GL's Shattered Star.
Game Master
Grandlounge
Maps
Loot
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Male Half-Elf Cleric (Varisian Pilgrim) 7
Works for me too. Need me to look through the wall?
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
Sure. I forgot you had that ability.
SSMap | Info | 0 GS Map | 0 GS Loot
Zeltyieli stops Sevrus. This time he can scout. Looking through the wall he sees stalactites of various sizes hang from the irregular ceiling of
this cavern, dripping slowly onto the stone floor to form a pair of shallow pools. Sheets of fungus grow in a riot along the walls and floor of these dank caves, while what appear to be the fossilized bones of some huge monster lie slumped to the northwest.
If you decide to go into the room roll perceptions checks as you enter.
As Zeltyieli describes the area, Hedran ponders - "I know nothing of fungus - could those pose a danger?" - turning to Von-Dai.
Male Half-Elf Cleric (Varisian Pilgrim) 7
Zeltyieli keeps his focus on the window in the wall, "If you have questions, I can try to answer them, if it'd help identify things."
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
"What color is the fungus?"
Knowledge (dungeoneering): 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge (nature): 1d20 + 12 ⇒ (12) + 12 = 24
What do I know about fungus?
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
knowledge dungeoneering: 1d20 + 7 ⇒ (16) + 7 = 23 listening to the description
Knowledge dungeoneering: 1d20 + 7 ⇒ (7) + 7 = 14
SSMap | Info | 0 GS Map | 0 GS Loot
Based on the description of the fungus. It seems like any mushroom. These are neither poisonous nor particularly edible.
Male Half-Elf Cleric (Varisian Pilgrim) 7
Zeltyieli shrugs, "Maybe not as helpful as I'd hoped.."
Perception +12 (+9 for Raziel) <> HP: 42/42
"Good enough I guess" - Hedrak grunts and moves to the stairs to start going down - "Time to move in"
Lets get going ;)
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
"Let's be prepared to hold our breaths - just in case there are some dangerous spores."
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Female Human Rogue
Sevrus will try and sneak in
stealth: 1d20 + 12 ⇒ (20) + 12 = 32
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Male Half-Elf Cleric (Varisian Pilgrim) 7
Zeltyieli nods, then nocks an arrow in his bow, just in case.
SSMap | Info | 0 GS Map | 0 GS Loot
Sevrus notice the puddle giggle in an unnatural way and quickly determines it is an ooze of some sort.
DC 14 Dungoneering. See info link for questions.
The bold may act.
Sevrus:
Marcus:
Zeltiyeli:
Von-Dai: [/b]
Slime:
Hedrak:
Sevrus moves forward and slashes at the ooze.
dagger: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d4 + 4 ⇒ (4) + 4 = 8
sneak attack: 2d6 ⇒ (2, 4) = 6
Female Human Rogue
I'm assuming oozes can't be criticaled?
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
Ah, we all got distracted by the mold and fungus that we forgot about the puddle. Well done, adventure writer.
Knowledge (dungeoneering): 1d20 + 12 ⇒ (20) + 12 = 32
I would like to know Resistances, Immunities, Weaknesses.
Male Half-Elf Cleric (Varisian Pilgrim) 7
Zeltiyeli asks, "Can I hurt it with an arrow?"
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
knowledge dungeoneering: 1d20 + 7 ⇒ (14) + 7 = 21
Special defenses, special attacks
waiting on info before I attack
SSMap | Info | 0 GS Map | 0 GS Loot
Sevrus hits it does not take crits nor does sneak attack seem to catch it by surprise. What Sevrus learns from experience Von and Marcus confirm.
Immune cold and fire, special attacks are acid and constrict and ooze special traits: mindless, blind with blindsight, immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight, immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Sorry again about posting consistency. It should not be an issue going forward.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Marcus moves in a bit closer and whips it.
power attack
to hit: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d3 + 10 ⇒ (1) + 10 = 11
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
No weaknesses, then?
Von-Dai begins casting a spell on Hedrak, in the hopes it will help them in slaying the ooze more quickly.
Casting enlarge person. It's a 1 round cast time, so it goes off a the beginning of my next turn.
Male Half-Elf Cleric (Varisian Pilgrim) 7
Zeltyeli raises his shortbow and fires an arrow, Hope this works, and doesn't just end up feeding the thing...
Shortbow: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d6 + 1 ⇒ (6) + 1 = 7
SSMap | Info | 0 GS Map | 0 GS Loot
No weeknesses.
The ooze's pseudopod reaches out and swings at the nimble rogue but she easily dodges.
Attack: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11
The bold may act.
Sevrus:
Marcus:
Zeltiyeli:
Von-Dai: casting
Slime: 26
Hedrak:
Perception +12 (+9 for Raziel) <> HP: 42/42
Hedrak moves ahead, and swings hard at the slimy creature.
Morningstar: 1d20 + 7 ⇒ (19) + 7 = 26
Damage if it hits: 1d8 + 6 ⇒ (7) + 6 = 13
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Marcus once again lashes out at the vicious puddle.
power attack
to hit: 1d20 + 8 ⇒ (6) + 8 = 14 damage: 1d3 + 10 ⇒ (1) + 10 = 11
Male Half-Elf Cleric (Varisian Pilgrim) 7
Zeltyieli readies his shortbow again, hoping for a clear firing line before loosing.
Masterwork Shortbow: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d6 + 1 ⇒ (5) + 1 = 6
Female Human Rogue
Sorry for my absence had to get a new PC
Sevrus slashes the ooze with her daggers
dagger: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 4 ⇒ (4) + 4 = 8
dagger: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d4 + 4 ⇒ (3) + 4 = 7
SSMap | Info | 0 GS Map | 0 GS Loot
And, with that, the ooze that is becomes the ooze that was. Where to next.
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
Von-Dai's spell finishes, enlarging Hedrak - just as there's no more ooze to deal with. "Shoot. Perhaps I should have conserved that spell."
C20 next?
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Perception +12 (+9 for Raziel) <> HP: 42/42
Hedrak smiles at his own massive size -"I would agree Von-Dai. It is an impressive spell nonetheless, I must say"
C20 sounds solid.
Male Half-Elf Cleric (Varisian Pilgrim) 7
Zeltyieli says, "I think we'll need to be careful in the labrynth, but it's probably time to investigate it."
Female Human Rogue
Sevrus will sneak ahead as usual
Stealth: Take 10 for 22
Perception: Take 10 for 20
SSMap | Info | 0 GS Map | 0 GS Loot
Sevrus the way seems clears. You do hear howls echoing ominously.
The walls, floor, and ceiling of this curving corridor are sheathed in rusty plates of iron that have been bolted in place. Scorch marks mar this armor plating at periodic intervals, and the gnawed fragments of blackened bones are scattered here and there. Row after row of tiny runes have been etched into each iron plate.
DC 20 Knowledge (arcana)
Female Human Rogue
Sevrus will whisper to Hedrak (who I assume is following close behind that she can hear the howling and also that there are arcane runes on the walls.
Perception +12 (+9 for Raziel) <> HP: 42/42
"Wait for us - we need Von-Dai to take a look at those before proceeding" - Hedrak messages back.
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
Knowledge (arcana): 1d20 + 14 ⇒ (4) + 14 = 18
”I’ve never seen markings like this. Fascinating.”
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"Well I'm no mage, but I think something that breathes fire is kept in those cages. Might be dangerous even outside the cage."
Perception +12 (+9 for Raziel) <> HP: 42/42
With a shrug as the others seem to have nothing else to offer, Hedrak advances - "Ok then, I will go and check"
I assume we are in the corridor heading into C20?
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
"This doesn't look like a cage, although why these walls are shod in iron I'm not sure. Let me examine them for magical auras."
Casting detect magic. I would also assume we're in the corridor heading into C20.
SSMap | Info | 0 GS Map | 0 GS Loot
This entire Labyrinth is a single complex magical item, and radiates
strong conjuration magic.
Female Human Rogue
Sevrus will follow behind Hedrak
Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8| Active effects: haste
Von-Dai continues studying the magical auras, trying to determine the function of the magical item.
Going to use the three rounds of focus necessary to study a magical item and identify its properties.
Spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16
Male Half-Elf Cleric (Varisian Pilgrim) 7
Zeltyieli asks, "Do we think it's a labyrinth with a single path, or a maze to get us lost?"
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"Anyone got some thread or something we can use to leave a trail. I'd just as soon not get lost. "
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