
| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Works for me too. Need me to look through the wall?

| GM_Grandlounge | 
Zeltyieli stops Sevrus. This time he can scout. Looking through the wall he sees stalactites of various sizes hang from the irregular ceiling of
this cavern, dripping slowly onto the stone floor to form a pair of shallow pools. Sheets of fungus grow in a riot along the walls and floor of these dank caves, while what appear to be the fossilized bones of some huge monster lie slumped to the northwest.
If you decide to go into the room roll perceptions checks as you enter.

| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Zeltyieli keeps his focus on the window in the wall, "If you have questions, I can try to answer them, if it'd help identify things."

| Von-Dai Cress | 
 
	
 
                
                
              
            
            "What color is the fungus?"
Knowledge (dungeoneering): 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge (nature): 1d20 + 12 ⇒ (12) + 12 = 24
What do I know about fungus?

| GM_Grandlounge | 
Based on the description of the fungus. It seems like any mushroom. These are neither poisonous nor particularly edible.

| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Zeltyieli shrugs, "Maybe not as helpful as I'd hoped.."

| Von-Dai Cress | 
 
	
 
                
                
              
            
            "Let's be prepared to hold our breaths - just in case there are some dangerous spores."

| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Zeltyieli nods, then nocks an arrow in his bow, just in case.

| GM_Grandlounge | 
Marcus: 1d20 + 2 ⇒ (18) + 2 = 20
Von-Dai: 1d20 + 2 ⇒ (10) + 2 = 12
Sevrus: 1d20 + 10 ⇒ (13) + 10 = 23
Zeltiyeli: 1d20 + 3 ⇒ (12) + 3 = 15
Hedrak: 1d20 + 2 ⇒ (7) + 2 = 9
SLIME: 1d20 - 5 ⇒ (17) - 5 = 12
Sevrus notice the puddle giggle in an unnatural way and quickly determines it is an ooze of some sort.
DC 14 Dungoneering. See info link for questions.
The bold may act.
Sevrus:
Marcus: 
Zeltiyeli:
Von-Dai: [/b]
Slime: 
Hedrak:

| Von-Dai Cress | 
 
	
 
                
                
              
            
            Ah, we all got distracted by the mold and fungus that we forgot about the puddle. Well done, adventure writer.
Knowledge (dungeoneering): 1d20 + 12 ⇒ (20) + 12 = 32
I would like to know Resistances, Immunities, Weaknesses.

| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Zeltiyeli asks, "Can I hurt it with an arrow?"

| GM_Grandlounge | 
Sevrus hits it does not take crits nor does sneak attack seem to catch it by surprise. What Sevrus learns from experience Von and Marcus confirm.
Immune cold and fire, special attacks are acid and constrict and ooze special traits: mindless, blind with blindsight, immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight, immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Sorry again about posting consistency. It should not be an issue going forward.

| Von-Dai Cress | 
 
	
 
                
                
              
            
            No weaknesses, then?
Von-Dai begins casting a spell on Hedrak, in the hopes it will help them in slaying the ooze more quickly.
Casting enlarge person. It's a 1 round cast time, so it goes off a the beginning of my next turn.

| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Zeltyeli raises his shortbow and fires an arrow, Hope this works, and doesn't just end up feeding the thing...
Shortbow: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d6 + 1 ⇒ (6) + 1 = 7

| GM_Grandlounge | 
No weeknesses.
The ooze's pseudopod reaches out and swings at the nimble rogue but she easily dodges.
Attack: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11
The bold may act.
Sevrus:
Marcus: 
Zeltiyeli:
Von-Dai: casting 
Slime: 26
Hedrak: 

| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Zeltyieli readies his shortbow again, hoping for a clear firing line before loosing.
Masterwork Shortbow: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d6 + 1 ⇒ (5) + 1 = 6

| GM_Grandlounge | 
And, with that, the ooze that is becomes the ooze that was. Where to next.

| Von-Dai Cress | 
 
	
 
                
                
              
            
            Von-Dai's spell finishes, enlarging Hedrak - just as there's no more ooze to deal with. "Shoot. Perhaps I should have conserved that spell."
C20 next?

| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Zeltyieli says, "I think we'll need to be careful in the labrynth, but it's probably time to investigate it."

| GM_Grandlounge | 
Sevrus the way seems clears. You do hear howls echoing ominously.
The walls, floor, and ceiling of this curving corridor are sheathed in rusty plates of iron that have been bolted in place. Scorch marks mar this armor plating at periodic intervals, and the gnawed fragments of blackened bones are scattered here and there. Row after row of tiny runes have been etched into each iron plate.
DC 20 Knowledge (arcana)

| Von-Dai Cress | 
 
	
 
                
                
              
            
            Knowledge (arcana): 1d20 + 14 ⇒ (4) + 14 = 18
”I’ve never seen markings like this. Fascinating.”

| Von-Dai Cress | 
 
	
 
                
                
              
            
            "This doesn't look like a cage, although why these walls are shod in iron I'm not sure. Let me examine them for magical auras."
Casting detect magic. I would also assume we're in the corridor heading into C20.

| GM_Grandlounge | 
This entire Labyrinth is a single complex magical item, and radiates
strong conjuration magic.

| Von-Dai Cress | 
 
	
 
                
                
              
            
            Von-Dai continues studying the magical auras, trying to determine the function of the magical item.
Going to use the three rounds of focus necessary to study a magical item and identify its properties.
Spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16

| Zeltyieli Alikathesu | 
 
	
 
                
                
              
            
            Zeltyieli asks, "Do we think it's a labyrinth with a single path, or a maze to get us lost?"
 
	
 
     
     
     
	
  
	
  
	
 