mah goodneth, tha boys are already t' come a callin'? It used t' be a lady had ta do sum misbehvin' to get a man's attention. Now she just has to get dressed an' walk a bit. What has this world come to?
No worries about me, chummers. You keep on doin' what you're doin.>
Wraith holsters her weapon and stays where she is.
<Ahm gonna keep tha boys occupied.>
GM Captain Placeholder |
Ladies and gentlemen, let the shooting and pillaging commence!
Everyone is up!
Saved now, for expedience's sake.
Wraith: 3d6 + 11 ⇒ (4, 5, 3) + 11 = 23
Nomad: 2d6 + 8 ⇒ (3, 6) + 8 = 17
Sunset: 3d6 + 10 ⇒ (2, 2, 3) + 10 = 17
Glass: 1d6 + 6 ⇒ (1) + 6 = 7
R-R: 1d6 + 10 ⇒ (2) + 10 = 12
Sybil: 3d6 + 10 ⇒ (2, 4, 5) + 10 = 21 I'm assuming you're in cold sim at the moment, but I'll update that if you say you're in hot. Also, where's the 5th die coming from?
#1: 1d6 + 5 ⇒ (2) + 5 = 7
#2: 2d6 + 9 ⇒ (3, 2) + 9 = 14
#3: 1d6 + 7 ⇒ (4) + 7 = 11
#4: 2d6 + 10 ⇒ (5, 5) + 10 = 20
The guard's head pops around the corner, and as he spots Wraith moving to holster her weapon, his voice echoes. "H-hey! You! Leave, now!" Despite the threat, there's no concealing the shock and fear in his voice. "Knights are on the way here!", he adds hastily, before ducking back behind another pile of crates.
Nomad, dressed up and ready, hears a commotion from the room towards his left hand side #5 A door gently opens for a moment, before rapidly closing again, the murmuring and the shouting intensifying for a moment. Nomad's well honed hearing catches the words, 'robbers', and 'protection' shouted as questions from the panicked voices.
Most of the shop attendees raise their hands, their short trips towards the door nipped in the bud by the large ork and his larger AK. Instead, they kneel down and sit on the ground, their hands still held in the air.
As Glass focuses on the two men, their auras flash a primal red, the adrenaline-filled response of a beast caught by another, but it quickly subsides to the tense yellow once more. One of them slowly puts his open hands on the table, and the other once follows suit.
Sunset, standing by the desk, notices a rather horrified teenager to her side. He raises his hands, the commlink in his hand clearly indicating that he was just ready to make a purchase, obviously by the salesman who'd just disappeared into the storage room. The teenager's face turns white, as he takes a cautious step backwards into a cupboard, knocking down a couple of glass jars that shatter on the ground.
Correct - you can use a simple action to command it, but it uses its dog brain to follow it.
With a wave of the hand (and a string of code behind it), you mark the warehouse taser drone. The drone beeps a set of greetings, and the simplified icon of a German Shepherd appears on your PAN, in the security room. What is more worrying, however, is a trio of other drones starting up from the fitting room, #6.
As you make your announcement about the drek, the screen monitoring your Johnson lights up. "That didn't take long. Not ones for wasting time, are ya? I'll call ya if I need assistance, netrunner.", Ms. Johnson replies dryly, as she boosts the massive trollcycle into and through the garage door, sending metal and plastic flying everywhere. The camera shows the woman jumping from the bike, giving three-bullet burst into the air from her pistol, and starting to shout at the employees.
I'll keep those here, since you're being the person in the chair.
???: 17d6 ⇒ (2, 6, 6, 6, 2, 5, 3, 3, 2, 2, 2, 1, 6, 3, 6, 1, 2) = 58
Astral Perception by Glass: 8d6 ⇒ (4, 1, 5, 5, 6, 4, 5, 2) = 32
???: 13d6 ⇒ (2, 3, 3, 6, 1, 6, 3, 4, 6, 3, 6, 5, 1) = 49
Matrix Perception by Sybil: 10d6 ⇒ (5, 1, 5, 5, 3, 2, 2, 2, 6, 3) = 34
"Sybil" |
I went in hot-sim, as I have been adding 2d6 to my Matrix actions. I don't know where the extra d6 comes from, I seem to remember that it made sense at character creation but I have forgotten anything about it, so I'll take 10+4d6 until I can remember where the rest came from.
Before I act, how many marks do I need to issue commands to the drones? I imagine 3, but I wanted to make sure.
GM Captain Placeholder |
It came to me, simply because I was thinking, wait a minute, the only way I've known to get 5 dice is to use Edge. But yeah, Hot-Sim is fine, that'd be 11, too, since Hot adds another bit!
Additional Initiative: 1d6 + 1 ⇒ (4) + 1 = 5
You're now even more first.
And to answer your question, yes, it's 3 to give it commands! But remember, the owner still takes priority over you (when they pay attention to it), and you can't change that without a lot of time and a lot of luck.
Alanna "Wraith" Whiteangel |
"Oh thank goodness you're here!" Wraith girlishly squeels and runs headlong at the guard, banking that a rent-a-knight won't open fire on an unarmed girl.
"Oh I was so scared! They came from over there!" she says, her hand wildly gesticulating in a wide arc relatively behind her. She sobs heavily before putting both her empty hands on his arm.
"They said...they said...they said that I looked like 'tasty fresh meat' and that they would 'split me like wet pine'. Oh, brave sir, do you know whatever they meant by that??"
Her eyes look gently up at him and she bats her eyelashes.
She gently massages his arm. "Ooo! But now that I'm here, with such a big _strong_ man, I'm so very sure that I will be safe now! Please, strong man, could we go inside before they come back? I promise that I just need a minute to collect myself, to...to make sure that they have gone. I shan't trouble you at all.
Goodness is it hot?"
As her pheromones kick it up a notch, with one hand Wraith tugs at her shirt collar, doing a tactical exposure of some soft, nubile flesh. The universal currency.
Con, Impersonation, Performance...pick one.: 8d6 ⇒ (2, 6, 2, 3, 4, 4, 3, 6) = 30 = 2 hits
Alex "Glass" Scott |
Glass looks at the pair by the window as he addresses the whole store.
"Just keep it frosty, chummers. We're just here to collect a few things, then we'll be gone as easy as we arrived"
Prepared to counterspell, up to twice - 8 dice pool split 4 & 4, and protecting up to all 3 of the team, assuming I see any spellcasting when it happens of course
Road-Rage |
Road-Rage chuckles to himself as the patrons dutifully hit the deck and he scans across them with the barrel of his Remington - barking a reminder to them as he goes;
"YOU HEARD THE MAN! WE JUST MAKING A WITHDRAWAL - THEN WE BEGONE. KEEP HUSH AN' YOUR HANDS STILL, AND NO MANA BUSINESS OR IT'LL BE TOE TAGS AN' BODY BAGS FOR YOU ALL!"
The burly hob kicks the nearest chair to accentuate his threat, and get the focus on himself as the longears harvest the magical bounty;
Intimidation: 7d6 ⇒ (4, 4, 6, 3, 6, 5, 5) = 33 (4 Hits)
GM Captain Placeholder |
The drone's icon bleeps gleefully in acceptance of Sybil's mark, showing that it has acknowledged your existance. What does your mark look like, by the way?
The guard doesn't seem to respond to Wraith's call, appearing terrified as the street sam grabs his arm. He screams, dropping the taser in his hands. "L-look, I saw you with a gun poking around the crates.", he shouts back, before whispering. "Please, just punch me in the face, don't kill me, I'll lay low and be kn-knocked out...", he whimpers, his arm shaking in yours.
Nomad, on the other hand, carrying as many shoeboxes as he can comfortably fit on his hands, runs to and fro from the vehicle, throwing them with little regards for the packaging in the boot. Even with his admitted, limited knowledge of sporty fashion, the near-dozen boxes, even second hand, worth more than twice his monthly rent.
The two men at the corner table lift their hands in acknowledgement at Glass, and his threat seems to confirm and placate them. Instead, their eyes begin darting to and fro from the elf himself, onto the rampaging ork, and then, onto the less secure cabinets surrounding the door. Glass' well trained eye indicates that the men are probably looking for stuff to pocket in the ruckus caused by you, but know too well not to get in a trained mage's (and a trained ork's) way.
Road-Rage's threat echoes heavily into the shop, and the flying chair ricochets into a wall, shattering into undoubtedly real splinters. The screams subside into a quiet whimpering, and whatever patrons were squirming stop, hanging their heads low and covering them with their hands.
Just as he looks towards Sunset slapping away a young man's commlink to the ground and leaping over the counter, he sees a form apparating with a cloud of mist. A humanoid, dressed in a plaid suit, with a skin of deep, crimson red, sigils and marks travelling across his skin. "Begone, scoundrels, from this place!", the voice bellows in an unnaturally hollow voice with a enunciated English accent. The spirit waves his hands towards Sunset, and everyone can see the air around the elf's head starting to vibrate and glow in impossible colours.
Sunset, you are a bit trippy, but otherwise OK, no penalties.
Sybil 16
Team Magic
Spirit of Man 10
Sunset 7
R-R 2
Glass -3
Team Fashion
Wraith 13
Nomad 7
??? 4
???: 15d6 ⇒ (5, 1, 2, 4, 4, 1, 2, 4, 5, 6, 5, 3, 5, 6, 5) = 58
Nomad, Audio Perception, no penalty: 11d6 ⇒ (1, 4, 3, 4, 4, 4, 4, 6, 2, 3, 4) = 39
Glass, Judge Intention: 9d6 ⇒ (1, 2, 5, 5, 4, 5, 6, 4, 3) = 35
Spirit of Man, Confusion: 8d6 ⇒ (3, 2, 5, 1, 3, 6, 4, 5) = 29
Sunset, Wil+Logic: 7d6 ⇒ (1, 5, 2, 3, 6, 5, 1) = 23
Alanna "Wraith" Whiteangel |
1 person marked this as a favorite. |
"A weapon!? O surely I could not--" a wide-eyed Wraith starts before she putters out of steam and lets her shoulders drop, giving the guy an exasperated look. "Ohh, chummer, yer no jokes at all. Had you played it straight you could've at least got my shirt off. Ah well."
Her SMG materializes in her hand like magic. "Not my style, chummer. Get over there and help my boytoy shove stuff into the vehicle. _Then_ we'll talk about who does what to whom."
Wraith motions him on with the barrel of her gun. "What? Workin' ain't my style either. Imma supervise."
While enlisting free labor, Alanna keeps an eye out for any more surprises.
Perception!!: 12d6 ⇒ (5, 2, 2, 6, 1, 4, 3, 1, 3, 1, 3, 1) = 32 2
Intimidation!: 8d6 ⇒ (6, 6, 4, 4, 1, 4, 6, 4) = 35 3
"Don't kill this guy, gnome-ad. He's our bestest BFF. He's gonna work real hard and then I'll flip my 'he gets one in the shoulder-or-heart coin' and see what happens."
Horatio "Nomad" Atticus |
"Sounds fair. Rent-a-Cop, make yourself useful, drop the iron, and get to stepping with these boxes."
Nomad continues his five finger discount shopping, keeping an ear out for trouble and an eye on their new BFF.
GM Captain Placeholder |
1 person marked this as a favorite. |
The security guard shudders at Wraith's comment, but the SMG in her hand sends him scuttling across the floor. He picks up several boxes, dropping one at his feet, then quickly puts them in the truck.
Nomad, aided with Sybil's AR prompts, quickly identifies a shelf, packed with seemingly ordinary and rather drab looking T-Shirts. The AR, however, indicates that each shirt is worth 500 nuyen, and just as he unloads a stackfull of them in the van, a prompt from Sybil appears on both your PANs.
"<Got into the security drone. Feed coming soon. Wait, dre- Hang on!>", the note ends, as a gunshot is heard from the room in the corner. #5
"Some sort? I'm a spirit of institutionalised education! You baseless scoundrel!", the spirit roars in return. As Sunset shouts, it's little wonder that R-R's attention is immediately drawn to the summoned spirit. Roaring out, the ork grins as he bears his AK towards the spirit, aims, and fires. The barrage, by any means, would've dropped an unarmoured troll dead, or at least bleeding in their tracks. The rounds bury themselves into the man's body, who grins deeply, only for a trickle of ephemeral blood to drain from his mouth. "You! Thief, you are, thief and a murderer!", the spirit screeches, as it points its attention towards the ork and screeches. Slightly damaged, but nothing particularly noteable.
The two mages, seeing that the visually scariest member of the robbers' attention is pointed elsewhere, flip the table and break into a run, grabbing the closest bags, vases and reagents they can get in their hasty escape, one of them kneeing a hostage in the face accidentally. The hostages scream at the gunfire, and the already crazed bookstore jumps into an even louder mess.
X2 means you can have 2 rounds of actions
Merc Rigger 22
Wraith 18 x2
Nomad 11
Security Slave 11
Sunset 21 [i]x2
Spirit of Man 16
R-R 15
Mages 11
Glass 9
Wraith: 3d6 + 11 ⇒ (4, 2, 1) + 11 = 18 X2
Nomad: 2d6 + 8 ⇒ (2, 1) + 8 = 11
???: 2d6 + 10 ⇒ (6, 6) + 10 = 22
Security Slave: 1d6 + 5 ⇒ (6) + 5 = 11
Sunset: 3d6 + 10 ⇒ (6, 3, 2) + 10 = 21
Glass: 1d6 + 6 ⇒ (3) + 6 = 9
R-R: 1d6 + 10 ⇒ (5) + 10 = 15
Spirit of Man: 2d6 + 9 ⇒ (6, 1) + 9 = 16
Mages: 1d6 + 7 ⇒ (4) + 7 = 11
R-R Aimed Narrow Burst 1: 13d6 ⇒ (4, 4, 5, 1, 4, 2, 5, 6, 5, 6, 3, 5, 3) = 53 Oof. 5 hits, for 15P
Dodge: 4d6 ⇒ (5, 1, 4, 1) = 11 So, 4.
Alanna "Wraith" Whiteangel |
Ugh. My problem is that every time I try to post, I run into the inevitable problem that comes up when -someone- puts the map on imgur, next to stuff like this. Me: "Okay, I have just enough time for a quick post...hey is that monkey wearing pants?!?!
"Drek. Whelp, I guess we may as well go loud since we're, y'know, going loud right now.
Alright, you two keep loading, Imma go find something to shoot."
As she goes forward she points the SMG at the guard. "Keep it up, you're doing good. But if you try to bolt you know I'll find you later, right?"
She just leaves it at that and ducks into the building mega-quick.
I get two actions, but I'll wait on the rest of my turn until I see what I see in #5.
Road-Rage |
1 person marked this as a favorite. |
As the spirit gets insulting, Road-Rage keeps his AK shouldered and drills the apparition once again - bellowing back in growing anger;
"THIEF AND MURDERER!!?? NEVER PROVEN, YOU SPOOKY ECTOPLASMIC MOTHER-FRAGGER!"
AK Aimed Narrow Burst: 13d6 ⇒ (6, 1, 6, 2, 3, 5, 2, 1, 4, 3, 4, 6, 3) = 46 6 Hits @ -6AP for 12P
Descending Sunset |
1 person marked this as a favorite. |
"Aww...FRAG!"
Training her two pistols at the spirit, Sun lets loose with both barrels (2 rounds of actions)
Attack: 16d6 ⇒ (6, 6, 4, 1, 1, 3, 2, 4, 4, 2, 3, 4, 6, 1, 2, 3) = 52 3 successes
Damage: 9P
Attack: 16d6 ⇒ (4, 1, 1, 5, 1, 1, 4, 4, 3, 5, 3, 5, 6, 6, 4, 6) = 59 6 successes
Damage: 9P
GM Captain Placeholder |
Despite the barrage of heavy fire going through the spirit (and stationery and reagents behind him) being enough to drop even a heavily augmented troll, the spirit remains upstanding in the air, though it howls out in terror, the once fine suit now tattered. "You! You dare!", it roars, as it begins channelling a spell, staring viciously at Sunset.
As the gunfire begins, the two mages leap up from their chairs, and start bolting for the door, grabbing pots, books and jars on their way as they sprint above the lying down hostages.
Just as the guard throws another five boxes of high heels in the car, the door of the room in the corner slams open, as two wheeled drones wheel out, spewing lead out of their SMG at Wraith and Nomad, blue streaks of light buzzing in the air. Suppressing Fire. Despite the guard being in both barrages, the bullets seem to fly past him without harming him.
An armoured ork runs out of the room, armed with an Ares Alpha, then bolts straight down towards the metal crates to the south.#9
See OoC for information.
Merc Rigger 12
Wraith 8 2, I suppose?
Nomad 1
Security Slave 1
Sunset 1
Spirit of Man 6
R-R 5
Mages 11
Glass 9
Dodge: 4d6 ⇒ (1, 4, 4, 5) = 14
Soak: 11d6 ⇒ (3, 2, 2, 3, 4, 6, 2, 1, 4, 3, 3) = 33 Wooow.
Dodge: 3d6 ⇒ (4, 1, 6) = 11
Soak: 10d6 ⇒ (3, 6, 1, 1, 5, 3, 4, 2, 1, 1) = 27 Wooooooooow.
Dodge: 2d6 ⇒ (1, 3) = 4
Soak: 9d6 ⇒ (3, 5, 3, 1, 1, 4, 1, 5, 1) = 24 Almost.
Suppressing fire Wraith: 11d6 ⇒ (3, 6, 2, 6, 5, 4, 2, 3, 1, 5, 5) = 42 5 hits. Hit the dirt for -5 Init and prone, or attempt do not get hit by making a Rea+Edge(5) roll. If you fail the test, you take 11S, AP -5.
Suppressing fire Wraith: 11d6 ⇒ (1, 4, 5, 1, 5, 6, 2, 1, 1, 2, 3) = 31 4 hits. Same as above, but the test is (4) and the damage is 10S, AP-5.
Horatio "Nomad" Atticus |
Nomad hits the deck as the drone unloads on him.
"Drek! Wraith, you got a shot?"
From prone, he tries to bring his shotgun to bear and unloads a zapper round at the mechanical threat.
Suppressive Fire -4, Attack Vitals-2: 1d6 ⇒ 2
"Fragger, I cant hit anything from this spot!"
As his shot goes wide, he racks another shell into the shotgun and Hope's Wraith is better situated than him.
Alex "Glass" Scott |
"Yeah, she dares. And she ain't the only one"
Glass's eye flash as he snaps his fingers at the spirit
"It's about time you went back where you came from"
Hopefully I'm getting this right (pg 301 of the core rules)
Banishing: 7d6 ⇒ (1, 1, 4, 1, 3, 1, 5) = 16 + Edge: 4d6 ⇒ (1, 6, 2, 6) = 15
+ exploding: 2d6 ⇒ (4, 5) = 9
with no limit is a disappointing 4 hits versus the spirit's force (+ summoner's magic assuming the's bound)
Resist drain with 12d6 ⇒ (4, 2, 2, 5, 5, 1, 2, 3, 6, 2, 3, 4) = 39
3 hits versus twice the number of hits on the spirit's defence roll
That could have gone better
Alanna "Wraith" Whiteangel |
Blargh! I thought we talked about using Imgur. =} Also, what was my first action? Shouldn't I have met at least one of those enemies on the way and then had a chance to shoot at them? At the very least, if I didn't go anywhere with my first action, shouldn't I be allowed to go on hold?
Reaction and BLEEDING Edge #1: 14d6 ⇒ (6, 4, 1, 6, 5, 5, 3, 4, 5, 5, 4, 2, 6, 1) = 57 = 7 hits
Reaction and BLEEDING Edge #2: 14d6 ⇒ (3, 4, 4, 6, 4, 6, 3, 6, 6, 1, 6, 1, 5, 5) = 60 = 7 hits
Wraith's ULTRA-jazzed reactions and reflexes are the best money can buy. She hasn't been cowed by street-trash up to this point, and she's certainly isn't gonna start now!
The multiple waves of bullets fly past her as she dances and twists in impossible angles at speeds that confuse the un-augmented eye in a wonder that it's not a choreographed dance. Her runner-hard body weaves through air like a ghost. Like a specter.
Like a wraith.
The bleeding-edge cyber-chrome leaves avoiding the bullets to other systems while the on-board targetting systems are already laying in fire patterns for those that are naughty in her sight.
"Normally, I'd take this chance to go running after that FRAGGING TROG!
But, dear, seeing as how we're supposed to get the party started, I'll just have to get used to disappointment.
And kill these fraggin' things."
Her MEGA-dodge of the bullets ends with her partially behind a car as she returns fire at the trashcans with the SCK.
MOAR DAKKA! BF(-2 Defense, APDS = -4 AP) 8P: 16d6 ⇒ (1, 4, 3, 4, 1, 6, 5, 6, 5, 1, 1, 1, 2, 5, 5, 3) = 53 = 6 hits
MOAR DAKKA! BF(-2 Defense, APDS = -4 AP) 8P: 16d6 ⇒ (3, 6, 1, 4, 1, 6, 1, 2, 5, 3, 6, 4, 6, 5, 5, 1) = 59 = 7 hits
"Stay frosty an' keep loading, security dude-man! This is just a minute steak."