Von-Dai Cress |
Muttering to himself, Von-Dai realizes Sevrus suggested leaving the room and says, "Hmm? Oh, yes, sure. We can do that. Let's go investigate those rooms over there."
C13, I think.
GM_Grandlounge |
The smell of the sea is strong coming from this room, and salt encrusts the floor in a trail leading from the south door.
The door to area C14 has been barricaded from within. There is only enough room of two people to attempt open the Door.
GM_Grandlounge |
Sevrus takes a few seconds to carefully examine the door and see no indications of tampering.
Von-Dai Cress |
Von-Dai inhales deeply. "Interesting. There may be some form of access to the Varisian Gulf from here. This could make for an alternate landing point for the boat, if we decide to fall back."
GM_Grandlounge |
I would encourage you guys all to move yourself however you like. I don't mind doing it but you will be better at strategically placing yourselves the than I will.
Zeltyieli Alikathesu |
Zeltyieli steps forward, "Let me see just what we'll find.", and presses his hands against the door, focusing his will and calling to the Walker-of-Worlds, then looking through it.
Door Sight
GM_Grandlounge |
Zeltyieli you see a lemure pacing around seemingly mumbling too himself. Occasionally he stomps his feet and shakes his fit and something deeper in the crow.
Hedrak checks the door and knows it will take more than a tug. He is really going to have the heave to get the door open.
Zeltyieli Alikathesu |
Zeltyieli describes what he's seeing, "There's a Lemure pacing, seems to be acting upset at something... Probably whatever made it do guard duty. Get the feeling that what it's mad at it nearby based on its body language, though I can't see it."
Von-Dai Cress |
"Did you see if there was another door out of the room, as well, that it was guarding?"
GM_Grandlounge |
Nothing obvious that it is guarding.
Marcus and work together and open the door.
The lemeur starts shanking, "D-d-d-don't m-m-ake me hurt you."
GM_Grandlounge |
"Ummmmm...." Clearly caught off guard. "Good. Leave me be, and I will leave you be."
Von-Dai Cress |
Von-Dai holds up a hand to stop Marcus and Hedrak. "What purpose do you have in this room, lemure?"
Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25
GM_Grandlounge |
"I'm hiding from the bullies.
Von this seems odd as he is much larger and stronger looking than the last lemures you saw and it markedly more intelligent. In that he can speak sentences.
GM_Grandlounge |
"It's all the stupid devils here. I hate them. If you kill them all I will give you all my treasure."
Von-Dai Cress |
Von-Dai waves Hedrak off vaguely, then says, "Could you tell me how many devils are here, what kind, and where they are?"
GM_Grandlounge |
I have to collect up the info on the enemies left so I will try to get that together soon. I have an IRL game tonight.
Zeltyieli Alikathesu |
Zeltyieli blinks, This must be some sort of trap... I thought devils were structured, followed discipline... not selfish like this. He says, "We don't like devils either."
Hedrak |
Von-Dai waves Hedrak off vaguely, then says, "Could you tell me how many devils are here, what kind, and where they are?"
Hedrak raises an eyebrow at Von-Dai's dismissive posture, but then leans back with a growl, curious as to where this will lead - "Be very careful with whom you intend to strike bargains with" - he replies to him - "Keep in mind you may not be speaking for all of us"
GM_Grandlounge |
"Umm there are Nupperibos. There are Crabs but they are not devils, there is a blob but that's not a devil. There are other lemure, and mephits, and they are devils are they are mean. Fleshdreg, a Fire DOG, and Imps so many imps.
Von-Dai Cress |
Knowledge (Planes) Nupperibos: 1d20 + 13 ⇒ (3) + 13 = 16
Knowledge (planes) Mephits: 1d20 + 13 ⇒ (15) + 13 = 28
Knowledge (planes) Fire DOG: 1d20 + 13 ⇒ (9) + 13 = 22
Knowledge (dungeoneering) Fleshdreg: 1d20 + 12 ⇒ (8) + 12 = 20
"Could you tell me more about what the crabs and blob look like?"
Basically, what knowledge checks should I use for them?
GM_Grandlounge |
Nupperibos: Devil trains, are lower than Lemures.
Mephite: Fast healing 2, vulnerability to an element count to their own, breath weapon example (15-foot cone, 1d8 fire, DC 13 half, every 4 rounds).
Hellhound: breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)Immune fire, vulnerability to cold.
Fleshdreg: Immune mind-affecting effects; SR 12
Blob is likely some sort of ooze but it would be hard to distinguish one from the other based on blob description.
As for crab you have already fought several types of crab. They are trivial and have no real special abilities.
Von-Dai Cress |
"Can you tell me more about the Mephit? What kind of element does it use?"
GM_Grandlounge |
"I don't know. I don't get to see him. Others say he says they have to hit me."
GM_Grandlounge |
"Well I kill some people and stole some treasure and got bigger and smarter."
Von you know the devils ascend up and down rank based on doing evil deeds that befits their betters. So this Devil may have be on the ascent before he was bullies away.
Zeltyieli Alikathesu |
Zeltyieli shudders when the Lemure speaks of his murders. Well, that makes him a much less desirable ally..
Von-Dai Cress |
Von-Dai says, "If you tell us where the other creatures that are mean to you are, we'll take care of them for you."
GM_Grandlounge |
"There are many through the doors over there."
Pointing to the loud door you found earlier.
"There are some up that way pointing toward the devils and crabs you fought earlier. The blob, dog and dregs are downstairs."
GM_Grandlounge |
So you have a few directions you can go. There is a loud door with the crank that will have enemies behind it (c8) through the salty door, or back through the hall of flesh rapping (c18) to the unknow rooms to the south.