Rogue

Alex "Glass" Scott's page

113 posts. Alias of Andy Brown.


Full Name

Alex "Glass" Scott

Race

Elf

Classes/Levels

Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Gender

Male

Age

20

Homepage URL

http://www.jester.nu/rpg/shadowrun/glass.html

About Alex "Glass" Scott

Personal Data:

Name: Alex Scott Alias: Glass
Elf, Male
Movement: 8/16 (2m/hit)
Swim: 3 (1m/hit)
160 lb (72,6 Kg), 6'2" (188 cm) Composure: 12
Street Cred: 0 Judge Intentions: 9
Notoriety: 1 Lift/Carry: 4 (30 kg/20 kg)
Public Awareness: 0 Memory: 7
Karma: 10
Age: 20 Skin: dirty
Eyes: brown Hair: brown
Primary Arm: Right

Money!:

Nuyen:
Character gen + starting wealth: 785¥
Buy Gas Mask (200¥)
Mission Reward 12500¥
Medkits & supplies (2000¥)
Commlink, SIN & licence (2800¥)
Reagents (2000¥)
Hecate's Blessing (400¥)

Current Total: 5885¥

Credsticks:
Character Gen: Certified Credstick, Silver ×5 each with 200¥


Priorities:

Metatype: C,2
Attributes: C,2
Special: A,4
Skills: C,2
Resources: E,0

Attributes:

BOD: 2 CHA: 6
AGI: 4 INT: 3
REA: 3 LOG: 1
STR: 2 WIL: 6
EDG: 4 MAG: 6

Derived Attributes:

Essence: 6.00 Initiative: 6 +1d6
Physical Damage Track: 9 Rigger Initiative: 6 +1d6
Stun Damage Track: 11 Astral Initiative: 6 +3d6
Physical: 3 Matrix AR: 6 +1d6
Mental: 4 Matrix Cold: 4 +3d6
Social: 8 Matrix Hot: 4 +4d6
Astral: 8

Active Skills:

Alchemy Base: 2 + Karma: 0 = 2 Pool: 8
Archery Base: 1 + Karma: 0 = 1 Pool: 5
Assensing Base: 5 + Karma: 0 = 5 Pool: 8
Astral Combat Base: 2 + Karma: 0 = 2 Pool: 8
Banishing (Spirits of Water) Base: 1 + Karma: 0 = 1 Pool: 7 (9)
Blades Base: 2 + Karma: 0 = 2 Pool: 6
Clubs Base: 2 + Karma: 0 = 2 Pool: 6
Counterspelling Base: 2 + Karma: 0 = 2 Pool: 8
Disenchanting Base: 1 + Karma: 0 = 1 Pool: 7
First Aid Base: 3 + Karma: 0 = 3 Pool: 4
Gymnastics (Parkour) Base: 2 + Karma: 0 = 2 Pool: 6 (8)
Negotiation (Bargaining) Base: 1 + Karma: 0 = 1 Pool: 7 (9)
Perception Base: 3 + Karma: 0 = 3 Pool: 6
Pilot Ground Craft Base: 1 + Karma: 0 = 1 Pool: 4
Sneaking (Urban) Base: 2 + Karma: 0 = 2 Pool: 8 (10)
Spellcasting Base: 5 + Karma: 0 = 5 Pool: 11
Survival (Urban) Base: 2 + Karma: 0 = 2 Pool: 8 (10)
Unarmed Combat Base: 2 + Karma: 0 = 2 Pool: 6

Knowledge Skills:

Area Knowledge: Seattle Base: 2 + Karma: 0 = 2 Pool: 5
Botony Base: 1 + Karma: 0 = 1 Pool: 2
DIY Base: 2 + Karma: 0 = 2 Pool: 3
Engineering (Mechanical) Base: 1 + Karma: 0 = 1 Pool: 2 (4)
Popular Music Base: 1 + Karma: 0 = 1 Pool: 4

Qualities:

Blandness
Gremlins
Guts
Low-Light Vision
Magician
Mentor Spirit (Rat)
Spirit Bane (Water)

Magic:

== Tradition ==
Shamanic, Resist Drain with 12

== Spells ==
Analyze Magic DV: F-3
Armor DV: F-2
Armor (Alchemical) DV: F-2
Bugs DV: F-3
Clout DV: F-3
Detox DV: F-6
Heal DV: F-4
Ignite DV: F-1
Improved Invisibility DV: F-1
Improved Invisibility (Alchemical)DV: F-1
Magic Fingers DV: F-2
Powerbolt DV: F-3
Stunbolt DV: F-3


Lifestyle:

Squat (Squatter) 6 Months
+ Grid Subscription (Public Grid) [+50¥]

Armor:

Armor Clothing 6
Armor Vest 9
Clothing 0

Weapons:

Knife (Survival Kit)
Pool: 6 Accuracy: 5 DV: 3P AP: -1 RC: 2
Light Crossbow
Pool: 5 Accuracy: 7 DV: 5P AP: -1 RC: 2
Unarmed Attack
Pool: 6 Accuracy: 3 DV: 2S AP: - RC: 2

Other Gear:

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
+ Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
Meta Link 2 (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
+ Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
== Gear: Equipped ==
Backpack (Good)
Binoculars, Optical
+ Vision Magnification
Bolt: Standard (Crossbows) ×40
Canteen, One Liter
Fake SIN (sin) Rating 1
+ Fake License (Driver's License) Rating 1
+ Fake License (Mage License) Rating 1
Fake SIN (on Comlink 2, 'Alexander Williams' (sin) Rating 1
+ Fake License (Mage License) Rating 1
Goggles Rating 3
+ Thermographic Vision
Gas Mask (1 hour)
Hand Tool (Good) (Multi-tool)
Hecate's Blessing
Light Stick ×5
Magical Lodge Materials (Shamanic) Rating 3
Medkit, Rating 3 x2
Medkit Supplies x5
Reagents, per dram (Shamanic) ×20
Roll of Duct Tape ×2
Survival Kit
+ Lighter
+ Compass
+ Matches
+ Lightweight Thermal Blanket
+ Several Days' Worth of Ration Bars
+ Water Purification Unit
Tool Belt (Good)
Tool Kit (Automotive Mechanic)

Background:

Alex was born in Renton, to Human parents. The family lived in the North of the district, close to Redmond, and both of his parents worked menial jobs as and when they could.
Growing up was hard on Alex and his older brother Chris; both boys getting into fights thanks to Alex's noticable eyes and ears and Chris protecting him. Things could have been even worse when Alex started to develop the ability to move things around with magic, and to direct the same power into his attackers, if Chris hadn't gone out of his way to convince everybody that his brother was normal, and any tales of magic were just more attempts to cause trouble.
As Alex got older he began to explore various parts of north Renton and south Redmond, collecting various mechanical and organic items he found interesting; he also began to develop the ability to not be where trouble was, or to fade into the background in a way that left people unable to describe him any better than "some Elf kid". This earned him the nickname of "glass" because "he's there, you just look right through him", as one of his few friends once said.
When Alex was 16, Chris set up a small pawn-broking business, which Alex found useful for selling off some of the more useful things he found, sometimes after a bit of repair. Through Chris's business Alex also made contact with some direct buyers of the things he was scavenging, both mechanical bits and organics useful to magical practitioners; all of these he would trade for things he wanted for his own use.
By the time he was 18, Alex had moved to a squat in the south of Redmond, and had developed more magical abilities, gaining the notice of a Rat mentor spirit that seemed to help him move through the Barrens without attracting too much attention.

Now 20, Alex still visits Chris, sometimes with things to sell, sometimes just to stay in touch with the family. His magical abilities have made him occasionally useful to other inhabitants of the Redmond/Renton border, and his aility to find useful plants and mechanical bits & pieces keeps him afloat.

Just recently he's been looking at making more use of his abilities to improve his living conditions - there's only so much dirt you can live with...

== Concept ==
Street Shaman/scavenger


Contacts:

(Smuggler), (Connection: 5, Loyalty: 2)

(Street Vendor), (Connection: 3, Loyalty: 1)

(Fixer), (Connection: 4, Loyalty: 3)

Chris Scott (Pawn Broker), Renton (Connection: 3, Loyalty: 4)