Alanna "Wraith" Whiteangel
|
Hearing the whimpering howl, but not yet hearing gunshots, Wraith decides to NOT go loud at the earliest opportunity, and applies her auto-picker to the window's lock.
pg 363, an auto-picker's rating may be used in place of the Locksmith skill
Lockpicking!: 12d6 ⇒ (6, 4, 2, 4, 3, 4, 3, 5, 6, 3, 5, 6) = 51 = 5 hits.
| Alex "Glass" Scott |
Glass crouches next to Wraith, waiting for the auto-picker to do its thing.
His earlier bravado has become a twitchy nervous energy; his eyes scan the street, peering into every shadow either searching for trouble or alternate escape routes.
If/when the lock clicks open, Glass takes a deep breath as the reality of a proper fight hits him.
Charisma+Willpower(3) test: 12d6 ⇒ (1, 2, 6, 6, 1, 4, 4, 6, 5, 1, 4, 6) = 46 = 5 hits.
"Let's do this"
| Harry "Blacksap" Wuxiao |
Blacksap fires quickly again, aiming at the noisy dog. With a bit of luck, the sounds will go mostly unnoticed.
Sniper Rifles, Visual Magnification: 16d6 ⇒ (4, 3, 1, 4, 1, 6, 2, 1, 3, 3, 2, 2, 2, 5, 1, 2) = 42 - 2 hits
If it hits, 13 physical damage, 4 Armor Penetration
Taking Aim for range modifications, and firing. If possible, I'm keeping an eye out on any nearby door.
| GM Captain Placeholder |
*Click*, the side-door gives way to Wraith's nimble fingers, and the brutal efficiency of the autopicker. A quiet breath of anticipation later is replaced by one of relief, as no alarms seem to blare, nor hordes of enemies bursting out. On the front of the house, Sunset rapidly rummages through the lock, feeling the tumblers give way one by one, but the door still holds.
The dog's gutteral, frenzied howl is cut short by a sharp cry of pain, dying down to a in the blistering winds, only for a third bark to start as the final dog bursts out of the pen, sniffs the air, and turns towards the house across the yard with a chilling snarl, before breaking into an impossibly quick sprint. Second dog down. I am disappointed by its soak roll.
The window of the games room suddenly transitions from opaque to transparent, and Blacksap sees the short-haired hatchet faced woman quickly glance down towards the dogs from behind the window, before turning around to shout at the other two in the room, the bare-headed muscular man seen by Wraith and Nomad, and one of the newcomers. With another swipe, the woman taps the window once more, and the silhouettes begin disappearing once more.
Lights start flashing visible from behind the windows as every hears the tumbling of heavy bootsteps and muffled shouts of commands.
And we are now in action time! Bold can act alongside others this turn, but things will have happened in the meanwhile. Afterwards, I'll break the initiative into blocks, so it goes Party members 1, enemies, party members 2.
Wraith
Sunset
Blacksap
Raquel
Nomad
Big Dog
Road-Rage
Unknown Enemies
Glass
| Descending Sunset |
Pass 1
Cursing to herself, Sun steps back and fires at the lock with her pistol, then kick the door open. She keeps her other revolver at the ready to take down anyone waiting on the other side of the door.
Big Boom: 16d6 ⇒ (4, 1, 4, 5, 2, 2, 2, 1, 5, 2, 6, 4, 1, 2, 5, 6) = 52 5 hits
Alanna "Wraith" Whiteangel
|
The window opens with a satisfying click, and Alanna can't help but look back and share a playful smile with Glass. She returns the autopicker to its home as the unmistakable sound of Sunset's pistol reverberates through the night air. "Looks like someone didn't have our luck...or skill," she whispers at Glass, still feeling playful.
She slips into the opening, gauging their next move, covering the way forward with her SMG.
Sneak!: 14d6 ⇒ (4, 3, 3, 1, 1, 1, 2, 5, 4, 6, 3, 3, 1, 5) = 42 3 hits
| Road-Rage |
From the vantage of the Titan, Road-Rage keeps an eye on his vista down the barrel of his AK.
The jagged grin on his sharp face widening as Sunset's Rutger announces their arrival.
| Alex "Glass" Scott |
Glass gives Wraith a moment to clear the window then follows her into the room.
Urban Sneaky: 10d6 ⇒ (6, 1, 1, 6, 6, 1, 2, 6, 5, 4) = 38 5 hits
Slightly unsure whether sneaking should apply Physical limit or not - if so, the above caps at 3 hits
| Road-Rage |
| 1 person marked this as a favorite. |
Edit: In above - meant to type Ruger not Rutger (which is one of these :)
| GM Captain Placeholder |
The thunder of the Ruger blasting through the doorframe rings inside the house, the weapon's boom going so far as to leave a noticeable crack in the front door's window. Sunset's boot sends the door flying inside, and Nomad and Sunset are treated to a view of the lobby. The lights are off, and the place is empty, but a panicked scurrying is heard from the room next to it. You think, in front of the Wine Cellar, from the North Entrance.
"Hold!", a man's voice announces from atop the stairs, but not before a young man with a shaved head and a sleeveless vest stumbles into sight, trying his best to scurry back away from the stairs, hopelessly outside cover.
Wraith and Alex quickly and silently make their way through what appears to be a laundry room, judging by the, well, laundry. Thick leather jackets and armour vest are hung above the laundr-o-mat. The room is dark, and the loud running continues, carrying through the wall. The fierce profile of a SPAS-24 shotgun lies next to the wall, a box of shotgun shells just next to it.
Blacksap's heat signature sees the dog running through the lush garden, the hot breath at its mouth moving straight towards the house he's perched on. The sight of the dog appears and disappears between the cold foliage, but one thing's for certain, it's headed for him, and fast.
Road-Rage's aim remains steady at the door, as nothing in the rooms above him indicates activity of any sort.
[ooc]Current Initiative Count: 22
Wraith
Blacksap
Sunset
Enemies
Nomad
Road-Rage
Enemies
Glass
| Harry "Blacksap" Wuxiao |
<One of the dogs is coming for me, I'm not supporting until I deal with him.>
Blacksap folds the tripod and turns the sniper rifle towards the entry location, standing ready to fire at the canine as soon as it appears on is line of sight.
If this was Pathfinder I'd ready an action: I don't have the rulebook right now and can't find how to do it in Shadowrun.
Alanna "Wraith" Whiteangel
|
Wraith pauses to toss the shotgun out the window. "Well, that's one shotgun less that they have to use against us. But it means that they're well-prepared in every other room," she mentions off-handedly to Glass before heading into...whatever is the next room.
Don't see the laundry room on the map, but moving onward.
| GM Captain Placeholder |
@Wraith - Laundry Room is where the toilet is, the room you entered from the east side. The next room is labeled Guest Suite, first floor.
@Glass - Technically, it's heavily recycled plastic, but it's pretty much the same as cardboard.
The thunderous roar from Sunset's revolver pierces the man's torso as he collapses onto the ground on the stairs, blood starting to flow from the massive entry wound onto the rich, wooden floors. His cry of pain hovers for a moment, before he goes quiet. Your ringing ears detect a whisper and rushed steps from upstairs. By the time Nomad flicks his pistol up, the man's already still. You can take your action now.
Throwing the shotgun unceremoniously into the garden, Wraith tilts the door open. The room is quiet and dark, and a silhouette runs into the room, reaching behind a cabinet to retrieve a weapon, only to shout out a warning to the back of the house before retrieving a shotgun and hurling itself behind a sofa.
Blacksap waits, the wind and rain rushing past his eyes and ears a meaningless sensor input, as he tracks the bright orange silhouette of the dog stampeding in the garden. As it leaps out of a rosebush, he squeezes the trigger, and the bullet impacts the creature with enough force to send it tumbling, but the furious beast rises up with a snarl, limping furiously before crashing through the wooden fence as if it was a paper wall. A moment later, he hears a window broken two stories below him.
hey! Don't peak! I'm rolling the dice, and then removing them. I've got a system to make it fair, don't you worry. I think there was a GM-only roll added to paizo recently, I'll give it a crack next round.
Current Initiative Count: 7, then 19
Nomad
Road-Rage
Glass
Enemies did their thing
Sunset
Wraith
Blacksap
| Horatio "Nomad" Atticus |
Nomad moves in through the door fast and low, pistol at the ready. Seeing the downed man he watches for movement as he approaches the bottom of the stairs and looks up towards where he heard a voice earlier.
Simple: take cover, Free: Called Shot (Target Vitals), Free: Shoot at Voice Above (if possible. If not, take aim at same.)
12d6 ⇒ (2, 1, 6, 1, 2, 5, 1, 4, 3, 6, 5, 3) = 39 Single Shot Target Vitals Smartlink Fire! 4 hits
Base DV: 10P, AP -5. 11/12 Ammo
Alanna "Wraith" Whiteangel
|
Wraith smiles. _Now_ she's having fun.
Quick as thought, light as a trained dancer, she prances over to the couch, her metal eyes cutting through the darkness like an SMG through some biff trying to hide behind a couch. (That's called Foreshadowing!) Up up up it she goes until she's smiling down on the would-be shot-gunner.
"As plans go, it was a good one. _I_ would've ducked back out the door, maybe re-grouped with me chummers, put up a wall of lead. But I guess trying to hide under the couch is nice too!"
She brings up her SMG. Lines up the barrel.
"Nothing personal chummer. Jus biz."
She puts three rounds rapid into him.
DAKA! BF!: 16d6 ⇒ (5, 2, 6, 5, 5, 4, 5, 3, 1, 5, 5, 2, 6, 1, 3, 4) = 62 = 8 hits
acc of 9, dmg 8P, APDS = -4 AP, BF = -2 Def.
| Alex "Glass" Scott |
Glass waits for Wraith to move into the room before following.
It depends a bit on how successful Wraith's shooting is
Glass legs it across the room to take up position next to the door and pulls out his knife ready to make life pointy for anybody looking in.
Glass launches himself into the room to where he can see behind the sofa, points a finger at the bad guy and fires a bolt of energy at him:
Hopefully I get the magic right here
Powerbolt: Force 6. Direct, physical, Drain (force - 3) = 3
Spellcasting: 11d6 ⇒ (3, 4, 5, 5, 6, 2, 4, 1, 6, 2, 3) = 41 : 4 hits vs target's Body, Physical damage
Resist Drain: 12d6 ⇒ (5, 1, 3, 3, 2, 4, 6, 3, 1, 6, 1, 5) = 40 : 4 hits -> no drain
| Road-Rage |
As the chorus of shots ring out, the hob chuckles through jack-o-latern teeth;
<Hoi-hoi. Give 'em hell. Am checking on who might be listening to the bullet-beats eh?>
As he holds vigil, Road-Rage switches his attention to the comms bands and data-streams, trying to pick up on any chatter or markers that would signal incoming trouble.
Electronic Warfare: 5d6 ⇒ (6, 6, 4, 5, 1) = 22 3 Hits
| GM Captain Placeholder |
Wraith's wired reflexes kick in as she leaps over the couch. A quick double tap from the SMG pierces the man's throat, as he collapses to the ground, shaking vigorously as the puddle of blood grows quickly in size.
"They're coming in from the garden!", a shout carries from the inside as the gun barks, and footsteps suddenly stopping indicate that whoever is moving around the house has realised they're under a well thought out attack.
Alex rushes to the doorframe, knife pointing out.
Nomad - you can't see anyone upstairs, though the fact that the initial... casualty was shouted at to go back indicates that there's probably at least a couple more people up there, waiting.
Road-Rage's commlink beeps up as he reaches to put a finger on the comms. A small circle rotates in his AR, but a moment later he's presented with a red square, simply stating 'Authenticate'.
Bold may act
Wraith
Sunset
Blacksap
Nomad
Enemies
Road-Rage
Alex
| Horatio "Nomad" Atticus |
Not seeing a threat currently, Nomad slips a CS gas grenade into his palm and tosses it up onto the balcony.
<CS out! On the balcony!> he flashes through the tac-channel.
6d6 ⇒ (3, 4, 3, 1, 2, 5) = 18 throwing 5d6 ⇒ (6, 6, 6, 1, 4) = 23 Edge ReRoll (2/3 edge remaining) 4 hits puts it right at the edge of the upper level, should fill most of the 2nd floor.
CS: Pow 8, no pen, contact & inhalation. Also does: disorientation and nausea. Gas grenade: end of combat turn, fill up to 10m of space with gas.
| GM Captain Placeholder |
"Drek! Clear!", a man's authoritative voice carries from upstairs, as the grenade tumbles across the floor. There is a panicked rush of running and murmured shouts from the second floor.
Blacksap hears the sound of nails clacking on wooden floors, and a couple of crashes indicate that his assailant is on his track, running through the house.
As Road-Rage watches the road, he notices the window on the top floor lighting up for a moment, before the smart glass adapts and returns to its matte gray. A second later, a similar light shimmers for a second in the window downstairs.
Road-Rage
Alex
Grenade go boom (or poof, in this case)
Wraith
Sunset
Blacksap
Nomad
Alanna "Wraith" Whiteangel
|
"Got that door for me, chum? Sweet thanks," Wraith chirps politely at Glass as she glides into the next room, allowing her chrome to sweep the place, looking for targets.
Perception!: 12d6 ⇒ (3, 1, 4, 6, 4, 6, 1, 4, 6, 2, 5, 5) = 47 = 5 hits
Game room?
| Alex "Glass" Scott |
"Null persp, Barbie."
Glass follows Wraith into the room, moving to the doors in the middle of the opposite wall, listening for movement in the living room.
Perception: 6d6 ⇒ (1, 3, 4, 6, 1, 1) = 16 -> 1 hit (and 3 ones!)
| Road-Rage |
Sorry gang been (am) slammed at work...
Road-Rage glowers at the comm-link screen as his attempts to tap into the complex's chatter is stymied.
As the smart-glass changing to opaque on both upper and lower window levels does little to improve his mood.
The hob barks to the others as he draws a bead on the upper window;
<Clocking activity up and down stairs. Can't see jack, most like they see me. Heh. Breeders def see me soon...>
| GM Captain Placeholder |
Wraith slides into the Game Room. There's two humongous sofas, placed around a large trid monitor. A man with salt and pepper hair and a fancy suit mouths silently, as grid pictures appear and disappear right next to his head. Noticing a scuff mark on the floor, she notices the edge of a boot just behind a column in the back of the room.
With a loud hiss, the gas grenade upstairs seems to fill the air efficiently, the dirty white vapours starting to trail down the stairs. The thudding of boots suggests however many the people on the stairs were, they're now legging it further into the house.
As Blacksap lowers his weapon towards the hatch, he hears the unforgettable sound of snarls, and clacking of nails on stairs. A loud crack echoes from a room on his floor, followed by a thundering bark, and the tapping sound of the dog's nails picks up again, accompanied by a menacing growling.
Wraith x2
Blacksap x2
Sunset x2
Dog
Enemy 1
Nomad
Enemy 2
R-R
Alex
Blacksap: 11 + 2d6 ⇒ 11 + (4, 4) = 19
Wraith: 13 + 3d6 ⇒ 13 + (2, 2, 4) = 21
Sunset: 10 + 3d6 ⇒ 10 + (6, 5, 6) = 27
Nomad: 8 + 2d6 ⇒ 8 + (6, 2) = 16
RR: 10 + 1d6 ⇒ 10 + (2) = 12
Alex: 6 + 1d6 ⇒ 6 + (1) = 7
Alanna "Wraith" Whiteangel
|
"Well -this- is interesting," Wraith says as she glides into the room like immaculately-dressed death. "Not sure what this fragger is doing right here but I bet I'm bored of him already," she says of the old n' suited man as her model 100 barks three times at him.
DAKA! BF!: 16d6 ⇒ (2, 4, 5, 5, 3, 3, 1, 4, 3, 6, 3, 3, 1, 4, 2, 3) = 52 =3 hits ._.
acc of 9, dmg 8P, APDS = -4 AP, BF = -2 Def.
With her chips fully jazzed that only takes a fraction of a moment and, not looking to see what the bullets did, she's already spinning, moving, on to the next target.
"Other than a WIZ trid set up and a sub-chilling game room config we also got a Dragon Ninja wannabe not realizing that his feet aren't invisible," she chirps, rounding on the other person in the room. "Nice shoes, chummer, but mine are prettier and more expensive and less completely-covered-in-blood-while-still-on-my-corpse.
Okay, wait, that last one was a bit premature.
But not a lot."
DAKA! BF!: 16d6 ⇒ (2, 6, 6, 4, 3, 1, 6, 2, 6, 4, 6, 6, 3, 1, 2, 5) = 63 =7 hits ^_^
acc of 9, dmg 8P, APDS = -4 AP, BF = -2 Def.
| GM Captain Placeholder |
@Everyone, you're starting to get the idea that the people in the house are stalling, bunkering up and trying to arm and possibly armour themselves.
@Wraith. I kiiinda messed up here. The salt-and-pepper man is a trid projection on the screen, that's been muted and is in the middle of the room. My mistake here, and I'll re-aim your attack against the guy hiding behind the pillar. And also be a little more accurate with my descriptions there...
Wraith's pistol snaps at the enthusiastic salt-and-pepper news host, before her reasoning can catch with her wires, Pointing away from the trid screen and the seemingly ecstatic news anchor, the gun snaps towards the pillar, and two bursts of armour-piercing ammunition turn the wall behind the column in a colourful pattern of red and white, as his body collapses.
As Sunset rushes up the stairs, the adept's reflexes flare up as she sees the same muscular, crew-cut man seemingly covering the retreat of the others. An Ares Predator stands in his hand, but as he glances at Sunset rushing up the stairs, it turns out she's quicker on the draw. A large-caliber bullet flies from her pistol, only for it to explode into the doorframe as the man throws himself inside, with the shout, "Keebs!"
Guy behind Pillar, Dodge, Good Cover, vs. Burst: 8d6 ⇒ (2, 6, 1, 1, 6, 2, 1, 1) = 20 2 Hits
Guy Behind Pillar, Soak vs Burst: 10d6 ⇒ (4, 5, 4, 3, 1, 6, 3, 4, 3, 2) = 35 2 hits
GBP, Dodge #2: 6d6 ⇒ (1, 1, 1, 6, 3, 3) = 15 1 Hit
GBP, Soak vs Burst #2: 8d6 ⇒ (4, 1, 6, 6, 1, 2, 6, 5) = 31 4 hits.
Let's say Sunset's readied an action to shoot the first person she sees on the stairs?
Sunset, Readied Action: 13d6 ⇒ (5, 2, 5, 2, 6, 1, 1, 2, 6, 1, 4, 2, 2) = 39
Military looking man, Full Defense: 11d6 ⇒ (6, 1, 2, 1, 6, 6, 1, 5, 1, 2, 1) = 32
His readied attack doesn't go off, since Sunset has a higher initiative.
| Road-Rage |
From the vantage of his Titan, Road-Rage decides to test the bullet-proofness (is that a word lol) of the smart glass on the top floor...
With a jagged grin the hob squints at the window and fires off a single APDS round at the opaque surface;
Use My AK 2Day: 8d6 ⇒ (4, 6, 1, 4, 6, 4, 4, 3) = 32 2 Hits; ACC 7, DMG 10P, APDS = -6 AP... Not sure what the script on shooting at barriers is?
| GM Captain Placeholder |
| 1 person marked this as a favorite. |
@Wraith, that's right. Though, Enemy 1 did just lose 10 points from Initiative, and Blacksap's probably busy being hounded, so we'll move forwards! RR and Nomad, it's your go!
Gotcha. So, I saw 5 from Agi, 8 from the skill, and 2 from Smartlink, for a total of 15, minus 1 from range (as the way I see it, back of the corridor and middle of the stairs puts at around 6-7 meters at the least, or medium range, and -1 from the Readied action (shoot when seeing someone on the stairs, which I took as your readied action.)
I didn't however, notice the Brand Loyalty, which would put it to your 16 dice pool, thus, does it connect:: 1d6 ⇒ 2
So that's still a no, but I'll keep your dice pool in mind for the future.
Road-Rage aims down the sights of his AK, and squeezes the trigger. The barrier flickers in a brilliant array of red, green and blue, allowing for a brief glimpse into the brightly lit room, before the panel fades to a cloudy gray, with the exception of the brilliant colours around the bullethole.
Glass Panel, resistance: 4d6 ⇒ (6, 5, 5, 3) = 19 Sure. I high-roll for the bloody glass panels.
Road-Rage, Perception, Audio: 6d6 ⇒ (2, 2, 4, 1, 3, 3) = 15
| Harry "Blacksap" Wuxiao |
Blacksap waits for the dog to come, a bullet ready to fire.
Readied Action, Sniper Rifles, -1 dicepool: 15d6 ⇒ (6, 4, 6, 2, 3, 4, 1, 4, 6, 2, 6, 6, 5, 4, 4) = 63 - 6 hits
If it hits, 13P, 4 AP
| Horatio "Nomad" Atticus |
Nomad moves up the stairs, following Sunset. Seeing her target a man who just dodged behind cover, he adds his own fire to the mix.
Move up stairs, take aim, call shot (target vitals), fire single shot.
13d6 ⇒ (1, 5, 1, 3, 4, 6, 2, 2, 2, 2, 6, 4, 5) = 434 hits, for 10p, AP-5. 10/12 ammo.
<On your six, Sunset. Maybe we can flush them out into the gas.>
| GM Captain Placeholder |
The fuming mouth of the massive dog bursts out through the door, sending splinters and shards everywhere, as its nails screech into the floor. Its head snaps up towards the roof ladder, where Blacksap's perched, its mouth opening to bark...
...before a bullet to the throat sends it curling to the ground, thrashing, kicking and roaring in its death throes.
Nomad rushes up the stairs to see a bullet from Sunset bursting the door apart, and he follows the man even as he tumbles into the room. The northern door to the second floor 'Game Room'. He squeezes the trigger, the tungsten bullet carving its way through the brick wall with ease, but the lack of screaming indicates that his shot has gone astray.
Despite your ringing ears and the rapid fire from both outside and downstairs, you hear a voice from the room in front of you. "...pinned... hell are you?..., followed by a curt, more relaxed, "Copy."
Wraith gives no regard to the bleeding corpse of her second victim for the day, as she spots the light seeping under the door through the open kitchen. The door behind where it says wine. Wine the colour of blood is dripping from a couple of shattered bottles on the wall, undoubtedly her own bulletproof munitions the cause of the pointless loss of precious red fluids.
Wraith
Blacksap
Sunset
Nomad
Enemy 2
R-R
Military-Looking Man
Alex
Military-Looking Man, evade, full cover: 12d6 ⇒ (2, 2, 6, 1, 6, 6, 2, 3, 2, 6, 6, 5) = 47
Wall, Resisting Damage: 7d6 ⇒ (4, 5, 3, 6, 4, 3, 1) = 26
Dog, evade: 11d6 ⇒ (2, 3, 3, 5, 2, 2, 3, 1, 1, 6, 3) = 31 Why must you disappoint me, dog.
Soak, dog: 12d6 ⇒ (5, 2, 5, 6, 1, 2, 4, 3, 1, 6, 4, 3) = 42
Perception, Audio, Nomad: 9d6 ⇒ (6, 6, 6, 1, 1, 6, 4, 3, 3) = 36
Perception, Audio, Sunset: 8d6 ⇒ (4, 3, 6, 3, 6, 3, 6, 5) = 36
Alanna "Wraith" Whiteangel
|
Okay, the reason you didn't get a post twelve hours ago is because someone decided putting an image on Imgur and thinking that people would NOT be distracted was a thing that was gonna happen. =p
Wraith crouches down, one knee not -quite- touching the ground--so anyone with a bead chest-high at the door will shoot over her--then opens the kitchen door with her free hand, the SMG leading the way in.
Perception!: 12d6 ⇒ (3, 2, 1, 6, 4, 4, 5, 5, 4, 4, 3, 4) = 45 = 3 hits
| Alex "Glass" Scott |
| 1 person marked this as a favorite. |
Glass drops to hands & knees and scuttles his way across the room, trying to keep up with the rapidly moving Wraith while also keeping his head down.
| Harry "Blacksap" Wuxiao |
| 1 person marked this as a favorite. |
<"Threat neutralized, support back up. Get me an AR marker and I'll send a bullet that way.">
Blacksap steadies the sniper rifle back where he can cover the house and looks for targets.
Do I have visual on anyone? If so, I'll take a shot for
Sniper Rifles, Visual Magnification: 16d6 ⇒ (2, 2, 3, 1, 2, 1, 6, 6, 6, 1, 2, 3, 1, 3, 2, 4) = 45 3 hits
otherwise, I'll get ready to ventilate anyone I see. What kind of walls do they have? Is it flimsy drywall, or something I can shoot through?